Ir para conteúdo

TheCall

Membro
  • Registro em

  • Última visita

Tudo que TheCall postou

  1. Basicamente, eu gostaria de saber se é possível eu colocar, por exemplo : O caminho de uma arrow e o ataque dela, serem iguais a da magia "exori moe ico" se possível, alguem poderia me dar uma luz? eu não consegui fazer o 'items' se comunicar com 'spells'
  2. TheCall postou uma resposta no tópico em Suporte Tibia OTServer
    esse items.lua, no caso está na pasta /data/store/scripts function onRender(player, offer) return true end function onBuy(player, offer) local itemType = ItemType(offer:getName()) if itemType:getId() == 0 then player:sendStoreError(STORE_ERROR_PURCHASE, "Item not found. Please contact an administrator.") return false end player:addItem(itemType:getId(), 1) return true end estou com o mesmo problema citado acima
  3. Olá Eu estava precisando de 2 scripts para "elemental spheres quest" e "lion's rock", eu tenho um da elemental, porém não obtive sucesso, (estarei disponibilizando-o abaixo). Gostaria de saber se tem alguem que tenha e possa passar os scripts, ou então até mesmo ajudar a fazê-los, ou então alguem que queria vendê-los. Obrigado elementalmachine.lua --CONFIG local config = { machUID = 1400, machStorage = 1400, arkStorage = 1401, overStorage = 1402, emachAID = 1403, emachStorage = 1403, lordStorage = 1404, resStorage = 1405, res2Storage = 1406, messNotGem = "You can't have enchanted gem for you profession.", messNotArk = "You can't proceed, go back and talk with Arkulius.", effect = 11 --you can test effects with !z command (ex. !z 23) } --/CONFIG local ArkUSE = getPlayerStorageValue(cid, config.arkStorage) if item.aid == config.EmachAID and ArkUSE < 1 then doPlayerSendCancel(cid,config.messNotArk) end elseif item.uid == config.EmachUID and ArkUSE == 1 then if isPaladin(cid) and item.itemid == 8300 then doRemoveItem(item.uid, 1) doSendMagicEffect(fromPosition, config.effect) setPlayerStorageValue(cid, config.emachStorage, 1) elseif isSorcerer(cid) and item.itemid == 8304 then doRemoveItem(item.uid, 1) doSendMagicEffect(fromPosition, config.effect) setPlayerStorageValue(cid, config.emachStorage, 1) elseif isDruid(cid) and item.itemid == 8305 then doRemoveItem(item.uid, 1) doSendMagicEffect(fromPosition, config.effect) setPlayerStorageValue(cid, config.emachStorage, 1) elseif isKnight(cid) and item.itemid == 8306 then doRemoveItem(item.uid, 1) doSendMagicEffect(fromPosition, config.effect) setPlayerStorageValue(cid, config.emachStorage, 1) else doPlayerSendCancel(cid,config.messNotGem) end end killstorage.lua local v = { ["Ungreez"] = {message = "Congratulations you are owned Ungreez now you are able to preceed to next mission!", storage = 1290, storageValue = 6}, ["Fire Overlord"] = {message = "Congratulations you are owned Fire Overlord go and report Arkulius!", storage = 1402, storageValue = 1}, ["Earth Overlord"] = {message = "Congratulations you are owned Earth Overlord go and report Arkulius!", storage = 1402, storageValue = 1}, ["Energy Overlord"] = {message = "Congratulations you are owned Energy Overlord go and report Arkulius!", storage = 1402, storageValue = 1}, ["Ice Overlord"] = {message = "Congratulations you are owned Ice Overlord go and report Arkulius!", storage = 1402, storageValue = 1}, ["Lord of the Elements"] = {message = "Congratulations you are owned Lord of the Elements go and report Arkulius!", storage = 1404, storageValue = 1}, ["Koshei The Deathless"] = {message = "You had killed Koshei The Deathless now you can get your prize!", owned = "You already have killed Koshei The Deathless go and get your prize!", storage = 21187, storageValue = 1} } function onKill(cid, target, lastHit) if (isPlayer(cid) == true) and (isMonster(target) == true) then local monster = v[getCreatureName(target)] if monster then setPlayerStorageValue(cid,monster.storage, monster.storageValue) doCreatureSay(cid, monster.message, TALKTYPE_ORANGE_1) end end return true end machine.lua local config = { machUID = 1400, machStorage = 1400, arkStorage = 1401, overStorage = 1402, emachAID = 1403, emachStorage = 1403, lordStorage = 1404, resStorage = 1405, res2Storage = 1406, PallyPos = {x=33262, y=32201, z=13}, SorcerPos = {x=33180, y=32198, z=13}, DruidPos = {x=33329, y=32075, z=13}, KninaPos = {x=33086, y=32094, z=13}, messNotGem = "You can't have enchanted gem for you profession.", messNotArk = "You can't proceed, go back and talk with Arkulius.", effect = 11 --you can test effects with !z command (ex. !z 23) } --/CONFIG local machUSE = getPlayerStorageValue(cid, config.machStorage) if item.uid == config.machUID and machUSE == -1 then doPlayerSendCancel(cid,config.messNotArk) end elseif item.uid == config.machUID and machUSE >= 1 then if isPaladin(cid) and item.itemid == 7759 then doRemoveItem(item.uid, 1) doSendMagicEffect(fromPosition, config.effect) setPlayerStorageValue(cid, config.machStorage, machUSE + 1) elseif isSorcerer(cid) and item.itemid == 7760 then doRemoveItem(item.uid, 1) doSendMagicEffect(fromPosition, config.effect) setPlayerStorageValue(cid, config.machStorage, machUSE + 1) elseif isDruid(cid) and item.itemid == 7761 then doRemoveItem(item.uid, 1) doSendMagicEffect(fromPosition, config.effect) setPlayerStorageValue(cid, config.machStorage, machUSE + 1) elseif isKnight(cid) and item.itemid == 7762 then doRemoveItem(item.uid, 1) doSendMagicEffect(fromPosition, config.effect) setPlayerStorageValue(cid, config.machStorage, machUSE + 1) elseif item.uid == config.machUID and machUSE == 21 then if isPaladin(cid) then doTeleportThing(cid, config.PallyPos) setPlayerStorageValue(cid, config.machStorage, machUSE - 20) elseif isSorcerer(cid) then doTeleportThing(cid, config.SorcerPos) setPlayerStorageValue(cid, config.machStorage, machUSE - 20) elseif isDruid(cid) then doTeleportThing(cid, config.DruidPos) setPlayerStorageValue(cid, config.machStorage, machUSE - 20) elseif isKnight(cid) then doTeleportThing(cid, config.KninaPos) setPlayerStorageValue(cid, config.machStorage, machUSE - 20) else doPlayerSendCancel(cid,config.messNotGem) end end end obsidianknife.lua function onUse(cid, item, fromPosition, itemEx, toPosition) -- Lord of the Elements if itemEx.itemid == 9009 and getPlayerStorageValue(cid,1404) == 1 then setPlayerStorageValue(cid,1404,2) doPlayerAddItem(cid,8310,1) doSendMagicEffect(toPosition, CONST_ME_GROUNDSHAKER) return true end if(getPlayerLevel(cid) < config.level) then doPlayerSendCancel(cid, "You have to be at least Level " .. config.level .. " to use this tool.") return true end local skin = SKINS[itemEx.itemid] if(not skin) then doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE) return true end local random, effect = math.random(1, 100000), CONST_ME_GROUNDSHAKER if(random <= skin[1]) then doPlayerAddItem(cid, skin[2], 1) elseif(skin[3] and random >= skin[3]) then doPlayerAddItem(cid, skin[4], 1) else effect = CONST_ME_POFF end doSendMagicEffect(toPosition, effect) doTransformItem(itemEx.uid, itemEx.itemid + 1) return true end arkulius.lua local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end --CONFIG local config = { machUID = 1400, machStorage = 1400, arkStorage = 1401, overStorage = 1402, emachAID = 1403, emachStorage = 1403, lordStorage = 1404, resStorage = 1405, res2Storage = 1406, messNotGem = "You can't proceed, go back and talk with Arkulius.", messdontDo = "You can't proceed, you need kill your Elemental Overlord.", effect = 11 --you can test effects with !z command (ex. !z 23) } --/CONFIG local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid if msgcontains(msg, 'hi') then if getPlayerStorageValue(cid,config.machStorage) == -1 and talkState[talkUser] == 0 then npcHandler:say("...then I could transform a spell to bend... How can anyone expect me to work under these conditions?? What do you want?", cid) talkState[talkUser] = 1 elseif getPlayerStorageValue(cid,config.overStorage) == 1 and talkState[talkUser] == 6 then npcHandler:say("...then I could transform a spell to bend... How can anyone expect me to work under these conditions?? What do you want?", cid) talkState[talkUser] = 7 elseif getPlayerStorageValue(cid,config.lordStorage) == 1 and talkState[talkUser] == 8 then npcHandler:say("...then I could transform a spell to bend... How can anyone expect me to work under these conditions?? What do you want?", cid) talkState[talkUser] = 9 end elseif msgcontains(msg, 'Alverus') then if talkState[talkUser] == 1 then doNPCTalkALot({"It happened while he carried out an experiment concerning the creation of the elemental shrines. I still get goose bumps just by thinking of it. ...", "You need to know about the process of creating an elemental shrine to understand it completely, but I don't want to go into detail now. ...", "Anyway, his spell had a different outcome than he had planned. He accidentally created an Ice Overlord, pure living elemental ice, who froze him in a blink of an eye."}, 10000, cid) talkState[talkUser] = 2 end elseif msgcontains(msg, 'shrines') then if talkState[talkUser] == 2 then doNPCTalkALot({"The creation of the elemental shrines is a really complex matter. They are actually nodes, locations where the matching elemental sphere is very close. ...", "The shrine itself is like a portal between our world and the elemental sphere and enables us to use the elemental energy emerging from it."}, 10000, cid) talkState[talkUser] = 3 end elseif msgcontains(msg, 'sphere') then if talkState[talkUser] == 3 then doNPCTalkALot({"There are four spheres we know of: ice, fire, earth and energy. ....<mumbles> Hmmm, should I ask or not?....The heck with it! Now that you know about the spheres ...", "I found a way to visit them. It's VERY dangerous and there is a decent chance that you won't come back BUT if you succeed you'll write history!!! Ask me about that mission if you're interested."}, 10000, cid) talkState[talkUser] = 4 end elseif msgcontains(msg, 'mission') then if talkState[talkUser] == 4 then if getPlayerLevel(cid) < 100 then npcHandler:say("I'm sorry this task is highly dangerous and I need experienced people for it.", cid) talkState[talkUser] = 0 elseif getPlayerLevel(cid) >= 100 then doNPCTalkALot({"Okay, listen closely: First of all, you need to gather 20 enchanted amethysts in order to go to the energy sphere. Deep under the academy, one floor below the elemental shrines, there is a machine. Put the gems in there and activate it. ...", "Once you got there, find a way to gather elemental energy in any form. You will face energy elementals, that's for sure, but I don't know how the energy is stored. ...", "Anyway, there should be a way to use that energy and strengthen one of the elementals. If my calculations are right, you will create an Energy Overlord who hopefully will consist of some sort of 'concentrated' energy. ...", "THAT'S what we need!! Are you in on it?"}, 10000, cid) talkState[talkUser] = 5 elseif getPlayerItemCount(cid, 8300) == 1 or getPlayerItemCount(cid, 8304) == 1 or getPlayerItemCount(cid, 8305) == 1 or getPlayerItemCount(cid, 8306) == 1 and talkState[talkUser] == 7 and getPlayerStorageValue(cid,config.OverStorage) == 1 then setPlayerStorageValue(cid, config.arkStorage, 1) talkState[talkUser] = 8 if isPaladin(cid) then doNPCTalkALot({"Impressive!! Let me take a look.......Ahh, an FLAWLESS ICE CRYSTAL ! Now you need to find a knight, a druid and a sorcerer who also completed this first task. ...", "Go down in the cellar again. I prepared a room under the academy where it should be safe. Your task is to charge the machines with the elemental substances and summon the LORD OF THE ELEMENTS. ...", "When you use an obsidian knife on it's corpse you hopefully get some of the precious neutral matter. It's the only way to revive my dear friend Alverus!!"}, 10000, cid) elseif isSorcerer(cid) then doNPCTalkALot({"Impressive!! Let me take a look.......Ahh, an ETERNAL FLAME! Now you need to find a knight, a druid and a paladin who also completed this first task. ...", "Go down in the cellar again. I prepared a room under the academy where it should be safe. Your task is to charge the machines with the elemental substances and summon the LORD OF THE ELEMENTS. ...", "When you use an obsidian knife on it's corpse you hopefully get some of the precious neutral matter. It's the only way to revive my dear friend Alverus!!"}, 10000, cid) elseif isDruid(cid) then doNPCTalkALot({"Impressive!! Let me take a look.......Ahh, an MOTHER SOIL! Now you need to find a knight, a paladin and a sorcerer who also completed this first task. ...", "Go down in the cellar again. I prepared a room under the academy where it should be safe. Your task is to charge the machines with the elemental substances and summon the LORD OF THE ELEMENTS. ...", "When you use an obsidian knife on it's corpse you hopefully get some of the precious neutral matter. It's the only way to revive my dear friend Alverus!!"}, 10000, cid) elseif isKnight(cid) then doNPCTalkALot({"Impressive!! Let me take a look.......Ahh, an PURE ENERGY! Now you need to find a druid, a paladin and a sorcerer who also completed this first task. ...", "Go down in the cellar again. I prepared a room under the academy where it should be safe. Your task is to charge the machines with the elemental substances and summon the LORD OF THE ELEMENTS. ...", "When you use an obsidian knife on it's corpse you hopefully get some of the precious neutral matter. It's the only way to revive my dear friend Alverus!!"}, 10000, cid) else doPlayerSendCancel(cid,config.messdontDo) end elseif getPlayerStorageValue(cid,config.lordStorage) == 1 and talkState[talkUser] == 9 then npcHandler:say("AMAZING!! I'm going to start immediately with the research. If it turns out the way I expect it, Alverus will be revived soon!! Here, take this as a reward and try to collect more of this substance. I'll make you a good offer, I promise.", cid) talkState[talkUser] = 0 setPlayerStorageValue(cid, config.arkStorage, 2) if isPaladin(cid) then doPlayerAddItem(cid,8853,1) elseif isSorcerer(cid) then doPlayerAddItem(cid,8867,1) elseif isDruid(cid) then doPlayerAddItem(cid,8869,1) elseif isKnight(cid) then doPlayerAddItem(cid,8883,1) end end elseif msgcontains(msg, 'yes') then if talkState[talkUser] == 5 then npcHandler:say("Good, don't waste time! Come back here when you have the elemental object!", cid) setPlayerStorageValue(cid, config.machStorage, 1) talkState[talkUser] = 6 end end end end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())

Informação Importante

Confirmação de Termo