Opa pessoal alguem pode me ajudar nisso: 
no meu OT o sistema de WAR entre duas guild estão se fragando , nao pega nenhuma skull mas ao falar !frags estão mais de 10 se vc fragar mais de 10 vezes na war . . . 
  
alguem pode me explicar o erro ? e ensinar para nao fragar ao matar alguem da guild inimiga na war? 
OBS: versão 9.6 
  
script talkaction 
  
function onSay(cid, words, param, channel) 
    local guild = getPlayerGuildId(cid) 
    if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then 
        doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_HIGHLIGHT, CHANNEL_GUILD) 
        return true 
    end  
    local t = string.explode(param, ",") 
    if(not t[2]) then 
        doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_HIGHLIGHT, CHANNEL_GUILD) 
        return true 
    end  
    local enemy = getGuildId(t[2]) 
    if(not enemy) then 
        doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_HIGHLIGHT, CHANNEL_GUILD) 
        return true 
    end  
    if(enemy == guild) then 
        doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_HIGHLIGHT, CHANNEL_GUILD) 
        return true 
    end  
    local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy) 
    if(tmp:getID() ~= -1) then 
        enemyName = tmp:getDataString("name") 
        tmp:free() 
    end  
    if(isInArray({"accept", "reject", "cancel"}, t[1])) then 
        local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild 
        if(t[1] == "cancel") then 
            query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy 
        end  
        tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0") 
        if(tmp:getID() == -1) then 
            doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_HIGHLIGHT, CHANNEL_GUILD) 
            return true 
        end  
        if(t[1] == "accept") then 
            local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild) 
            local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")  
            _tmp:free() 
            if(state) then 
                doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_HIGHLIGHT, CHANNEL_GUILD) 
                return true 
            end  
            db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild) 
        end  
        query = "UPDATE `guild_wars` SET " 
        local msg = "accepted " .. enemyName .. " invitation to war." 
        if(t[1] == "reject") then 
            query = query .. "`end` = " .. os.time() .. ", `status` = 2" 
            msg = "rejected " .. enemyName .. " invitation to war." 
        elseif(t[1] == "cancel") then 
            query = query .. "`end` = " .. os.time() .. ", `status` = 3" 
            msg = "canceled invitation to a war with " .. enemyName .. "." 
        else 
            query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1" 
        end  
        query = query .. " WHERE `id` = " .. tmp:getDataInt("id") 
        if(t[1] == "accept") then 
            doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD) 
            doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY) 
        end  
        tmp:free() 
        db.executeQuery(query) 
        doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE) 
        return true 
    end  
    if(t[1] == "invite") then 
        local str = "" 
                tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)") 
                if(tmp:getID() ~= -1) then 
                        if(tmp:getDataInt("status") == 0) then 
                                if(tmp:getDataInt("guild_id") == guild) then 
                                        str = "You have already invited " .. enemyName .. " to war." 
                                else 
                                        str = enemyName .. " have already invited you to war." 
                                end 
            else 
                str = "You are already on a war with " .. enemyName .. "." 
            end  
            tmp:free() 
        end  
        if(str ~= "") then 
            doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_HIGHLIGHT, CHANNEL_GUILD) 
            return true 
        end  
        local frags = tonumber(t[3]) 
        if(frags ~= nil) then 
            frags = math.max(10, math.min(1000, frags)) 
        else 
            frags = 100 
        end  
        local payment = tonumber(t[4]) 
        if(payment ~= nil) then 
            payment = math.max(100000, math.min(1000000000, payment)) 
            tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)  
            local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment 
            tmp:free() 
            if(state) then 
                doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_HIGHLIGHT, CHANNEL_GUILD) 
                return true 
            end  
            db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild) 
        else 
            payment = 0 
        end  
        local begining, ending = os.time(), tonumber(t[5]) 
        if(ending ~= nil and ending ~= 0) then 
            ending = begining + (ending * 86400) 
        else 
            ending = 0 
        end  
        db.executeQuery("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");") 
        doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE) 
        return true 
    end  
    if(not isInArray({"end", "finish"}, t[1])) then 
        return false 
    end  
    local status = (t[1] == "end" and 1 or 4) 
    tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status) 
    if(tmp:getID() ~= -1) then 
        local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id") 
        tmp:free() 
        doGuildRemoveEnemy(guild, enemy) 
        doGuildRemoveEnemy(enemy, guild)  
        db.executeQuery(query) 
        doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE) 
        return true 
    end  
    if(status == 4) then 
        doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_HIGHLIGHT, CHANNEL_GUILD) 
        return true 
    end  
    tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1") 
    if(tmp:getID() ~= -1) then 
        if(tmp:getDataInt("end") > 0) then 
            tmp:free() 
            doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_HIGHLIGHT, CHANNEL_GUILD) 
            return true 
        end  
        local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id") 
        tmp:free()  
        db.executeQuery(query) 
        doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE) 
        return true 
    end  
    doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_HIGHLIGHT, CHANNEL_GUILD) 
    return true 
end