Galer,a eu compilei um TFS 0.4 rev 3777 para linux
coloquei la no arquivo configure.ac o -D__WAR__SYSTEM__
AC_PREREQ([2.50])
AC_INIT([TheForgottenServer], [0.4])
AM_INIT_AUTOMAKE([1.10 foreign])
AC_CONFIG_SRCDIR([account.h])
AM_CONFIG_HEADER([config.h])
AC_PROG_CXX
AC_LANG(C++)
# add own flags in here
OPTIONAL_FLAGS="-D__WAR__SYSTEM__"
# check if we want server diag enabled
serverDiag=no
AC_ARG_ENABLE(server-diag, [ --enable-server-diag enable server diagnostic],
[OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__ENABLE_SERVER_DIAGNOSTIC__"]
serverDiag=yes
)
# check if we want login server mode
AM_CONDITIONAL(LOGIN_SERVER, false)
loginServer=no
AC_ARG_ENABLE(login-server, [ --enable-login-server enable login server mode],
[OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__LOGIN_SERVER__"]
AM_CONDITIONAL(LOGIN_SERVER, true)
loginServer=yes
)
# check if we want OTAdmin protocol
AM_CONDITIONAL(OT_ADMIN, false)
otAdmin=no
AC_ARG_ENABLE(ot-admin, [ --enable-ot-admin enable OTAdmin protocol],
[OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__OTADMIN__"]
AM_CONDITIONAL(OT_ADMIN, true)
otAdmin=yes
)
# check if we want otserv allocator enabled
otservAllocator=no
AC_ARG_ENABLE(otserv-allocator, [ --enable-otserv-allocator enable otserv custom allocator],
[OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__OTSERV_ALLOCATOR__"]
otservAllocator=yes
)
# check if we want homedir conf enabled
homedirConf=no
AC_ARG_ENABLE(homedir-conf, [ --enable-homedir-conf enable home directory configuration],
[OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__HOMEDIR_CONF__"]
homedirConf=yes
)
# check do we want to allow running on root user
rootPermission=no
AC_ARG_ENABLE(root-permission, [ --enable-root-permission enable running on root user],
[OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__ROOT_PERMISSION__"]
rootPermission=yes
)
# check do we want to be a login server for multiworld
loginServer=no
AC_ARG_ENABLE(login-server, [ --enable-login-server enable running in a login server mode],
[OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__LOGIN_SERVER__"]
loginServer=yes
)
# check if we want to use luajit instead of lua
luaJIT=no
AC_ARG_ENABLE(luajit, [ --enable-luajit enable luajit instead of lua],
[OPTIONAL_FLAGS="$OPTIONAL_FLAGS -D__LUAJIT__"]
luaJIT=yes
)
AC_SUBST(OPTIONAL_FLAGS)
# check if we want a debug build
debugBuild=no
AC_ARG_ENABLE(debug, [ --enable-debug enable debuging],
[DEBUG_FLAGS="-D__DEBUG__ -D__DEBUG_MOVESYS__ -D__DEBUG_CHAT__ -D__DEBUG_EXCEPTION_REPORT__ -D__DEBUG_HOUSES__ -D__DEBUG_LUASCRIPTS__ -D__DEBUG_MAILBOX__ -D__DEBUG_NET__ -D__DEBUG_NET_DETAIL__ -D__DEBUG_RAID__ -D__DEBUG_SCHEDULER__ -D__DEBUG_SPAWN__ -D__SQL_QUERY_DEBUG__ -O0 -g3"]
debugBuild=yes
)
if test "$debugBuild" = "no" ; then
DEBUG_FLAGS="-O2 -fomit-frame-pointer" # disable all kinds of debugging
fi
AC_SUBST(DEBUG_FLAGS)
AM_CONDITIONAL(USE_MYSQL, false)
useMySQL=no
AM_CONDITIONAL(USE_PGSQL, false)
usePostgreSQL=no
AM_CONDITIONAL(USE_SQLITE, false)
useSQLite=no
# check if we want mysql enabled
AC_ARG_ENABLE(mysql, [ --enable-mysql enable MySQL support], [
AM_CONDITIONAL(USE_MYSQL, true)
MYSQL_FLAGS=-D__USE_MYSQL__
AC_SUBST(MYSQL_FLAGS)
useMySQL=yes
])
# check if we want postgresql enabled
AC_ARG_ENABLE(pgsql, [ --enable-pgsql enable PostgreSQL support], [
AM_CONDITIONAL(USE_PGSQL, true)
PGSQL_FLAGS="-D__USE_PGSQL__ -I`pg_config --includedir`"
AC_SUBST(PGSQL_FLAGS)
usePostgreSQL=yes
])
# check if we want sqlite enabled
AC_ARG_ENABLE(sqlite, [ --enable-sqlite enable SQLite support], [
AM_CONDITIONAL(USE_SQLITE, true)
SQLITE_FLAGS=-D__USE_SQLITE__
AC_SUBST(SQLITE_FLAGS)
useSQLite=yes
])
# check if we want the profiler
AC_ARG_ENABLE(profiler, [ --enable-profiler enable profiler support], [PROFILER_FLAGS=-pg])
AC_SUBST(PROFILER_FLAGS)
# Checks for header files.
AC_HEADER_STDC
AC_CHECK_HEADERS([arpa/inet.h netdb.h netinet/in.h stddef.h stdint.h stdlib.h sys/socket.h sys/timeb.h])
# Checks for typedefs, structures, and compiler characteristics.
AC_HEADER_STDBOOL
AC_C_CONST
AC_C_INLINE
AC_TYPE_INT16_T
AC_TYPE_INT32_T
AC_TYPE_INT64_T
AC_TYPE_SIZE_T
AC_STRUCT_TM
AC_TYPE_UINT16_T
AC_TYPE_UINT32_T
AC_TYPE_UINT64_T
AC_TYPE_UINT8_T
AC_CHECK_TYPES([ptrdiff_t])
# Checks for library functions.
AC_FUNC_MALLOC
AC_FUNC_MEMCMP
AC_FUNC_REALLOC
AC_CHECK_FUNCS([ceil floor ftime gethostbyname gethostname memset pow sqrt strcasecmp strncasecmp strstr strtol])
# check for xml2
AM_PATH_XML2(2.6.5, , AC_MSG_ERROR([You need libxml2 >= 2.6.5 to compile theforgottenserver!]))
LIBS="$LIBS $XML_LIBS"
# check for gmp
AC_CHECK_HEADERS([gmp.h], ,[AC_MSG_ERROR("gmp header not found.")])
AC_CHECK_LIB(gmp, __gmpz_init2, ,[AC_MSG_ERROR("Linking against gmp library failed.")])
# check for zlib
AC_CHECK_HEADERS([zlib.h], ,[AC_MSG_ERROR("zlib header not found.")])
AC_CHECK_LIB(z, main, ,[AC_MSG_ERROR("Linking against zlib library failed.")])
# check for boost
AC_CHECK_LIB(boost_thread-gcc-mt, main, , [
AC_CHECK_LIB(boost_thread-mt, main, , [
AC_CHECK_LIB(boost_thread, main, , [
AC_MSG_ERROR("Linking against boost::thread library failed.")
])
])
])
AC_CHECK_LIB(boost_regex-gcc-mt, main, , [
AC_CHECK_LIB(boost_regex-mt, main, , [
AC_CHECK_LIB(boost_regex, main, , [
AC_MSG_ERROR("Linking against boost::regex library failed.")
])
])
])
AC_CHECK_LIB(boost_system-gcc-mt, main, , [
AC_CHECK_LIB(boost_system-mt, main, , [
AC_CHECK_LIB(boost_system, main, , [
AC_MSG_ERROR("Linking against boost::system library failed.")
])
])
])
AC_CHECK_LIB(boost_date_time-gcc-mt, main, , [
AC_CHECK_LIB(boost_date_time-mt, main, , [
AC_CHECK_LIB(boost_date_time, main, , [
AC_MSG_ERROR("Linking against boost::date-time library failed.")
])
])
])
AC_CHECK_LIB(boost_filesystem-gcc-mt, main, , [
AC_CHECK_LIB(boost_filesystem-mt, main, , [
AC_CHECK_LIB(boost_filesystem, main, , [
AC_MSG_ERROR("Linking against boost::filesystem library failed.")
])
])
])
# check for boost::asio
AC_CHECK_HEADERS([boost/asio.hpp], , [AC_MSG_ERROR("boost::asio header not found.")])
# check for boost::unordered_set
AC_CHECK_HEADERS([boost/tr1/unordered_set.hpp], , [AC_MSG_ERROR("boost::unordered_set header not found.")])
# check for Crypto++
AC_CHECK_HEADERS([cryptopp/sha.h cryptopp/md5.h cryptopp/adler32.h cryptopp/hex.h cryptopp/base64.h cryptopp/hmac.h cryptopp/cryptlib.h], , [AC_MSG_ERROR("Required Crypto++ headers not found.")])
AC_CHECK_LIB(cryptopp, main, , [AC_MSG_ERROR("Linking against Crypto++ library failed")])
# check for Lua
PKG_CHECK_MODULES(LUA, lua5.1 >= 5.1, , [
AC_CHECK_HEADERS([lua.hpp], , [AC_MSG_ERROR("Lua header not found.")])
AC_CHECK_LIB(lua, main, , [AC_MSG_ERROR("Linking against Lua library failed.")])
])
AC_SUBST(LUA_CFLAGS)
AC_SUBST(LUA_LIBS)
# check for mysql if it is enabled
if test -n "$MYSQL_FLAGS"; then
AC_CHECK_HEADERS([mysql/mysql.h],[MYSQL_LIBS=-lmysqlclient],[AC_MSG_ERROR("MySQL headers missing.")])
AC_CHECK_LIB(mysqlclient, main,[],[AC_MSG_ERROR("Linking against mysql-client failed.")])
AC_SUBST(MYSQL_LIBS)
fi
# check for postgresql if it is enabled
if test -n "$PGSQL_FLAGS"; then
AC_CHECK_HEADERS([`pg_config --includedir`/libpq-fe.h],[PGSQL_LIBS=-lpg],[AC_MSG_ERROR("PostgreSQL headers missing.")])
AC_CHECK_LIB(pq, main,[],[AC_MSG_ERROR("Linking against libpq failed.")])
AC_SUBST(PGSQL_LIBS)
fi
# check for sqlite if it is enabled
if test -n "$SQLITE_FLAGS"; then
AC_CHECK_HEADERS([sqlite3.h],[SQLITE_LIBS=-lsqlite3],[AC_MSG_ERROR("SQLite3 headers missing.")])
AC_CHECK_LIB(sqlite3, main,[],[AC_MSG_ERROR("Linking against sqlite3 failed.")])
AC_SUBST(SQLITE_LIBS)
fi
if test "$useMySQL" = "no" ; then
if test "$useSQLite" = "no" ; then
if test "$usePostgreSQL" = "no" ; then
echo Error: no database driver was enabled! To enable a database driver, configure with --enable-\<dbdriver\> \(example: --enable-mysql\).
echo
exit 1
return 1
fi
fi
fi
AC_CONFIG_FILES([Makefile])
AC_OUTPUT
echo
#echo The Forgotten Server 0.4
echo $PACKAGE $VERSION
echo
echo Server diagnostics.......... : $serverDiag
echo Login server mode........... : $loginServer
echo OTAdmin protocol............ : $otAdmin
echo Root run permission......... : $rootPermission
echo Login server mode........... : $loginServer
echo Home-directory configuration : $homedirConf
echo OTServ custom allocator..... : $otservAllocator
echo Debug build................. : $debugBuild
echo Using LuaJIT................ : $luaJIT
echo
echo Build with MySQL............ : $useMySQL
echo Build with SQLite........... : $useSQLite
echo Build with PostgreSQL....... : $usePostgreSQL
echo
echo Configure complete, now you may type \'./build.sh\'.
Eu consigo invitar uma guild para war, porém não consigo aceitar (/war accept, GUILDNAME) estou escrevendo no guildchat, aparece esse erro no console:
[12:56:47.732] [Error - TalkAction Interface]
[12:56:47.732] data/talkactions/scripts/war.lua:onSay
[12:56:47.732] Description:
[12:56:47.732] data/talkactions/scripts/war.lua:70: attempt to call global 'doGuildAddEnemy' (a nil value)
[12:56:47.732] stack traceback:
[12:56:47.732] data/talkactions/scripts/war.lua:70: in function <data/talkactions/scripts/war.lua:1>
Caso precisem do arquivo war.lua:
function onSay(cid, words, param, channel)
local guild = getPlayerGuildId(cid)
if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)
return true
end
local t = string.explode(param, ",")
if(not t[2]) then
doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)
return true
end
local enemy = getGuildId(t[2])
if(not enemy) then
doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)
return true
end
if(enemy == guild) then
doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)
return true
end
local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
if(tmp:getID() ~= -1) then
enemyName = tmp:getDataString("name")
tmp:free()
end
if(isInArray({"accept", "reject", "cancel"}, t[1])) then
local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
if(t[1] == "cancel") then
query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
end
tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
if(tmp:getID() == -1) then
doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
return true
end
if(t[1] == "accept") then
local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")
_tmp:free()
if(state) then
doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)
return true
end
db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
end
query = "UPDATE `guild_wars` SET "
local msg = "accepted " .. enemyName .. " invitation to war."
if(t[1] == "reject") then
query = query .. "`end` = " .. os.time() .. ", `status` = 2"
msg = "rejected " .. enemyName .. " invitation to war."
elseif(t[1] == "cancel") then
query = query .. "`end` = " .. os.time() .. ", `status` = 3"
msg = "canceled invitation to a war with " .. enemyName .. "."
else
query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
end
query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
if(t[1] == "accept") then
doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
end
tmp:free()
db.executeQuery(query)
doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
return true
end
if(t[1] == "invite") then
local str = ""
tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
if(tmp:getID() ~= -1) then
if(tmp:getDataInt("status") == 0) then
if(tmp:getDataInt("guild_id") == guild) then
str = "You have already invited " .. enemyName .. " to war."
else
str = enemyName .. " have already invited you to war."
end
else
str = "You are already on a war with " .. enemyName .. "."
end
tmp:free()
end
if(str ~= "") then
doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
return true
end
local frags = tonumber(t[3])
if(frags ~= nil) then
frags = math.max(10, math.min(1000, frags))
else
frags = 100
end
local payment = tonumber(t[4])
if(payment ~= nil) then
payment = math.max(100000, math.min(1000000000, payment))
tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
tmp:free()
if(state) then
doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)
return true
end
db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
else
payment = 0
end
local begining, ending = os.time(), tonumber(t[5])
if(ending ~= nil and ending ~= 0) then
ending = begining + (ending * 86400)
else
ending = 0
end
db.executeQuery("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
return true
end
if(not isInArray({"end", "finish"}, t[1])) then
return false
end
local status = (t[1] == "end" and 1 or 4)
tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
if(tmp:getID() ~= -1) then
local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
tmp:free()
doGuildRemoveEnemy(guild, enemy)
doGuildRemoveEnemy(enemy, guild)
db.executeQuery(query)
doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
return true
end
if(status == 4) then
doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
return true
end
tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
if(tmp:getID() ~= -1) then
if(tmp:getDataInt("end") > 0) then
tmp:free()
doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
return true
end
local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
tmp:free()
db.executeQuery(query)
doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
return true
end
doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
return true
end
Vale Rep+