local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 23)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.7, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 23)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.7, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 23)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.7, 0)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 23)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ICE)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.5, 0, -0.7, 0)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
local function onCastSpell4(parameters)
doCombat(parameters.cid, parameters.combat4, parameters.var)
end
function onCastSpell(cid, var)
if exhaustion.get(cid,61260) == false then
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, }
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 300, parameters)
addEvent(onCastSpell3, 600, parameters)
addEvent(onCastSpell4, 900, parameters)
exhaustion.set(cid,61260,1)
else
doPlayerSendCancel(cid, "You are exhausted")
end
return true
end
Assim?