Fala ai, pessoal. Estou tendo um problema com uma spell na qual havia criado no Spell Creator.
Erro:
Condition not Found
Arquivo:
-- SpellCreator generated.
-- =============== COMBAT VARS ===============
-- Areas/Combat for 0ms
local combat0_Brush = createCombatObject()
setCombatParam(combat0_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat0_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatArea(combat0_Brush,createCombatArea({{0, 2, 0},
{1, 1, 1}}))
function getDmg_Brush(cid, level, maglevel)
return (1000)*-1,(2000)*-1
end
setCombatCallback(combat0_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local con___combat0_Brush = createConditionObject(0+CONDITION_POISON+CONDITION_FIRE+CONDITION_ENERGY)
setCombatCondition(combat0_Brush, con___combat0_Brush)
local con_Death__combat0_Brush = createConditionObject(0+CONDITION_HASTE+CONDITION_INFIGHT+CONDITION_REGENERATION+CONDITION_SPELLCOOLDOWN)
addDamageCondition(con_Death__combat0_Brush, 3, 1000, -10)
setCombatCondition(combat0_Brush, con_Death__combat0_Brush)
local dfcombat0_Brush = {CONST_ANI_SUDDENDEATH,1,1,-1,1,0,1}local combat0_Brush_2 = createCombatObject()
setCombatParam(combat0_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_CRAPS)
setCombatParam(combat0_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat0_Brush_2,createCombatArea({{0, 0, 2, 0},
{0, 0, 0, 0},
{1, 1, 1, 1}}))
function getDmg_Brush_2(cid, level, maglevel)
return (1000)*-1,(2000)*-1
end
setCombatCallback(combat0_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local con_Pedra__combat0_Brush_2 = createConditionObject(0+CONDITION_INFIGHT+CONDITION_FOOD+CONDITION_REGENERATION+CONDITION_SOUL)
addDamageCondition(con_Pedra__combat0_Brush_2, 3, 1000, -10)
setCombatCondition(combat0_Brush_2, con_Pedra__combat0_Brush_2)
local dfcombat0_Brush_2 = {CONST_ANI_ARROW,0,2,-1,2,-2,2,1,2}
-- Areas/Combat for 100ms
local combat1_Brush = createCombatObject()
setCombatParam(combat1_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat1_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatArea(combat1_Brush,createCombatArea({{1, 2}}))
function getDmg_Brush(cid, level, maglevel)
return (1000)*-1,(2000)*-1
end
setCombatCallback(combat1_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local con___combat1_Brush = createConditionObject(0+CONDITION_POISON+CONDITION_FIRE+CONDITION_ENERGY)
setCombatCondition(combat1_Brush, con___combat1_Brush)
local con_Death__combat1_Brush = createConditionObject(0+CONDITION_HASTE+CONDITION_INFIGHT+CONDITION_REGENERATION+CONDITION_SPELLCOOLDOWN)
addDamageCondition(con_Death__combat1_Brush, 3, 1000, -10)
setCombatCondition(combat1_Brush, con_Death__combat1_Brush)
local dfcombat1_Brush = {CONST_ANI_SUDDENDEATH,-1,0}local combat1_Brush_2 = createCombatObject()
setCombatParam(combat1_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_CRAPS)
setCombatParam(combat1_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat1_Brush_2,createCombatArea({{1, 0, 0},
{1, 0, 0},
{1, 0, 2},
{1, 0, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
return (1000)*-1,(2000)*-1
end
setCombatCallback(combat1_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local con_Pedra__combat1_Brush_2 = createConditionObject(0+CONDITION_INFIGHT+CONDITION_FOOD+CONDITION_REGENERATION+CONDITION_SOUL)
addDamageCondition(con_Pedra__combat1_Brush_2, 3, 1000, -10)
setCombatCondition(combat1_Brush_2, con_Pedra__combat1_Brush_2)
local dfcombat1_Brush_2 = {CONST_ANI_ARROW,-2,1,-2,0,-2,-1,-2,-2}
-- Areas/Combat for 200ms
local combat2_Brush_2 = createCombatObject()
setCombatParam(combat2_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_CRAPS)
setCombatParam(combat2_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat2_Brush_2,createCombatArea({{1, 1, 1, 1},
{0, 0, 0, 0},
{0, 2, 0, 0}}))
function getDmg_Brush_2(cid, level, maglevel)
return (1000)*-1,(2000)*-1
end
setCombatCallback(combat2_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local con_Pedra__combat2_Brush_2 = createConditionObject(0+CONDITION_INFIGHT+CONDITION_FOOD+CONDITION_REGENERATION+CONDITION_SOUL)
addDamageCondition(con_Pedra__combat2_Brush_2, 3, 1000, -10)
setCombatCondition(combat2_Brush_2, con_Pedra__combat2_Brush_2)
local dfcombat2_Brush_2 = {CONST_ANI_ARROW,0,-2,-1,-2,1,-2,2,-2}local combat2_Brush = createCombatObject()
setCombatParam(combat2_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat2_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatArea(combat2_Brush,createCombatArea({{1, 1, 1},
{0, 2, 0}}))
function getDmg_Brush(cid, level, maglevel)
return (1000)*-1,(2000)*-1
end
setCombatCallback(combat2_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local con___combat2_Brush = createConditionObject(0+CONDITION_POISON+CONDITION_FIRE+CONDITION_ENERGY)
setCombatCondition(combat2_Brush, con___combat2_Brush)
local con_Death__combat2_Brush = createConditionObject(0+CONDITION_HASTE+CONDITION_INFIGHT+CONDITION_REGENERATION+CONDITION_SPELLCOOLDOWN)
addDamageCondition(con_Death__combat2_Brush, 3, 1000, -10)
setCombatCondition(combat2_Brush, con_Death__combat2_Brush)
local dfcombat2_Brush = {CONST_ANI_SUDDENDEATH,1,-1,0,-1,-1,-1}
-- Areas/Combat for 300ms
local combat3_Brush = createCombatObject()
setCombatParam(combat3_Brush, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)
setCombatParam(combat3_Brush, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatArea(combat3_Brush,createCombatArea({{2, 1}}))
function getDmg_Brush(cid, level, maglevel)
return (1000)*-1,(2000)*-1
end
setCombatCallback(combat3_Brush, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush")
local con___combat3_Brush = createConditionObject(0+CONDITION_POISON+CONDITION_FIRE+CONDITION_ENERGY)
setCombatCondition(combat3_Brush, con___combat3_Brush)
local con_Death__combat3_Brush = createConditionObject(0+CONDITION_HASTE+CONDITION_INFIGHT+CONDITION_REGENERATION+CONDITION_SPELLCOOLDOWN)
addDamageCondition(con_Death__combat3_Brush, 3, 1000, -10)
setCombatCondition(combat3_Brush, con_Death__combat3_Brush)
local dfcombat3_Brush = {CONST_ANI_SUDDENDEATH,1,0}local combat3_Brush_2 = createCombatObject()
setCombatParam(combat3_Brush_2, COMBAT_PARAM_EFFECT, CONST_ME_CRAPS)
setCombatParam(combat3_Brush_2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatArea(combat3_Brush_2,createCombatArea({{0, 0, 1},
{2, 0, 1},
{0, 0, 1},
{0, 0, 1}}))
function getDmg_Brush_2(cid, level, maglevel)
return (1000)*-1,(2000)*-1
end
setCombatCallback(combat3_Brush_2, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_2")
local con_Pedra__combat3_Brush_2 = createConditionObject(0+CONDITION_INFIGHT+CONDITION_FOOD+CONDITION_REGENERATION+CONDITION_SOUL)
addDamageCondition(con_Pedra__combat3_Brush_2, 3, 1000, -10)
setCombatCondition(combat3_Brush_2, con_Pedra__combat3_Brush_2)
local dfcombat3_Brush_2 = {CONST_ANI_ARROW,2,1,2,0,2,-1,2,2}local combat3_Brush_3 = createCombatObject()
setCombatParam(combat3_Brush_3, COMBAT_PARAM_EFFECT, CONST_ME_WATERSPLASH)
setCombatParam(combat3_Brush_3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatArea(combat3_Brush_3,createCombatArea({{1, 1, 1, 1, 1, 1, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 2, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 0, 0, 0, 0, 0, 1},
{1, 1, 1, 1, 1, 1, 1}}))
function getDmg_Brush_3(cid, level, maglevel)
return (1000)*-1,(2000)*-1
end
setCombatCallback(combat3_Brush_3, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_3")
local con_3__combat3_Brush_3 = createConditionObject(0+CONDITION_ENERGY+CONDITION_HASTE)
addDamageCondition(con_3__combat3_Brush_3, 3, 1000, -10)
addDamageCondition(con_3__combat3_Brush_3, 3, 1000, -10)
setCombatCondition(combat3_Brush_3, con_3__combat3_Brush_3)local combat3_Brush_4 = createCombatObject()
setCombatParam(combat3_Brush_4, COMBAT_PARAM_EFFECT, CONST_ME_PURPLEENERGY)
setCombatParam(combat3_Brush_4, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatArea(combat3_Brush_4,createCombatArea({{1, 0, 1, 0, 1, 0, 1, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 2, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 1, 0, 1, 0, 1, 0, 1}}))
function getDmg_Brush_4(cid, level, maglevel)
return (2000)*-1,(4000)*-1
end
setCombatCallback(combat3_Brush_4, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_4")
local con_4__combat3_Brush_4 = createConditionObject(0+CONDITION_ENERGY+CONDITION_HASTE)
addDamageCondition(con_4__combat3_Brush_4, 3, 1000, -10)
setCombatCondition(combat3_Brush_4, con_4__combat3_Brush_4)
local dfcombat3_Brush_4 = {CONST_ANI_ENERGY,4,4,2,4,0,4,-2,4,-4,4,-4,2,-4,0,-4,-2,-4,-4,-2,-4,0,-4,2,-4,4,-4,4,-2,4,0,4,2}local combat3_Brush_5 = createCombatObject()
setCombatParam(combat3_Brush_5, COMBAT_PARAM_EFFECT, CONST_ME_YELLOWENERGY)
setCombatParam(combat3_Brush_5, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatArea(combat3_Brush_5,createCombatArea({{0, 1, 0, 1, 0, 1, 0, 1, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 2, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{1, 0, 0, 0, 0, 0, 0, 0, 1},
{0, 1, 0, 1, 0, 1, 0, 1, 0}}))
function getDmg_Brush_5(cid, level, maglevel)
return (2000)*-1,(4000)*-1
end
setCombatCallback(combat3_Brush_5, CALLBACK_PARAM_LEVELMAGICVALUE, "getDmg_Brush_5")
local con_5__combat3_Brush_5 = createConditionObject(0+CONDITION_LIGHT+CONDITION_DRUNK+CONDITION_FOOD+CONDITION_REGENERATION+CONDITION_SOUL)
addDamageCondition(con_5__combat3_Brush_5, 3, 1000, -10)
setCombatCondition(combat3_Brush_5, con_5__combat3_Brush_5)
local dfcombat3_Brush_5 = {CONST_ANI_HOLY,3,4,1,4,-1,4,-3,4,-4,3,-4,1,-4,-1,-4,-3,-3,-4,-1,-4,1,-4,3,-4,4,-3,4,-1,4,1,4,3}
-- =============== CORE FUNCTIONS ===============
local function RunPart(c,cid,var,dirList,dirEmitPos) -- Part
if (isCreature(cid)) then
doCombat(cid, c, var)
if (dirList ~= nil) then -- Emit distance effects
local i = 2;
while (i < #dirList) do
doSendDistanceShoot(dirEmitPos,{x=dirEmitPos.x-dirList[i],y=dirEmitPos.y-dirList[i+1],z=dirEmitPos.z},dirList[1])
i = i + 2
end
end
end
end
function onCastSpell(cid, var)
local startPos = getCreaturePosition(cid)
RunPart(combat0_Brush,cid,var,dfcombat0_Brush,startPos)
RunPart(combat0_Brush_2,cid,var,dfcombat0_Brush_2,startPos)
addEvent(RunPart,100,combat1_Brush,cid,var,dfcombat1_Brush,startPos)
addEvent(RunPart,100,combat1_Brush_2,cid,var,dfcombat1_Brush_2,startPos)
addEvent(RunPart,200,combat2_Brush_2,cid,var,dfcombat2_Brush_2,startPos)
addEvent(RunPart,200,combat2_Brush,cid,var,dfcombat2_Brush,startPos)
addEvent(RunPart,300,combat3_Brush,cid,var,dfcombat3_Brush,startPos)
addEvent(RunPart,300,combat3_Brush_2,cid,var,dfcombat3_Brush_2,startPos)
addEvent(RunPart,300,combat3_Brush_3,cid,var)
addEvent(RunPart,300,combat3_Brush_4,cid,var,dfcombat3_Brush_4,startPos)
addEvent(RunPart,300,combat3_Brush_5,cid,var,dfcombat3_Brush_5,startPos)
return true
end