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p e o p l e

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Tudo que p e o p l e postou

  1. Não vai na aba Npcs, nisso precisa esperar o @xWhiteWolf
  2. Substitui msg << "Do you want to change your 'password', request a 'recovery key', add a 'character', or 'delete' a character?"; Por msg << "Do you want to change your {password}, request a {recovery key}, add a {character}, or {delete} a character?"; Compila e testa, depois só fazer as alterações utilizando as chaves { }.
  3. p e o p l e postou uma resposta no tópico em Outros Bots
    Saudades elfbot, espero que esse seja realmente bom também.
  4. Deixa eu ver se entendi, você quer que no meio da criação do char fica aquela cor diferente né e fica dentro da aba " Npc's " ? Se for isso, realmente é nas source. Poste como o seu player.cpp (source)
  5. Olá, boa tarde. Por gentileza você poderia me ajudar com um problema em minhas libs de npc ? Acontece o seguinte, quando o player fala Hi ou Bye pro npc aparece apenas no Npc Channel. Só que quando tem outro player na tela, e esse outro player fala hi ou bye, aparece no default. Segue duas print para entender melhor module.lua Obrigado !
  6. Não funcionou aqui.
  7. Pode colocar para os outfit precisar de X storage, e no site você vende o outfit ( com a stg )
  8. Está dando esse erro por causa que não está localizando as img.
  9. Nem precisei alterar nada, não consigo divulgar . net , net HAHA, gostei.
  10. Testado e aprovado. REP+ Agora só modificar e colocar todos os jeitos UHAUHAHU ,net , net . net etc.. HAHA
  11. A sua Distro tem a função do war system ?
  12. No seu mapa existe a Town 1 ? Para verificar vai até -> Map -> Edit Town ( Ou Aperta CTRL + T ) e verifica.
  13. Você habilitou a opção Pickupable no item.otb ?
  14. nomedonpc.xml (data\npc): <?xml version="1.0" encoding="UTF-8"?> <npc name="Varkhal" script="addons.lua" walkinterval="2000" floorchange="0"> <health now="100" max="100"/> <look type="134" head="78" body="88" legs="0" feet="88" addons="3"/> </npc> nomedonpc.xml (data\npc\scripts): local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end npcHandler:setMessage(MESSAGE_GREET, "Olá, {|PLAYERNAME|}. Você vai me ajudar? Se você fizer isso, eu posso lhe recompensa-lo com bons {addons}! Basta dizer {addons} ou {help} se você não sabe o que fazer.") function playerBuyAddonNPC(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if (parameters.confirm ~= true) and (parameters.decline ~= true) then if(getPlayerPremiumDays(cid) == 0) and (parameters.premium == true) then npcHandler:say('Desculpa, mas este addon é apenas para jogadores premium!', cid) npcHandler:resetNpc() return true end if (getPlayerStorageValue(cid, parameters.storageID) ~= -1) then npcHandler:say('Você já tem este addon!', cid) npcHandler:resetNpc() return true end local itemsTable = parameters.items local items_list = '' if table.maxn(itemsTable) > 0 then for i = 1, table.maxn(itemsTable) do local item = itemsTable[i] items_list = items_list .. item[2] .. ' ' .. getItemNameById(item[1]) if i ~= table.maxn(itemsTable) then items_list = items_list .. ', ' end end end local text = '' if (parameters.cost > 0) and table.maxn(parameters.items) then text = items_list .. '' .. parameters.cost .. ' gp' elseif (parameters.cost > 0) then text = parameters.cost .. ' gp' elseif table.maxn(parameters.items) then text = items_list end npcHandler:say('Você trouxe-me ' .. text .. ' para ' .. keywords[1] .. '?', cid) return true elseif (parameters.confirm == true) then local addonNode = node:getParent() local addoninfo = addonNode:getParameters() local items_number = 0 if table.maxn(addoninfo.items) > 0 then for i = 1, table.maxn(addoninfo.items) do local item = addoninfo.items[i] if (getPlayerItemCount(cid,item[1]) >= item[2]) then items_number = items_number + 1 end end end if(getPlayerMoney(cid) >= addoninfo.cost) and (items_number == table.maxn(addoninfo.items)) then doPlayerRemoveMoney(cid, addoninfo.cost) if table.maxn(addoninfo.items) > 0 then for i = 1, table.maxn(addoninfo.items) do local item = addoninfo.items[i] doPlayerRemoveItem(cid,item[1],item[2]) end end doPlayerAddOutfit(cid, addoninfo.outfit_male, addoninfo.addon) doPlayerAddOutfit(cid, addoninfo.outfit_female, addoninfo.addon) setPlayerStorageValue(cid,addoninfo.storageID,1) npcHandler:say('Aqui está, e foi bom fazer negocio com você :)', cid) else npcHandler:say('Você não tem os itens necessários/dinheiro!', cid) end npcHandler:resetNpc() return true elseif (parameters.decline == true) then npcHandler:say('Não estou interessado ? Talvez outro addon?', cid) npcHandler:resetNpc() return true end return false end local noNode = KeywordNode:new({'no'}, playerBuyAddonNPC, {decline = true}) local yesNode = KeywordNode:new({'yes'}, playerBuyAddonNPC, {confirm = true}) -- citizen (done) local outfit_node = keywordHandler:addKeyword({'first citizen addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5878,100}}, outfit_female = 136, outfit_male = 128, addon = 1, storageID = 10001}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second citizen addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5890,100}, {5902,50}, {2480,1}}, outfit_female = 136, outfit_male = 128, addon = 2, storageID = 10002}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- hunter (done) local outfit_node = keywordHandler:addKeyword({'first hunter addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5947,1}, {5876,100}, {5948,100}, {5891,5}, {5887,1}, {5889,1}, {5888,1}}, outfit_female = 137, outfit_male = 129, addon = 1, storageID = 10003}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second hunter addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5875,1}}, outfit_female = 137, outfit_male = 129, addon = 2, storageID = 10004}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- knight (done) local outfit_node = keywordHandler:addKeyword({'first knight addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5880,100}, {5892,1}}, outfit_female = 139, outfit_male = 131, addon = 1, storageID = 10005}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second knight addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5893,100}, {5924,1}, {5885,1}, {5887,1}}, outfit_female = 139, outfit_male = 131, addon = 2, storageID = 10006}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- mage (done) local outfit_node = keywordHandler:addKeyword({'first mage addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{2182,1}, {2186,1}, {2185,1}, {8911,1}, {2181,1}, {2183,1}, {2190,1}, {2191,1}, {2188,1}, {8921,1}, {2189,1}, {2187,1}, {2392,30}, {5809,1}, {2193,20}}, outfit_female = 138, outfit_male = 130, addon = 1, storageID = 10005}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second mage addon'}, playerBuyAddonNPC, {premium = false, cost = 0, items = {{5903,1}}, outfit_female = 138, outfit_male = 130, addon = 2, storageID = 10006}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- summoner (done) local outfit_node = keywordHandler:addKeyword({'first summoner addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5878,100}}, outfit_female = 141, outfit_male = 133, addon = 1, storageID = 10009}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second summoner addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5894,70}, {5911,20}, {5883,40}, {5922,35}, {5879,10}, {5881,60}, {5882,40}, {2392,3}, {5905,30}}, outfit_female = 141, outfit_male = 133, addon = 2, storageID = 10010}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- barbarian (done) local outfit_node = keywordHandler:addKeyword({'first barbarian addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5884,1}, {5885,1}, {5910,50}, {5911,50}, {5886,10}}, outfit_female = 147, outfit_male = 143, addon = 1, storageID = 10011}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second barbarian addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5880,100}, {5892,1}, {5893,50}, {5876,50}}, outfit_female = 147, outfit_male = 143, addon = 2, storageID = 10012}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- druid (done) local outfit_node = keywordHandler:addKeyword({'first druid addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5896,50}, {5897,50}}, outfit_female = 148, outfit_male = 144, addon = 1, storageID = 10013}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second druid addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5906,100}, {5939,1}, {5940,1}}, outfit_female = 148, outfit_male = 144, addon = 2, storageID = 10014}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- nobleman (done) local outfit_node = keywordHandler:addKeyword({'first nobleman addon'}, playerBuyAddonNPC, {premium = true, cost = 150000, items = {}, outfit_female = 140, outfit_male = 132, addon = 1, storageID = 10015}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second nobleman addon'}, playerBuyAddonNPC, {premium = true, cost = 150000, items = {}, outfit_female = 140, outfit_male = 132, addon = 2, storageID = 10016}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- oriental (done) local outfit_node = keywordHandler:addKeyword({'first oriental addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5945,1}}, outfit_female = 150, outfit_male = 146, addon = 1, storageID = 10017}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second oriental addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5883,100}, {5895,100}, {5891,2}, {5912,100}}, outfit_female = 150, outfit_male = 146, addon = 2, storageID = 10018}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- warrior (done) local outfit_node = keywordHandler:addKeyword({'first warrior addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5925,100}, {5899,100}, {5884,1}, {5919,1}}, outfit_female = 142, outfit_male = 134, addon = 1, storageID = 10019}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second warrior addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5880,100}, {5887,1}}, outfit_female = 142, outfit_male = 134, addon = 2, storageID = 10020}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- wizard (done) local outfit_node = keywordHandler:addKeyword({'first wizard addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{2536,1}, {2492,1}, {2488,1}, {2123,1}}, outfit_female = 149, outfit_male = 145, addon = 1, storageID = 10021}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second wizard addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5922,50}}, outfit_female = 149, outfit_male = 145, addon = 2, storageID = 10022}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- assassin (done) local outfit_node = keywordHandler:addKeyword({'first assassin addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5912,50}, {5910,50}, {5911,50}, {5913,50}, {5914,50}, {5909,50}, {5886,10}}, outfit_female = 156, outfit_male = 152, addon = 1, storageID = 10023}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second assassin addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5804,1}, {5930,10}}, outfit_female = 156, outfit_male = 152, addon = 2, storageID = 10024}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- beggar (done) local outfit_node = keywordHandler:addKeyword({'first beggar addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5878,50}, {5921,30}, {5913,20}, {5894,10}}, outfit_female = 157, outfit_male = 153, addon = 1, storageID = 10025}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second beggar addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5883,100}, {2160,2}, {6107,1}}, outfit_female = 157, outfit_male = 153, addon = 2, storageID = 10026}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- pirate (done) local outfit_node = keywordHandler:addKeyword({'first pirate addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{6098,100}, {6126,100}, {6097,100}}, outfit_female = 155, outfit_male = 151, addon = 1, storageID = 10027}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second pirate addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{6101,1}, {6102,1}, {6100,1}, {6099,1}}, outfit_female = 155, outfit_male = 151, addon = 2, storageID = 10028}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- shaman (done) local outfit_node = keywordHandler:addKeyword({'first shaman addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5810,5}, {3955,5}, {5015,1}}, outfit_female = 158, outfit_male = 154, addon = 1, storageID = 10029}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second shaman addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{3966,5}, {3967,5}}, outfit_female = 158, outfit_male = 154, addon = 2, storageID = 10030}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- norseman (done) local outfit_node = keywordHandler:addKeyword({'first norseman addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{7290,5}}, outfit_female = 252, outfit_male = 251, addon = 1, storageID = 10031}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second norseman addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{7290,10}}, outfit_female = 252, outfit_male = 251, addon = 2, storageID = 10032}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- jester (done)(custom) local outfit_node = keywordHandler:addKeyword({'first jester addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5912,50}, {5913,50}, {5914,50}, {5909,50}}, outfit_female = 270, outfit_male = 273, addon = 1, storageID = 10033}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second jester addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5912,50}, {5910,50}, {5911,50}, {5912,50}}, outfit_female = 270, outfit_male = 273, addon = 2, storageID = 10034}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- demonhunter (done)(custom) local outfit_node = keywordHandler:addKeyword({'first demonhunter addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5905,30}, {5906,40}, {5954,50}, {6500,50}, {2151,100}}, outfit_female = 288, outfit_male = 289, addon = 1, storageID = 10035}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second demonhunter addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{5906,50}, {6500,200}, {2151,100}}, outfit_female = 288, outfit_male = 289, addon = 2, storageID = 10036}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- nightmare (done)(custom) local outfit_node = keywordHandler:addKeyword({'first nightmare addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{6500,1500}}, outfit_female = 269, outfit_male = 268, addon = 1, storageID = 10037}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second nightmare addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{6500,1500}}, outfit_female = 269, outfit_male = 268, addon = 2, storageID = 10038}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- brotherhood (done)(custom) local outfit_node = keywordHandler:addKeyword({'first brotherhood addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{6500,1500}}, outfit_female = 279, outfit_male = 278, addon = 1, storageID = 10039}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second brotherhood addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{6500,1500}}, outfit_female = 279, outfit_male = 278, addon = 2, storageID = 10040}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- yalaharian (done)(custom) local outfit_node = keywordHandler:addKeyword({'first yalaharian addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{9955,1}}, outfit_female = 324, outfit_male = 325, addon = 1, storageID = 10041}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second yalaharian addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{9955,1}}, outfit_female = 324, outfit_male = 325, addon = 2, storageID = 10041}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- warmaster (done)(custom) local outfit_node = keywordHandler:addKeyword({'first warmaster addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{11112,1}}, outfit_female = 336, outfit_male = 335, addon = 1, storageID = 10042}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second warmaster addon'}, playerBuyAddonNPC, {premium = true, cost = 0, items = {{11111,1}}, outfit_female = 336, outfit_male = 335, addon = 2, storageID = 10043}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) -- wayfarer (done)(custom) local outfit_node = keywordHandler:addKeyword({'first wayfarer addon'}, playerBuyAddonNPC, {premium = true, cost = 500000, items = {}, outfit_female = 366, outfit_male = 367, addon = 1, storageID = 10044}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) local outfit_node = keywordHandler:addKeyword({'second wayfarer addon'}, playerBuyAddonNPC, {premium = true, cost = 1000000, items = {}, outfit_female = 366, outfit_male = 367, addon = 2, storageID = 10045}) outfit_node:addChildKeywordNode(yesNode) outfit_node:addChildKeywordNode(noNode) keywordHandler:addKeyword({'addons'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Posso dar-lhe {citizen}, {hunter}, {knight}, {mage}, {nobleman}, {summoner}, {warrior}, {barbarian}, {druid}, {wizard}, {oriental}, {pirate}, {assassin}, {beggar}, {shaman}, {norseman}, {nighmare}, {jester}, {yalaharian}, {brotherhood}, {warmaster} e {wayfarer} addons.'}) keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Para comprar o {first addon} só dizer \'{first NAME addon}\', para o second addon é \'second NAME addon\'.'}) npcHandler:addModule(FocusModule:new())
  15. Você adiciono os aid/uid nos teleport ?
  16. Poste o tile da vip
  17. Caso não funcionar utilize a que @Wise fez. Ele criou um método que envolve outra storage key, possibilitando assim a identificação de um player com tempo de vip ativo/inativo. autocheckvip.lua (data\creaturescripts\scripts): local key = {13500, 53100} -- storages local default = 1 -- default town id function onLogin(cid) if getPlayerStorageValue(cid, key[1]) < os.time() and getPlayerStorageValue(cid, key[2]) > 0 then doPlayerSetTown(cid, default) setPlayerStorageValue(cid, key[2], -1) doTeleportThing(cid, getTownTemplePosition(default)) doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT) doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Your VIP time is over.') end return true end function onLogout(cid) return getPlayerStorageValue(cid, key[1]) > os.time() and getPlayerStorageValue(cid, key[2]) < 1 and setPlayerStorageValue(cid, key[2], 1) or true end creaturescripts.xml (data\creaturescripts): <event type="login" name="CheckLogin" event="script" value="autocheckvip.lua"/> <event type="logout" name="CheckLogout" event="script" value="autocheckvip.lua"/> Basta o player vip fazer logout 1 vez para que o resto execute perfeitamente. Sugiro que remova a vip de todos os players ou que faça uso de uma nova storage key para evitar possíveis falhas na identificação do player vip ativo/inativo.
  18. Adicione doPlayerSetTown(cid, 1) -- 1 É a town que o player viraria morador. Antes da linha doTeleportThing(cid, getTownTemplePosition(default)) // Esquece pois não tinha visto a segunda página.
  19. Sim deu para entender, já joguei RpgBrasil, nos mundo de Citeron, Danae, então sei muito bem como funciona todos os sistemas que você está pedindo aqui no fórum. Irei verificar se consigo fazer o script.
  20. Para ter esse aceso precisaria estar usando o item ? Ou seria você usar um item e ganhar um acesso durante X dias ? PS: Se tiver que estar usando o item ele pode passar pelo tile e dar o item para um amigo.
  21. Sim é tipo um lixo, se tiver monstros vivo por conta do time antigo que morreu, vai tudo para essa localização, coloca uma posição que nenhum player tem acesso !
  22. Substitui o arquivo da anih por esse. local room = { -- Sala dos Demons [x y ] --[ ] --[ x y] fromX = 893, fromY = 1005, fromZ = 9, -------------- toX = 900, toY = 1011, toZ = 9 } local monster_pos = { -- Monstros que irao nascer [1] = {pos = {894, 1006, 9}, monster = "Demon"}, [2] = {pos = {896, 1006, 9}, monster = "Demon"}, [3] = {pos = {898, 1008, 9}, monster = "Demon"}, [4] = {pos = {899, 1008, 9}, monster = "Demon"}, [5] = {pos = {897, 1010, 9}, monster = "Demon"}, [6] = {pos = {895, 1010, 9}, monster = "Demon"} } local players_pos = { -- Posição dos player {x = 870, y = 1004, z = 9, stackpos = 253}, {x = 869, y = 1004, z = 9, stackpos = 253}, {x = 869, y = 1002, z = 9, stackpos = 253}, {x = 870, y = 1002, z = 9, stackpos = 253}, {x = 867, y = 1003, z = 9, stackpos = 253}, {x = 868, y = 1003, z = 9, stackpos = 253}, {x = 869, y = 1003, z = 9, stackpos = 253}, {x = 870, y = 1003, z = 9, stackpos = 253}, {x = 870, y = 1004, z = 9, stackpos = 253}, {x = 869, y = 1004, z = 9, stackpos = 253} } local new_player_pos = { -- Nova Posição dos players {x = 896, y = 1008, z = 9}, {x = 902, y = 1008, z = 9}, {x = 903, y = 1008, z = 9}, {x = 904, y = 1008, z = 9}, {x = 905, y = 1008, z = 9}, {x = 906, y = 1008, z = 9}, {x = 907, y = 1008, z = 9}, {x = 908, y = 1008, z = 9}, {x = 909, y = 1008, z = 9}, {x = 910, y = 1008, z = 9} } local playersOnly = "yes" -- Apenas Players? local questLevel = 100 -- Level ------------------------------------------------------------------ -- NAO MECHA APARTIR DAQUI -- ------------------------------------------------------------------ function onUse(cid, item, fromPosition, itemEx, toPosition) local all_ready, monsters, player, level = 0, 0, {}, 0 if item.itemid == 1945 then for i = 1, #players_pos do table.insert(player, 0) end for i = 1, #players_pos do player[i] = getThingfromPos(players_pos[i]) if player[i].itemid > 0 then if string.lower(playersOnly) == "yes" then if isPlayer(player[i].uid) == TRUE then all_ready = all_ready+1 else monsters = monsters+1 end else all_ready = all_ready+1 end end end if all_ready == #players_pos then for i = 1, #players_pos do player[i] = getThingfromPos(players_pos[i]) if isPlayer(player[i].uid) == TRUE then if getPlayerLevel(player[i].uid) >= questLevel then level = level+1 end else level = level+1 end end if level == #players_pos then if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then local door = getTileItemById({x=33225, y=31659, z=13}, 5109).uid if door > 0 then doTransformItem(door, 5108) end for _, area in pairs(monster_pos) do doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]}) end for i = 1, #players_pos do if doPlayerRemoveItem(player[i].uid, 9971, 100) == true then doSendMagicEffect(players_pos[i], CONST_ME_POFF) doTeleportThing(player[i].uid, new_player_pos[i], FALSE) doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA) doTransformItem(item.uid,1946) else doPlayerSendTextMessage(cid,19,"Todos os players precisam de 100 gold ingot para entrar.") doSendMagicEffect(players_pos[i], CONST_ME_POFF) end end else doPlayerSendTextMessage(cid,19,"Apenas players podem entrar.") end else doPlayerSendTextMessage(cid,19,"Todos os jogadores devem ter level "..questLevel.." para entrar.") end else doPlayerSendTextMessage(cid,19,"Você precisa de "..table.getn(players_pos).." players players para entrar.") end elseif item.itemid == 1946 then local player_room = 0 for x = room.fromX, room.toX do for y = room.fromY, room.toY do for z = room.fromZ, room.toZ do local pos = {x=x, y=y, z=z,stackpos = 253} local thing = getThingfromPos(pos) if thing.itemid > 0 then if isPlayer(thing.uid) == TRUE then player_room = player_room+1 end end end end end if player_room >= 1 then doPlayerSendTextMessage(cid,19,"Já existe uma team dentro da quest. Aguarde sua vez.") elseif player_room == 0 then for x = room.fromX, room.toX do for y = room.fromY, room.toY do for z = room.fromZ, room.toZ do local pos = {x=x, y=y, z=z,stackpos = 253} local thing = getThingfromPos(pos) if thing.itemid > 0 then doRemoveCreature(thing.uid) end end end end doTransformItem(item.uid,1945) end end return true end
  23. Substitua a linha if doRemoveItem(item.uid) then por if doRemoveItem(cid, item.uid, 1) then
  24. Lembrando que não é nossa obrigação ajudar, fazemos isso por que gostamos, e NENHUM lugar está falando do "Templo Donate". Para alterar também o templo, retira a linha. doTeleportThing(cid, temple) e substituia por doPlayerSetTown(cid, 1) -- 1 É o town que vai ser padrão. E remova a linha local pos = {x = 655, y = 1014, z = 7}

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