Ir para conteúdo

batba15

Membro
  • Registro em

  • Última visita

Tudo que batba15 postou

  1. batba15 postou uma resposta no tópico em Suporte Tibia OTServer
    O meu config.lua não tem essas opções. E como coloco pra quando o player dormir na cama a vitamina subir mas rapido?
  2. batba15 postou uma resposta no tópico em Suporte Tibia OTServer
    O que estou dizendo e tipo. Você quer fazer x Quest. Mas pra você fazer ela tem que ter missão. Gostaria de retirar isso.
  3. batba15 postou uma resposta no tópico em Suporte Tibia OTServer
    Onde Modifico Para a Stamina Subir Mais rapido?
  4. batba15 postou uma resposta no tópico em Suporte Tibia OTServer
    Como faço para retirar as missões das quests?
  5. batba15 postou uma resposta no tópico em Suporte Tibia OTServer
    Pessoal estou com um erro, quando player mata o boss na inquision, não abre o tp do lado dele.
  6. Resolvido rs.
  7. Alguem poderia me ajudar? Pois os forums que eu vi não consegui, pois quando chegava no index.php era diferente.
  8. batba15 postou uma resposta no tópico em Suporte Tibia OTServer
    -- ordered as in creaturescripts.xml local events = { 'pythiusDead', 'bossesGrayIsland', 'ElementalSpheres', 'ElementalSpheresKill', 'ElementalSpheresLogin', 'WarzoneThree', 'WarzoneTwo', 'bossesWarzone', 'SvargrondArenaKill', 'PharaoKillPortal', 'inServiceOfYalaharQuestsDiseased', 'inServiceOfYalaharQuestsMorik', 'inServiceOfYalaharQuestsQuara', 'inquisitionQuestBosses', 'inquisitionQuestUngreez', 'killingInTheNameOfQuestKills', 'TaskCustom', 'Yielothax', 'Energized', 'Raging', 'MastersVoiceServants', 'wrathBoss', 'wrathZalamon', 'PlayerDeath', 'ThievesGuildNomad', 'AdvanceSave', 'AddonMount' } function onLogin(cid) local player = Player(cid) local loginStr = 'Welcome to ' .. configManager.getString(configKeys.SERVER_NAME) .. '!' if player:getLastLoginSaved() <= 0 then loginStr = loginStr .. ' Please choose your outfit.' player:sendTutorial(1) else if loginStr ~= '' then player:sendTextMessage(MESSAGE_STATUS_DEFAULT, loginStr) end loginStr = string.format('Your last visit was on %s.', os.date('%a %b %d %X %Y', player:getLastLoginSaved())) end player:sendTextMessage(MESSAGE_STATUS_DEFAULT, loginStr) for i = 1, #events do player:registerEvent(events[i]) end if getPlayerStorageValue(cid, 9669) < 1 then setPlayerStorageValue(cid, 9669, 1) doPlayerPopupFYI(cid, "Sua STAMINA foi totalmente regenerada!") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sua STAMINA foi totalmente regenerada!") player:setStamina(2520) doCreatureSay(cid, "FULL STAMINA!", TALKTYPE_ORANGE_1) end local bless = {1, 2, 3, 4, 5} doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "") for i = 1, table.maxn(bless) do if(getPlayerBlessing(cid, bless[i]) == false) then if getPlayerLevel(cid) < 150 then for i = 1, 5 do doPlayerAddBlessing(cid, i) end doPlayerPopupFYI(cid, "Voce recebeu uma bless por ter o level menor que 150") else doPlayerPopupFYI(cid, "Voce esta sem bless, use o comando !bless") end return TRUE end end return true end
  9. batba15 postou uma resposta no tópico em Suporte Tibia OTServer
    dofile('data/lib/killingInTheNameOfQuest.lua') local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local choose = {} local cancel = {} local available = {} local grizzlyAdamsConfig = { ranks = { huntsMan_rank = { {id=11208, buy=0, sell=50, name='antlers'}, {id=10549, buy=0, sell=100, name='bloody pincers'}, {id=11183, buy=0, sell=35, name='crab pincers'}, {id=10573, buy=0, sell=55, name='cyclops toe'}, {id=10564, buy=0, sell=30, name='frosty ear of a troll'}, {id=11193, buy=0, sell=600, name='hydra head'}, {id=11366, buy=0, sell=80, name='lancer beetle shell'}, {id=10578, buy=0, sell=420, name='mutated bat ear'}, {id=11222, buy=0, sell=400, name='sabretooth'}, {id=11367, buy=0, sell=20, name='sandcrawler shell'}, {id=10547, buy=0, sell=280, name='scarab pincers'}, {id=11365, buy=0, sell=60, name='terramite legs'}, {id=11363, buy=0, sell=170, name='terramite shell'}, {id=11184, buy=0, sell=30000, name='terrorbird beak'}, {id=7398, buy=0, sell=500, name='cyclops trophy'}, {id=11315, buy=0, sell=15000, name='draken trophy'}, {id=11330, buy=0, sell=8000, name='lizard trophy'}, {id=7401, buy=0, sell=500, name='minotaur trophy'} }, bigGameHunter_rank = { {id=7397, buy=0, sell=3000, name='deer trophy'}, {id=7400, buy=0, sell=3000, name='lion trophy'}, {id=7394, buy=0, sell=3000, name='wolf trophy'} }, trophyHunter_rank = { {id=7393, buy=0, sell=40000, name='demon trophy'}, {id=7396, buy=0, sell=20000, name='behemoth trophy'}, {id=7399, buy=0, sell=10000, name='dragon lord trophy'}, {id=10518, buy=1000, sell=0, name='demon backpack'}, }, } } local Topic = {} function greetCallback(cid) Topic[cid] = 0 return true end local function setNewTradeTable(table) local items = {} for _, v in ipairs(table) do items[v.id] = {itemId = v.id, buyPrice = v.buy, sellPrice = v.sell, subType = 0, realName = v.name} end return items end local function setNewLineTable(oldTable, newTable) for k, v in pairs(oldTable) do table.insert(newTable, k, v) end return true end function creatureSayCallback(cid, type, msg) local player = Player(cid) local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_PRIVATE and 0 or cid if (msgcontains(msg, "hi") or msgcontains(msg, "hello")) and (not npcHandler:isFocused(cid)) then if (player:getStorageValue(JOIN_STOR) == -1) then npcHandler:say("Welcome "..getCreatureName(cid)..". Would you like to join the 'Paw and Fur - Hunting Elite'?", cid) npcHandler:addFocus(cid) talkState[talkUser] = 5 else npcHandler:say("Welcome back old chap. What brings you here this time?", cid) npcHandler:addFocus(cid) talkState[talkUser] = 0 end return true end if(not npcHandler:isFocused(cid)) then return false end if msgcontains(msg, "bye") or msgcontains(msg, "farewell") then npcHandler:say("Happy hunting, old chap!", cid, TRUE) Topic[talkUser] = 0 npcHandler:releaseFocus(cid) end if (isInArray({"yes", "join"}, msg:lower()) and talkState[talkUser] == 5) then player:setStorageValue(JOIN_STOR, 1) npcHandler:say("Great! A warm welcome to our newest member: "..getCreatureName(cid).."! Ask me for a {task} if you want to go on a hunt.", cid) talkState[talkUser] = 0 elseif (msg:lower() == "no" and talkState[talkUser] == 5) then npcHandler:say("No problem old chap. Come back if you change your mind.", cid) end if (player:getStorageValue(JOIN_STOR) == -1) then npcHandler:say("You'll have to {join} us to get more information.",cid) return false end if isInArray({"offer", "trade"}, msg:lower()) then if getPlayerRank(cid) >= 2 then if getPlayerRank(cid) == 2 or getPlayerRank(cid) == 3 then tradeRank = grizzlyAdamsConfig.ranks.huntsMan_rank elseif getPlayerRank(cid) == 4 then tradeRank = grizzlyAdamsConfig.ranks.bigGameHunter_rank setNewLineTable(grizzlyAdamsConfig.ranks.huntsMan_rank, grizzlyAdamsConfig.ranks.bigGameHunter_rank) elseif getPlayerRank(cid) == 5 or getPlayerRank(cid) == 6 then tradeRank = grizzlyAdamsConfig.ranks.trophyHunter_rank setNewLineTable(grizzlyAdamsConfig.ranks.huntsMan_rank, grizzlyAdamsConfig.ranks.bigGameHunter_rank) setNewLineTable(grizzlyAdamsConfig.ranks.huntsMan_rank, grizzlyAdamsConfig.ranks.trophyHunter_rank) end local items = setNewTradeTable(tradeRank) local function onBuy(cid, item, subType, amount, ignoreCap, inBackpacks) if ignoreCap == false and (player:getFreeCapacity() < getItemWeight(items[item].itemId, amount) or inBackpacks and player:getFreeCap() < (getItemWeight(items[item].itemId, amount) + getItemWeight(1988, 1))) then return player:sendTextMessage(MESSAGE_INFO_DESCR, 'You don\'t have enough cap.') end if items[item].buyPrice then player:removeMoney(amount * items[item].buyPrice) for i = 1, amount do if inBackpacks then local backpack = doCreateItemEx(1988, 1) doAddContainerItem(backpack, items[item].itemId, amount) else player:addItem(items[item].itemId, amount, true) end end return player:sendTextMessage(MESSAGE_INFO_DESCR, 'You bought '..amount..'x '..items[item].realName..' for '..items[item].buyPrice * amount..' gold coins.') end return true end local function onSell(cid, item, subType, amount, ignoreCap, inBackpacks) if items[item].sellPrice then player:addMoney(items[item].sellPrice * amount) player:removeItem(items[item].itemId, amount) return player:sendTextMessage(cid, MESSAGE_INFO_DESCR, 'You sold '..amount..'x '..items[item].realName..' for '..items[item].sellPrice * amount..' gold coins.') end return true end openShopWindow(cid, tradeRank, onBuy, onSell) return npcHandler:say('It\'s my offer.', player) else return npcHandler:say('You don\'t have any rank.', player) end end if isInArray({"tasks", "task", "mission"}, msg:lower()) then local can = getTasksByPlayer(cid) if (player:getStorageValue(JOIN_STOR) == -1) then return (npcHandler:say("You'll have to {join}, to get any {tasks}.",cid)) end if #can > 0 then local text = "" local sep = ", " table.sort(can, (function(a, b) return (a < b) end)) local t = 0 for _, id in ipairs(can) do t = t + 1 if t == #can - 1 then sep = " and " elseif t == #can then sep = "." end text = text .. "{" .. (tasks[id].name or tasks[id].raceName) .. "}" .. sep end npcHandler:say("The current task" .. (#can > 1 and "s" or "") .. " that you can choose " .. (#can > 1 and "are" or "is") .. " " .. text, player) talkState[talkUser] = 0 else npcHandler:say("I don't have any task for you right now.", player) end elseif msg ~= "" and canStartTask(cid, msg) then if #getPlayerStartedTasks(cid) >= tasksByPlayer then npcHandler:say("Sorry, but you already started " .. tasksByPlayer .. " tasks. You can check their {status} or {cancel} a task.", player) return true end local task = getTaskByName(msg) if task and player:getStorageValue(QUESTSTORAGE_BASE + task) > 0 then return false end npcHandler:say("In this task you must defeat " .. tasks[task].killsRequired .. " " .. tasks[task].raceName .. ". Are you sure that you want to start this task?", player) choose[cid] = task talkState[talkUser] = 1 elseif msg:lower() == "yes" and talkState[talkUser] == 1 then player:setStorageValue(QUESTSTORAGE_BASE + choose[cid], 1) player:setStorageValue(KILLSSTORAGE_BASE + choose[cid], 0) npcHandler:say("Excellent! You can check the {status} of your task saying {report} to me. Also you can {cancel} tasks to.", player) choose[cid] = nil talkState[talkUser] = 0 elseif (msg:lower() == "report" or msg:lower() == "status") then local started = getPlayerStartedTasks(cid) local finishedAtLeastOne = false local finished = 0 if started and #started > 0 then for _, id in ipairs(started) do if player:getStorageValue(KILLSSTORAGE_BASE + id) >= tasks[id].killsRequired then for _, reward in ipairs(tasks[id].rewards) do local deny = false if reward.storage then if player:getStorageValue(reward.storage[1]) >= reward.storage[2] then deny = true end end if isInArray({REWARD_MONEY, "money"}, reward.type:lower()) and not deny then doPlayerAddMoney(cid, reward.value[1]) elseif isInArray({REWARD_EXP, "exp", "experience"}, reward.type:lower()) and not deny then doPlayerAddExp(cid, reward.value[1], false, reward.value[1], false, true) doPlayerSendDefaultCancel(cid, "You gained " .. reward.value[1] .. " experience points.") elseif isInArray({REWARD_ACHIEVEMENT, "achievement", "ach"}, reward.type:lower()) and not deny then elseif isInArray({REWARD_STORAGE, "storage", "stor"}, reward.type:lower()) and not deny then player:setStorageValue(reward.value[1], reward.value[2]) elseif isInArray({REWARD_POINT, "points", "point"}, reward.type:lower()) and not deny then player:setStorageValue(POINTSSTORAGE, player:getStorageValue(POINTSSTORAGE) + reward.value[1]) elseif isInArray({REWARD_ITEM, "item", "items", "object"}, reward.type:lower()) and not deny then doPlayerAddItem(cid, reward.value[1], reward.value[2]) end if reward.storage then player:setStorageValue(reward.storage[1], reward.storage[2]) end end if tasks[id].norepeatable then player:setStorageValue(QUESTSTORAGE_BASE + id, 2) else player:setStorageValue(QUESTSTORAGE_BASE + id, 0) end if player:getStorageValue(REPEATSTORAGE_BASE + id) < 1 then player:setStorageValue(REPEATSTORAGE_BASE + id, 0) end player:setStorageValue(REPEATSTORAGE_BASE + id, player:getStorageValue(REPEATSTORAGE_BASE + id) + 1) finishedAtLeastOne = true finished = finished + 1 end end if (not finishedAtLeastOne) then local started = getPlayerStartedTasks(cid) if (started and #started > 0) then local text = "" local sep = ", " table.sort(started, (function(a, b) return (a < b) end)) local t = 0 for _, id in ipairs(started) do t = t + 1 if (t == #started - 1) then sep = " and " elseif (t == #started) then sep = "." end text = text .. "{" .. (tasks[id].name or tasks[id].raceName) .. "}" .. sep end npcHandler:say("The current task" .. (#started > 1 and "s" or "") .. " that you started " .. (#started > 1 and "are" or "is") .. " " .. text, player) Topic[cid] = 1 else npcHandler:say("Awesome! you finished " .. (finished > 1 and "various" or "a") .. " task" .. (finished > 1 and "s" or "") .. ". Talk to me again if you want to start a {task}.", player) end else npcHandler:say("You haven't started any task yet.", player) end end elseif msg:lower() == "started" then local started = getPlayerStartedTasks(cid) if started and #started > 0 then local text = "" local sep = ", " table.sort(started, (function(a, b) return (a < b) end)) local t = 0 for _, id in ipairs(started) do t = t + 1 if t == #started - 1 then sep = " and " elseif t == #started then sep = "." end text = text .. "{" .. (tasks[id].name or tasks[id].raceName) .. "}" .. sep end npcHandler:say("The current task" .. (#started > 1 and "s" or "") .. " that you started " .. (#started > 1 and "are" or "is") .. " " .. text, player) else npcHandler:say("You haven't started any task yet.", player) end elseif msg:lower() == "cancel" then local started = getPlayerStartedTasks(cid) local task = getTaskByName(msg) local text = "" local sep = ", " table.sort(started, (function(a, b) return (a < b) end)) local t = 0 for _, id in ipairs(started) do t = t + 1 if t == #started - 1 then sep = " or " elseif t == #started then sep = "?" end text = text .. "{" .. (tasks[id].name or tasks[id].raceName) .. "}" .. sep end if started and #started > 0 then npcHandler:say("Cancelling a task will make the counter restart. Which of these tasks you want cancel?" .. (#started > 1 and "" or "") .. " " .. text, player) talkState[talkUser] = 2 else npcHandler:say("You haven't started any task yet.", player) end elseif getTaskByName(msg) and talkState[talkUser] == 2 and isInArray(getPlayerStartedTasks(cid), getTaskByName(msg)) then local task = getTaskByName(msg) if player:getStorageValue(KILLSSTORAGE_BASE + task) > 0 then npcHandler:say("You currently killed " .. player:getStorageValue(KILLSSTORAGE_BASE + task) .. "/" .. tasks[task].killsRequired .. " " .. tasks[task].raceName .. ". Cancelling this task will restart the count. Are you sure you want to cancel this task?", player) else npcHandler:say("Are you sure you want to cancel this task?", player) end talkState[talkUser] = 3 cancel[cid] = task elseif getTaskByName(msg) and Topic[cid] == 1 and isInArray(getPlayerStartedTasks(cid), getTaskByName(msg)) then local task = getTaskByName(msg) if player:getStorageValue(KILLSSTORAGE_BASE + task) > 0 then npcHandler:say("You currently killed " .. player:getStorageValue(KILLSSTORAGE_BASE + task) .. "/" .. tasks[task].killsRequired .. " " .. tasks[task].raceName .. ".", player) Topic[cid] = 0 else npcHandler:say("You currently killed 0/" .. tasks[task].killsRequired .. " " .. tasks[task].raceName .. ".", player) end elseif msg:lower() == "yes" and talkState[talkUser] == 3 then player:setStorageValue(QUESTSTORAGE_BASE + cancel[cid], -1) player:setStorageValue(KILLSSTORAGE_BASE + cancel[cid], -1) npcHandler:say("You have cancelled the task " .. (tasks[cancel[cid]].name or tasks[cancel[cid]].raceName) .. ".", player) talkState[talkUser] = 0 elseif isInArray({"points", "rank"}, msg:lower()) then if player:getStorageValue(POINTSSTORAGE) < 1 then npcHandler:say("At this time, you have 0 Paw & Fur points. You " .. (getPlayerRank(cid) == 6 and "are an Elite Hunter" or getPlayerRank(cid) == 5 and "are a Trophy Hunter" or getPlayerRank(cid) == 4 and "are a Big Game Hunter" or getPlayerRank(cid) == 3 and "are a Ranger" or getPlayerRank(cid) == 2 and "are a Huntsman" or getPlayerRank(cid) == 1 and "are a Member" or "haven't been ranked yet") .. ".", cid) elseif player:getStorageValue(POINTSSTORAGE) >= 1 then npcHandler:say("At this time, you have " .. player:getStorageValue(POINTSSTORAGE) .. " Paw & Fur points. You " .. (getPlayerRank(cid) == 6 and "are an Elite Hunter" or getPlayerRank(cid) == 5 and "are a Trophy Hunter" or getPlayerRank(cid) == 4 and "are a Big Game Hunter" or getPlayerRank(cid) == 3 and "are a Ranger" or getPlayerRank(cid) == 2 and "are a Huntsman" or getPlayerRank(cid) == 1 and "are a Member" or "haven't been ranked yet") .. ".", cid) end npcHandler.topic[cid] = 0 elseif isInArray({"special task"}, msg:lower()) then if player:getStorageValue(POINTSSTORAGE) >= 90 then -- Tiquandas Revenge 90 points if player:getStorageValue(22222) == 1 then -- Check if he has already started the task. npcHandler:say("You have already started the task. Go find Tiquandas Revenge and take revenge yourself!", cid) else selfSay("Have you heard about Tiquandas Revenge? It is said that the jungle itself is alive and takes revenge for all the bad things people have done to it. ...", cid) npcHandler:say("I myself believe that there is some truth in this clap trap. Something 'real' which therefore must have a hideout somewhere. Go find it and take revenge yourself!", cid) setPlayerStorageValue(cid, 22555, 1) -- Task needed to enter Tiquandas Revenge TP setPlayerStorageValue(cid, 22222, 1) -- Won't give this task again. end end if player:getStorageValue(POINTSSTORAGE) >= 100 then -- Demodras 100 points if player:getStorageValue(22223) == 1 then -- Check if he has already started the task. npcHandler:say("You have already started the special task. Find Demodras and kill it.", cid) else npcHandler:say("This task is a very dangerous one. I want you to look for Demodras' hideout. It might be somewhere under the Plains of Havoc. Good luck, old chap.", cid) setPlayerStorageValue(cid, 22556, 1) -- Task needed to enter Demodras TP setPlayerStorageValue(cid, 22223, 1) -- Won't give this task again. end end npcHandler.topic[cid] = 0 end end npcHandler:setMessage(MESSAGE_FAREWELL, "Happy hunting, old chap!") npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
  10. batba15 postou uma resposta no tópico em Suporte Tibia OTServer
    Estou com um bug na minha distro. Aparece da Seguinte Forma.
  11. batba15 postou uma resposta no tópico em Suporte Tibia OTServer
    O Npc de task não da a opção dos players irem matar o boss.
  12. Olá Bom Dia, Pessoal quando vou adicionar os itens no market, ele não adiciona, como resolvo isso, não aparece nenhum erro.
  13. Prezados Boa Noite, Estou a procuras de profissionais que queiram se aventurar no mundo TibiaOtServ Estou com um servidor já online, porém ainda tenho algumas vagas. Se Você tem uma pequena experiência e gostaria de expor elas, venha para a minha equipe. O Projeto e um Projeto muito sério, vindo de uma empresa nacional querendo entrar no mundo do Games. Aqueles que visam ser reconhecidos por seus trabalhos, por favor entrar em contato conosco. As Vagas Disponíveis São: Mapper = 1 Vaga Scripter= 2 Vagas Staff = 1 Vaga Web Desiner(Preferencialmente em Gesior)= 2 Vagas Poster (Especialidade FaceBook) = 1 Vaga Divulgador = 2 Vagas. Aos Interessados me adicionar no skype: asbarreto2. Desde já grato Pela equipe TK, pelo espaço de publicação!
  14. Alguem poderia fechar o topico?
  15. Bom Dia Estava com meu server aberto e quando acordei de manhã percebi que ele proprio deu shutdown. Já procurei no meu config.lua se tem algo e não tem. Alguem pode me ajudar?
  16. batba15 postou uma resposta no tópico em Suporte Tibia OTServer
    Pessoal estou com bug no teleporte da warzone, nenhum funciona!
  17. Mande privado aqui!

Informação Importante

Confirmação de Termo