Tudo que timgui123 postou
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Erro ao usar o dominio no ip do dedicado
Boa noite, estou um com problema que deveria ser simples resolver, porém não acho nenhuma solução. Comprei um dominio no UOL Host, e um dedicado na weblara, configurei o xampp e o gesior tudo certinho como sempre fiz, e tentei conectar pelo meu computador pelo dominio, e não entra no site. Só pelo localhost do dedicado ou até entra pelo dominio mais só apartir do dedicado.
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Ban systen 10.10
Galera é o seguinte preciso de um ban systen funcional para a versão 10.10, ja testei inumeros postados tanto no tibia king, quando em outros lugares, e o /ban, só kika o jogador. REP ++ PRA QUEM AJUDAR talkaction.xml <?xml version="1.0" encoding="UTF-8"?><talkactions> <!-- Gods --> <talkaction log="yes" words="/ban" access="3" event="script" value="ban.lua"/> <talkaction log="yes" words="/skill;/addskill" access="3" event="script" value="skill.lua"/> <talkaction log="yes" words="/attr" access="3" event="function" value="thingProporties"/> <talkaction log="yes" words="/serverdiag" access="3" event="function" value="diagnostics"/> <talkaction log="yes" words="/closeserver" access="3" event="script" value="closeopen.lua"/> <talkaction log="yes" words="/ban" access="3" event="script" value="banish.lua"/> <talkaction log="yes" words="/openserver" access="3" event="script" value="closeopen.lua"/> <talkaction words="/muted" script="muted.lua" /> <talkaction words="/desmuted" script="muted.lua" /> <talkaction log="yes" words="/promote;/demote" access="3" event="script" value="promote.lua"/> <talkaction log="yes" words="/shutdown" access="3" event="script" value="shutdown.lua"/> <talkaction log="yes" words="/mode" access="3" event="script" value="mode.lua"/> <!-- WoE --> <talkaction words="/woe" event="script" value="woe.lua"/> <talkaction words="!recall" event="script" value="woe.lua"/> <talkaction words="!guildjoin" event="script" value="register_woe.lua"/> <!-- Bank --> <talkaction log="yes" words="!balance" script="bankbalance.lua" /> <talkaction log="yes" words="!deposit" script="deposit.lua" /> <talkaction log="yes" words="!withdraw" script="withdraw.lua" /> <talkaction log="yes" words="!transfer" script="transfer.lua" /> <talkaction log="yes" words="!depositall" script="depositall.lua" /> <talkaction log="yes" words="!withdrawall" script="withdrawall.lua" /> <talkaction log="yes" words="!transferall" script="transferall.lua" /> <!-- Community Managers --> <talkaction log="yes" words="/s" access="3" event="script" value="summon.lua"/> <talkaction log="yes" words="/n" access="3" event="script" value="creature.lua"/> <talkaction log="yes" words="/m" access="3" event="script" value="creature.lua"/> <talkaction log="yes" words="/reload" access="3" event="script" value="reload.lua"/> <talkaction log="yes" words="/raid" access="3" event="script" value="raid.lua"/> <talkaction log="yes" words="/newtype" access="3" event="script" value="newtype.lua"/> <talkaction log="yes" words="/r" access="3" event="script" value="remove.lua"/> <talkaction log="yes" words="/owner" access="3" event="script" value="owner.lua"/> <talkaction log="yes" words="/storage" access="3" event="script" value="storage.lua"/> <talkaction log="yes" words="/i" access="3" event="script" value="createitem.lua"/> <talkaction log="yes" words="/bc" access="3" event="script" value="broadcastclass.lua"/> <talkaction log="yes" access="3" words="/mkick" event="script" value="masskick.lua"/> <talkaction access="3" words="/z" event="script" value="magiceffect.lua"/> <talkaction access="3" words="/x" event="script" value="animationeffect.lua"/> <talkaction access="3" words="/y" event="script" value="animatedtext.lua"/> <!-- Gamemasters --> <talkaction log="yes" words="/ghost;/invisible" access="3" event="function" value="ghost"/> <talkaction log="yes" words="/squelch" access="3" event="script" value="gamemaster.lua"/> <talkaction log="yes" words="/cliport" access="3" event="script" value="gamemaster.lua"/> <talkaction log="yes" words="/t" access="2" event="script" value="teleportmaster.lua"/> <talkaction log="yes" words="/c" access="3" event="script" value="teleporthere.lua"/> <talkaction log="yes" words="/goto" access="2" event="script" value="teleportto.lua"/> <talkaction log="yes" words="/a" access="3" event="script" value="teleporttiles.lua"/> <talkaction log="yes" words="/kick" access="3" event="script" value="kick.lua"/> <talkaction log="yes" words="/send" access="3" event="script" value="teleportsend.lua"/> <talkaction log="yes" words="/unban" access="3" event="script" value="unban.lua"/> <talkaction log="yes" words="/town" access="3" event="script" value="teleporttown.lua"/> <talkaction log="yes" words="/up" access="3" event="script" value="teleportfloor.lua"/> <talkaction log="yes" words="/down" access="3" event="script" value="teleportfloor.lua"/> <talkaction log="yes" words="/save" access="3" event="script" value="save.lua"/> <talkaction log="yes" words="/clean" access="3" event="script" value="clean.lua"/> <talkaction log="yes" words="/reports" access="3" event="script" value="reports.lua"/> <talkaction log="yes" words="/mc" access="3" event="script" value="multicheck.lua"/> <talkaction log="yes" words="/wp" access="3" event="script" value="waypoints.lua"/> <talkaction log="yes" words="/jail;/unjail" access="3" event="script" value="jail.lua"/> <!-- Senior Tutors --> <talkaction log="yes" words="/notations" access="2" event="script" value="notations.lua"/> <talkaction log="yes" words="/gethouse" access="2" event="script" value="gethouse.lua"/> <talkaction log="yes" words="/b" access="2" event="script" value="broadcast.lua"/> <!-- Tutors --> <talkaction log="yes" access="1" words="/baninfo" event="function" value="banishmentInfo"/> <talkaction log="yes" access="1" words="/pos" event="script" value="position.lua"/> <talkaction log="yes" access="1" hide="yes" words="!pos" event="script" value="position.lua"/> <!-- Players --> <talkaction words="!frags;/frags" event="script" value="frags.lua"/> <talkaction words="!aol" script="aol.lua" /> <talkaction words="!online;/online" event="script" value="online.lua"/> <talkaction words="!uptime;/uptime" event="script" value="uptime.lua"/> <talkaction words="!deathlist;/deathlist" event="script" value="deathlist.lua"/> <talkaction words="!pvp;/pvp" event="script" value="pvp.lua"/> <talkaction words="!q" event="script" value="money.lua"/> <talkaction words="!buybless;/buybless;!bless;/bless" script="bless.lua" /> <talkaction words="!notice;/notice" event="script" value="notice.lua"/> <talkaction words="!task" script="taskcomplete.lua"/> <talkaction words="!changesex;/changesex;!changender;/changender" script="changesex.lua" /> <talkaction words="!party;/party" event="script" value="party.lua"/> <talkaction words="!spells;/spells" event="script" value="spells.lua"/> <talkaction words="!addon" event="script" value="addondoll.lua"/> <talkaction words="!basicaddon" event="script" value="basicaddondoll.lua"/> <talkaction words="!basicmount" event="script" value="basicmountdoll.lua"/> <talkaction words="!buypremium" event="script" value="premium.lua"/> <talkaction words="!mount" event="script" value="mountdoll.lua"/> <talkaction words="!mastermount" event="script" value="mountdolldois.lua" /> <talkaction words="emoticon" script="emoticon.lua" /> <talkaction words="/war" channel="0" event="script" value="war.lua" desc="(Guild channel command) War management."/> <!-- Houses --> <talkaction words="!buyhouse;/buyhouse" filter="word-spaced" event="function" value="houseBuy"/> <talkaction words="!sellhouse;/sellhouse" filter="word-spaced" event="function" value="houseSell"/> <talkaction words="alana sio" filter="word-spaced" event="function" value="houseKick"/> <talkaction words="aleta grav" filter="word-spaced" event="function" value="houseDoorList"/> <talkaction words="aleta sio" filter="word-spaced" event="function" value="houseGuestList"/> <talkaction words="aleta som" filter="word-spaced" event="function" value="houseSubOwnerList"/> <talkaction words="!leavehouse;/leavehouse;alana som" filter="word-spaced" event="script" value="leavehouse.lua"/> <!-- Guilds --> <talkaction words="!createguild;/createguild" event="function" value="guildCreate"/> <talkaction words="!joinguild;/joinguild" event="function" value="guildJoin"/> <talkaction words="!roupa" group="1" acctype="1" script="changeoutfit.lua"/> <!-- PollSystem --> <talkaction words="!createpoll;/createpoll" event="script" value="PollSystem.lua"/> <talkaction words="!activepoll;/activepoll" event="script" value="PollSystem.lua"/> <talkaction words="!cancelpoll;/cancelpoll" event="script" value="PollSystem.lua"/> <talkaction words="!seepoll;/seepoll" event="script" value="PollSystem.lua"/> <talkaction words="!seeresults;/seeresults" event="script" value="PollSystem.lua"/> <talkaction words="!remvotes;/remvotes" event="script" value="PollSystem.lua"/> <talkaction words="!rempoll;/rempoll" event="script" value="PollSystem.lua"/> <talkaction words="!votepoll;/votepoll" event="script" value="PollSystem.lua"/> <!-- Guild System -->> <talkaction filter="word" words="!guild;/guild" script="guildcast.lua"/> <talkaction words="!changeoutfit" script="changeoutfit.lua"/> </talkactions> Ban.lua local default = {length = getConfigValue("banLength"), comment = "Rule Violations.", reason = 12 } function getPlayerTesti(cid) local Tiedot = db.getResult("SELECT `id` FROM `accounts` WHERE `id` = " .. getPlayerAccountId(cid) .. " LIMIT 1") if Tiedot:getID() ~= LUA_ERROR then local account = Tiedot:getDataInt("id") return account end return LUA_ERROR end function onSay(cid, words, param) local t = string.explode(param, ",") if(not t[1]) then doPlayerSendCancel(cid, "You must enter name.") return true end local player = getPlayerByName(t[1]) if(not isPlayer(player)) then doPlayerSendCancel(cid, "Player with name `" .. t[1] .. "` not found.") return true end local action = t[2] if(not t[2] or (t[2] and type(t[2]) ~= 'string')) then doPlayerSendCancel(cid, "Wrong param.") return true end local length = (t[3] and tonumber(t[3]) > 0) and t[3] or default.length local comment = (t[4] and type(t[4]) == "string") and t[4] or default.comment if(isInArray({"account", "acc", "a"}, action)) then doAddAccountBanishment(getAccountIdByName(t[1]), getPlayerGUID(t[1]), os.time() + length, default.reason, comment, ACTION_BANISHMENT, comment, getPlayerGUID(cid)) result = true --[[ elseif(isInArray({"player", "p"}, action)) then --type missing doAddPlayerBanishment(getPlayerGUID(t[1]), type, os.time() + length, default.reason, ACTION_BANISHMENT, comment, getPlayerGUID(cid)) result = true elseif(isInArray({}, action)) then --ip and mask missing doAddIpBanishment(ip, mask, os.time() + length, default.reason, comment, getPlayerGUID(cid)) result = true elseif(isInArray({}, action)) then doAddNotation(getAccountIdByName(t[1]), getPlayerGUID(t[1]), default.reason, comment, getPlayerGUID(cid)) result = true elseif(isInArray({}, action)) then --channelId missing doAddStatement(getPlayerGUID(t[1]), channelId, default.reason, comment, getPlayerGUID(cid)) result = true ]] end if(result) then db.executeQuery("INSERT INTO `bans` (`id` ,`type` ,`value` ,`param`, `active`, `expires`, `added`, `admin_id`, `comment`, `reason`, `action`) VALUES ('id', '3', '".. getPlayerTesti(player) .."', '45', '1', '".. os.time() + length .."', '".. os.time() .."', '".. getPlayerGUID(cid) .."', '".. comment .."', '12', '2' );") doSendAnimatedText(getCreaturePosition(player), "BANISHED", TEXTCOLOR_RED) doPlayerBroadcastMessage(cid, "The player "..t[1].." has been banished by reason "..t[4].. ". Mais informacoes no site.") doRemoveCreature(player) end return true end atenção ! o script funciona porem somente kika o jogador.
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Erro fatal pode acabar com meu servidor !
Galera desculpa escrever meio sem jeito mais estou precisando de ajuda urgente !! o bug é o seguinte: quando um player morre fica sem vocação e level 1, o interessante é que isso só acontece de vez em quando meu ot tem 50 online está a dois dias e isso so aconteceu duas vezes, não faço ideia do que pode ser !
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Mudar elemento da wand ?!
Olá pessoal do tibia king, muito bom dia a todos Venho trazer um pequeno desafio aos scripters. hehehe Vi em um servidor e vim pedir ajuda à vocês para o desenvolver. É um script que com a talkaction, ex: !wand ice, muda o elemento de uma certa wand no jogo. Conto com a ajuda de vocês, agradeço desde já !
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[System] Weapon Hit Rank!
Queria saber onde eu coloco o primeiro codigo
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[Resolvido] Bless fixa até o level 100
Certinho, Vlw denovo jamilson REP+
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[Resolvido] Bless fixa até o level 100
Boa noite galera do tibiaking, estou precisando de um script para que o jogador não perca itens até o level 100; agradeço desde já.
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Bug basico vulcongra
<?xml version="1.0" encoding="UTF-8"?> <creaturescripts> <event type="preparedeath" name="Arena" event="script" value="Arena.lua"/> <event type="login" name="PlayerLogin" event="script" value="login.lua"/> <event type="advance" name="AdvanceSave" event="script" value="advancesave.lua"/> <event type="MailReceive" name="Mail" event="script" value="mail.lua"/> <event type="reportbug" name="SaveReportBug" script="reportbug.lua"/> <event type="logout" name="demonOakLogout" event="script" value="demonOakLogout.lua"/> <event type="death" name="demonOakDeath" event="script" value="demonOakDeath.lua"/> <event type="kill" name="PlayerKill" event="script" value="arenakill.lua"/> <event type="death" name="PythiusTheRotten" event="script" value="PythiusTheRotten.lua"/> <event type="advance" name="fullmh" event="script" value="fullmh.lua"/> <event type="combat" name="partyAndGuildProtection" event="script" value="partyandguildprotection.lua"/> <event type="death" name="SkullAmulet" event="script" value="preparedeath.lua"/> <event type="login" name="FirstItems" script="firstitems.lua"/> <event type="login" name="Welcome" script="welcome.lua"/> <event type="login" name="ExpToken" event="script" value="xp.lua"/> <event type="advance" name="LevelRecompense" event="script" value="recompenselvl.lua"/> <event type="kill" name="task_count" event="script" value="task_count.lua"/> <event type="death" name="fury" event="script" value="fury.lua"/> <event type="death" name="wrath" event="script" value="wrath.lua"/> <event type="death" name="spite" event="script" value="spite.lua"/> <event type="death" name="scorn" event="script" value="scorn.lua"/> <event type="death" name="snake" event="script" value="snake.lua"/> <event type="death" name="Versperoth" event="script" value="Versperoth.lua"/> <event type="kill" name="KillingInTheNameOf" event="script" value="killinginthenameof.lua"/> <!-- ban --> <event type="login" name="FimPremium" event="script" value="fimpremium.lua"/> <event type="channelrequest" name="Ban_Type" event="script" value="ban/type.lua"/> <event type="channelrequest" name="Ban_Action" event="script" value="ban/action.lua"/> <event type="textedit" name="Ban_Finish" event="script" value="ban/finish.lua"/> <!-- VIP EXP --> <event type="login" name="ExpVip" script="vipexp.lua"/> <!-- Dota --> <event type="death" name="ga1" event="script" value="ga1.lua"/> <event type="death" name="ga2" event="script" value="ga2.lua"/> <event type="death" name="ga3" event="script" value="ga3.lua"/> <event type="death" name="gv1" event="script" value="gv1.lua"/> <event type="death" name="gv2" event="script" value="gv2.lua"/> <event type="death" name="gv3" event="script" value="gv3.lua"/> <!-- Zombie Event --> <event type="statschange" name="zombieevent" event="script" value="zombievent.lua"/> <!-- WoE --> <event type="death" name="empe_broken" event="script" value="empe_broken.lua"/> <event type="death" name="pre_empes" event="script" value="pre_empes.lua"/> <event type="statschange" name="empe_dmg" event="script" value="empe_dmg.lua"/> <event type="login" name="reg_vs_guard" event="script" value="vs_guard.lua"/> <event type="statschange" name="vs_guard" event="script" value="vs_guard.lua"/> <!-- Inquisition Full Quest --> <event type="kill" name="inquisitionPortals" script="Inquisition.lua"/> <!-- <event type="think" name="Idle" event="script" value="idle.lua"/> --> <event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/> </creaturescripts>
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Bug basico vulcongra
Jamilson não uso. Porém uma coisa que notei se eu mato ele com o GOD, ele morre normalmente porem se é um jogador que mata ele n morre.
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Bug basico vulcongra
Galera, boa noite ! É o seguinte quando o jogador mata o monstro Vulcongra ele morre porem não vira corpse, fica parado como se estivesse vivo, creio que seja um bug simples, porem não vi nada errado no script. Vou postar para vocês verem se conseguem detectar o problema: são dois scripts do mesmo monstro no meu servidor, não sei se tem influencia mais vou postar os dois. <?xml version="1.0" encoding="UTF-8"?><monster name="Vulcongra" nameDescription="vulcongra" race="blood" experience="1100" speed="390" manacost="0"> <health now="1600" max="1600"/> <look type="509" corpse="18476"/> <targetchange interval="5000" chance="8"/> <strategy attack="90" defense="10"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="90" attack="110"/> <attack name="fire" interval="2000" chance="17" range="7" radius="4" target="1" min="-60" max="-250"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="firefield" interval="2000" chance="15" range="7" radius="4" target="1"> <attribute key="shootEffect" value="fire"/> </attack> <attack name="fire" interval="2000" chance="17" length="8" spread="3" min="-70" max="-350"> <attribute key="areaEffect" value="firearea"/> </attack> </attacks> <defenses armor="55" defense="55"> </defenses> <elements> <element deathPercent="-10"/> <element icePercent="+10"/> </elements> <immunities> <immunity fire="100"/> <immunity earth="100"/> <immunity lifedrain="0"/> <immunity paralyze="100"/> <immunity invisible="100"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Fuchah! Fuchah!"/> <voice sentence="Fuchah!"/> <voice sentence="Yag! Yag! Yag!"/> </voices> <loot> <item id="2148" countmax="100" chance="30000"/><!-- Gold Coins --> <item id="2152" countmax="10" chance="13333"/><!-- Platium Coins --> <item id="2676" countmax="15" chance="13333"/><!-- Bananas --> <item id="2187" chance="380"/><!-- Wand of Inferno --> <item id="2207" chance="360"/><!-- Sword Ring --> <item id="2392" chance="330"/><!-- Fire Sword --> <item id="7899" chance="300"/><!-- Magma Coat --> <item id="7890" chance="450"/><!-- Magma Amulet --> <item id="18424" chance="380"/><!-- Magma Clump --> <item id="10553" chance="360"/><!-- Fiery Heart --> <item id="18425" chance="330"/><!-- Blazing Bone --> <item id="18417" chance="300"/><!-- Brown Crystal Splinter --> <item id="18420" chance="450"/><!-- Red Crystal Fragment --> <item id="13757" chance="360"/><!-- Coal --> <item id="7589" chance="330"/><!-- SMP --> <item id="7588" chance="300"/><!-- SHP --> </loot> </monster> --------------------------------------------------------------------------------------------------------------------------------------- <?xml version="1.0" encoding="UTF-8"?><monster name="Vulcongra" nameDescription="vulcongra" race="blood" experience="1100" speed="290" manacost="0"> <health now="1600" max="1600"/> <look type="509" corpse="18476"/> <targetchange interval="5000" chance="8"/> <strategy attack="90" defense="10"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="90" attack="90"/> <attack name="fire" interval="2000" chance="17" range="7" radius="4" target="1" min="-60" max="-250"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="firefield" interval="2000" chance="15" range="7" radius="4" target="1"> <attribute key="shootEffect" value="fire"/> </attack> <attack name="fire" interval="2000" chance="17" length="8" spread="3" min="-70" max="-350"> <attribute key="areaEffect" value="firearea"/> </attack> </attacks> <defenses armor="55" defense="55"> </defenses> <elements> <element deathPercent="-10"/> <element icePercent="+10"/> </elements> <immunities> <immunity fire="100"/> <immunity earth="100"/> <immunity lifedrain="0"/> <immunity paralyze="100"/> <immunity invisible="100"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Fuchah! Fuchah!"/> <voice sentence="Fuchah!"/> <voice sentence="Yag! Yag! Yag!"/> </voices> <loot> <item id="2148" countmax="100" chance="30000"/> <item id="2148" countmax="100" chance="33333"/> <item id="2152" countmax="2" chance="33333"/> <item id="2676" countmax="15" chance="33333"/> <item id="2187" chance="1080"/> <item id="2207" chance="1600"/> <item id="2392" chance="500"/> <item id="7899" chance="500"/> <item id="7890" chance="450"/> </loot> </monster> creio que não tem a ver com ter dois scripts do vulcongra em monsters, porem varios outros seguem esse padrão.
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[Resolvido] BUG Magic level ao trocar itens
consegui concertar todos os itens !
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[Resolvido] BUG Magic level ao trocar itens
Entendi, deve realmente ser isso mesmo, vou tentar arrumar e atualizo aqui, obrigado pela ajuda !
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[Resolvido] BUG Magic level ao trocar itens
Os items creio que são todos que adicionam magic level, eu testei com batwing hat e gill gungel, se você conseguir e me explicar como faz eu arrumo o resto, obrigado Segue o Link do movements.xml, como era muito longo colei aqui http://paste2.org/8CMpEm4w
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[Resolvido] BUG Magic level ao trocar itens
Galera boa tarde, venho aqui pedir a ajuda de vocês para concertar o seguinte problema em meu servidor : Quando o jogador por ex: supondo que o jogador tenha ML = 0, e em seguida coloque um item que de ml +1, agora ficara com ml 1, se ele trocar o item por um que adicione ml+2, em vez de ele ficar com ml 2, ele fica com ml 3. E se continuar a trocar os dois items simultaneamente, o magic level continua a subir ! Agradeço desde já.
- Retirar o 8090 do site.