Tudo que JonatasLucasf postou
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Script RESET 10.76
@UP
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Ajuda - TFS.
só baixar amigo http://www.microsoft.com/en-us/download/details.aspx?id=40784
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Script RESET 10.76
Fire, foi adicionado o código que você passou mais continua esse erro
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Script RESET 10.76
e como fazer isso ?
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Script RESET 10.76
Fire quando estou dando look em items está dando esse erro player.lua function Player:onBrowseField(position) return true end function Player:onLook(thing, position, distance) local function getResets() local resets = thing:getStorageValue(1020) return resets < 0 and 0 or resets end local description = "You see " .. thing:getDescription(distance) .. ". Resets: " .. getResets() if self:getGroup():getAccess() then if thing:isItem() then description = string.format("%s\nItem ID: %d", description, thing:getId()) local actionId = thing:getActionId() if actionId ~= 0 then description = string.format("%s, Action ID: %d", description, actionId) end local uniqueId = thing:getAttribute(ITEM_ATTRIBUTE_UNIQUEID) if uniqueId > 0 and uniqueId < 65536 then description = string.format("%s, Unique ID: %d", description, uniqueId) end local itemType = thing:getType() local transformEquipId = itemType:getTransformEquipId() local transformDeEquipId = itemType:getTransformDeEquipId() if transformEquipId ~= 0 then description = string.format("%s\nTransforms to: %d (onEquip)", description, transformEquipId) elseif transformDeEquipId ~= 0 then description = string.format("%s\nTransforms to: %d (onDeEquip)", description, transformDeEquipId) end local decayId = itemType:getDecayId() if decayId ~= -1 then description = string.format("%s\nDecays to: %d", description, decayId) end elseif thing:isCreature() then local str = "%s\nHealth: %d / %d" if thing:getMaxMana() > 0 then str = string.format("%s, Mana: %d / %d", str, thing:getMana(), thing:getMaxMana()) end description = string.format(str, description, thing:getHealth(), thing:getMaxHealth()) .. "." end local position = thing:getPosition() description = string.format( "%s\nPosition: %d, %d, %d", description, position.x, position.y, position.z ) if thing:isCreature() then if thing:isPlayer() then description = string.format("%s\nIP: %s.", description, Game.convertIpToString(thing:getIp())) end end end self:sendTextMessage(MESSAGE_INFO_DESCR, description) end function Player:onLookInBattleList(creature, distance) local description = "You see " .. creature:getDescription(distance) if self:getGroup():getAccess() then local str = "%s\nHealth: %d / %d" if creature:getMaxMana() > 0 then str = string.format("%s, Mana: %d / %d", str, creature:getMana(), creature:getMaxMana()) end description = string.format(str, description, creature:getHealth(), creature:getMaxHealth()) .. "." local position = creature:getPosition() description = string.format( "%s\nPosition: %d, %d, %d", description, position.x, position.y, position.z ) if creature:isPlayer() then description = string.format("%s\nIP: %s", description, Game.convertIpToString(creature:getIp())) end end self:sendTextMessage(MESSAGE_INFO_DESCR, description) end function Player:onLookInTrade(partner, item, distance) self:sendTextMessage(MESSAGE_INFO_DESCR, "You see " .. item:getDescription(distance)) end function Player:onLookInShop(itemType, count) return true end function Player:onMoveItem(item, count, fromPosition, toPosition) return true end function Player:onMoveCreature(creature, fromPosition, toPosition) return true end function Player:onTurn(direction) return true end function Player:onTradeRequest(target, item) return true end function Player:onTradeAccept(target, item, targetItem) return true end local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT) soulCondition:setTicks(4 * 60 * 1000) soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1) local function useStamina(player) local staminaMinutes = player:getStamina() if staminaMinutes == 0 then return end local playerId = player:getId() local currentTime = os.time() local timePassed = currentTime - nextUseStaminaTime[playerId] if timePassed <= 0 then return end if timePassed > 60 then if staminaMinutes > 2 then staminaMinutes = staminaMinutes - 2 else staminaMinutes = 0 end nextUseStaminaTime[playerId] = currentTime + 120 else staminaMinutes = staminaMinutes - 1 nextUseStaminaTime[playerId] = currentTime + 60 end player:setStamina(staminaMinutes) end function Player:onGainExperience(source, exp, rawExp) if not source or source:isPlayer() then return exp end -- Soul regeneration local vocation = self:getVocation() if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000) self:addCondition(soulCondition) end -- Apply experience stage multiplier exp = exp * Game.getExperienceStage(self:getLevel()) -- Stamina modifier if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then useStamina(self) local staminaMinutes = self:getStamina() if staminaMinutes > 2400 and self:isPremium() then exp = exp * 1.5 elseif staminaMinutes <= 840 then exp = exp * 0.5 end end return exp end function Player:onLoseExperience(exp) return exp end function Player:onGainSkillTries(skill, tries) if APPLY_SKILL_MULTIPLIER == false then return tries end if skill == SKILL_MAGLEVEL then return tries * configManager.getNumber(configKeys.RATE_MAGIC) end return tries * configManager.getNumber(configKeys.RATE_SKILL) end
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Script RESET 10.76
muito obrigado fire. @ se não for pedir muito poderia me ajudar em outro script kk
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Script RESET 10.76
deu erro
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Script RESET 10.76
fire eu não conseguir meu player.lua function Player:onBrowseField(position) return true end function Player:onLook(thing, position, distance) local description = "You see " .. thing:getDescription(distance) if self:getGroup():getAccess() then if thing:isItem() then description = string.format("%s\nItem ID: %d", description, thing:getId()) local actionId = thing:getActionId() if actionId ~= 0 then description = string.format("%s, Action ID: %d", description, actionId) end local uniqueId = thing:getAttribute(ITEM_ATTRIBUTE_UNIQUEID) if uniqueId > 0 and uniqueId < 65536 then description = string.format("%s, Unique ID: %d", description, uniqueId) end local itemType = thing:getType() local transformEquipId = itemType:getTransformEquipId() local transformDeEquipId = itemType:getTransformDeEquipId() if transformEquipId ~= 0 then description = string.format("%s\nTransforms to: %d (onEquip)", description, transformEquipId) elseif transformDeEquipId ~= 0 then description = string.format("%s\nTransforms to: %d (onDeEquip)", description, transformDeEquipId) end local decayId = itemType:getDecayId() if decayId ~= -1 then description = string.format("%s\nDecays to: %d", description, decayId) end elseif thing:isCreature() then local str = "%s\nHealth: %d / %d" if thing:getMaxMana() > 0 then str = string.format("%s, Mana: %d / %d", str, thing:getMana(), thing:getMaxMana()) end description = string.format(str, description, thing:getHealth(), thing:getMaxHealth()) .. "." end local position = thing:getPosition() description = string.format( "%s\nPosition: %d, %d, %d", description, position.x, position.y, position.z ) if thing:isCreature() then if thing:isPlayer() then description = string.format("%s\nIP: %s.", description, Game.convertIpToString(thing:getIp())) end end end self:sendTextMessage(MESSAGE_INFO_DESCR, description) end function Player:onLookInBattleList(creature, distance) local description = "You see " .. creature:getDescription(distance) if self:getGroup():getAccess() then local str = "%s\nHealth: %d / %d" if creature:getMaxMana() > 0 then str = string.format("%s, Mana: %d / %d", str, creature:getMana(), creature:getMaxMana()) end description = string.format(str, description, creature:getHealth(), creature:getMaxHealth()) .. "." local position = creature:getPosition() description = string.format( "%s\nPosition: %d, %d, %d", description, position.x, position.y, position.z ) if creature:isPlayer() then description = string.format("%s\nIP: %s", description, Game.convertIpToString(creature:getIp())) end end self:sendTextMessage(MESSAGE_INFO_DESCR, description) end function Player:onLookInTrade(partner, item, distance) self:sendTextMessage(MESSAGE_INFO_DESCR, "You see " .. item:getDescription(distance)) end function Player:onLookInShop(itemType, count) return true end function Player:onMoveItem(item, count, fromPosition, toPosition) return true end function Player:onMoveCreature(creature, fromPosition, toPosition) return true end function Player:onTurn(direction) return true end function Player:onTradeRequest(target, item) return true end function Player:onTradeAccept(target, item, targetItem) return true end local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT) soulCondition:setTicks(4 * 60 * 1000) soulCondition:setParameter(CONDITION_PARAM_SOULGAIN, 1) local function useStamina(player) local staminaMinutes = player:getStamina() if staminaMinutes == 0 then return end local playerId = player:getId() local currentTime = os.time() local timePassed = currentTime - nextUseStaminaTime[playerId] if timePassed <= 0 then return end if timePassed > 60 then if staminaMinutes > 2 then staminaMinutes = staminaMinutes - 2 else staminaMinutes = 0 end nextUseStaminaTime[playerId] = currentTime + 120 else staminaMinutes = staminaMinutes - 1 nextUseStaminaTime[playerId] = currentTime + 60 end player:setStamina(staminaMinutes) end function Player:onGainExperience(source, exp, rawExp) if not source or source:isPlayer() then return exp end -- Soul regeneration local vocation = self:getVocation() if self:getSoul() < vocation:getMaxSoul() and exp >= self:getLevel() then soulCondition:setParameter(CONDITION_PARAM_SOULTICKS, vocation:getSoulGainTicks() * 1000) self:addCondition(soulCondition) end -- Apply experience stage multiplier exp = exp * Game.getExperienceStage(self:getLevel()) -- Stamina modifier if configManager.getBoolean(configKeys.STAMINA_SYSTEM) then useStamina(self) local staminaMinutes = self:getStamina() if staminaMinutes > 2400 and self:isPremium() then exp = exp * 1.5 elseif staminaMinutes <= 840 then exp = exp * 0.5 end end return exp end function Player:onLoseExperience(exp) return exp end function Player:onGainSkillTries(skill, tries) if APPLY_SKILL_MULTIPLIER == false then return tries end if skill == SKILL_MAGLEVEL then return tries * configManager.getNumber(configKeys.RATE_MAGIC) end return tries * configManager.getNumber(configKeys.RATE_SKILL) end
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Script RESET 10.76
fireelement obrigado funcionou mais tem como quando um player dar look em outro personagem mostrar a quantidade de reset do player
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House bugada a 0 gold coins.
muda esses dois pra true houseRentAsPrice = false housePriceAsRent = false ficando assim houseRentAsPrice = true housePriceAsRent = true se não der coloca isso abaixo housePriceEachSQM = 1000
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Script RESET 10.76
e também com o ADM agente fala !resetar ele so desloga mais não reseta e com o player fala que precisa ta sem batle sendo que tou na pz e sem batle ainda
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Script RESET 10.76
troquei mais continua dando erro
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Script RESET 10.76
quando fala !resetar ele so desloga e da esse erro
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Script RESET 10.76
então galera estou querendo que alguem me ajude nesse script de reset pois não está funcionando no meu otserv TFS 1.1 versão 10.76, segue o erro abaixo. reset.lua --[[ <(Advanced Reset System 2.0)> Autor: Juniior Cwb ;*. Contato: ([email protected]) Versão: 2.0 Testado em: 8.50 e 8.60 TFS: 0.3.6 and 0.4.0 Atenção , Se Achar Esse Sistema em outro site ou forum favor comunicar Eu ( Juniior Cwb ) [email protected] ) -=[Características]=- ~( Versão 2.0 )~ - Resets agora Armazenados na DataBase; (Sem Valor de Storage) - Instala o System e cria a Tabela de Resets com o comando "/installreset"; - Resets no Look do jogador ex: 22:10 You see Marcello [Reset 2] (Level 8). He is an elder druid.; - [STAGES] para "Premium Account" e "Free Account"; ]] --=[Functions]=-- -- installReset()' [Instala o Sistema.] -- tableResetInstall()' [Verifica Se o Sistema ja foi instaladao.] -- nowReseting()' [Verifica, retorna o erro ou reseta.] -- getPlayerReset(cid)' [Pega numero de resets do player.] -- checLevelStageReset(cid)' [Verifica o Level para Resetar.] -- newReset(cid)' [Verifica todas as Condições de Reset.] -- addValue(value)' [Adiciona numero de resets.] --=[Comandos de Jogadores]=-- -- "!resetar" -- Para Resetar. local exhaustionMinutes = 1 -- exausted em segundos local storageUse = 34538 -- storage usado no exausted. function onSay(cid, words, param) if words =="!resetar" then if(exhaustion.check(cid, storageUse) == TRUE) then if (exhaustion.get(cid, storageUse) >= 5) then doPlayerSendCancel(cid, "Voçê só pode usar após [" .. math.floor(exhaustion.get(cid, storageUse) / 5 + 1) .."] Segundos.") end if (exhaustion.get(cid, storageUse) <= 5) then doPlayerSendCancel(cid, "Voçê só pode usar após [" .. exhaustion.get(cid, storageUse).."] segundos.") end return TRUE end exhaustion.set(cid, storageUse, exhaustionMinutes*5) --[ Condições de Reset ] -- local coNdConf = { needPz = false, -- Precisa estar em Pz pra resetar? [false, false] needPa = false, -- Precisa ser Premium Account Pra resetar? [true, false] withe = false, -- Players com Pk Withe podem resetar? [false, false] red = true, -- Players com Pk Red pode resetar? [false, false] battle = true, -- Players precisão estar sem battle pra resetar? [true, true] teleport = false, -- Teleportar Player para o templo após resetar? [false, false] look = true, -- Aparecer Resets no Look do Player? [true, true] pid = getPlayerGUID(cid), -- Não Mexer. --[ Configurações do Reset ] -- resetConf = { Level = 350, -- Level Necessário para Resetar. [Valor] backLvl = 25, -- Level que voltará após o Reset. [Valor] time = 0, -- Tempo para o Player deslogar ao resetar, em segundos. [Valor] }, } --[[>> STAGES <<]]-- x=true;X=true -- Não Mexer. local stage = {Abilitar = {x}, Desabilitar = {}, --<< Abilitar Stages?? >>-- [{x};{}] -- [RESETS] | [PREMMY] | [FREE] stage1= {resets= 1, premmy= 330, free= 330}, stage2= {resets= 5, premmy= 355, free= 355}, -- EXPLICANDO e Configurando stages. (Se estiver Abilitado [Abilitar = {x}]) stage3= {resets= 10, premmy= 360, free= 360}, -- resets = Número de resets para o Stage; stage4= {resets= 15, premmy= 365, free= 365}, -- premmy = Level necessário para Premium Accounts; stage5= {resets= 20, premmy= 380, free= 380}, -- free = Level necessário para Free Accounts; stage6= {resets= 25, premmy= 390, free= 390}, -- Coloque em Ordem... stage7= {resets= 30, premmy= 410, free= 410}, -- [OBS: MARQUE UM "X" PARA ABILITAR OU DESABILITAR OS STAGES] stage8= {resets= 35, premmy= 430, free= 430}, -- EX: para desabilitar mude: Abilitar = {}, Desabilitar = {x} stage9= {resets= 40, premmy= 450, free= 450}, stage10={resets= 45, premmy= 480, free= 480}, stage11={resets= 50, premmy= 510, free= 510}, stage12={resets= 55, premmy= 550, free= 550}, stage13={resets= 60, premmy= 610, free= 610}, stage14={resets= 65, premmy= 750, free= 750}, stage15={resets= 70, premmy= 760, free= 760}, stage16={resets= 75, premmy= 900, free= 900}, stage17={resets= 80, premmy= 1000, free= 1000}, stage18={resets= 85, premmy= 1300, free= 1300}, stage19={resets= 90, premmy= 1500, free= 1500}, stage20={resets= 95, premmy= 3000, free= 3000}, stage21={resets= 100, premmy= 2800, free= 2800}, stage22={resets= 105, premmy= 2900, free= 2900}, stage23={resets= 110, premmy= 3200, free= 3200}, stage24={resets= 115, premmy= 3500, free= 3500}, stage25={resets= 120, premmy= 4300, free= 4300}, stage26={resets= 125, premmy= 4500, free= 4500}, stage27={resets= 130, premmy= 99500, free= 99500}, } --[[>> FIM STAGES <<]]-- --=[Pega Valor de Resets]=-- function getPlayerReset(cid) local qr = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";") rss = qr:getDataInt("reset", coNdConf.pid) if rss < 0 then rss = 0 end return rss end local success = " ~~ Sucesso! ~~ \nVocê tem agora "..(getPlayerReset(cid)+1).." resets. \nVocê será deslogado em "..coNdConf.resetConf.time.." segundos." ;err = doPlayerSendTextMessage local qrt = db.getResult("SELECT `reset` FROM `players` WHERE `id`= "..coNdConf.pid..";");rss_db = qrt:getDataInt("reset", coNdConf.pid) local lvl_query = "UPDATE `players` SET `level` = "..(coNdConf.resetConf.backLvl)..", `experience` = 0 WHERE `id`= " .. coNdConf.pid .. ";" local reset_query = "UPDATE `players` SET `reset` = "..(getPlayerReset(cid)+(1)).." WHERE `id`= " .. coNdConf.pid .. ";" local nolook_query = "UPDATE `players` SET `description` = '' WHERE `players`.`id`= " .. coNdConf.pid .. ";" local look_query = "UPDATE `players` SET `description` = ' [Reset "..(getPlayerReset(cid)+(1)).."]' WHERE `players`.`id`= " .. coNdConf.pid .. ";" --=[Reseta]=-- function addValue(value) if coNdConf.look == false then doRemoveCreature(cid) db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(nolook_query) else doRemoveCreature(cid) db.executeQuery(lvl_query);db.executeQuery(reset_query);db.executeQuery(look_query) return LUA_NO_ERROR end end function nowReseting() if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -") return true end if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then doPlayerPopupFYI(cid, success) addEvent(addValue, coNdConf.resetConf.time*1, value) else doPlayerPopupFYI(cid, success) addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid))) addEvent(addValue, coNdConf.resetConf.time*1000, value) return true end end --[STAGES Nao mexer em nada.]-- function checkLevelStageReset(cid) local stages = { {resets= stage.stage1.resets, premmy= stage.stage1.premmy, free= stage.stage1.free}, {resets= stage.stage2.resets, premmy= stage.stage2.premmy, free= stage.stage2.free}, {resets= stage.stage3.resets, premmy= stage.stage3.premmy, free= stage.stage3.free}, {resets= stage.stage4.resets, premmy= stage.stage4.premmy, free= stage.stage4.free}, {resets= stage.stage5.resets, premmy= stage.stage5.premmy, free= stage.stage5.free}, {resets= stage.stage6.resets, premmy= stage.stage6.premmy, free= stage.stage6.free}, {resets= stage.stage7.resets, premmy= stage.stage7.premmy, free= stage.stage7.free}, {resets= stage.stage8.resets, premmy= stage.stage8.premmy, free= stage.stage8.free}, {resets= stage.stage9.resets, premmy= stage.stage9.premmy, free= stage.stage9.free}, {resets=stage.stage10.resets, premmy=stage.stage10.premmy, free=stage.stage10.free}, {resets=stage.stage11.resets, premmy=stage.stage11.premmy, free=stage.stage11.free}, {resets=stage.stage12.resets, premmy=stage.stage12.premmy, free=stage.stage12.free}, {resets=stage.stage13.resets, premmy=stage.stage13.premmy, free=stage.stage13.free}, {resets=stage.stage14.resets, premmy=stage.stage14.premmy, free=stage.stage14.free}, {resets=stage.stage15.resets, premmy=stage.stage15.premmy, free=stage.stage15.free}, {resets=stage.stage16.resets, premmy=stage.stage16.premmy, free=stage.stage16.free}, {resets=stage.stage17.resets, premmy=stage.stage17.premmy, free=stage.stage17.free}, {resets=stage.stage18.resets, premmy=stage.stage18.premmy, free=stage.stage18.free}, {resets=stage.stage19.resets, premmy=stage.stage19.premmy, free=stage.stage19.free}, {resets=stage.stage20.resets, premmy=stage.stage20.premmy, free=stage.stage20.free}, {resets=stage.stage21.resets, premmy=stage.stage21.premmy, free=stage.stage21.free}, {resets=stage.stage22.resets, premmy=stage.stage22.premmy, free=stage.stage22.free}, {resets=stage.stage23.resets, premmy=stage.stage23.premmy, free=stage.stage23.free}, {resets=stage.stage24.resets, premmy=stage.stage24.premmy, free=stage.stage24.free}, {resets=stage.stage25.resets, premmy=stage.stage25.premmy, free=stage.stage25.free}, {resets=stage.stage26.resets, premmy=stage.stage26.premmy, free=stage.stage26.free}, {resets=stage.stage27.resets, premmy=stage.stage27.premmy, free=stage.stage27.free}, } local resets = getPlayerReset(cid) for i, tab in ipairs(stages) do if resets <= tab.resets then coNdConf.resetConf.Level = isPremium(cid) and tab.premmy or tab.free break end end if (getPlayerLevel(cid) < coNdConf.resetConf.Level) then err(cid, MESSAGE_STATUS_CONSOLE_BLUE, "- Level Necessário Para o Reset ["..coNdConf.resetConf.Level.."]. Faltam "..coNdConf.resetConf.Level-getPlayerLevel(cid).." level's para você Resetar. -") return TRUE end if getPlayerLevel(cid) >= coNdConf.resetConf.Level and (coNdConf.teleport == false) then doPlayerPopupFYI(cid, success) addEvent(addValue, coNdConf.resetConf.time*1000, value) else doPlayerPopupFYI(cid, success) addEvent(addValue, coNdConf.resetConf.time*1000, value) addEvent(doTeleportThing, coNdConf.resetConf.time*900, cid, getTownTemplePosition(getPlayerTown(cid))) return true end end function newReset(cid) if(coNdConf.needPz == true) and (getTilePzInfo(getCreaturePosition(cid)) == LUA_ERROR) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar em Protection Zone Para Resetar. -") return TRUE end if(coNdConf.needPa == true) and not isPremium(cid) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa ser Premium Account para Resetar. -") return TRUE end if(coNdConf.withe == false) and (getCreatureSkullType(cid) == 3) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Withe. -") return TRUE end if(coNdConf.red == false) and (getCreatureSkullType(cid) == 4) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você não pode resetar em condições de PK Red. -") return TRUE end if(coNdConf.battle == true) and (getCreatureCondition(cid, CONDITION_INFIGHT) == TRUE) then err(cid,MESSAGE_STATUS_CONSOLE_BLUE,"- Você Precisa estar sem Battle para Resetar. -") return TRUE end local xy = {true,false} table.insert(stage.Abilitar, false) table.insert(stage.Desabilitar, false) if stage.Abilitar[1] == xy[1] and stage.Desabilitar[1] == xy[2] then checkLevelStageReset(cid) elseif stage.Abilitar[1] == xy[2] and stage.Desabilitar[1] == xy[1] then nowReseting() else doPlayerPopupFYI(cid, "LUA_ERROR; Configure corretamente o Sistema de STAGES!") end return true end function tableResetInstall() print(not rss_db and LUA_ERROR or "Tabela de Resets: Instalada ... [success] ") addEvent(newReset, 1000, cid) return false end if tableResetInstall() then end end --=[Install System]=-- function installReset() if db.executeQuery("ALTER TABLE `players` ADD reset INT(11) NOT NULL DEFAULT 0;") then print("[MarcelloMkez] -= Advanced Reset System 2.0 por DataBase =- Instalado com sucesso!") return TRUE end print('[Advanced Reset System/MarcelloMkez] Não foi possível instalar o Sistema.') return FALSE end local tt = { "Preparando Instalação...", "Instalando: TableReset Db...", "Instalando: getPlayerReset()...", "Instalando: addValue()...", "Instalando: checkLevelStageReset()...", "Instalando: newReset() and nowReseting()...", "Finalizando Instalação...", "...", success = { "Iniciando...", "function: TableReset Db... [success]", "function: getPlayerReset()... [success]", "function: addValue(value)... [success]", "function: checkLevelStageReset()... [success]", "function: newReset() and nowReseting()... [success]", "Fim da Instalação. ", "by: ~~ MarcelloMkez ~~ \nContato: [email protected]", inst = {"MarcelloMkez","Advanced Reset System 2.0 por DataBase" }, }, } if words == "/installresetguiizeera" and getPlayerAccess(cid) >= 3 then function install() if installReset() then print(""..tt.success[7].."") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,""..tt.success[8].."") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] -="..tt.success.inst[2].."=- Instalado com sucesso!") else print("["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "["..tt.success.inst[1].."] FALHA NA INSTALAÇÃO! [O sistema ja foi instalado].") end return 1 end function concl(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[7].."") print(""..tt[8].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[7].."") doPlayerSendTextMessage(cid, typetx,""..tt[8].."") addEvent(install, 1000,cid) end function finall(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[6].."") print(""..tt[7].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[6].."") doPlayerSendTextMessage(cid, typetx,""..tt[7].."") addEvent(concl, 3000,cid) end function installDd(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[5].."") print(""..tt[6].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[5].."") doPlayerSendTextMessage(cid, typetx,""..tt[6].."") addEvent(finall, 1000,cid) end function installCc(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[4].."") print(""..tt[5].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[4].."") doPlayerSendTextMessage(cid, typetx,""..tt[5].."") addEvent(installDd, 1000,cid) end function installBb(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[3].."") print(""..tt[4].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[3].."") doPlayerSendTextMessage(cid, typetx,""..tt[4].."") addEvent(installCc, 1000,cid) end function installAa(cid) local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[2].."") print(""..tt[3].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[2].."") doPlayerSendTextMessage(cid, typetx,""..tt[3].."") addEvent(installBb, 1000,cid) end function toInstall() local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt.success[1].."") print(""..tt[2].."") doPlayerSendTextMessage(cid, typetx,""..tt.success[1].."") doPlayerSendTextMessage(cid, typetx,""..tt[2].."") addEvent(installAa, 1000,cid) end function preparation() local typetx = MESSAGE_STATUS_CONSOLE_BLUE print(""..tt[1].."") doPlayerSendTextMessage(cid, typetx,""..tt[1].."") addEvent(toInstall, 3000,cid) end if preparation() then end end return 1 end --=[By: Juniior Cwb ;* ]=--
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O'que é pior?
- [DDoS] Isso e um ATAQUE?
cara você que não soube perguntar, você perguntou " [DDoS] Isso e um ATAQUE? RESPOSTA: SIM e pela imagem pode ser um erro no servidor ou talvez algum ataque mesmo.- Areá de teleportes
então cara eu até tentei fazer mais não ficou legal mais.- [DUVIDA] Preciso saber o que é FTS.
alguns tópicos pra ajudar http://www.tibiaking.com/forum/topic/42401-oque-é-tfsdistrosource-etc/ http://www.tibiaking.com/forum/topic/16580-resolvido-tfs/- Areá de teleportes
então galera vou criar uma área de teleportes para meu servidor 10.76 mais estou sem ideias se alguém fizer alguma pra eu usar como base agradeço. vejo vários mappers aqui como o Daniel que faz uns mapa bem legal bem criativos, espero que alguém me ajude.- Parabéns Pra mim #1.6
pra quem não entendeu ela não ta mais com ele porque ele gosta de dar o c*- Pagina em branco das guilds
oque tem no seu guilds.php?- Minha Primeira Sprite
eu não sei avaliar muito sprite mais no meu ponto de vista achei muito legal, parabéns.- Parabéns Pra mim #1.6
@Daniel nada vai me fazer abrir Daniel responde MP depois euaheu @Markin obrigado- Parabéns Pra mim #1.6
Vlw gente, Daniel não tem jeito aqui é fechado forever xD- Pedido [Tibia.com]
chama-se portal procura nos tutoriais de websites aqui do tk tem. - [DDoS] Isso e um ATAQUE?
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