Tudo que MaTTch postou
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(Resolvido)[Pedido] AnimatedText nos monstros/players que sofrerem a magia
local thecombat = createCombatObject() local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FLASHARROW) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, 1000) setConditionFormula(condition, -0.4, 0, -0.4, 0) setCombatCondition(combat, condition) local arr = { {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 3, 0, 0, 0} } local area = createCombatArea(arr) setCombatArea(thecombat, area) function getSpellDamage(cid, attackSkill, weaponAttack, attackFactor) local hit = ((getPlayerLevel(cid) * 0.2) + (getPlayerSkill(cid, 4) * 2.4)) local damage = -(math.random(hit * 0.5, hit)) return damage, damage end function onTargetTile(cid, pos) return doCombat(cid,combat,positionToVariant(pos)) end function onTargetCreature(cid, target) return doSendAnimatedText(getThingPos(target), "Slowed!", math.random(1,255)) end setCombatCallback(thecombat, CALLBACK_PARAM_TARGETTILE, "onTargetTile") setCombatCallback(thecombat, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature") setCombatCallback(combat, CALLBACK_PARAM_SKILLVALUE, "getSpellDamage") function onCastSpell(cid, var) return doCombat(cid, thecombat, var) end
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(Resolvido)[Ajuda] Fazer magia que deixa target imóvel funcionar
local time = 3 -- tempo em segundos que vai ficar imovel local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1) local condition = createConditionObject(CONDITION_PARALYZE) setConditionParam(condition, CONDITION_PARAM_TICKS, time*1000) setConditionParam(condition, CONDITION_PARAM_SPEED, -5000) local function doSpell(cid, target, var) if not isCreature(cid) or not isCreature(target) then return true end if isPlayer(target) then doCreatureSetNoMove(target, true) addEvent(function() if isPlayer(target) then return doCreatureSetNoMove(target, false) end end,time*1000) else doAddCondition(target, condition) end return doCombat(cid, combat, var) end function onCastSpell(cid, var) return doSpell(cid, getCreatureTarget(cid), var) end
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Falou jovens até amanhã
q?
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Tile Que Troca De Roupa E Healar Mana
local vocations = { --[id da vocation] = {lookType = newtype} [1] = {lookType = 2}, [2] = {lookType = 3}, [3] = {lookType = 4}, [4] = {lookType = 5}, } local AID = 1000 -- actionid do tile local function AddMana(cid) if not isPlayer(cid) then return true end if getTileInfo(getThingPos(cid)).actionid == AID then if getPlayerLevel(cid) >= 1 and getPlayerLevel(cid) < 50 then doCreatureAddMana(cid, 500) doSendMagicEffect(getThingPos(cid), 12) elseif getPlayerLevel(cid) >= 50 and getPlayerLevel(cid) < 100 then doCreatureAddMana(cid, 1000) doSendMagicEffect(getThingPos(cid), 12) elseif getPlayerLevel(cid) >= 100 then doCreatureAddMana(cid, 1500) doSendMagicEffect(getThingPos(cid), 12) end addEvent(AddMana, 1000, cid) end return true end function onStepIn(cid, item, position, fromPosition) if isPlayer(cid) then local getVoc = vocations[getPlayerVocation(cid)] if not getVoc then return true end doSetCreatureOutfit(cid, getVoc, -1) AddMana(cid) end return true end function onStepOut(cid, item, position, fromPosition) doRemoveCondition(cid, CONDITION_OUTFIT) return true end
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(Resolvido)[Pedido] Alguem Centraliza essa Spell
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 3) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1500.25, 6, -56.30, 6) function onCastSpell(cid, var) local cpos = {x=getThingPos(cid).x+1, y=getThingPos(cid).y+1, z=getThingPos(cid).z} local tpos = {x=getThingPos(getCreatureTarget(cid)).x+3, y=getThingPos(getCreatureTarget(cid)).y, z=getThingPos(getCreatureTarget(cid)).z} doSendMagicEffect(cpos, 00) addEvent(doCombat, 200, cid, combat, var) addEvent(doSendMagicEffect, 200, tpos, 43) return true end
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[Pedido] Spell para MaTTCh
Não sei se era isso mas... ai vai: local time = 5 -- tempo que vai durar as paredes function onCastSpell(cid, var) local cpos = getThingPos(cid) local dir = { {1026, {x=cpos.x, y=cpos.y-1, z=cpos.z}}, -- North (cima) {1026, {x=cpos.x, y=cpos.y+1, z=cpos.z}}, -- South (baixo) {1025, {x=cpos.x-1, y=cpos.y, z=cpos.z}}, -- West (esquerda) {1025, {x=cpos.x+1, y=cpos.y, z=cpos.z}} -- East (direita) } for _, info in ipairs(dir) do if not getTileInfo(info[2]).house and not getTilePzInfo(info[2]) then doCreateItem(info[1], 1, info[2]) addEvent(function() if getTileItemById(info[2], info[1]).uid > 0 then doRemoveItem(getTileItemById(info[2], info[1]).uid) end end,time*1000) end end return true end
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[Pedido] Alguem Centraliza essa BUFF
local tempo = 60 -- tempo em segundos. local effect = {229} -- effect no player, caso queira apenas 1, basta remover os outros numeros. local ml = 50 -- quantos ira aumentar o skill de ML local skillfist = 50 -- quantos ira aumentar o skill de Fist local skillsword = 50 -- quantos ira aumentar o skill de Sword local skillaxe = 50 -- quantos ira aumentar o skill de Axe local skillclub = 50 -- quantos ira aumentar o skill de Club local skilldistance = 50 -- quantos ira aumentar o skill de Distance local skillshield = 50 -- quantos ira aumentar o skill de Shield local health = 100 -- A cada 1 segundo quantos aumentar de vida local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0) local condition = createConditionObject(CONDITION_ATTRIBUTES) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml) setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist) setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword) setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe) setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub) setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance) setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield) setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_HASTE) setConditionParam(condition, CONDITION_PARAM_SPEED, 300) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setCombatCondition(combat, condition) local condition = createConditionObject(CONDITION_REGENERATION) setConditionParam(condition, CONDITION_PARAM_SUBID, 1) setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE) setConditionParam(condition, CONDITION_PARAM_TICKS, tempo*1000) setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health) setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000) setCombatCondition(combat, condition) function magicEffect2244(tempo2,tempo3,cid) if (isCreature(cid)) then if getPlayerStorageValue(cid, 102053) > 0 and getCreatureCondition(cid, CONDITION_REGENERATION, 1) then for i=1, #effect do local position = {x=getPlayerPosition(cid).x+4, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} doSendMagicEffect(position, effect[i]) end end end end function onCastSpell(cid, var) local position127 = {x=getPlayerPosition(cid).x, y=getPlayerPosition(cid).y, z=getPlayerPosition(cid).z} if getPlayerStorageValue(cid, 102053) ~= 1 or getCreatureCondition(cid, CONDITION_REGENERATION, 1) == false then doCombat(cid, combat, var) tempo2 = 0 while (tempo2 ~= (tempo*1000)) do addEvent(magicEffect2244, tempo2, tempo2, tempo*1000, cid) tempo2 = tempo2 + 300 end setPlayerStorageValue(cid, 102053,1) -- storage verifica transformado, quando = 1 player esta transformado. doCreatureSay(cid, "Susano", TALKTYPE_MONSTER) doSendMagicEffect(position127, 110) else doPlayerSendCancel(cid, "Sorry, you are transformed.") end end
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[Pedido] Spell Distance teleport
essa magia vai tirar dano do target?
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(Resolvido)duvida vocation
Em server de narutibia geralmente fica na pasta talkactions nos arquivos chamados transformar.lua e reverter.lua.
- (Resolvido)Spell Parede
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(Resolvido)[Duvida] Spell Torta
local function isWalkable(pos, creature, proj, pz)-- by Nord if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end if getTopCreature(pos).uid > 0 and creature then return false end if getTileInfo(pos).protection and pz then return false end local n = not proj and 2 or 2 for i = 0, 255 do pos.stackpos = i local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and not isCreature(tile.uid) then if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end return true end local area = { {1,1,1}, {1,3,1}, {1,1,1}, } local function onDash(cid) local poslook = getCreatureLookPosition(cid) poslook.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE if isWalkable(poslook) then if not isCreature(getThingfromPos(poslook).uid) then doMoveCreature(cid, getPlayerLookDirection(cid)) doSendMagicEffect({x=getThingPos(cid).x+1, y=getThingPos(cid).y, z=getThingPos(cid).z}, 245) return true else doMoveCreature(cid, getPlayerLookDirection(cid)) doAreaCombatHealth(0, 1, poslook, area, -getCreatureSpeed(cid)*2/(getCreatureHealth(cid)/500), -getCreatureSpeed(cid)*2/(getCreatureHealth(cid)/500), 240) doCreatureSay(getThingfromPos(poslook).uid, 'Auch', TALKTYPE_MONSTER) doSetItemOutfit(getThingfromPos(poslook).uid, 0, 1000*1000) doSendMagicEffect(getCreaturePosition(getThingfromPos(poslook).uid), 245) return true end end return true end function onCastSpell(cid, var) local distance = 2 for i = 0, distance do addEvent(onDash,90*i,cid) end return true end
- ot naruto
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(Resolvido)Spell Parede
local time = 5 -- tempo que vai durar as paredes function onCastSpell(cid, var) local cpos = getThingPos(cid) local dir = { [0] = {1026, from = {x=cpos.x-1, y=cpos.y-1, z=cpos.z}, to = {x=cpos.x+1, y=cpos.y-1, z=cpos.z}}, -- North (cima) [1] = {1025, from = {x=cpos.x+1, y=cpos.y-1, z=cpos.z}, to = {x=cpos.x+1, y=cpos.y+1, z=cpos.z}}, -- East (direita) [2] = {1026, from = {x=cpos.x-1, y=cpos.y+1, z=cpos.z}, to = {x=cpos.x+1, y=cpos.y+1, z=cpos.z}}, -- South (baixo) [3] = {1025, from = {x=cpos.x-1, y=cpos.y-1, z=cpos.z}, to = {x=cpos.x-1, y=cpos.y+1, z=cpos.z}}, -- West (esquerda) } local getDir = dir[getCreatureLookDirection(cid)] for x = getDir.from.x, getDir.to.x do for y = getDir.from.y, getDir.to.y do local pos = {x=x,y=y,z=cpos.z} if not getTileInfo(pos).house and not getTilePzInfo(pos) then doCreateItem(getDir[1], 1, pos) addEvent(function() if getTileItemById(pos, getDir[1]).uid > 0 then doRemoveItem(getTileItemById(pos, getDir[1]).uid) end end,time*1000) end end end return true end Ali nos números 1026 e 1025 é o ID das paredes.
- Wine-tibia 8.60 v1.0.0 Screenhosts Veja!
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(Resolvido)Como fazer para Npc aceita acentos
Converta o script do NPC para ANSI com o notepad ou outro programa da sua preferencia.
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[Duvida] Player Passando Pelo Outro Low Lvl
Primeiramente vá no seu config.lua e adicione isso embaixo do ProtectionLevel: protectionLevelInScript = 100 -- até que level ira proteger Agora vá em creaturescripts e crie um arquivo.LUA e cole isso dentro: function onCombat(cid, target) if not isPlayer(target) then return true end if getTileInfo(getThingPos(cid)).pvp then return true end local protect = getConfigInfo('protectionLevelInScript') if getPlayerLevel(cid) <= protect or getPlayerLevel(target) <= protect then doPlayerSendCancel(cid, "You may not attack this player.") return false end return true end Adicione a Tag: <event type="combat" name="Protect" event="script" value="nome do arquivo.lua" /> E também registre no onLogin: registerCreatureEvent(cid, "Protect") Pronto agora só testar, e não se esqueça de deixar o ProtectionLevel = 0. OBS: Se o server estiver non-pvp, não adiantara nada.
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(Resolvido)[Pedido][Script]Alerta Quando MATAR Certo Monster
local function isSummon(cid) return cid ~= getCreatureMaster(cid) or false end local bosses = {"hydra boss"} -- caso for mais de 1 boss, adicione a virgula function onKill(cid, target) if isMonster(target) and not isSummon(target) then for i = 1, #bosses do if getCreatureName(target):lower() == bosses[i]:lower() then return doBroadcastMessage("O jogador "..getCreatureName(cid).." acaba de matar o monstro \""..getCreatureName(target).."\" !", MESSAGE_EVENT_ADVANCE) end end end return true end Você vai ter que registrar no onLogin, e não se esqueça de colocar a Tag.
- [Duvida] Player Passando Pelo Outro Low Lvl
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Como vocês estão?
Cansado
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Beto06 - Show Off
Esse manja. Acompanhando...
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Erro ao ligar poketibia
Se o domínio for valido, sim.
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Erro ao ligar poketibia
Sim, só não foi falado quais os domínios removidos.
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VOCÊS JOGARIAM SKYBIA?
"disainer" ... Bom.. Eu parei de jogar Tibia, então não jogaria.
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Ot on mais não loga.
Não informaram ainda quais foram os domínios removidos.
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Erro ao ligar poketibia
Alguns domínios foram removidos do no-ip.com pelo tribunal federal seguido pela microsoft. Fonte: link