isso é nas sources q mexe sim, caso queira tentar
Vá em player.ccp e procure por:
ret = RET_CANONLYUSEONEWEAPON;
Você ira encontrar dois "ret = RET_CANONLYUSEONEWEAPON;", substitua por:
ret = RET_NOERROR;
Após, localize weapons.h e procure por:
const Weapon* getWeapon(const Item* item) const;
Embaixo você coloca:
static int32_t getAttackLeft;
static int32_t getAttackRigth;
static int32_t getLeftExtraAttack;
static int32_t getRigthExtraAttack;
Depois, localize weapons.ccp e procure por:
int32_t WeaponMelee::getWeaponDamage(const Player* player, const Creature* target, const Item* item, bool maxDamage /*= false*/) const
{
int32_t attackSkill = player->getWeaponSkill(item);
int32_t attackValue = std::max((int32_t)0, (int32_t(item->getAttack() + item->getExtraAttack()) - elementDamage));
float attackFactor = player->getAttackFactor();
Substitua por:
int32_t WeaponMelee::getWeaponDamage(const Player* player, const Creature* target, const Item* item, bool maxDamage /*= false*/) const
{
int32_t getAttackLeft;
int32_t getAttackRigth;
int32_t getLeftExtraAttack;
int32_t getRigthExtraAttack;
getAttackLeft = 0;
getAttackRigth = 0;
getLeftExtraAttack = 0;
getRigthExtraAttack = 0;
if (getAttackLeft == 0)
{
if (player->getInventoryItem(SLOT_LEFT) != NULL)
{
getAttackLeft = player->getInventoryItem(SLOT_LEFT)->getAttack();
getLeftExtraAttack = player->getInventoryItem(SLOT_LEFT)->getExtraAttack();
}
else if (player->getInventoryItem(SLOT_LEFT) == NULL)
{
getAttackLeft = 0;
getLeftExtraAttack = 0;
}
}
if (getAttackRigth == 0)
{
if (player->getInventoryItem(SLOT_RIGHT) != NULL)
{
getAttackRigth = player->getInventoryItem(SLOT_RIGHT)->getAttack();
getRigthExtraAttack = player->getInventoryItem(SLOT_RIGHT)->getExtraAttack();
}
else if (player->getInventoryItem(SLOT_RIGHT) == NULL)
{
getAttackRigth = 0;
getRigthExtraAttack = 0;
}
}
int32_t attackValue = std::max((int32_t)0, (int32_t)((getAttackLeft + getLeftExtraAttack + getAttackRigth + getRigthExtraAttack) - elementDamage));
int32_t attackSkill = player->getWeaponSkill(item);
float attackFactor = player->getAttackFactor();
CREDITOS:
Jhon992