So uma duvida como faco pra o efeito aparecer no target ?
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 3)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 52)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, 0, -2.0, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 3)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 52)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.1, 0, -2.1, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 3)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 52)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.2, 0, -2.2, 0)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
function onCastSpell(cid, var)
doPlayerSay(cid, 'Segura Meu Combo FDP', TALKTYPE_ORANGE_1)
local position = getCreaturePosition(target)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, }
doShowTimeByPos(cid, position, 20, 20) -- essa linha aqui
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 600, parameters)
addEvent(onCastSpell3, 1200, parameters)
return true
end
dei uma editada mais quando o monstro se meche o efeito fica no chão não no monstro
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 3)
setCombatCallback(combat3, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature")
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 52)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, 0, -2.0, 0)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 3)
setCombatCallback(combat3, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature")
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 52)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.1, 0, -2.1, 0)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 3)
setCombatCallback(combat3, CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature")
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 52)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.2, 0, -2.2, 0)
local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onCastSpell2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
local function onCastSpell3(parameters)
doCombat(parameters.cid, parameters.combat3, parameters.var)
end
function onCastSpell(cid, var)
local pos = {}
if getCreatureTarget(cid) ~= 0 then
pos = getCreaturePosition(getCreatureTarget(cid))
else
pos = getCreatureLookPosition(cid)
end
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, }
doShowTimeByPos(cid, pos, 5, 20) -- essa linha aqui
addEvent(onCastSpell1, 0, parameters)
addEvent(onCastSpell2, 600, parameters)
addEvent(onCastSpell3, 1200, parameters)
return true
end