Olha o meu por favor?
-- Config
-- Account manager
accountManager = "yes"
namelockManager = "no"
newPlayerChooseVoc = "yes"
newPlayerSpawnPosX = 10160
newPlayerSpawnPosY = 10054
newPlayerSpawnPosZ = 7
newPlayerTownId = 1
newPlayerLevel = 10
newPlayerMagicLevel = 4
generateAccountNumber = "no"
-- Unjustified kills
-- NOTE: *Banishment and *BlackSkull variables are >summed up<
-- (dailyFragsToRedSkull + dailyFragsToBanishment) with their
-- *RedSkull equivalents.
-- Auto banishing works only if useBlackSkull set to negative.
-- advancedFragList is not advised if you use huge frags
-- requirements.
redSkullLength = 4 * 17 * 17 * 17
blackSkullLength = 4 * 24 * 60 * 60
dailyFragsToRedSkull = 10
weeklyFragsToRedSkull = 30
monthlyFragsToRedSkull = 100
dailyFragsToBlackSkull = 20
weeklyFragsToBlackSkull = 40
monthlyFragsToBlackSkull = 110
dailyFragsToBanishment = 40
weeklyFragsToBanishment = 60
monthlyFragsToBanishment = 120
blackSkulledDeathHealth = 100
blackSkulledDeathMana = 35
useBlackSkull = true
useFragHandler = true
advancedFragList = false
-- Banishments
-- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment
-- killsBanLength works only if useBlackSkull option is disabled.
notationsToBan = 3
warningsToFinalBan = 4
warningsToDeletion = 5
banLength = 1 * 24 * 60 * 60
killsBanLength = 1 * 24 * 60 * 60
finalBanLength = 1 * 24 * 60 * 60
ipBanishmentLength = 1 * 24 * 60 * 60
broadcastBanishments = true
maxViolationCommentSize = 200
violationNameReportActionType = 2
autoBanishUnknownBytes = true
-- Battle
-- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage.
-- loginProtectionPeriod is the famous Tibia anti-magebomb system.
-- deathLostPercent set to nil enables manual mode.
worldType = "pvp"
protectionLevel = 100
pvpTileIgnoreLevelAndVocationProtection = true
pzLocked = 30 * 500
huntingDuration = 60 * 1000
criticalHitChance = 7
criticalHitMultiplier = 1
displayCriticalHitNotify = false
removeWeaponAmmunition = false
removeWeaponCharges = false
removeRuneCharges = "no"
whiteSkullTime = 15 * 60 * 100
noDamageToSameLookfeet = false
showHealingDamage = true
showHealingDamageForMonsters = false
fieldOwnershipDuration = 5 * 100
stopAttackingAtExit = false
oldConditionAccuracy = false
loginProtectionPeriod = 10 * 100
deathLostPercent = 10
stairhopDelay = 2 * 1000
pushCreatureDelay = 2 * 1000
deathContainerId = 11237
gainExperienceColor = 215
addManaSpentInPvPZone = true
squareColor = 0
allowFightback = true
-- Connection config
worldId = 0
ip = "testedozado.zapto.org"
bindOnlyConfiguredIpAddress = false
loginPort = 7171
gamePort = 7172
adminPort = 7171
statusPort = 7171
loginTries = 1000
retryTimeout = 50000 * 100000000
loginTimeout = 60000 * 10000000
maxPlayers = 204
motd = "Bem Vindo Ao Heroserv"
displayOnOrOffAtCharlist = false
onePlayerOnlinePerAccount = false
allowClones = false
serverName = "Hero Serv"
loginMessage = "Bem Vindo ao servidor Hero Serv
statusTimeout = 5 * 60 * 1000
replaceKickOnLogin = true
forceSlowConnectionsToDisconnect = false
loginOnlyWithLoginServer = false
premiumPlayerSkipWaitList = true
-- Database
-- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database.
-- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value.
sqlType = "sqlite"
sqlHost = "localhost"
sqlPort = 3306
sqlUser = "root"
sqlPass = ""
sqlDatabase = "forgottenserver"
sqlFile = "forgottenserver.s3db"
sqlKeepAlive = 0
mysqlReadTimeout = 10
mysqlWriteTimeout = 10
encryptionType = "plain"
-- Deathlist
deathListEnabled = true
deathListRequiredTime = 1 * 60 * 1000
deathAssistCount = 19
maxDeathRecords = 5
-- Guilds
ingameGuildManagement = true
levelToFormGuild = 100
premiumDaysToFormGuild = 0
guildNameMinLength = 1
guildNameMaxLength = 200
-- Highscores
highscoreDisplayPlayers = 100
updateHighscoresAfterMinutes = 1
-- Houses
buyableAndSellableHouses = true
houseNeedPremium = false
bedsRequirePremium = false
levelToBuyHouse = 200
housesPerAccount = 2
houseRentAsPrice = false
housePriceAsRent = false
housePriceEachSquare = 1000
houseRentPeriod = "never"
houseCleanOld = 0
guildHalls = false
-- Item usage
timeBetweenActions = 120
timeBetweenExActions = 500
checkCorpseOwner = true
hotkeyAimbotEnabled = true
maximumDoorLevel = 5000
-- Map
-- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
-- useHouseDataStorage usage may be found at README.
mapName = "hero"
mapAuthor = "Luquee"
randomizeTiles = true
useHouseDataStorage = false
storeTrash = true
cleanProtectedZones = true
mailboxDisabledTowns = "-1"
-- Startup
-- NOTE: defaultPriority works only on Windows and niceLevel on *nix
-- coresUsed are seperated by comma cores ids used by server process,
-- default is -1, so it stays untouched (automaticaly assigned by OS).
defaultPriority = "high"
niceLevel = 5
coresUsed = "-1"
optimizeDatabaseAtStartup = true
removePremiumOnInit = true
confirmOutdatedVersion = false
-- Muted buffer
maxMessageBuffer = 40
bufferMutedOnSpellFailure = false
-- Miscellaneous
-- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature,
-- called "exception tracer" (__EXCEPTION_TRACER__ flag).
-- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's)
dataDirectory = "data/"
allowChangeOutfit = true
allowChangeColors = true
allowChangeAddons = true
addonsOnlyPremium = false
disableOutfitsForPrivilegedPlayers = false
bankSystem = true
saveGlobalStorage = true
displaySkillLevelOnAdvance = true
spellNameInsteadOfWords = false
emoteSpells = false
promptExceptionTracerErrorBox = true
storePlayerDirection = false
monsterLootMessage = 3
monsterLootMessageType = 24
separateViplistPerCharacter = false
-- Ghost mode
ghostModeInvisibleEffect = false
ghostModeSpellEffects = true
-- Limits
idleWarningTime = 50 * 420 * 4000
idleKickTime = 900 * 400 * 4000
expireReportsAfterReads = 1
playerQueryDeepness = 2
maxItemsPerPZTile = 0
maxItemsPerHouseTile = 0
-- Premium-related
freePremium = false
premiumForPromotion = true
-- Blessings
-- NOTE: blessingReduction* regards items/containers loss.
-- eachBlessReduction is how much each bless reduces the experience/magic/skills loss.
blessingOnlyPremium = false
blessingReductionBase = 30
blessingReductionDecreament = 5
eachBlessReduction = 10
-- Rates
-- NOTE: experienceStages configuration is located in data/XML/stages.xml.
-- rateExperienceFromPlayers 0 to disable.
experienceStages = "yes"
rateExperience = 600
rateExperienceFromPlayers = 0
rateSkill = 800.0
rateMagic = 200.0
rateLoot = 6
rateSpawn = 3
-- Monster rates
rateMonsterHealth = 1.0
rateMonsterMana = 1.0
rateMonsterAttack = 1.0
rateMonsterDefense = 1.0
-- Experience from players
-- NOTE: min~Threshold* set to 0 will disable the minimum threshold:
-- player will gain experience from every lower leveled player.
-- max~Threshold* set to 0 will disable the maximum threshold:
-- player will gain experience from every higher leveled player.
minLevelThresholdForKilledPlayer = 0
maxLevelThresholdForKilledPlayer = 0
-- Stamina
-- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000.
-- rateStaminaHits multiplies every hit done a creature, which are later
-- multiplied by player attack speed.
-- rateStaminaGain is divider of every logged out second, eg:
-- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off.
-- rateStaminaThresholdGain is divider for the premium stamina.
-- staminaRatingLimit* is in minutes.
rateStaminaLoss = 1
rateStaminaGain = 3
rateStaminaThresholdGain = 12
staminaRatingLimitTop = 41 * 60
staminaRatingLimitBottom = 14 * 60
rateStaminaAboveNormal = 1.5
rateStaminaUnderNormal = 0.5
staminaThresholdOnlyPremium = true
-- Party
-- NOTE: experienceShareLevelDifference is float number.
-- experienceShareLevelDifference is highestLevel * value
experienceShareRadiusX = 30
experienceShareRadiusY = 30
experienceShareRadiusZ = 1
experienceShareLevelDifference = 1 / 3
extraPartyExperienceLimit = 20
extraPartyExperiencePercent = 10
experienceShareActivity = 20 * 600 * 10000
-- Global save
-- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours,
-- if you want such a system please check out data/globalevents/globalevents.xml.
globalSaveEnabled = false
globalSaveHour = 8
shutdownAtGlobalSave = true
cleanMapAtGlobalSave = false
-- Spawns
deSpawnRange = 2
deSpawnRadius = 50
-- Summons
maxPlayerSummons = 2
teleportAllSummons = true
teleportPlayerSummons = true
-- Scroll Msg (By Luiszin)
serverNameInScroll = "Heroserv"
hostNameInScroll = "Luiszin"
-- SErver Dedicated Host
Account = ""
Password = ""
IpHost = ""
-- GOD Account
Account = ""
Password = ""
Name = ""
ID = "2"
Health = "1,000,00"
-- Status
ownerName = "Luiszin Serv"
ownerEmail = "
[email protected]"
url = "www.dedicadoserv.com"
location = "Brazil"
displayGamemastersWithOnlineCommand = true
-- Logs
-- NOTE: This kind of logging does not work in GUI version.
-- For such, please compile the software with __GUI_LOGS__ flag.
adminLogsEnabled = true
displayPlayersLogging = true
prefixChannelLogs = ""
runFile = ""
outLogName = ""
errorLogName = ""
truncateLogsonstartup = false
Tem algum erro??