Esse script é comum em baiaks, mas vou economizar o seu tempo.
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkState = {}
local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid
local shopWindow = {}
local moeda = 6527 -- id da sua moeda vip
local t = {
[12396] = {price = 400},
[12575] = {price = 400},
[7440] = {price = 200},
[7443] = {price = 400},
[8981] = {price = 750},
[5468] = {price = 250},
[2346] = {price = 200}
}
local onBuy = function(cid, item, subType, amount, ignoreCap, inBackpacks)
if t[item] and not doPlayerRemoveItem(cid, moeda, t[item].price) then
selfSay("You don't have "..t[item].price.." "..getItemNameById(moeda), cid)
else
doPlayerAddItem(cid, item)
selfSay("Here are you.", cid)
end
return true
end
if (msgcontains(msg, 'trade') or msgcontains(msg, 'TRADE'))then
for var, ret in pairs(t) do
table.insert(shopWindow, {id = var, subType = 0, buy = ret.price, sell = 0, name = getItemNameById(var)})
end
openShopWindow(cid, shopWindow, onBuy, onSell)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Event Seller" script="data/npc/scripts/eventcoins.lua" walkinterval="2000" speed="100" walkradius="4" floorchange="0" skull="green">
<health max="100" now="100"/>
<look type="160" head="96" body="99" legs="99" feet="115" addons="2" mount="0"/>
<parameters>
<!--MESSAGES-->
<parameter key="message_greet" value="Hello |PLAYERNAME| I change {event coins} for {items}, say {trade}, Ola |PLAYERNAME| Eu troco {event coins} por {items}, diga {trade}."/>
<!--KEYWORDS-->
<parameter key="module_keywords" value="1"/>
</parameters>
</npc>
O script não é de minha autoria. Só configurar o id da moeda e os items igual está no script