TekaZudo
seuserver.com.br
DESCRIÇÃO
Anuncie aqui neste countdown e dê maior visibilidade ao seu lançamento |
Full Global • Custom Quests • Custom Outfits • Lottery System • Version 15x
Inicia em:
--
Participar
Solutions
-
Eremin's post in (Resolvido)BUG SPELL MULTIPLOS HITS was marked as the answerlocal combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 23) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.7, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 23) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.7, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 23) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.7, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 23) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.7, 0) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpell4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end function onCastSpell(cid, var) if exhaustion.get(cid,61260) == false then local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, } addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 300, parameters) addEvent(onCastSpell3, 600, parameters) addEvent(onCastSpell4, 900, parameters) exhaustion.set(cid,61260,1) else doPlayerSendCancel(cid, "You are exhausted") end return true end Assim?
-
Eremin's post in (Resolvido)[AJUDA] nao consigo arrumar esses erros was marked as the answerTransformar
Reverter
Ve se sai o erro destes 2
-
Eremin's post in (Resolvido)[Duvida] Effect Max was marked as the answerNas sources procure esta linha = void ProtocolGame::sendMagicEffect(const Position& pos, uint8_t type)
troque tudo que esta neste codigo por isto =
void ProtocolGame::sendMagicEffect(const Position& pos, uint8_t type)
{ if(type >= MAGIC_EFFECT_NONE || !canSee(pos)) return; NetworkMessage_ptr msg = getOutputBuffer(); if(msg) { TRACK_MESSAGE(msg); AddMagicEffect(msg, pos, type); } } -
Eremin's post in (Resolvido)Gunbai was marked as the answerVe se funciona ae, Weapons/gunbai.lua, e cola isso =
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 17) setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1, 0, 1, 0) local area = createCombatArea({ {0, 0, 0}, {0, 3, 0}, {0, 0, 0} }) setCombatArea(combat, area) function onUseWeapon(cid, var) return doCombat(cid, combat, var) end