Solutions
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ViitinG's post in (Resolvido)pondo batlefield no mapa baiak de tibia 8.6 was marked as the answerTer tem cara mas eu não to em casa agora para puder mecher nisso.
Mas é só adicionar em globalevents..
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ViitinG's post in (Resolvido)Quando alguem mata outra pessoa aparece no broadcast was marked as the answerTente esse para o Policial :
Em "data/npc/lib", crie um arquivo chamado "guard.lua" e adicione o conteúdo abaixo:
Guard = { config = { attackspeed = 1000, }, combat = {type = COMBAT_PHYSICALDAMAGE, min = 100, max = 200} } function Guard:new() local ret = {} setmetatable({}, {__index = self.combat}) setmetatable(ret, {__index = self}) return ret end function Guard:reset() self.config = Guard.config self.target = 0 selfFollow(0) doTeleportThing(self.id, self.position) end function Guard:updateTarget() if self.target ~= 0 then return end local creatures = getSpectators(getThingPosition(self.id), self.range, self.range, false) for i = 1, #creatures do local target = creatures[i] if isCreature(target) and not isNpc(target) and getCreatureSkull(target) >= 3 then if not getTilePzInfo(getThingPosition(target)) then if selfFollow(target) then selfSay("I don't tolerate people like you, ".. getCreatureName(target)) self.target = target self:attack() break end end else self:reset() end end end function Guard:attack() if self.target == 0 then self:reset() return end self.time = self.time or os.clock() if self.time < os.clock() then if getDistanceBetween(getThingPosition(self.id), getThingPosition(self.target)) == 1 then doTargetCombatHealth(self.id, self.target, self.combat.type, -self.combat.min, -self.combat.max, CONST_ME_DRAWBLOOD) end self.time = self.time + (self.config.attackspeed/1000) end end Agora em "data/npc/scripts", crie um arquivo chamado "guard.lua" e adicione o conteúdo abaixo:
local guard = Guard:new() function onCreatureAppear(cid) if cid == getNpcId() then guard.id = getNpcId() guard.target = 0 guard.position = getNpcPos() end end function onCreatureDisappear(cid) if cid == guard.target then guard:reset() end end function onCreatureSay(cid, type, msg) return false end function onThink() guard:updateTarget() if guard.target ~= 0 then if isCreature(guard.target) then guard:attack() else guard:reset() end else guard:reset() end end E em "data/npc/" crie um arquivo chamado "guard.xml" e adicione o conteúdo abaixo:
<?xml version="1.0" encoding="UTF-8"?> <npc name="Policial" script="guard.lua" walkinterval="0" speed="200" floorchange="0"> <health now="100" max="100"/> <look type="134" head="57" body="59" legs="40" feet="76" addons="0"/> <parameters/> </npc> Ajudei = REP +
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ViitinG's post in (Resolvido)Loot de monstros was marked as the answerAperte "Ctrl + F" na pasta monster e procure por Morgaroth,veja se tem mais algum script de Morgaroth..
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ViitinG's post in (Resolvido)Ajuda com meu server was marked as the answerPelo que eu vi você ta usando o NO-IP,tente botar o IP do NO-IP no seu config.lua e abra a porta 7171,7172 no seu firewall e modem !
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ViitinG's post in (Resolvido)Ao pisar em tile morre was marked as the answerTente este :
"data/movements/scripts/tiledead"
local conditionFire = createConditionObject(CONDITION_FIRE) setConditionParam(conditionFire, CONDITION_PARAM_PERIODICDAMAGE, -999999) setConditionParam(conditionFire, CONDITION_PARAM_TICKS, -1) setConditionParam(conditionFire, CONDITION_PARAM_TICKINTERVAL, 2000) function onStepIn(cid, item, position, fromPosition) if isPlayerGhost(cid) then return true end if(math.random(1, 3) == 1) then doSendMagicEffect(position, CONST_ME_FIREAREA) end if(not isPlayer(cid)) then return false end doAddCondition(cid, conditionFire) return true end function onStepOut(cid, item, position, lastPosition, fromPosition, toPosition, actor) if(not isPlayer(cid)) then return false end doRemoveCondition(cid, CONDITION_FIRE) return true end Adicione a tag em "data/movements/movements.xml" :
obs : ID do piso.
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ViitinG's post in (Resolvido)Spell De Hast was marked as the answerAdicione isto em "data/spells/scripts/spellhaste" :
obs : almente os numeros vermelhos até conseguir a velocidade que desejar.
Agora em "data/spells/spells.xml" adicione está tag :
* Nome da magia.
* Level que poderá soltar a magia.
* Quanto de mana irá gastar ao soltar a magia.
* Vocações que poderam soltar a magia.
obs : para ver as vocações vá em "data/XML/vocations" e veja o ID da vocação que desejar.
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ViitinG's post in (Resolvido)Alguem pode me ajudar a configurar as spells healing ? was marked as the answerPara almentar o healing do exura san é só mudar estes numeros em vermelho que fica na pasta "data/spells/scripts/healing/divine healing" :
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ViitinG's post in (Resolvido)Item was marked as the answerUse este agora :
<?xml version="1.0" encoding="UTF-8"?> <movements> <!-- Decaying tiles --> <movevent type="StepIn" itemid="293" event="script" value="decay.lua"/> <movevent type="StepIn" itemid="461" event="script" value="decay.lua"/> <!-- Swimming --> <movevent type="StepIn" itemid="4828-4831" event="script" value="swimming.lua"/> <movevent type="StepIn" itemid="7943-7954" event="script" value="swimming.lua"/> <!-- Underwater drown --> <movevent type="StepIn" fromid="5405" toid="5410" event="script" value="drown.lua"/> <movevent type="StepOut" fromid="5405" toid="5410" event="script" value="drown.lua"/> <!-- (Depot & Level) tiles --> <movevent type="StepIn" itemid="416" event="script" value="tiles.lua"/> <movevent type="StepOut" itemid="417" event="script" value="tiles.lua"/> <movevent type="StepIn" itemid="426" event="script" value="tiles.lua"/> <movevent type="StepOut" itemid="425" event="script" value="tiles.lua"/> <movevent type="StepIn" itemid="446" event="script" value="tiles.lua"/> <movevent type="StepOut" itemid="447" event="script" value="tiles.lua"/> <movevent type="StepIn" itemid="3216" event="script" value="tiles.lua"/> <movevent type="StepOut" itemid="3217" event="script" value="tiles.lua"/> <movevent type="StepIn" itemid="3202" event="script" value="tiles.lua"/> <movevent type="StepOut" itemid="3215" event="script" value="tiles.lua"/> <movevent type="StepIn" itemid="10551" event="script" value="tiles.lua"/> <movevent type="StepOut" itemid="10552" event="script" value="tiles.lua"/> <!-- <movevent type="StepIn" itemid="8714" event="script" value="tiles.lua"/> --> <!-- Traps --> <movevent type="StepIn" itemid="1510" event="script" value="trap.lua"/> <movevent type="StepOut" itemid="1511" event="script" value="trap.lua"/> <movevent type="StepIn" itemid="1512" event="script" value="trap.lua"/> <movevent type="StepOut" itemid="1513" event="script" value="trap.lua"/> <movevent type="StepIn" itemid="2579" event="script" value="trap.lua"/> <movevent type="RemoveItem" itemid="2579" event="script" value="trap.lua"/> <!-- Citizen teleport --> <movevent type="StepIn" itemid="1387" event="script" value="citizen.lua"/> <!-- Walkback when walking on quest chest --> <movevent type="StepIn" itemid="1738" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1740" event="script" value="walkback.lua"/> <movevent type="StepIn" fromid="1746" toid="1749" event="script" value="walkback.lua"/> <!-- (Level & quest) doors --> <movevent type="StepOut" itemid="1228" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1230" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1246" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1248" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1260" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1262" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3541" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3550" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5104" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5113" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5122" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5131" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5293" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5295" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1224" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1226" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1242" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1244" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1256" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="1258" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3543" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="3552" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5106" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5115" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5124" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5133" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5289" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5291" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5746" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="5749" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6203" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6205" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6207" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6209" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6260" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6262" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6264" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6266" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6897" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6899" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6906" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="6908" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7039" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7041" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7048" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="7050" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8552" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8554" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8556" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="8558" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9176" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9178" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9180" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9182" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9278" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9280" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9282" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="9284" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10279" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10281" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10283" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10285" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10474" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10476" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10483" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10485" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10783" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10785" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10792" event="script" value="closingdoor.lua"/> <movevent type="StepOut" itemid="10794" event="script" value="closingdoor.lua"/> <movevent type="StepIn" itemid="1228" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1230" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1246" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1248" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1260" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1262" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="3541" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="3550" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5104" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5113" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5122" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5131" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5293" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5295" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1224" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1226" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1242" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1244" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1256" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="1258" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="3543" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="3552" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5106" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5115" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5124" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5133" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5289" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5291" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5746" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="5749" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6203" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6205" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6207" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6209" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6260" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6262" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6264" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6266" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6897" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6899" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6906" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="6908" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="7039" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="7041" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="7048" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="7050" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="8552" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="8554" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="8556" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="8558" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9176" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9178" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9180" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9182" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9278" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9280" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9282" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="9284" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10279" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10281" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10283" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10285" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10474" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10476" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10483" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10485" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10783" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10785" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10792" event="script" value="walkback.lua"/> <movevent type="StepIn" itemid="10794" event="script" value="walkback.lua"/> <!-- Snow footprint tiles --> <movevent type="StepIn" itemid="670" event="script" value="snow.lua"/> <movevent type="StepIn" itemid="6594" event="script" value="snow.lua"/> <!-- Create bread movements --> <movevent type="AddItem" tileitem="1" itemid="1786" event="script" value="dough.lua"/> <movevent type="AddItem" tileitem="1" itemid="1788" event="script" value="dough.lua"/> <movevent type="AddItem" tileitem="1" itemid="1790" event="script" value="dough.lua"/> <movevent type="AddItem" tileitem="1" itemid="1792" event="script" value="dough.lua"/> <!-- Campfires --> <movevent type="StepIn" itemid="1423" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1423" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1424" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1424" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1425" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1425" event="function" value="onAddField"/> <!-- Fields --> <movevent type="StepIn" itemid="1487" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1487" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1488" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1488" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1489" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1489" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1490" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1490" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1491" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1491" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1492" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1492" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1493" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1493" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1494" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1494" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1495" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1495" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1496" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1496" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1497" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1497" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1498" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1498" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1499" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1499" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1500" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1500" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1501" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1501" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1502" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1502" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1503" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1503" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1504" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1504" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1505" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1505" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1506" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1506" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1507" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1507" event="function" value="onAddField"/> <movevent type="StepIn" itemid="1508" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="1508" event="function" value="onAddField"/> <movevent type="StepIn" itemid="7359" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="7359" event="function" value="onAddField"/> <movevent type="StepIn" itemid="7360" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="7360" event="function" value="onAddField"/> <movevent type="StepIn" itemid="7465-7473" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="7465-7473" event="function" value="onAddField"/> <movevent type="StepIn" itemid="11094" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="11094" event="function" value="onAddField"/> <movevent type="StepIn" itemid="11095" event="function" value="onStepInField"/> <movevent type="AddItem" itemid="11095" event="function" value="onAddField"/> <!-- Boots --> <movevent type="Equip" itemid="2195" slot="feet" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2195" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="6132" slot="feet" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="6132" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2640" slot="feet" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2640" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7886" slot="feet" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7886" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7892" slot="feet" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7892" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7891" slot="feet" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7891" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7893" slot="feet" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7893" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="9932" slot="feet" level="130" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="9932" slot="feet" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="9933" slot="feet" level="130" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="9933" slot="feet" event="function" value="onDeEquipItem"/> <!-- Amulets --> <movevent type="Equip" itemid="2161" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2161" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2170" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2170" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2172" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2172" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2197" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2197" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2198" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2198" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2199" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2199" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2200" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2200" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2201" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2201" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2173" slot="necklace" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2173" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7887" slot="necklace" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7887" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7888" slot="necklace" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7888" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7889" slot="necklace" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7889" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7890" slot="necklace" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> <vocation id="4"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7890" slot="necklace" event="function" value="onDeEquipItem"/> <movevent type="Equip" fromid="10018" toid="10021" slot="necklace" level="80" event="function" value="onEquipItem"/> <movevent type="DeEquip" fromid="10018" toid="10021" slot="necklace" event="function" value="onDeEquipItem"/> <!-- Rings --> <movevent type="Equip" itemid="2164" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2164" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2165" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2202" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2202" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2166" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2203" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2203" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2167" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2204" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2204" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2168" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2205" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2205" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2169" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2206" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2206" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2207" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2210" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2210" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2208" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2211" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2211" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2209" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2212" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2212" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2213" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2215" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2215" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2214" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="2216" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="12618" event="function" value="OnEquipItem"/> <movevent type="DeEquip" itemid="12618" event="function" value="OnDeEquipItem"/> <movevent type="Equip" itemid="3972" event="function" value="OnEquipItem"/> <movevent type="DeEquip" itemid="3972" event="function" value="OnDeEquipItem"/> <movevent type="DeEquip" itemid="2216" slot="ring" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="6300" slot="ring" event="function" value="onEquipItem"/> <movevent type="Equip" itemid="6301" slot="ring" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="6301" slot="ring" event="function" value="onDeEquipItem"/> <!-- Helmets --> <movevent type="Equip" itemid="2474" slot="head" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2474" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2343" slot="head" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2343" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2323" slot="head" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2323" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7900" slot="head" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7900" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7901" slot="head" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7901" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7902" slot="head" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7902" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7903" slot="head" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7903" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8820" slot="head" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8820" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="9778" slot="head" level="80" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="9778" slot="head" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="10016" slot="head" level="50" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="10016" slot="head" event="function" value="onDeEquipItem"/> <!-- Armors --> <movevent type="Equip" itemid="2472" slot="armor" event="function" value="onEquipItem"> <movevent type="DeEquip" itemid="2474" slot="armor" event="function" value="onDeEquipItem"/> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="Equip" itemid="7902" slot="armor" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="7902" slot="armor" event="function" value="onDeEquipItem"/> </movevent> <movevent type="DeEquip" itemid="2472" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2487" slot="armor" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2487" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2492" slot="armor" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2492" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2466" slot="armor" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2466" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2476" slot="armor" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2476" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2500" slot="armor" level="60" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2500" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2660" slot="armor" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2660" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7884" slot="armor" level="50" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7884" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7897" slot="armor" level="50" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7897" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7898" slot="armor" level="50" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7898" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7899" slot="armor" level="50" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7899" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8819" slot="armor" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8819" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8821" slot="armor" level="50" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="8821" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8865" slot="armor" level="65" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8865" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8866" slot="armor" event="function" value="onEquipItem"> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8866" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8867" slot="armor" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8867" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8868" slot="armor" level="75" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8868" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8869" slot="armor" level="75" event="function" value="onEquipItem"> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8869" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8870" slot="armor" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8870" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8871" slot="armor" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8871" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8872" slot="armor" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8872" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8877" slot="armor" level="60" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8877" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8878" slot="armor" level="60" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8878" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8879" slot="armor" level="60" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8879" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8880" slot="armor" level="60" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8880" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8881" slot="armor" level="90" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8881" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8882" slot="armor" level="90" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8882" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8883" slot="armor" level="90" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8883" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8884" slot="armor" level="90" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8884" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8885" slot="armor" level="75" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8885" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8886" slot="armor" level="75" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8886" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8887" slot="armor" level="75" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8887" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8888" slot="armor" level="100" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8888" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8889" slot="armor" level="100" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8889" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8890" slot="armor" level="100" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8890" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8891" slot="armor" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8891" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8892" slot="armor" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8892" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="9776" slot="armor" level="80" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="9776" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2503" slot="armor" event="function" value="onEquipItem"/> </movevent> <movevent type="DeEquip" itemid="2503" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7897" slot="armor" event="function" value="onEquipItem"/> </movevent> <movevent type="DeEquip" itemid="7897" slot="armor" event="function" value="onDeEquipItem"/> <!-- Legs --> <movevent type="Equip" itemid="2477" slot="legs" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2477" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2488" slot="legs" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2488" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2470" slot="legs" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="2470" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2504" slot="legs" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="2504" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7885" slot="legs" level="40" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7885" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7894" slot="legs" level="40" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7894" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7895" slot="legs" level="40" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7895" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7896" slot="legs" level="40" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="7896" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="9777" slot="legs" level="80" event="function" value="onEquipItem"> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="9777" slot="legs" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2504" slot="armor" event="function" value="onEquipItem"/> </movevent> <movevent type="DeEquip" itemid="2504" slot="armor" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="7896" slot="armor" event="function" value="onEquipItem"/> </movevent> <movevent type="DeEquip" itemid="7896" slot="armor" event="function" value="onDeEquipItem"/> <!-- Shields --> <movevent type="Equip" fromid="8905" toid="8909" slot="shield" level="100" event="function" value="onEquipItem"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </movevent> <movevent type="DeEquip" fromid="8905" toid="8909" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8900" slot="shield" level="30" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8900" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8901" slot="shield" level="40" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8990" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8977" slot="shield" level="40" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8901" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8902" slot="shield" level="50" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8902" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8903" slot="shield" level="60" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8903" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8904" slot="shield" level="70" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8904" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="8918" slot="shield" level="80" event="function" value="onEquipItem"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> <vocation id="2"/> <vocation id="6" showInDescription="0"/> </movevent> <movevent type="DeEquip" itemid="8918" slot="shield" event="function" value="onDeEquipItem"/> <movevent type="Equip" itemid="2538" slot="armor" event="function" value="onEquipItem"/> </movevent> <movevent type="DeEquip" itemid="2538" slot="armor" event="function" value="onDeEquipItem"/> <!-- Other --> <movevent type="Equip" itemid="9956" slot="pickupable" event="function" value="onEquipItem"/> <movevent type="DeEquip" itemid="9956" slot="pickupable" event="function" value="onDeEquipItem"/> <movevent type="StepIn" uniqueid="13700" event="script" value="vipe.lua"/> <movevent type="StepIn" uniqueid="13540" event="script" value="vip.lua"/> <movevent type="StepIn" uniqueid="13000" event="script" value="Red.lua"/> <movevent type="StepIn" uniqueid="13001" event="script" value="Green.lua"/> <movevent type="StepIn" uniqueid="13539" event="script" value="vip2.lua"/> <movevent type="StepIn" uniqueid="13550" event="script" value="level.lua"/> <movevent type="StepIn" uniqueid="13538" event="script" value="vip3.lua"/> </movements> -
ViitinG's post in (Resolvido)[Pedido] Arrow Atirando Efeito? was marked as the answerAdicione está tag na arrow que desejar em "data/items/items.xml".
<attribute key="shootType" value="enchantedspear"/> -
ViitinG's post in (Resolvido)Error ao abrir otserv was marked as the answerTente mudar para isso :
<?xml version="1.0" encoding="UTF-8"?> <weapons> <!-- Rods --> <wand id="2182" level="7" mana="2" min="10" max="15" type="earth" event="function" value="default"> <!-- Snakebite Rod --> <vocation id="2"/> </wand> <wand id="2186" level="13" mana="3" min="10" max="20" type="ice" event="function" value="default"> <!-- Moonlight Rod --> <vocation id="2"/> </wand> <wand id="2185" level="19" mana="5" min="20" max="30" type="death" event="function" value="default"> <!-- Necrotic Rod --> <vocation id="2"/> </wand> <wand id="8911" level="22" mana="5" min="20" max="30" type="ice" event="function" value="default"> <!-- Northwind Rod --> <vocation id="2"/> </wand> <wand id="2181" level="26" mana="8" min="30" max="40" type="earth" event="function" value="default"> <!-- Terra Rod --> <vocation id="2"/> </wand> <wand id="2183" level="33" mana="13" min="40" max="50" type="ice" event="function" value="default"> <!-- Hailstorm Rod --> <vocation id="2"/> </wand> <wand id="8912" level="37" mana="13" min="50" max="60" type="earth" event="function" value="default"> <!-- Springsprout Rod --> <vocation id="2"/> </wand> <wand id="8910" level="42" mana="13" min="60" max="70" type="death" event="function" value="default"> <!-- Underworld Rod --> <vocation id="2"/> </wand> <wand id="7958" level="100" mana="15" min="550" max="550" type="holy" event="function" value="default"> <!-- Vip Rod --> <vocation id="2"/> <vocation id="6"/> </wand> <wand id="12609" level="120" mana="20" min="450" max="450" type="holy" event="function" value="default"> <!-- staff of Baiak --> <vocation id="2"/> <vocation id="1"/> </wand> <wand id="7414" level="100" mana="15" min="550" max="550" type="holy" event="function" value="default"> <!-- Vip Wand --> <vocation id="2"/> <vocation id="1"/> </wand> <!-- Wands --> <wand id="2190" level="7" mana="2" min="5" max="15" type="energy" event="function" value="default"> <!-- Wand of Vortex --> <vocation id="1"/> </wand> <wand id="2191" level="13" mana="3" min="10" max="20" type="fire" event="function" value="default"> <!-- Wand of Dragonbreath --> <vocation id="1"/> </wand> <wand id="2188" level="19" mana="5" min="20" max="30" type="death" event="function" value="default"> <!-- Wand of Decay --> <vocation id="1"/> </wand> <wand id="8921" level="22" mana="5" min="30" max="40" type="fire" event="function" value="default"> <!-- Wand of Draconia --> <vocation id="1"/> </wand> <wand id="2189" level="26" mana="8" min="40" max="30" type="energy" event="function" value="default"> <!-- Wand of Cosmic Energy --> <vocation id="1"/> </wand> <wand id="2187" level="33" mana="13" min="30" max="40" type="fire" event="function" value="default"> <!-- Wand of Inferno --> <vocation id="1"/> </wand> <wand id="8920" level="37" mana="13" min="40" max="50" type="energy" event="function" value="default"> <!-- Wand of Starmstorm --> <vocation id="1"/> </wand> <wand id="8922" level="42" mana="13" min="50" max="60" type="death" event="function" value="default"> <!-- Wand of Voodoo --> <vocation id="1"/> </wand> <wand id="2184" level="100" mana="15" min="79" max="100" type="death" event="function" value="default"> <!-- Wand of Baiak --> <vocation id="1"/> </wand> <wand id="7424" level="100" mana="15" min="750" max="750" type="holy" event="function" value="default"> <!-- DNT Staff --> <vocation id="1"/> <vocation id="2"/> </wand> <!-- Swords --> <melee id="2413" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7385" level="20" unproperly="1" event="function" value="default"/> <melee id="2377" level="20" unproperly="1" event="function" value="default"/> <melee id="11303" level="20" unproperly="1" event="function" value="default"/> <melee id="7408" level="25" unproperly="1" event="function" value="default"/> <melee id="7449" level="25" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="2392" level="30" unproperly="1" event="function" value="default"/> <melee id="2407" level="30" unproperly="1" event="function" value="default"/> <melee id="2438" level="30" unproperly="1" event="function" value="default"/> <melee id="7407" level="30" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7406" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="2451" level="35" unproperly="1" event="function" value="default"/> <melee id="7404" level="40" unproperly="1" event="function" value="default"/> <melee id="7386" level="40" unproperly="1" event="function" value="default"/> <melee id="2446" level="45" unproperly="1" event="function" value="default"/> <melee id="7402" level="45" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7383" level="50" unproperly="1" event="function" value="default"/> <melee id="7391" level="50" unproperly="1" event="function" value="default"/> <melee id="11300" level="50" unproperly="1" event="function" value="default"/> <melee id="11301" level="55" unproperly="1" event="function" value="default"/> <melee id="7416" level="55" unproperly="1" event="function" value="default"/> <melee id="2393" level="55" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7384" level="60" unproperly="1" event="function" value="default"/> <melee id="7382" level="60" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7417" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="7403" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="7418" level="70" unproperly="1" event="function" value="default"/> <melee id="7405" level="70" unproperly="1" event="function" value="default"/> <melee id="7390" level="75" unproperly="1" event="function" value="default"/> <melee id="6528" level="75" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="2400" level="80" unproperly="1" event="function" value="default"/> <melee id="8930" level="100" unproperly="1" event="function" value="default"/> <melee id="12610" level="100" unproperly="1" event="function" value="default"/> <melee id="8932" level="100" unproperly="1" event="function" value="default"/> <melee id="2408" level="120" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="8931" level="140" unproperly="1" event="function" value="default"/> <melee id="2390" level="140" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <!-- Fire --> <melee id="7745" level="50" unproperly="1" event="function" value="default"/> <melee id="7746" level="60" unproperly="1" event="function" value="default"/> <melee id="7747" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7748" level="45" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Ice --> <melee id="7764" level="50" unproperly="1" event="function" value="default"/> <melee id="7765" level="60" unproperly="1" event="function" value="default"/> <melee id="7766" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7767" level="45" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Earth --> <melee id="7855" level="50" unproperly="1" event="function" value="default"/> <melee id="7856" level="60" unproperly="1" event="function" value="default"/> <melee id="7857" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7858" level="45" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Energy --> <melee id="7870" level="50" unproperly="1" event="function" value="default"/> <melee id="7871" level="60" unproperly="1" event="function" value="default"/> <melee id="7872" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7873" level="45" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Axes --> <melee id="2429" level="20" unproperly="1" event="function" value="default"/> <melee id="2435" level="20" unproperly="1" event="function" value="default"/> <melee id="2425" level="20" unproperly="1" event="function" value="default"/> <melee id="2430" level="25" unproperly="1" event="function" value="default"/> <melee id="2387" level="25" unproperly="1" event="function" value="default"/> <melee id="2381" level="25" unproperly="1" event="function" value="default"/> <melee id="2440" level="25" unproperly="1" event="function" value="default"/> <melee id="2426" level="25" unproperly="1" event="function" value="default"/> <melee id="11317" level="25" unproperly="1" event="function" value="default"/> <melee id="3962" level="30" unproperly="1" event="function" value="default"/> <melee id="7454" level="30" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="2432" level="35" unproperly="1" event="function" value="default"/> <melee id="7380" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7456" level="35" unproperly="1" event="function" value="default"/> <melee id="7419" level="40" unproperly="1" event="function" value="default"/> <melee id="7413" level="40" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7412" level="45" unproperly="1" event="function" value="default"/> <melee id="7436" level="45" unproperly="1" event="function" value="default"/> <melee id="7411" level="50" unproperly="1" event="function" value="default"/> <melee id="2447" level="50" unproperly="1" event="function" value="default"/> <melee id="7388" level="55" unproperly="1" event="function" value="default"/> <melee id="2427" level="55" unproperly="1" event="function" value="default"/> <melee id="7389" level="60" unproperly="1" event="function" value="default"/> <melee id="2414" level="60" unproperly="1" event="function" value="default"/> <melee id="11299" level="60" unproperly="1" event="function" value="default"/> <melee id="7433" level="65" unproperly="1" event="function" value="default"/> <melee id="2454" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="2443" level="70" unproperly="1" event="function" value="default"/> <melee id="7420" level="70" unproperly="1" event="function" value="default"/> <melee id="7434" level="75" unproperly="1" event="function" value="default"/> <melee id="6553" level="75" unproperly="1" event="function" value="default"/> <melee id="7455" level="80" unproperly="1" event="function" value="default"/> <melee id="7435" level="85" unproperly="1" event="function" value="default"/> <melee id="7453" level="85" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="2431" level="90" unproperly="1" event="function" value="default"/> <melee id="2415" level="95" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="8924" level="110" unproperly="1" event="function" value="default"/> <melee id="8926" level="120" unproperly="1" event="function" value="default"/> <melee id="8925" level="130" unproperly="1" event="function" value="default"/> <!-- Fire --> <melee id="7749" level="20" event="function" value="default"/> <melee id="7750" level="25" unproperly="1" event="function" value="default"/> <melee id="7751" level="60" unproperly="1" event="function" value="default"/> <melee id="7752" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7753" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Ice --> <melee id="7768" level="20" event="function" value="default"/> <melee id="7769" level="25" unproperly="1" event="function" value="default"/> <melee id="7770" level="60" unproperly="1" event="function" value="default"/> <melee id="7771" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7772" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Earth --> <melee id="7859" level="20" event="function" value="default"/> <melee id="7860" level="25" unproperly="1" event="function" value="default"/> <melee id="7861" level="60" unproperly="1" event="function" value="default"/> <melee id="7862" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7863" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Energy --> <melee id="7874" level="20" event="function" value="default"/> <melee id="7875" level="25" unproperly="1" event="function" value="default"/> <melee id="7876" level="60" unproperly="1" event="function" value="default"/> <melee id="7877" level="35" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="7878" level="65" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <!-- Clubs --> <melee id="2423" level="20" unproperly="1" event="function" value="default"/> <melee id="7381" level="20" unproperly="1" event="function" value="default"/> <melee id="7425" level="20" unproperly="1" event="function" value="default"/> <melee id="7432" level="20" unproperly="1" event="function" value="default"/> <melee id="2434" level="25" unproperly="1" event="function" value="default"/> <melee id="7387" level="25" unproperly="1" event="function" value="default"/> <melee id="7379" level="25" unproperly="1" event="function" value="default"/> <melee id="7430" level="30" unproperly="1" event="function" value="default"/> <melee id="2436" level="30" unproperly="1" event="function" value="default"/> <melee id="7437" level="30" unproperly="1" event="function" value="default"/> <melee id="7424" level="30" unproperly="1" event="function" value="default"/> <melee id="7452" level="30" unproperly="1" event="function" value="default"> <vocation id="4"/> </melee> <melee id="3961" level="35" unproperly="1" event="function" value="default"/> <melee id="2445" level="35" unproperly="1" event="function" value="default"/> <melee id="7451" level="35" unproperly="1" event="function" value="default"/> <melee id="7392" level="35" unproperly="1" event="function" value="default"/> <melee id="7426" level="40" unproperly="1" event="function" value="default"/> <melee id="2424" level="45" unproperly="1" event="function" value="default"/> <melee id="7427" level="45" unproperly="1" event="function" value="default"/> <melee id="2391" level="50" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="7410" level="55" unproperly="1" event="function" value="default"/> <melee id="7428" level="55" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="11302" level="55" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="7415" level="60" unproperly="1" event="function" value="default"/> <melee id="7414" level="100" unproperly="1" event="function" value="default"> <vocation id="1"/> <vocation id="5" showInDescription="0"/> </melee> <melee id="7421" level="65" unproperly="1" event="function" value="default"/> <melee id="2444" level="65" unproperly="1" event="function" value="default"/> <melee id="2452" level="70" unproperly="1" event="function" value="default"/> <melee id="7422" level="70" unproperly="1" event="function" value="default"/> <melee id="7429" level="75" unproperly="1" event="function" value="default"/> <melee id="2453" level="75" unproperly="1" event="function" value="default"/> <melee id="2437" level="80" unproperly="1" event="function" value="default"/> <melee id="7431" level="80" unproperly="1" event="function" value="default"/> <melee id="2421" level="85" unproperly="1" event="function" value="default"/> <melee id="7423" level="85" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="8928" level="100" unproperly="1" event="function" value="default"/> <melee id="8929" level="100" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <melee id="8927" level="120" unproperly="1" event="function" value="default"/> <!-- Fire --> <melee id="7754" level="20" unproperly="1" event="function" value="default"/> <melee id="7755" level="35" unproperly="1" event="function" value="default"/> <melee id="7756" level="60" unproperly="1" event="function" value="default"/> <melee id="7757" level="35" unproperly="1" event="function" value="default"/> <melee id="7758" level="50" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <!-- Ice --> <melee id="7773" level="20" unproperly="1" event="function" value="default"/> <melee id="7774" level="35" unproperly="1" event="function" value="default"/> <melee id="7775" level="60" unproperly="1" event="function" value="default"/> <melee id="7776" level="35" unproperly="1" event="function" value="default"/> <melee id="7777" level="50" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <!-- Earth --> <melee id="7864" level="20" unproperly="1" event="function" value="default"/> <melee id="7865" level="35" unproperly="1" event="function" value="default"/> <melee id="7866" level="60" unproperly="1" event="function" value="default"/> <melee id="7867" level="35" unproperly="1" event="function" value="default"/> <melee id="7868" level="50" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <!-- Energy --> <melee id="7879" level="20" unproperly="1" event="function" value="default"/> <melee id="7880" level="35" unproperly="1" event="function" value="default"/> <melee id="7881" level="60" unproperly="1" event="function" value="default"/> <melee id="7882" level="35" unproperly="1" event="function" value="default"/> <melee id="7883" level="50" unproperly="1" event="function" value="default"> <vocation id="4"/> <vocation id="8" showInDescription="0"/> </melee> <!-- Bows and Crossbows --> <distance id="8849" level="45" unproperly="1" event="function" value="default"> <!-- Modified Crossbow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8850" level="60" unproperly="1" event="function" value="default"> <!-- Chain Bolter --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8853" level="80" unproperly="1" event="function" value="default"> <!-- Ironworker --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8852" level="100" unproperly="1" event="function" value="default"> <!-- Devileye --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8851" level="130" unproperly="1" event="function" value="default"> <!-- Royal Crossbow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8857" level="40" unproperly="1" event="function" value="default"> <!-- Silkweaver Bow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8855" level="50" unproperly="1" event="function" value="default"> <!-- Composite Hornbow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8856" level="60" unproperly="1" event="function" value="default"> <!-- Yol's Bow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8858" level="70" unproperly="1" event="function" value="default"> <!-- Elethriel's Elemental Bow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <distance id="8854" level="80" unproperly="1" event="function" value="default"> <!-- Warsinger Bow --> <vocation id="3"/> <vocation id="7" showInDescription="0"/> </distance> <!-- Ammunition --> <distance id="2545" event="script" value="poison_arrow.lua"/> <distance id="2546" event="script" value="burst_arrow.lua"/> <distance id="7366" event="script" value="viper_star.lua"/> <distance id="7838" type="energy" event="function" value="default"/> <distance id="7839" type="ice" event="function" value="default"/> <distance id="7840" type="fire" event="function" value="default"/> <distance id="7850" type="earth" event="function" value="default"/> <distance id="3965" level="20" event="function" value="default"/> <!-- Hunting Spear --> <distance id="7378" level="25" event="function" value="default"/> <!-- Royal Spear --> <distance id="7367" level="42" event="function" value="default"/> <!-- Enchanted Spear --> <distance id="7368" level="80" event="function" value="default"/> <!-- Assassin Star --> <distance id="7364" level="20" event="function" value="default"/> <!-- Sniper Arrow --> <distance id="2352" type="ice" level="100" event="function" value="default"/> <!-- Baiak Arrow --> <distance id="7365" level="40" event="function" value="default"/> <!-- Onyx Arrow --> <distance id="7363" level="30" event="function" value="default"/> <!-- Piercing Bolt --> <distance id="2547" level="55" event="function" value="default"/> <!-- Power Bolt --> <distance id="6529" level="70" event="function" value="default"/> <!-- Infernal Bolt --> </weapons> -
ViitinG's post in (Resolvido)[DUVIDA]Como mudar imagem da spell was marked as the answerMude o numero desta duas linhas para o efeito que você desejar :
Para saber o efeito certo que você quer,escolhe um efeito de alguma spell in-game,vá na pasta spells,abra o script da spell e veja o numero do magiceffect.
Resolvido.
Relatado.
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ViitinG's post in (Resolvido)[Duvida e Pedido] Evento Automatico? was marked as the answerVocê pode fazer de varias maneiras,somente configure no script do jeito que pretender.
Ai vão 2 maneiras que eu uso em scripts aqui :
<globalevent name="NOMEDOSCRIPT" time="19:40:00" event="script" value="NOMEDOSCRIPT.lua"/> <globalevent name="NOMEDOSCRIPT" interval="3600" event="script" value="NOMEDOSCRIPT.lua"/> -
ViitinG's post in (Resolvido)Pedido Comando Attr was marked as the answerTente adicionar isso em :
"data/talkactions.xml"
<talkaction log="yes" words="/attr" access="5" event="function" value="thingProporties"/> OBS : não esquece de colocar na tag dos comandos do GOD.
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ViitinG's post in (Resolvido)Problema Hit was marked as the answerMude o script para :
<item id="12285" article="a" name="Mega arrow" plural="Mega arrows"> <attribute key="weight" value="70" /> <attribute key="slotType" value="ammo" /> <attribute key="attack" value="100" /> <attribute key="maxHitChance" value="999" /> <attribute key="hitChance" value="999" /> <attribute key="weaponType" value="ammunition" /> <attribute key="ammoType" value="arrow" /> <attribute key="shootType" value="etherealspear" /> E tente fazer um test com um paladin com distance skill bom e não com um ADM !!
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ViitinG's post in (Resolvido)Como Colocar o account manager was marked as the answerVai na pasta do servidor e abre o config.lua e mude isso para a coordenada que você quer :
newPlayerSpawnPosX = 912 newPlayerSpawnPosY = 1033 newPlayerSpawnPosZ = 6 Depois se seu servidor for SQLite abra ele,clique em "Databases/Add Database" e procure a pasta do seu servidor e selecione o arquivo que no final tem s3db,depois disso irá abrir uma database com oque você pediu para abrir,dê um duplo clique na database,clique em "players/data" ache o Account Manager,bote a barra de rolagem pro lado até achar as coordenadas do Account Manager e mude para qual coordenada você preferir.
Ajudei = REP +
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ViitinG's post in (Resolvido)Error no distro was marked as the answer############# EDIT ##################
Tenta esse :
accountManager = true namelockManager = true newPlayerChooseVoc = true newPlayerSpawnPosX = 160 newPlayerSpawnPosY = 50 newPlayerSpawnPosZ = 8 newPlayerTownId = 1 newPlayerLevel = 10 newPlayerMagicLevel = 1 generateAccountNumber = false redSkullLength = 10 * 24 * 60 * 60 blackSkullLength = 20 * 24 * 60 * 60 dailyFragsToRedSkull = 5 weeklyFragsToRedSkull = 10 monthlyFragsToRedSkull = 20 dailyFragsToBlackSkull = dailyFragsToRedSkull weeklyFragsToBlackSkull = weeklyFragsToRedSkull monthlyFragsToBlackSkull = monthlyFragsToRedSkull dailyFragsToBanishment = dailyFragsToRedSkull weeklyFragsToBanishment = weeklyFragsToRedSkull monthlyFragsToBanishment = monthlyFragsToRedSkull blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = true notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 3 * 24 * 60 * 60 killsBanLength = 2 * 24 * 60 * 60 finalBanLength = 7 * 24 * 60 * 60 ipBanishmentLength = 7 * 24 * 60 * 60 broadcastBanishments = false maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = true worldType = "2" protectionLevel = 50 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 10 * 1000 huntingDuration = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = true removeWeaponAmmunition = false removeWeaponCharges = false removeRuneCharges = false whiteSkullTime = 5 * 60 * 1000 noDamageToSameLookfeet = false showHealingDamage = true showHealingDamageForMonsters = true fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false oldConditionAccuracy = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 10 stairhopDelay = 2 * 1000 pushCreatureDelay = 2 * 1000 deathContainerId = 1987 gainExperienceColor = 215 addManaSpentInPvPZone = true squareColor = 0 allowFightback = true worldId = 0 ip = "127.0.0.1" bindOnlyConfiguredIpAddress = false loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 10 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 300 motd = "Welcome to the VIPOT ROX Server, brevemente novidades!!!" displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = false allowClones = true serverName = "VIPOT ROX" loginMessage = "Welcome to the VIPOT ROX Server, brevemente novidades sobre VIP!!!!" statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = false sqlType = "sqlite" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "" sqlFile = "crazy.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "plain" deathListEnabled = true deathListRequiredTime = 2 * 60 * 1000 deathAssistCount = 19 maxDeathRecords = 5 ingameGuildManagement = true levelToFormGuild = 25 premiumDaysToFormGuild = 0 guildNameMinLength = 4 guildNameMaxLength = 20 highscoreDisplayPlayers = 10 updateHighscoresAfterMinutes = 15 buyableAndSellableHouses = true houseNeedPremium = true bedsRequirePremium = true levelToBuyHouse = 50 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 5000 houseRentPeriod = "never" houseCleanOld = 0 guildHalls = true timeBetweenActions = 200 timeBetweenExActions = 1000 checkCorpseOwner = true hotkeyAimbotEnabled = true maximumDoorLevel = 500 mapName = "Hunted.otbm" mapAuthor = "CrazyBoY" randomizeTiles = true useHouseDataStorage = false storeTrash = true cleanProtectedZones = true mailboxDisabledTowns = "-1" defaultPriority = "high" niceLevel = 5 coresUsed = "-1" optimizeDatabaseAtStartup = true removePremiumOnInit = true confirmOutdatedVersion = false maxMessageBuffer = 4 bufferMutedOnSpellFailure = false dataDirectory = "data/" allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true disableOutfitsForPrivilegedPlayers = false bankSystem = true saveGlobalStorage = false displaySkillLevelOnAdvance = true spellNameInsteadOfWords = false emoteSpells = true promptExceptionTracerErrorBox = true storePlayerDirection = false monsterLootMessage = 3 monsterLootMessageType = 25 separateViplistPerCharacter = false ghostModeInvisibleEffect = true ghostModeSpellEffects = true idleWarningTime = 14 * 60 * 1000 idleKickTime = 30 * 60 * 1000 expireReportsAfterReads = 1 playerQueryDeepness = 2 maxItemsPerPZTile = 0 maxItemsPerHouseTile = 0 freePremium = false premiumForPromotion = true blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecreament = 5 eachBlessReduction = 8 experienceStages = true rateExperience = 10.0 rateExperienceFromPlayers = 0 rateSkill = 5.0 rateMagic = 5.0 rateLoot = 1.5 rateSpawn = 1 rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1 rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 41 * 60 staminaRatingLimitBottom = 14 * 60 rateStaminaAboveNormal = 1.5 rateStaminaUnderNormal = 0.5 staminaThresholdOnlyPremium = true experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 2 / 3 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 5 experienceShareActivity = 2 * 60 * 1000 globalSaveEnabled = false globalSaveHour = 8 shutdownAtGlobalSave = false cleanMapAtGlobalSave = false deSpawnRange = 2 deSpawnRadius = 50 maxPlayerSummons = 2 teleportAllSummons = false teleportPlayerSummons = false ownerName = "Crazy Team" ownerEmail = "[email protected]" url = "http://avesdomarcio.vai.la/" location = "Portugal" displayGamemastersWithOnlineCommand = true adminLogsEnabled = false displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outLogName = "" errorLogName = "" truncateLogsOnStartup = false Ajudei = REP +
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ViitinG's post in (Resolvido)script de addon para free was marked as the answerFaça um backup deste config.lua e tente usar esse :
-- The Forgotten Server Config -- Account manager accountManager = "yes" namelockManager = "no" newPlayerChooseVoc = "yes" newPlayerSpawnPosX = 160 newPlayerSpawnPosY = 54 newPlayerSpawnPosZ = 7 newPlayerTownId = 1 newPlayerLevel = 10 newPlayerMagicLevel = 1 generateAccountNumber = "no" --startupLight = 40 -- Unjustified kills -- NOTE: *Banishment and *BlackSkull variables are >summed up< -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their -- *RedSkull equivalents. -- Auto banishing works only if useBlackSkull set to negative. -- advancedFragList is not advised if you use huge frags -- requirements. redSkullLength = 200 * 60 * 1000 blackSkullLength = 200 * 60 * 1000 dailyFragsToRedSkull = 20 weeklyFragsToRedSkull = 60 monthlyFragsToRedSkull = 300 dailyFragsToBlackSkull = 25 weeklyFragsToBlackSkull = 70 monthlyFragsToBlackSkull = 350 dailyFragsToBanishment = 50 weeklyFragsToBanishment = 300 monthlyFragsToBanishment = 400 blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = false -- Banishments -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment -- killsBanLength works only if useBlackSkull option is disabled. notationsToBan = 3 warningsToFinalBan = 1 warningsToDeletion = 5 banLength = 7 * 24 * 60 * 60 killsBanLength = 7 * 24 * 60 * 60 finalBanLength = 30 * 24 * 60 * 60 ipBanishmentLength = 2 * 60 * 60 broadcastBanishments = false maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false -- Battle -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage. -- loginProtectionPeriod is the famous Tibia anti-magebomb system. -- deathLostPercent set to nil enables manual mode. worldType = "pvp" protectionLevel = 50 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 1 * 60 * 1000 huntingDuration = 60 * 300 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = false removeWeaponAmmunition = false removeWeaponCharges = true removeRuneCharges = "no" whiteSkullTime = 4 * 60 * 1000 noDamageToSameLookfeet = false showHealingDamage = true showHealingDamageForMonsters = false fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false oldConditionAccuracy = false loginProtectionPeriod = 2 * 1000 deathLostPercent = 20 stairhopDelay = 0 * 1000 pushCreatureDelay = 1 * 1000 addonsOnlyPremium = false deathContainerId = 1987 gainExperienceColor = 180 addManaSpentInPvPZone = true squareColor = 0 allowFightback = true -- Connection config worldId = 0 ip = "127.0.0.1" bindOnlyConfiguredIpAddress = false loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 10 retryTimeout = 4 * 1000 loginTimeout = 10 * 1000 maxPlayers = 200 motd = "Bem vindo aoBaiak." displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = false allowClones = false serverName = "Baiak" loginMessage = "" statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = false -- Database -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database. -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value. sqlType = "sqlite" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "theforgottenserver" sqlFile = "forgottenserver.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "plain" -- Deathlist deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 5 maxDeathRecords = 5 -- Guilds ingameGuildManagement = true levelToFormGuild = 50 premiumDaysToFormGuild = 0 guildNameMinLength = 5 guildNameMaxLength = 20 -- Highscores highscoreDisplayPlayers = 20 updateHighscoresAfterMinutes = 1 -- Houses buyableAndSellableHouses = true houseNeedPremium = false bedsRequirePremium = false levelToBuyHouse = 50 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 2000 houseRentPeriod = "never" houseCleanOld = 0 guildHalls = false -- Item usage timeBetweenActions = 200 timeBetweenExActions = 1000 checkCorpseOwner = false hotkeyAimbotEnabled = true maximumDoorLevel = 500 -- Map -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning. -- useHouseDataStorage usage may be found at README. mapName = "Baiak Barao" mapAuthor = "{ADM} Barao" randomizeTiles = true useHouseDataStorage = false storeTrash = true cleanProtectedZones = true mailboxDisabledTowns = "-1" -- Startup -- NOTE: defaultPriority works only on Windows and niceLevel on *nix -- coresUsed are seperated by comma cores ids used by server process, -- default is -1, so it stays untouched (automaticaly assigned by OS). defaultPriority = "high" niceLevel = 5 coresUsed = "4" optimizeDatabaseAtStartup = true removePremiumOnInit = true confirmOutdatedVersion = false -- Muted buffer maxMessageBuffer = 6 bufferMutedOnSpellFailure = false -- Miscellaneous -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature, -- called "exception tracer" (__EXCEPTION_TRACER__ flag). -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's) dataDirectory = "data/" allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true disableOutfitsForPrivilegedPlayers = false bankSystem = true saveGlobalStorage = true displaySkillLevelOnAdvance = false spellNameInsteadOfWords = false emoteSpells = true promptExceptionTracerErrorBox = true storePlayerDirection = false monsterLootMessage = 3 monsterLootMessageType = 27 separateViplistPerCharacter = false -- Ghost mode ghostModeInvisibleEffect = false ghostModeSpellEffects = true -- Limits idleWarningTime = 14 * 60 * 1000 idleKickTime = 15 * 60 * 1000 expireReportsAfterReads = 1 playerQueryDeepness = 2 maxItemsPerPZTile = 0 maxItemsPerHouseTile = 0 maxPlayers = 150 -- Premium-related freePremium = false premiumForPromotion = true -- Blessings -- NOTE: blessingReduction* regards items/containers loss. -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss. blessingOnlyPremium = false blessingReductionBase = 30 blessingReductionDecreament = 5 eachBlessReduction = 8 -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. -- rateExperienceFromPlayers 0 to disable. experienceStages = "yes" rateExperience = 600 rateExperienceFromPlayers = 0 rateSkill = 80 rateMagic = 40 rateLoot = 20 rateSpawn = 10 -- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 -- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: -- player will gain experience from every lower leveled player. -- max~Threshold* set to 0 will disable the maximum threshold: -- player will gain experience from every higher leveled player. --minLevelThresholdForKilledPlayer = 0.9 --maxLevelThresholdForKilledPlayer = 1.1 -- Stamina -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000. -- rateStaminaHits multiplies every hit done a creature, which are later -- multiplied by player attack speed. -- rateStaminaGain is divider of every logged out second, eg: -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off. -- rateStaminaThresholdGain is divider for the premium stamina. -- staminaRatingLimit* is in minutes. rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 41 * 60 staminaRatingLimitBottom = 14 * 60 rateStaminaAboveNormal = 1.5 rateStaminaUnderNormal = 0.5 staminaThresholdOnlyPremium = true -- Party -- NOTE: experienceShareLevelDifference is float number. -- experienceShareLevelDifference is highestLevel * value experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 2 / 3 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 5 experienceShareActivity = 2 * 60 * 1000 -- Global save -- NOTE: globalSaveHour means like 01:00, not that it will save every 1 hours, -- if you want such a system please check out data/globalevents/globalevents.xml. globalSaveEnabled = false globalSaveHour = 8 shutdownAtGlobalSave = false cleanMapAtGlobalSave = false -- Spawns deSpawnRange = 2 deSpawnRadius = 50 -- Summons maxPlayerSummons = 4 teleportAllSummons = false teleportPlayerSummons = false -- Status ownerName = "[ADM] Elisios" ownerEmail = "" url = "" location = "Brazil" displayGamemastersWithOnlineCommand = false -- Logs -- NOTE: This kind of logging does not work in GUI version. -- For such, please compile the software with __GUI_LOGS__ flag. adminLogsEnabled = false displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outLogName = "" errorLogName = "" truncateLogsOnStartup = false -
ViitinG's post in (Resolvido)Abrir portas do Powerbox GVT V5471-002 was marked as the answerAdiciona eu no skype : victorvgoulart
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ViitinG's post in (Resolvido)Ajuda ActionID was marked as the answerdata/movements/scripts :
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor) doTeleportThing(cid, lastPosition) return TRUE end Adicione a tag em data/movements.xml :
<movevent type="StepIn" uniqueid="24673" event="script" value="piso.lua"/> Agora no RME bote a uniqueid : 24673 no piso que o players não poderá subir,no caso o piso do chest.
Se ajudei : REP+.