local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 39)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 35)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, -900, 0, -700)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat2, COMBAT_PARAM_BLOCKSHIELD, 1)
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 54)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 35)
setCombatFormula(combat2, COMBAT_FORMULA_SKILL, 0, -900, 0, -700)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat3, COMBAT_PARAM_BLOCKSHIELD, 1)
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 54)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 35)
setCombatFormula(combat3, COMBAT_FORMULA_SKILL, 0, -900, 0, -700)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat4, COMBAT_PARAM_BLOCKSHIELD, 1)
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 54)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 35)
setCombatFormula(combat4, COMBAT_FORMULA_SKILL, 0, -900, 0, -700)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat5, COMBAT_PARAM_BLOCKSHIELD, 1)
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 54)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 35)
setCombatFormula(combat5, COMBAT_FORMULA_SKILL, 0, -900, 0, -700)
local area = createCombatArea({
{1, 1, 1},
{1, 1, 1},
{1, 1, 1}
})
setCombatArea(combat, area)
setCombatArea(combat2, area)
setCombatArea(combat3, area)
setCombatArea(combat4, area)
setCombatArea(combat5, area)
function onUseWeapon(cid, var)
if getPlayerStorageValue(cid, 44331) < 1 then
setPlayerStorageValue(cid, 44331, 1)
return doCombat(cid, combat, var)
elseif getPlayerStorageValue(cid, 44331) > 0 then
setPlayerStorageValue(cid, 44331, -1)
return doCombat(cid, combat2, var)
elseif getPlayerStorageValue(cid, 44331) > 0 then
setPlayerStorageValue(cid, 44331, -1)
return doCombat(cid, combat3, var)
elseif getPlayerStorageValue(cid, 44331) > 0 then
setPlayerStorageValue(cid, 44331, -1)
return doCombat(cid, combat4, var)
elseif getPlayerStorageValue(cid, 44331) > 0 then
setPlayerStorageValue(cid, 44331, -1)
return doCombat(cid, combat5, var)
end
end
testa esse, so muda os elementos