opa eu tenho uma isolda aki mais não sei como edita para ela reseta
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------------------------------------ Advanced Addon NPC ------------------------------------
-------------------------------- Script made by teh_pwnage ---------------------------------
--------------- Special thanks to: mokerhamer, Xidaozu and Jiddo, deaths'life --------------
------------------------------- Thanks also to everyone else -------------------------------
------------------------------ NPC based on Evolutions V0.7.7 ------------------------------
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local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
-- OTServ event handling functions start
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- OTServ event handling functions end
function creatureSayCallback(cid, type, msg)
-- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
if(npcHandler.focus ~= cid) then
return false
end
preco = getPlayerLevel(cid)*3
bless = getPlayerBlessing(cid,1)
vezes = getPlayerStorageValue(cid,7777)
rubys = (getPlayerLevel(cid)*4000)*(vezes*30*2)/1000000
if msgcontains(msg, 'necklace') then
selfSay('I only need a mysterious, dragon breath, scorpion, platinum, fluids and vampire tooth, accept change all for a Elemental necklace?')
talk_state = 1
elseif msgcontains(msg, 'amulet') then
selfSay('I only need a Ialamar, frozzen, sickness, Samantha, Mastafar, priest and eletric, accept change all for a Spirit Elemental amulet?')
talk_state = 2
elseif msgcontains(msg, 'magic') then
selfSay('I only need a Merlian, relic of the hell, Broonier, Thordain, dark wyzard, angel and gaya, accept change all for a Elemental magic amulet?')
talk_state = 3
elseif msgcontains(msg, 'energyze') then
selfSay('I can energyze your necklace for 50k, amulet for 100k or your magic amulet for 150k, do you want energyze?')
talk_state = 4
elseif msgcontains(msg, 'bless') or msgcontains(msg, 'blessing') then
selfSay('Bless a mortal? Hmm... Sure I can bless, but it will not be cheap, what do you say about ' .. preco .. 'k?')
talk_state = 5
elseif msgcontains(msg, 'reset') then
if vezes == -1 or vezes == 0 then
selfSay('Reset a god? Hmm... First time? Ok, i will do it free this time!')
talk_state = 6
else
selfSay('Reset a god? Hmm... Sure I can, but it will not be cheap, what do you say about ' .. rubys .. ' ruby coins?')
talk_state = 6
end
elseif msgcontains(msg, 'job') then
selfSay('I am a servent of Merlian!')
elseif msgcontains(msg, 'offer') then
selfSay('I can do an element item or energyze your element item, i only need all "necklace", "amulet" ou "magic" amulet, also can bless a little mortal and reset a god!')
elseif msgcontains(msg, 'sell') then
selfSay('I am not a merchant!')
elseif msgcontains(msg, 'buy') then
selfSay('I am not a merchant!')
elseif msgcontains(msg, 'quest') then
selfSay('Ha! You are only a novice!')
elseif msgcontains(msg, 'mission') then
selfSay('Ha! You are only a novice!')
-- neck
elseif talk_state == 1 then
if msgcontains(msg, 'yes') then
if getPlayerItemCount(cid,2198) >= 1 and getPlayerItemCount(cid,2161) >= 1 and getPlayerItemCount(cid,2170) >= 1 and getPlayerItemCount(cid,2171) >= 1 and getPlayerItemCount(cid,2172) >= 1 and getPlayerItemCount(cid,2201) >= 1 then
selfSay('Its all yours!')
doPlayerSendTextMessage(cid,22,"Voce recebeu um Elemental necklace.")
doSendMagicEffect(getPlayerPosition(cid),12)
doPlayerTakeItem(cid,2198,1)
doPlayerTakeItem(cid,2161,1)
doPlayerTakeItem(cid,2170,1)
doPlayerTakeItem(cid,2171,1)
doPlayerTakeItem(cid,2172,1)
doPlayerTakeItem(cid,2201,1)
doPlayerAddItem(cid,2197,1)
talk_state = 0
else
selfSay('You dont have this itens!')
talk_state = 0
end
end
-- amulet
elseif talk_state == 2 then
if msgcontains(msg, 'yes') then
if getPlayerItemCount(cid,2129) >= 1 and getPlayerItemCount(cid,2133) >= 1 and getPlayerItemCount(cid,2130) >= 1 and getPlayerItemCount(cid,2199) >= 1 and getPlayerItemCount(cid,2135) >= 1 and getPlayerItemCount(cid,2126) >= 1 and getPlayerItemCount(cid,2131) >= 1 then
selfSay('Its all yours!')
doPlayerSendTextMessage(cid,22,"Voce recebeu um Spirit Elemental amulet.")
doSendMagicEffect(getPlayerPosition(cid),12)
doPlayerTakeItem(cid,2129,1)
doPlayerTakeItem(cid,2133,1)
doPlayerTakeItem(cid,2130,1)
doPlayerTakeItem(cid,2199,1)
doPlayerTakeItem(cid,2135,1)
doPlayerTakeItem(cid,2126,1)
doPlayerTakeItem(cid,2131,1)
doPlayerAddItem(cid,2173,1)
talk_state = 0
else
selfSay('You dont have this itens!')
talk_state = 5
end
end
elseif talk_state == 3 then
if msgcontains(msg, 'yes') then
if getPlayerItemCount(cid,2218) >= 1 and getPlayerItemCount(cid,2142) >= 1 and getPlayerItemCount(cid,2132) >= 1 and getPlayerItemCount(cid,2136) >= 1 and getPlayerItemCount(cid,2138) >= 1 and getPlayerItemCount(cid,2200) >= 1 and getPlayerItemCount(cid,2196) >= 1 then
selfSay('Its all yours!')
doPlayerSendTextMessage(cid,22,"Voce recebeu um Elemental magic amulet.")
doSendMagicEffect(getPlayerPosition(cid),12)
doPlayerTakeItem(cid,2218,1)
doPlayerTakeItem(cid,2142,1)
doPlayerTakeItem(cid,2132,1)
doPlayerTakeItem(cid,2136,1)
doPlayerTakeItem(cid,2138,1)
doPlayerTakeItem(cid,2200,1)
doPlayerTakeItem(cid,2196,1)
doPlayerAddItem(cid,2125,1)
talk_state = 0
else
selfSay('You dont have this itens!')
talk_state = 5
end
end
-- energ
elseif talk_state == 4 then
if msgcontains(msg, 'yes') and getPlayerItemCount(cid,2197) >= 1 then
if pay(cid,50000) then
selfSay('Its all yours!')
doPlayerSendTextMessage(cid,22,"Voce recebeu Energizou seu Elemental necklace.")
doSendMagicEffect(getPlayerPosition(cid),12)
doPlayerTakeItem(cid,2197,1)
doPlayerAddItem(cid,13682,1)
talk_state = 0
else
selfSay('You dont have this money!')
talk_state = 0
end
elseif msgcontains(msg, 'yes') and getPlayerItemCount(cid,2173) >= 1 then
if pay(cid,100000) then
selfSay('Its all yours!')
doPlayerSendTextMessage(cid,22,"Voce recebeu Energizou seu Spirit Elemental amulet.")
doSendMagicEffect(getPlayerPosition(cid),12)
doPlayerTakeItem(cid,2173,1)
doPlayerAddItem(cid,13683,1)
talk_state = 0
else
selfSay('You dont have this money!')
talk_state = 0
end
elseif msgcontains(msg, 'yes') and getPlayerItemCount(cid,2125) >= 1 then
if pay(cid,150000) then
selfSay('Its all yours!')
doPlayerSendTextMessage(cid,22,"Voce recebeu Energizou seu Elemental magic amulet.")
doSendMagicEffect(getPlayerPosition(cid),12)
doPlayerTakeItem(cid,2125,1)
doPlayerAddItem(cid,13684,1)
talk_state = 0
else
selfSay('You dont have this money!')
talk_state = 0
end
elseif msgcontains(msg, 'yes') and getPlayerItemCount(cid,2197) >= 0 and getPlayerItemCount(cid,2125) >= 0 and getPlayerItemCount(cid,2173) >= 0 then
selfSay('You dont have this item!')
talk_state = 0
end
-- bless
elseif talk_state == 5 then
if msgcontains(msg, 'yes') then
if bless then
selfSay('You are already blessed my little mortal.')
talk_state = 0
else
if isPremium(cid) then
if pay(cid,preco*1000) then
selfSay('Receive this bless mortal, with the gods touch i bless you!')
doPlayerSendTextMessage(cid,22,"Voce recebeu a benção de Isolda.")
doPlayerAddBlessing(cid, 1)
doPlayerAddBlessing(cid, 2)
doSendMagicEffect(getPlayerPosition(cid),12)
talk_state = 0
else
selfSay('Sorry mortal, but you dont have this monney!')
talk_state = 0
end
else
selfSay('Sorry but only can bless a mortal premmy.')
talk_state = 0
end
end
end
-- reset
elseif talk_state == 6 then
--rubys = (getPlayerLevel(cid)*4000)*(vezes*10)/1000000)
if msgcontains(msg, 'yes') then
if isPremium(cid) then
if getPlayerLevel(cid) >= 400 then
if getPlayerVocation(cid) >= 9 then
--if pay(cid,(getPlayerLevel(cid)*4000)*(vezes*10)) then
if getPlayerVocation(cid) == 13 then -- deuses
if getPlayerLevel(cid) >= 500 then
if getPlayerItemCount(cid,13685) >= rubys then
selfSay('Welcome new god!')
doPlayerSendTextMessage(cid,22,"Você resetou seu personagem.")
health = getCreatureMaxHealth(cid)
mana = getCreatureMaxMana(cid)
doPlayerAddExp(cid,-10000000000)
doCreatureChangeMaxHealth(cid, (health/10)*(vezes+1))
doCreatureAddHealth(cid,(health/10)*(vezes+1))
doCreatureChangeMaxMana(cid, (mana/15)*(vezes+1))
doPlayerAddMana(cid,(mana/15)*(vezes+1))
doPlayerMagicLevel(cid,25)
doSendMagicEffect(getPlayerPosition(cid),12)
setPlayerStorageValue(cid,7777,vezes+1)
doPlayerTakeItem(cid,13685,rubys)
talk_state = 0
else
selfSay('Sorry mortal, but you dont have this monney!')
talk_state = 0
end
else
selfSay('Sorry, but only gods level 500 or above can do that!')
talk_state = 0
end
end
if getPlayerVocation(cid) == 14 then
if getPlayerLevel(cid) >= 500 then
if getPlayerItemCount(cid,13685) >= rubys then
selfSay('Welcome new god!')
doPlayerSendTextMessage(cid,22,"Você resetou seu personagem.")
health = getCreatureMaxHealth(cid)
mana = getCreatureMaxMana(cid)
doPlayerAddExp(cid,-10000000000)
doCreatureChangeMaxHealth(cid, (health/10)*(vezes+1))
doCreatureAddHealth(cid,(health/10)*(vezes+1))
doCreatureChangeMaxMana(cid, (mana/15)*(vezes+1))
doPlayerAddMana(cid,(mana/15)*(vezes+1))
doPlayerMagicLevel(cid,25)
doSendMagicEffect(getPlayerPosition(cid),12)
setPlayerStorageValue(cid,7777,vezes+1)
doPlayerTakeItem(cid,13685,rubys)
talk_state = 0
else
selfSay('Sorry mortal, but you dont have this monney!')
talk_state = 0
end
else
selfSay('Sorry, but only gods level 500 or above can do that!')
talk_state = 0
end
end
if getPlayerVocation(cid) == 15 then
if getPlayerLevel(cid) >= 500 then
if getPlayerItemCount(cid,13685) >= rubys then
selfSay('Welcome new god!')
doPlayerSendTextMessage(cid,22,"Você resetou seu personagem.")
health = getCreatureMaxHealth(cid)
mana = getCreatureMaxMana(cid)
doPlayerAddExp(cid,-10000000000)
doCreatureChangeMaxHealth(cid, (health/10)*(vezes+1))
doCreatureAddHealth(cid,(health/10)*(vezes+1))
doCreatureChangeMaxMana(cid, (mana/10)*(vezes+1))
doPlayerAddMana(cid,(mana/10)*(vezes+1))
doPlayerMagicLevel(cid,5)
doPlayerAddSkill(cid,4,25)
doPlayerAddSkill(cid,5,25)
doSendMagicEffect(getPlayerPosition(cid),12)
setPlayerStorageValue(cid,7777,vezes+1)
doPlayerTakeItem(cid,13685,rubys)
talk_state = 0
else
selfSay('Sorry mortal, but you dont have this monney!')
talk_state = 0
end
else
selfSay('Sorry, but only gods level 500 or above can do that!')
talk_state = 0
end
end
if getPlayerVocation(cid) == 16 then
if getPlayerLevel(cid) >= 500 then
if getPlayerItemCount(cid,13685) >= rubys then
selfSay('Welcome new god!')
doPlayerSendTextMessage(cid,22,"Você resetou seu personagem.")
health = getCreatureMaxHealth(cid)
mana = getCreatureMaxMana(cid)
doPlayerAddExp(cid,-10000000000)
doCreatureChangeMaxHealth(cid, (health/10)*(vezes+1))
doCreatureAddHealth(cid,(health/10)*(vezes+1))
doCreatureChangeMaxMana(cid, (mana/10)*(vezes+1))
doPlayerAddMana(cid,(mana/10)*(vezes+1))
doPlayerAddSkill(cid,0,25)
doPlayerAddSkill(cid,1,25)
doPlayerAddSkill(cid,2,25)
doPlayerAddSkill(cid,3,25)
doPlayerAddSkill(cid,5,25)
doSendMagicEffect(getPlayerPosition(cid),12)
setPlayerStorageValue(cid,7777,vezes+1)
doPlayerTakeItem(cid,13685,rubys)
talk_state = 0
else
selfSay('Sorry mortal, but you dont have this monney!')
talk_state = 0
end
else
selfSay('Sorry, but only gods level 500 or above can do that!')
talk_state = 0
end
end
if getPlayerStorageValue(cid,7777) <= 0 and getPlayerVocation(cid) >= 13 and getPlayerLevel(cid) >= 500 then
setPlayerStorageValue(cid,7777,1)
end
if getPlayerVocation(cid) >= 9 and getPlayerVocation(cid) < 13 then -- semis
if getPlayerItemCount(cid,6500) >= 1000 then
selfSay('Oh! Now you are a god!')
if getPlayerVocation(cid) >= 9 and getPlayerVocation(cid) < 11 then
doPlayerMagicLevel(cid,10)
end
if getPlayerVocation(cid) == 11 then
doPlayerMagicLevel(cid,2)
doPlayerAddSkill(cid,4,10)
doPlayerAddSkill(cid,5,10)
end
if getPlayerVocation(cid) == 12 then
doPlayerAddSkill(cid,0,10)
doPlayerAddSkill(cid,1,10)
doPlayerAddSkill(cid,2,10)
doPlayerAddSkill(cid,3,10)
doPlayerAddSkill(cid,5,10)
end
doPlayerSendTextMessage(cid,22,"Você evoluiu seu espírito a Deus.")
doPlayerAddExp(cid,-10000000000)
doCreatureChangeMaxHealth(cid,185)
doCreatureAddHealth(cid,185)
doCreatureChangeMaxMana(cid,35)
doPlayerAddMana(cid,35)
doPlayerSetVocation(cid, getPlayerVocation(cid)+4)
doSendMagicEffect(getPlayerPosition(cid),12)
doPlayerTakeItem(cid,6500,100)
talk_state = 0
else
selfSay('Sorry, but you dont have the 100 demoniac essense!')
talk_state = 0
end
end
else
selfSay('Sorry, but only gods i can do that!')
talk_state = 0
end
else
selfSay('Sorry, but only gods level 500 or above can do that!')
talk_state = 0
end
else
selfSay('Sorry but only can reset a god premmy.')
talk_state = 0
end
end
--end
------------------------------------------------ confirm no ------------------------------------------------
elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 34) then
selfSay('Ok than.')
talk_state = 0
end
-- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself.
return true
end
function teste(cid)
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())