Solutions
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ViitinG's post in (Resolvido)New account free vip 5 dias was marked as the answerTenta assim então :
function onLogin(cid) local storage,days = (getPlayerAccountId(cid)+550),5 if getGlobalStorageValue(storage) <= 0 then setGlobalStorageValue(storage, 55555) vip.addVipByAccount(getPlayerAccount(cid) ,vip.getDays(tonumber(days))) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você recebeu "..days.." dias de VIP, bom jogo!") end return true end -
ViitinG's post in (Resolvido)TSF 1.0 NPC BANK {BUG} was marked as the answerTente trocar seu script por este :
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local Topic, count, transfer = {}, {}, {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local function getCount(s) local b, e = s:find('%d+') return b and e and math.min(4294967295, tonumber(s:sub(b, e))) or -1 end local function findPlayer(name) local q = db.getResult('SELECT name FROM players WHERE name=' .. db.escapeString(name) .. ' LIMIT 1'), nil if q:getID() == -1 then return end local r = q:getDataString('name') q:free() return r end function greet(cid) Topic[cid], count[cid], transfer[cid] = nil, nil, nil return true end function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false elseif msgcontains(msg, 'balance') then npcHandler:say('Your account balance is ' .. getPlayerBalance(cid) .. ' gold.', cid) Topic[cid] = nil elseif msgcontains(msg, 'deposit') and msgcontains(msg, 'all') then if getPlayerMoney(cid) == 0 then npcHandler:say('You don\'t have any gold with you.', cid) Topic[cid] = nil else count[cid] = getPlayerMoney(cid) npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid) Topic[cid] = 2 end elseif msgcontains(msg, 'deposit') then if getCount(msg) == 0 then npcHandler:say('You are joking, aren\'t you??', cid) Topic[cid] = nil elseif getCount(msg) ~= -1 then if getPlayerMoney(cid) >= getCount(msg) then count[cid] = getCount(msg) npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid) Topic[cid] = 2 else npcHandler:say('You do not have enough gold.', cid) Topic[cid] = nil end elseif getPlayerMoney(cid) == 0 then npcHandler:say('You don\'t have any gold with you.', cid) Topic[cid] = nil else npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid) Topic[cid] = 1 end elseif Topic[cid] == 1 then if getCount(msg) == -1 then npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid) Topic[cid] = 1 elseif getPlayerMoney(cid) >= getCount(msg) then count[cid] = getCount(msg) npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid) Topic[cid] = 2 else npcHandler:say('You do not have enough gold.', cid) Topic[cid] = nil end elseif msgcontains(msg, 'yes') and Topic[cid] == 2 then if doPlayerRemoveMoney(cid, count[cid]) then doPlayerSetBalance(cid, getPlayerBalance(cid) + count[cid]) npcHandler:say('Alright, we have added the amount of ' .. count[cid] .. ' gold to your balance. You can withdraw your money anytime you want to.', cid) else npcHandler:say('I am inconsolable, but it seems you have lost your gold. I hope you get it back.', cid) end Topic[cid] = nil elseif msgcontains(msg, 'no') and Topic[cid] == 2 then npcHandler:say('As you wish. Is there something else I can do for you?', cid) Topic[cid] = nil elseif msgcontains(msg, 'withdraw') then if getCount(msg) == 0 then npcHandler:say('Sure, you want nothing you get nothing!', cid) Topic[cid] = nil elseif getCount(msg) ~= -1 then if getPlayerBalance(cid) >= getCount(msg) then count[cid] = getCount(msg) npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid) Topic[cid] = 4 else npcHandler:say('There is not enough gold on your account.', cid) Topic[cid] = nil end elseif getPlayerBalance(cid) == 0 then npcHandler:say('You don\'t have any money on your bank account.', cid) Topic[cid] = nil else npcHandler:say('Please tell me how much gold you would like to withdraw.', cid) Topic[cid] = 3 end elseif Topic[cid] == 3 then if getCount(msg) == -1 then npcHandler:say('Please tell me how much gold you would like to withdraw.', cid) Topic[cid] = 3 elseif getPlayerBalance(cid) >= getCount(msg) then count[cid] = getCount(msg) npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid) Topic[cid] = 4 else npcHandler:say('There is not enough gold on your account.', cid) Topic[cid] = nil end elseif msgcontains(msg, 'yes') and Topic[cid] == 4 then if getPlayerBalance(cid) >= count[cid] then doPlayerAddMoney(cid, count[cid]) doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid]) npcHandler:say('Here you are, ' .. count[cid] .. ' gold. Please let me know if there is something else I can do for you.', cid) else npcHandler:say('There is not enough gold on your account.', cid) end Topic[cid] = nil elseif msgcontains(msg, 'no') and Topic[cid] == 4 then npcHandler:say('The customer is king! Come back anytime you want to if you wish to withdraw your money.', cid) Topic[cid] = nil elseif msgcontains(msg, 'transfer') then if getCount(msg) == 0 then npcHandler:say('Please think about it. Okay?', cid) Topic[cid] = nil elseif getCount(msg) ~= -1 then count[cid] = getCount(msg) if getPlayerBalance(cid) >= count[cid] then npcHandler:say('Who would you like to transfer ' .. count[cid] .. ' gold to?', cid) Topic[cid] = 6 else npcHandler:say('There is not enough gold on your account.', cid) Topic[cid] = nil end else npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid) Topic[cid] = 5 end elseif Topic[cid] == 5 then if getCount(msg) == -1 then npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid) Topic[cid] = 5 else count[cid] = getCount(msg) if getPlayerBalance(cid) >= count[cid] then npcHandler:say('Who would you like to transfer ' .. count[cid] .. ' gold to?', cid) Topic[cid] = 6 else npcHandler:say('There is not enough gold on your account.', cid) Topic[cid] = nil end end elseif Topic[cid] == 6 then local v = getPlayerByName(msg) if getPlayerBalance(cid) >= count[cid] then if v then transfer[cid] = msg npcHandler:say('Would you really like to transfer ' .. count[cid] .. ' gold to ' .. getPlayerName(v) .. '?', cid) Topic[cid] = 7 elseif findPlayer(msg):lower() == msg:lower() then transfer[cid] = msg npcHandler:say('Would you really like to transfer ' .. count[cid] .. ' gold to ' .. findPlayer(msg) .. '?', cid) Topic[cid] = 7 else npcHandler:say('This player does not exist.', cid) Topic[cid] = nil end else npcHandler:say('There is not enough gold on your account.', cid) Topic[cid] = nil end elseif Topic[cid] == 7 and msgcontains(msg, 'yes') then if getPlayerBalance(cid) >= count[cid] then local v = getPlayerByName(transfer[cid]) if v then doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid]) doPlayerSetBalance(v, getPlayerBalance(v) + count[cid]) npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. getPlayerName(v) .. '.', cid) elseif findPlayer(transfer[cid]):lower() == transfer[cid]:lower() then doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid]) db.executeQuery('UPDATE players SET balance=balance+' .. count[cid] .. ' WHERE name=' .. db.escapeString(transfer[cid]) .. ' LIMIT 1') npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. findPlayer(transfer[cid]) .. '.', cid) else npcHandler:say('This player does not exist.', cid) end else npcHandler:say('There is not enough gold on your account.', cid) end Topic[cid] = nil elseif Topic[cid] == 7 and msgcontains(msg, 'no') then npcHandler:say('Alright, is there something else I can do for you?', cid) Topic[cid] = nil elseif msgcontains(msg, 'change gold') then npcHandler:say('How many platinum coins would you like to get?', cid) Topic[cid] = 8 elseif Topic[cid] == 8 then if getCount(msg) < 1 then npcHandler:say('Hmm, can I help you with something else?', cid) Topic[cid] = nil else count[cid] = math.min(500, getCount(msg)) npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your gold coins into ' .. count[cid] .. ' platinum coins?', cid) Topic[cid] = 9 end elseif Topic[cid] == 9 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2148, count[cid] * 100) then npcHandler:say('Here you are.', cid) doPlayerAddItem(cid, 2152, count[cid]) else npcHandler:say('Sorry, you do not have enough gold coins.', cid) end else npcHandler:say('Well, can I help you with something else?', cid) end Topic[cid] = nil elseif msgcontains(msg, 'change platinum') then npcHandler:say('Would you like to change your platinum coins into gold or crystal?', cid) Topic[cid] = 10 elseif Topic[cid] == 10 then if msgcontains(msg, 'gold') then npcHandler:say('How many platinum coins would you like to change into gold?', cid) Topic[cid] = 11 elseif msgcontains(msg, 'crystal') then npcHandler:say('How many crystal coins would you like to get?', cid) Topic[cid] = 13 else npcHandler:say('Well, can I help you with something else?', cid) Topic[cid] = nil end elseif Topic[cid] == 11 then if getCount(msg) < 1 then npcHandler:say('Hmm, can I help you with something else?', cid) Topic[cid] = nil else count[cid] = math.min(500, getCount(msg)) npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your platinum coins into ' .. count[cid] * 100 .. ' gold coins for you?', cid) Topic[cid] = 12 end elseif Topic[cid] == 12 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, count[cid]) then npcHandler:say('Here you are.', cid) doPlayerAddItem(cid, 2148, count[cid] * 100) else npcHandler:say('Sorry, you do not have enough platinum coins.', cid) end else npcHandler:say('Well, can I help you with something else?', cid) end Topic[cid] = nil elseif Topic[cid] == 13 then if getCount(msg) < 1 then npcHandler:say('Hmm, can I help you with something else?', cid) Topic[cid] = nil else count[cid] = math.min(500, getCount(msg)) npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your platinum coins into ' .. count[cid] .. ' crystal coins for you?', cid) Topic[cid] = 14 end elseif Topic[cid] == 14 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2152, count[cid] * 100) then npcHandler:say('Here you are.', cid) doPlayerAddItem(cid, 2160, count[cid]) else npcHandler:say('Sorry, you do not have enough platinum coins.', cid) end else npcHandler:say('Well, can I help you with something else?', cid) end Topic[cid] = nil elseif msgcontains(msg, 'change crystal') then npcHandler:say('How many crystal coins would you like to change into platinum?', cid) Topic[cid] = 15 elseif Topic[cid] == 15 then if getCount(msg) == -1 or getCount(msg) == 0 then npcHandler:say('Hmm, can I help you with something else?', cid) Topic[cid] = nil else count[cid] = math.min(500, getCount(msg)) npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your crystal coins into ' .. count[cid] * 100 .. ' platinum coins for you?', cid) Topic[cid] = 16 end elseif Topic[cid] == 16 then if msgcontains(msg, 'yes') then if doPlayerRemoveItem(cid, 2160, count[cid]) then npcHandler:say('Here you are.', cid) doPlayerAddItem(cid, 2152, count[cid] * 100) else npcHandler:say('Sorry, you do not have enough crystal coins.', cid) end else npcHandler:say('Well, can I help you with something else?', cid) end Topic[cid] = nil elseif msgcontains(msg, 'change') then npcHandler:say('There are three different coin types in Tibia: 100 gold coins equal 1 platinum coin, 100 platinum coins equal 1 crystal coin. So if you\'d like to change 100 gold into 1 platinum, simply say \'{change gold}\' and then \'1 platinum\'.', cid) Topic[cid] = nil elseif msgcontains(msg, 'bank') then npcHandler:say('We can change money for you. You can also access your bank account.', cid) Topic[cid] = nil end return true end npcHandler:setCallback(CALLBACK_GREET, greet) npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) -
ViitinG's post in (Resolvido)Portas não abrem [PowerBox GVT] was marked as the answerTem uma nova versão do modem PowerBox GVT que ta impedindo de liberar porta,o site fala que a porta está liberada mas na verdade não está,deve ser o seu caso..
Tente ligar para GVT e pedir para eles desbloquearem para você,sei que é chato mas acho que só assim mesmo ou então tenta fazer o procedimento todo denovo de liberar porta e habilitar o DMZ e tenta reiniciar o modem após fazer tudo !
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ViitinG's post in (Resolvido)Alguns Players Vindo Pelado was marked as the answerCaso precise do script de first item :
"data/creaturescript/firstitems.lua"
local commonItems = { -- ITEMS ALL VOCS RECEIVE {itemid=2480, count=1}, -- legion helmet {itemid=2464, count=1}, -- chain armor {itemid=2468, count=1}, -- studded legs {itemid=2643, count=1}, -- leather boots {itemid=2120, count=1}, -- rope {itemid=5710, count=1} -- shovel } local firstItems = { { -- SORC ITEMS {itemid=2190, count=1}, -- wand of vortex {itemid=2175, count=1} -- spellbook }, { -- DRUID ITEMS {itemid=2182, count=1}, -- snakebite rod {itemid=2175, count=1} -- spellbook }, { -- PALADIN ITEMS {itemid=2456, count=1}, -- bow {itemid=2544, count=100} -- 100 arrows }, { -- KNIGHT ITEMS {itemid=2412, count=1}, -- katana {itemid=2530, count=1} -- copper shield } } for _, items in ipairs(firstItems) do for _, item in ipairs(commonItems) do table.insert(items, item) end end local storage = 35353 function onLogin(cid) if getPlayerGroupId(cid) < 3 then local receivedItems = getPlayerStorageValue(cid, storage) if receivedItems == -1 then --[[local backpack = ]]doPlayerAddItem(cid, 1988, 1) local giveItems = firstItems[getPlayerVocation(cid)] if giveItems ~= nil then for _, v in ipairs(giveItems) do --doAddContainerItem(backpack, v.itemid, v.count or 1) doPlayerAddItem(cid, v.itemid, v.count or 1) end doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You have recieved your first items!") end setPlayerStorageValue(cid, storage, 1) end return true end -
ViitinG's post in (Resolvido)[AJUDA] Item que ganha dias de vip (Sistema Mock) was marked as the answer"data/actions/scripts/ganharvip"
function onUse(cid, item, fromPosition, itemEx, toPosition) local config={ removeOnUse = "yes" -- remover quando usar ("yes" or "no") } local days = 30 -- dias que serão adicionados local daysvalue = days * 24 * 60 * 60 local storageplayer = getPlayerStorageValue(cid, 55555) local timenow = os.time() if getPlayerStorageValue(cid, 55555) - os.time() <= 0 then time = timenow + daysvalue else time = storageplayer + daysvalue end doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Foram adicionados ".. days .." dias de VIP no seu character.") setPlayerStorageValue(cid, 55555, time) local quantity = math.floor((getPlayerStorageValue(cid, 55555) - timenow)/(24 * 60 * 60)) doSendMagicEffect(getPlayerPosition(cid), math.random(28,30)) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você tem ".. quantity .." dias de VIP restantes.") if (config.removeOnUse == "yes") then doRemoveItem(item.uid, 1) end return TRUE end "data/actions/actions.xml"
<action itemid="IDDOITEM" script="ganharvip.lua"/> -
ViitinG's post in (Resolvido)[UP LEVEL MANA,VIDA] was marked as the answerVe se funciona :
"data/creaturescripts/scripts/hpmpfull"
function onAdvance(cid, skill, oldlevel, newlevel) if skill == SKILL__LEVEL then local maxh = getCreatureMaxHealth(cid) local maxm = getCreatureMaxMana(cid) doCreatureAddHealth(cid, maxh) doCreatureAddMana(cid, maxm) end return true end "data/creaturescripts/creaturescripts.xml"
<event type="advance" name="FullHpMp" event="script" value="hpmpfull.lua"/> "data/creaturescripts/login.lua"
registerCreatureEvent(cid, "FullHpMp") -
ViitinG's post in (Resolvido)[AJUDA]Erro CTF 2.0 GlobalEvents ! was marked as the answerTenta mudar o xml para esse :
<globalevent name="CTFCheck" time="21:00:00" event="script" value="CTFMax.lua"/> -
ViitinG's post in (Resolvido)erro debug no ot was marked as the answerÉ só trocar o piso pelo remere's e mudar a posição do GOD para o templo !
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ViitinG's post in (Resolvido)nome saindo do chao was marked as the answer"data/globalevents/scripts/texto"
local config = { positions = { ["TEXTO"] = { x = 1095, y = 1062, z = 7 }, ["TEXTO"] = { x = 1098, y = 1058, z = 7 }, ["TEXTO"] = { x = 1183, y = 989, z = 7 } } } function onThink(cid, interval, lastExecution) for text, pos in pairs(config.positions) do doSendAnimatedText(pos, text, math.random(1, 255)) end return TRUE end "data/globalevents/globalevents.xml"
<globalevent name="Teleports" interval="2" script="texto.lua" /> -
ViitinG's post in (Resolvido)Script De alavanca was marked as the answerTenta esse :
local config = { addItem = {id = 2401, count = 1}, } function onUse(cid, item) doPlayerAddItem(cid, config.addItem.id, config.addItem.count) setPlayerStorageValue(cid,11111,1) doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, "You gained "..config.addItem.count.." "..getItemNameById(config.addItem.id)..".") end -
ViitinG's post in (Resolvido)Urgente Ajuda RME was marked as the answerO client você usa o 10.35 normal.
https://mega.co.nz/#!rIVTkJ4S!D_repXWrrrkZ_jiStlqUZ3A4UTEgJlUWORjG-cu1bwE
Creditos : comedinha (outro forum.)
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ViitinG's post in (Resolvido)Tempo de fala no Help, ou Trade. was marked as the answer"talkactions/scripts/muteplayer"
local v = {} for k = 1, 100 do table.insert(v, createConditionObject(CONDITION_MUTED)) setConditionParam(v[k], CONDITION_PARAM_TICKS, k*60*1000) end function onSay(cid, words, param) if (words == "/mute") then local t = string.explode(param, ",") if param == '' then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Invalid param specified.") return true end local player,time,pid = getPlayerByName(t[1]),t[2],getPlayerByNameWildcard(t[1]) if(not pid or (isPlayerGhost(pid) and getPlayerGhostAccess(pid) > getPlayerGhostAccess(cid))) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player with this name doesn\'t exist or is offline.") return TRUE end doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você mutou o jogador "..t[1].." por "..time.." minutos.") doAddCondition(player, v[tonumber(time)]) setPlayerStorageValue(player, 90000, os.time()+time*60) doPlayerSendTextMessage(player, MESSAGE_INFO_DESCR, "Você foi mutado por "..time.." minutos.") elseif (words == "/desmute") then if param == '' then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Invalid param specified.") return true end local player = getPlayerByNameWildcard(param) if(not player)then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player not found.") return true end if getCreatureCondition(player, CONDITION_MUTED) == false then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "este jogador não está mutado.") return true end doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Você desmutou o jogador "..param..".") doRemoveCondition(player, CONDITION_MUTED) setPlayerStorageValue(player, 90000, -1) doPlayerSendTextMessage(player, MESSAGE_INFO_DESCR, "Você foi desmutado.") end return true end "talkactions.xml"
<talkaction log="yes" words="/mute;/desmute" access="2" event="script" value="muteplayer.lua"/> "creaturescript/scripts/mute_check"
local v = {} for k = 1, 100000 do table.insert(v, createConditionObject(CONDITION_MUTED)) setConditionParam(v[k], CONDITION_PARAM_TICKS, k*1000) end function onLogin(cid) if getPlayerStorageValue(cid, 90000) >= os.time() then doAddCondition(cid, v[tonumber(getPlayerStorageValue(cid, 90000) - os.time())]) end return TRUE end "creaturescript.xml"
<event type="login" name="MutePlayer" event="script" value="mute_check.lua"/> Comandos :
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ViitinG's post in (Resolvido)Tirar itens de novos playes que são criados was marked as the answerVeja se tem um script chamado "firstitems" em creaturescripts !
Se tiver basta remover o 1kk.
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ViitinG's post in (Resolvido)Criar Itens was marked as the answerTem que usar um programa chamado item editor.
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ViitinG's post in (Resolvido)Ajuda ao editar o Mapa do poketibia was marked as the answerÉ só usar um descompilador.
Eu usava antigamente o TibiaUnpacker !
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ViitinG's post in (Resolvido)Imagem do ataque da Rod was marked as the answerTenta fazer o seguinte :
"data/weapons/scripts/cakewand"
Dano minimo da wand.
Dano maximo da wand.
"data/weapons/weapons.xml"
ID da wand.
Level que poderá ser usada.
Mana que irá consumir ao atacar.
ID das vocações que poderão usar.
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ViitinG's post in (Resolvido)Ajuda com ip was marked as the answerO site "meuip" mostra o IP da sua maquina e não o IP do seu modem brother !!
Se quiser ver o IP do modem aperte "Windows + R" e digite cmd,com o prompt aberto digite ipconfig/all.
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ViitinG's post in (Resolvido)Treiners was marked as the answerMude está tag :
<attack name="melee" interval="500" min="0" max="-1"/> Para está :
<attack name="melee" interval="500" min="0" max="5"/> -
ViitinG's post in (Resolvido)Qual o editor mais usado? was marked as the answerPoisé a 3.0 tem essa opção de poder mappear junto porém está com muitos bugs então acho melhor usar a 2.2 até que a 3.0 esteja livre de bugs e possa ser usada sem dor de cabeça !!
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ViitinG's post in (Resolvido)Npc De Premmium was marked as the answerTem que falar "sim",no caso se quiser que fale "yes" mude para este script :
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid -- Conversa Jogador/NPC if(msgcontains(msg, 'offer') or msgcontains(msg, 'offer')) then selfSay('Para comprar Premium diga ( premium ).', cid) elseif(msgcontains(msg, 'premium') or msgcontains(msg, 'Premium')) then selfSay('dialogo da premium - diga sim para comprar-', cid) talkState[talkUser] = 1 -- Confirmação da Compra elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then if(doPlayerRemoveItem(cid, 2160, 1) == true) then selfSay('Parabens, Premium de 30 dias!', cid) doPlayerAddPremiumDays(cid, 31) talkState[talkUser] = 0 else selfSay('Voce nao tem dinheiro suficientes.', cid) talkState[talkUser] = 0 end end return TRUE end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) -
ViitinG's post in (Resolvido)Qual é a base para criar um bom servidor? was marked as the answerÉ só você achar um que não tenha muitas coisas,se tiver algo que você não goste é só retirar do servidor..
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ViitinG's post in (Resolvido)Alterando o tempo de battle no player was marked as the answerDa sim brother,faça o seguinte :
"data/creaturescripts/creaturescripts.xml"
<event type="think" name="TiraBattle" event="script" value="tirabattle.lua"/> "data/creaturescript/scripts/login.lua"
registerCreatureEvent(cid, "TiraBattle") "data/creaturescripts/scripts/tirabattle"
function onThink(cid, interval) if(getTilePzInfo(getCreaturePosition(cid))) then doRemoveCondition(cid, CONDITION_INFIGHT) end end -
ViitinG's post in (Resolvido)Mudando tempo de battle was marked as the answerQuando for mandar script utilize "Código".
Para selecionar código é só clicar no icone "<>" acima de onde você escreve um comentario !
obs : deixe o cursor do mouse em cima de cada icone para saber o significado.
Troquei está parte :
pzLocked = 1000 * 10 huntingDuration = 1000 * 10 -
ViitinG's post in (Resolvido)QUERO POR MENOS HP E MANA REGEN COMO FAÇO? was marked as the answerVá na pasta "data/XML" e abra o arquivo "vocations.lua" :
gainhp="5" : Quanto de HP irá ganhar.
gainhpticks="4" : De quanto em quanto tempo irá ganhar o HP.
gainmana="30" : Quanto de MP irá ganhar.
gainmanaticks="2" : De quanto em quanto tempo irá ganhar MP.
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ViitinG's post in (Resolvido)Training Monk! was marked as the answerTenta mudar o script para este :
<?xml version="1.0" encoding="UTF-8"?> <monster name="Training Monk" nameDescription="a training monk" race="blood" experience="0" speed="0" manacost="0"> <health now="99000" max="99000"/> <look type="57" corpse="3128"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="5000" min="0" max="-1"/> </attacks> <defenses armor="0" defense="0"> <defense name="healing" interval="10000" chance="100" min="24000" max="24000"/> </defenses> </monster>