tenho um script de anihi para 2 player queria edita para 1 player so  n precisa de 2 player so um 
  
  
  
  
function getMonstersInArea(pos1,pos2) 
local players = {} 
if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z and pos2.z then 
for a = pos1.x, pos2.x do 
for b = pos1.y,pos2.y do 
local pos = {x=a,y=b,z=pos1.z} 
if isMonster(getTopCreature(pos).uid) then 
table.insert(players,getTopCreature(pos).uid) 
end 
end 
end 
return players 
else 
return false 
end 
end 
  
function getPlayersInArea(pos1,pos2) 
local players = {} 
if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z and pos2.z then 
for a = pos1.x, pos2.x do 
for b = pos1.y,pos2.y do 
for z=pos1.z,pos2.z do 
local pos = {x=a,y=b,z=z} 
if isPlayer(getTopCreature(pos).uid) then 
table.insert(players,getTopCreature(pos).uid) 
end 
end 
end 
end 
return players 
else 
return false 
end 
end 
  
function onUse(cid, item, fromPos, itemEx, toPos) 
local pos = { 
p1 = {x=35, y=1041, z=7}, -- posições dos jogadores antes da anihi 
p2 = {x=35, y=1042, z=7}, 
  
anihi1 = {x=456, y=1317, z=7}, -- posições de início e fim da anihi (coloque um z=6 e outro z=7 e todos os números tem que ser em ordem crescente) 
anihi2 = {x=468, y=1322, z=7}, 
top1 = {x=19, y=1053, z=7}, -- posições para onde cada player irá na anihi 
top2 = {x=20, y=1053, z=7}, 
  
} 
  
anihiStorage = 23602 -- storage pra checar se já fez a anihi (esse código não vai mudar, só nos baús) 
  
local beezer = { 
[1] = {x=44, y=1129, z=7}, -- posição de cada beezer 
[2] = {x=45, y=1129, z=7}, 
[3] = {x=46, y=1129, z=7}, 
[4] = {x=47, y=1129, z=7}, 
[5] = {x=48, y=1129, z=7}, 
[6] = {x=49, y=1129, z=7}, 
} 
  
local player1 = getTopCreature(pos.p1) 
local player2 = getTopCreature(pos.p2) 
  
  
if item.itemid == 1945 then 
if isPlayer(player1.uid) and isPlayer(player2.uid)  then 
local players = {[1] = player1.uid, [2] = player2.uid} 
local playersInAnihi = getPlayersInArea(pos.anihi1, pos.anihi2) 
local j = 0 
if #playersInAnihi > 0 then 
for _, pid in ipairs(players) do 
doPlayerSendCancel(pid, 'You have to wait until another team clears off the room before you can enter.') 
end 
j = 1 
end 
if j == 1 then 
doTransformItem(item.uid, item.itemid+1) 
return true 
end 
if getPlayerLevel(player1.uid) >= 250 and getPlayerLevel(player2.uid)  >= 250 then 
local i = 0 
for _,pid in ipairs(players) do 
if getPlayerStorageValue(pid, anihiStorage) > -1 then 
i = 1 
for _,pad in ipairs(players) do 
doPlayerSendCancel(pad, 'Someone in your team has already done this quest.') 
end 
break 
end 
end 
if i == 1 then 
doTransformItem(item.uid, item.itemid+1) 
return true 
end 
local monstersInAnihi = getMonstersInArea(pos.anihi1,pos.anihi2) 
if #monstersInAnihi > 0 then 
for _, monst in ipairs(monstersInAnihi) do 
doRemoveCreature(monst) 
end 
end 
for _, position in ipairs(beezer) do 
doCreateMonster('beezer', position) 
end 
doTeleportThing(player1.uid, pos.top1) 
doSendMagicEffect(pos.top1,10) 
doTeleportThing(player2.uid, pos.top2) 
doSendMagicEffect(pos.top2,10) 
  
else 
for _,pid in ipairs(players) do 
if getPlayerLevel(pid) < 250 then 
doPlayerSendCancel(pid, 'You have to be level 250 to enter this quest.') 
else 
doPlayerSendCancel(pid, 'Someone in your team is under level 250.') 
end 
end 
end 
else 
doPlayerSendCancel(cid, 'You need 2 players for this quest.') 
end 
doTransformItem(item.uid, item.itemid+1) 
return true 
elseif item.itemid == 1946 then 
doTransformItem(item.uid, item.itemid-1) 
return true 
end 
return true 
end