Bom galera.. Estou com um evento zombie aqui , tava funfando normal, usei ele bastante tempo e agora n sei pq mais ta dando um erro que o monstro n existe, sendo que ele aparece la na arena, o zombie, e aparece um outro erro e onTime que eu n sei oq é.. sera que alguem consegue me ajudar a concertar? tfs 0.4
Globalevents:
local config = { semana_mes = "semana",
days = {1,2,3,4,5,6,7}, -- Dia das semanas que irá acontecer o evento
goblet = 10127, -- Troféu que vai pro vencedor do evento
rewards = {6132, 2152, 2160}, -- Recompensas.
moneyReward = {2160, 300, 1},-- {moneyId, quantidade, usar}1 pra usar 0 pra não usar}
points = 1,
playerCount = 2001, -- Storage dos players que entram e sai do evento
zombieCount = 2002, -- Storage do zombie do event
teleportActionId = 2008, -- Action ID do teleport
teleportPosition = {x = 165, y = 48, z = 7, stackpos = 1}, -- Onde o teleport é criado
teleportToPosition = {x = 549, y = 131, z = 7}, -- Pra onde será teleportado
teleportId = 1387, -- ID do teleporte
timeToStartEvent = 1, -- Minutos que o portal irá ficar aberto até os player entrarem
timeBetweenSpawns = 20, -- Segundos dps do evento ser startado começarem a aparecer os zombie
zombieName = "event zombie", -- Nome do zombie sumonado
playersNeededToStartEvent = 2, -- Players necessários pro evento ser iniciado
-- Area que o zumbi vai spawnar
fromPosition = {x = 523, y = 100, z = 7}, -- top de fromPosition até
toPosition = {x = 587, y = 165, z = 7} -- -- em baixo toPostion
}
function onTime()
local time = os.date("*t")
if (config.semana_mes == "semana" and isInArray(config.days,time.wday)) or (config.semana_mes == "mes" and isInArray(config.days,time.day)) or config.semana_mes == "" then
local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
doItemSetAttribute(tp, "aid", config.teleportActionId)
doBroadcastMessage("[Zombie-Event] Vai começar em " .. config.timeToStartEvent .. " minutos! O teleporte vai abrir no templo e sera fechado assim que o evento iniciar. (Premio 3ppoints para o ultimo sobrevivente!) ", MESSAGE_STATUS_WARNING)
setGlobalStorageValue(config.playerCount, 0)
setGlobalStorageValue(config.zombieCount, 0)
addEvent(startEvent, config.timeToStartEvent * 1000 * 60)
end
return TRUE
end
function startEvent()
local fromp, top = config.fromPosition, config.toPosition
if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
doBroadcastMessage("Boa sorte para os participantes! O portal foi fechado.", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "O primeiro Zombie vai aparecer em " .. config.timeBetweenSpawns .. " segundos! BOA SORTE!")
pvgaylord()
end
end
end
end
else
doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
end
end
end
end
end
end
function spawnZombie()
if getGlobalStorageValue(config.playerCount) >= 2 then
pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)}
doSummonCreature(config.zombieName, pos)
doSendMagicEffect(pos, CONST_ME_MORTAREA)
setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1)
doBroadcastMessage("Um Zombie nasceu, temos " .. getGlobalStorageValue(config.zombieCount) .. " Zombies no evento. Corram!", MESSAGE_STATUS_CONSOLE_RED)
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
else
local fromp, top = config.fromPosition, config.toPosition
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
cid = getThingfromPos(areapos).uid
if isPlayer(cid) then
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
doBroadcastMessage(getCreatureName(cid)..' sobreviveu dos Zombie e venceu o evento.')
for _,items in ipairs(config.rewards) do
doPlayerAddItem(cid, items, 1)
doPlayerAddPoints(cid, config.points)
end
if config.moneyReward[3] == 1 then
doPlayerAddItem(cid, config.moneyReward[1], config.moneyReward[2])
end
doBroadcastMessage(getPlayerName(cid) .. " venceu o Zombie Event! Parabens!", MESSAGE_STATUS_WARNING)
local goblet = doPlayerAddItem(cid, config.goblet, 1)
doItemSetAttribute(goblet, "description", "Premio de " .. getPlayerName(cid) .. " por vencer o Zombie Event.")
elseif isMonster(cid) then
doRemoveCreature(cid)
end
end
end
end
end
end
function pvgaylord()
local fromp, top, p, m = config.fromPosition, config.toPosition, 0, 0
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
local areapos = {x = x, y = y, z = z, stackpos = 253}
local cid = getThingfromPos(areapos).uid
if isPlayer(cid) then
p = p+1
elseif isMonster(cid) then
m = m+1
end
end
end
end
if p ~= getGlobalStorageValue(config.playerCount) then
setGlobalStorageValue(config.playerCount, p)
end
if p < 2 then
return true
end
addEvent(pvgaylord,100,nil)
end
Creatureevents
local config = {
playerCount = 2001, -- Storage dos players que entram e sai do evento
goblet = 10127, -- Troféu que vai pro vencedor do evento
rewards = {2195, 2152, 2160}, -- Recompensas.
moneyReward = {2160, 300, 1}, -- {moneyId, quantidade, usar}1 pra usar 0 pra não usar}
points = 3,
-- Area que o zumbi vai spawnar
fromPosition = {x = 523, y = 100, z = 7}, -- top de fromPosition até
toPosition = {x = 587, y = 165, z = 7} -- em baixo toPostion
}
function onStatsChange(cid, attacker, type, combat, value)
if isPlayer(cid) and isMonster(attacker) then
if isInArea(getPlayerPosition(cid), config.fromPosition, config.toPosition) then
if getGlobalStorageValue(config.playerCount) >= 2 then
doBroadcastMessage(getPlayerName(cid) .. " foi eliminado do event!", MESSAGE_STATUS_CONSOLE_BLUE)
local corpse = doCreateItem(3058, 1, getPlayerPosition(cid))
doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)-1)
elseif getGlobalStorageValue(config.playerCount) == 1 then
if isInArea(getPlayerPosition(cid), config.fromPosition, config.toPosition) then
doBroadcastMessage(getPlayerName(cid) .. " venceu o Zombie Event! Parabens!", MESSAGE_STATUS_WARNING)
local goblet = doPlayerAddItem(cid, config.goblet, 1)
doItemSetAttribute(goblet, "description", "Premio de " .. getPlayerName(cid) .. " por vencer o Zombie Event.")
local corpse = doCreateItem(3058, 1, getPlayerPosition(cid))
doItemSetAttribute(corpse, "description", "Voce reconhece " .. getCreatureName(cid) .. "? Ele foi morto por "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
for _,items in ipairs(config.rewards) do
doPlayerAddItem(cid, items, 1)
doPlayerAddPoints(cid, config.points)
end
if config.moneyReward[3] == 1 then
doPlayerAddItem(cid, config.moneyReward[1], config.moneyReward[2])
end
end
for x = config.fromPosition.x, config.toPosition.x do
for y = config.fromPosition.y, config.toPosition.y do
for z = config.fromPosition.z, config.toPosition.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getMonsters = getThingfromPos(areapos)
if isMonster(getMonsters.uid) then
doRemoveCreature(getMonsters.uid)
end
end
end
end
end
return false
end
end
return true
end
Movements
local config = { playerCount = 2001, -- Storage do players do evento
maxPlayers = 20, -- Maximo de players pra partiparem do evento
minLevel = 8 -- Level minimo pra entrar no evento
}
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
if getPlayerLevel(cid) < config.minLevel then
addEvent(tpBack, 1000, cid, fromPosition)
doPlayerSendCancel(cid, "Voce precisa ter pelo menos level " .. config.minLevel .. ".")
return false
end
if getGlobalStorageValue(config.playerCount) < config.maxPlayers then
setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)+1)
if getGlobalStorageValue(config.playerCount) == config.maxPlayers then
doBroadcastMessage("The Zombie event is now full [" .. getGlobalStorageValue(config.playerCount) .. " players]! The event will soon start.")
else
doBroadcastMessage(getPlayerName(cid) .. " entrou no Zombie Event! Temos " .. getGlobalStorageValue(config.playerCount) .. " presente no evento!", MESSAGE_STATUS_CONSOLE_RED)
end
else
addEvent(tpBack, 1000, cid, fromPosition)
doPlayerSendCancel(cid, "O evento está cheio. Já existe " .. config.maxPlayers .. " jogadores que participam do Evento.")
return false
end
print(getStorage(config.playerCount) .. " Jogadores no Zombie Event.")
return true
end
function tpBack(cid, fromPosition)
doTeleportThing(cid, fromPosition, true)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
end