Postado Outubro 11, 2020 4 anos Salve galera beleza ? antes de tudo não sei se é a área correta, se não estiver na área correta peço que alguém mova porfavor... bom recentemente segui um tutorial para aumentar o campo de visão do personagem no meu OT, e funcionou só que fica com umas bordinhas ainda, alguém saberia arrumar ? ou me ajudar... map.cpp otclient /* * Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "map.h" #include "game.h" #include "localplayer.h" #include "tile.h" #include "item.h" #include "missile.h" #include "statictext.h" #include "mapview.h" #include "minimap.h" #include <framework/core/eventdispatcher.h> #include <framework/core/application.h> Map g_map; TilePtr Map::m_nulltile; void Map::init() { resetAwareRange(); m_animationFlags |= Animation_Show; } void Map::terminate() { clean(); } void Map::addMapView(const MapViewPtr& mapView) { m_mapViews.push_back(mapView); } void Map::removeMapView(const MapViewPtr& mapView) { auto it = std::find(m_mapViews.begin(), m_mapViews.end(), mapView); if(it != m_mapViews.end()) m_mapViews.erase(it); } void Map::notificateTileUpdate(const Position& pos) { if(!pos.isMapPosition()) return; for(const MapViewPtr& mapView : m_mapViews) mapView->onTileUpdate(pos); g_minimap.updateTile(pos, getTile(pos)); } void Map::clean() { cleanDynamicThings(); for(int i=0;i<=Otc::MAX_Z;++i) m_tileBlocks[i].clear(); m_waypoints.clear(); g_towns.clear(); g_houses.clear(); g_creatures.clearSpawns(); m_tilesRect = Rect(65534, 65534, 0, 0); } void Map::cleanDynamicThings() { for(const auto& pair : m_knownCreatures) { const CreaturePtr& creature = pair.second; removeThing(creature); } m_knownCreatures.clear(); for(int i=0;i<=Otc::MAX_Z;++i) m_floorMissiles[i].clear(); cleanTexts(); } void Map::cleanTexts() { m_animatedTexts.clear(); m_staticTexts.clear(); } void Map::addThing(const ThingPtr& thing, const Position& pos, int stackPos) { if(!thing) return; if(thing->isItem() || thing->isCreature() || thing->isEffect()) { const TilePtr& tile = getOrCreateTile(pos); if(tile) tile->addThing(thing, stackPos); } else { if(thing->isMissile()) { m_floorMissiles[pos.z].push_back(thing->static_self_cast<Missile>()); } else if(thing->isAnimatedText()) { // this code will stack animated texts of the same color AnimatedTextPtr animatedText = thing->static_self_cast<AnimatedText>(); AnimatedTextPtr prevAnimatedText; bool merged = false; for(auto other : m_animatedTexts) { if(other->getPosition() == pos) { prevAnimatedText = other; if(other->merge(animatedText)) { merged = true; break; } } } if(!merged) { if(prevAnimatedText) { Point offset = prevAnimatedText->getOffset(); float t = prevAnimatedText->getTimer().ticksElapsed(); if(t < Otc::ANIMATED_TEXT_DURATION / 4.0) { // didnt move 12 pixels int y = 12 - 48 * t / (float)Otc::ANIMATED_TEXT_DURATION; offset += Point(0, y); } offset.y = std::min<int>(offset.y, 12); animatedText->setOffset(offset); } m_animatedTexts.push_back(animatedText); } } else if(thing->isStaticText()) { StaticTextPtr staticText = thing->static_self_cast<StaticText>(); bool mustAdd = true; for(auto other : m_staticTexts) { // try to combine messages if(other->getPosition() == pos && other->addMessage(staticText->getName(), staticText->getMessageMode(), staticText->getFirstMessage())) { mustAdd = false; break; } } if(mustAdd) m_staticTexts.push_back(staticText); else return; } thing->setPosition(pos); thing->onAppear(); } notificateTileUpdate(pos); } ThingPtr Map::getThing(const Position& pos, int stackPos) { if(TilePtr tile = getTile(pos)) return tile->getThing(stackPos); return nullptr; } bool Map::removeThing(const ThingPtr& thing) { if(!thing) return false; bool ret = false; if(thing->isMissile()) { MissilePtr missile = thing->static_self_cast<Missile>(); int z = missile->getPosition().z; auto it = std::find(m_floorMissiles[z].begin(), m_floorMissiles[z].end(), missile); if(it != m_floorMissiles[z].end()) { m_floorMissiles[z].erase(it); ret = true; } } else if(thing->isAnimatedText()) { AnimatedTextPtr animatedText = thing->static_self_cast<AnimatedText>(); auto it = std::find(m_animatedTexts.begin(), m_animatedTexts.end(), animatedText); if(it != m_animatedTexts.end()) { m_animatedTexts.erase(it); ret = true; } } else if(thing->isStaticText()) { StaticTextPtr staticText = thing->static_self_cast<StaticText>(); auto it = std::find(m_staticTexts.begin(), m_staticTexts.end(), staticText); if(it != m_staticTexts.end()) { m_staticTexts.erase(it); ret = true; } } else if(const TilePtr& tile = thing->getTile()) ret = tile->removeThing(thing); notificateTileUpdate(thing->getPosition()); return ret; } bool Map::removeThingByPos(const Position& pos, int stackPos) { if(TilePtr tile = getTile(pos)) return removeThing(tile->getThing(stackPos)); return false; } void Map::colorizeThing(const ThingPtr& thing, const Color& color) { if(!thing) return; if(thing->isItem()) thing->static_self_cast<Item>()->setColor(color); else if(thing->isCreature()) { const TilePtr& tile = thing->getTile(); assert(tile); const ThingPtr& topThing = tile->getTopThing(); assert(topThing); topThing->static_self_cast<Item>()->setColor(color); } } void Map::removeThingColor(const ThingPtr& thing) { if(!thing) return; if(thing->isItem()) thing->static_self_cast<Item>()->setColor(Color::alpha); else if(thing->isCreature()) { const TilePtr& tile = thing->getTile(); assert(tile); const ThingPtr& topThing = tile->getTopThing(); assert(topThing); topThing->static_self_cast<Item>()->setColor(Color::alpha); } } StaticTextPtr Map::getStaticText(const Position& pos) { for(auto staticText : m_staticTexts) { // try to combine messages if(staticText->getPosition() == pos) return staticText; } return nullptr; } const TilePtr& Map::createTile(const Position& pos) { if(!pos.isMapPosition()) return m_nulltile; if(pos.x < m_tilesRect.left()) m_tilesRect.setLeft(pos.x); if(pos.y < m_tilesRect.top()) m_tilesRect.setTop(pos.y); if(pos.x > m_tilesRect.right()) m_tilesRect.setRight(pos.x); if(pos.y > m_tilesRect.bottom()) m_tilesRect.setBottom(pos.y); TileBlock& block = m_tileBlocks[pos.z][getBlockIndex(pos)]; return block.create(pos); } template <typename... Items> const TilePtr& Map::createTileEx(const Position& pos, const Items&... items) { if(!pos.isValid()) return m_nulltile; const TilePtr& tile = getOrCreateTile(pos); auto vec = {items...}; for(auto it : vec) addThing(it, pos); return tile; } const TilePtr& Map::getOrCreateTile(const Position& pos) { if(!pos.isMapPosition()) return m_nulltile; if(pos.x < m_tilesRect.left()) m_tilesRect.setLeft(pos.x); if(pos.y < m_tilesRect.top()) m_tilesRect.setTop(pos.y); if(pos.x > m_tilesRect.right()) m_tilesRect.setRight(pos.x); if(pos.y > m_tilesRect.bottom()) m_tilesRect.setBottom(pos.y); TileBlock& block = m_tileBlocks[pos.z][getBlockIndex(pos)]; return block.getOrCreate(pos); } const TilePtr& Map::getTile(const Position& pos) { if(!pos.isMapPosition()) return m_nulltile; auto it = m_tileBlocks[pos.z].find(getBlockIndex(pos)); if(it != m_tileBlocks[pos.z].end()) return it->second.get(pos); return m_nulltile; } const TileList Map::getTiles(int floor/* = -1*/) { TileList tiles; if(floor > Otc::MAX_Z) { return tiles; } else if(floor < 0) { // Search all floors for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) { for(const auto& pair : m_tileBlocks[z]) { const TileBlock& block = pair.second; for(const TilePtr& tile : block.getTiles()) { if(tile != nullptr) tiles.push_back(tile); } } } } else { for(const auto& pair : m_tileBlocks[floor]) { const TileBlock& block = pair.second; for(const TilePtr& tile : block.getTiles()) { if(tile != nullptr) tiles.push_back(tile); } } } return tiles; } void Map::cleanTile(const Position& pos) { if(!pos.isMapPosition()) return; auto it = m_tileBlocks[pos.z].find(getBlockIndex(pos)); if(it != m_tileBlocks[pos.z].end()) { TileBlock& block = it->second; if(const TilePtr& tile = block.get(pos)) { tile->clean(); if(tile->canErase()) block.remove(pos); notificateTileUpdate(pos); } } for(auto it = m_staticTexts.begin();it != m_staticTexts.end();) { const StaticTextPtr& staticText = *it; if(staticText->getPosition() == pos && staticText->getMessageMode() == Otc::MessageNone) it = m_staticTexts.erase(it); else ++it; } } void Map::setShowZone(tileflags_t zone, bool show) { if(show) m_zoneFlags |= (uint32)zone; else m_zoneFlags &= ~(uint32)zone; } void Map::setShowZones(bool show) { if(!show) m_zoneFlags = 0; else if(m_zoneFlags == 0) m_zoneFlags = TILESTATE_HOUSE | TILESTATE_PROTECTIONZONE; } void Map::setZoneColor(tileflags_t zone, const Color& color) { if((m_zoneFlags & zone) == zone) m_zoneColors[zone] = color; } Color Map::getZoneColor(tileflags_t flag) { auto it = m_zoneColors.find(flag); if(it == m_zoneColors.end()) return Color::alpha; return it->second; } void Map::setForceShowAnimations(bool force) { if(force) { if(!(m_animationFlags & Animation_Force)) m_animationFlags |= Animation_Force; } else m_animationFlags &= ~Animation_Force; } bool Map::isForcingAnimations() { return (m_animationFlags & Animation_Force) == Animation_Force; } bool Map::isShowingAnimations() { return (m_animationFlags & Animation_Show) == Animation_Show; } void Map::setShowAnimations(bool show) { if(show) { if(!(m_animationFlags & Animation_Show)) m_animationFlags |= Animation_Show; } else m_animationFlags &= ~Animation_Show; } void Map::beginGhostMode(float opacity) { g_painter->setOpacity(opacity); } void Map::endGhostMode() { g_painter->resetOpacity(); } std::map<Position, ItemPtr> Map::findItemsById(uint16 clientId, uint32 max) { std::map<Position, ItemPtr> ret; uint32 count = 0; for(uint8_t z = 0; z <= Otc::MAX_Z; ++z) { for(const auto& pair : m_tileBlocks[z]) { const TileBlock& block = pair.second; for(const TilePtr& tile : block.getTiles()) { if(unlikely(!tile || tile->isEmpty())) continue; for(const ItemPtr& item : tile->getItems()) { if(item->getId() == clientId) { ret.insert(std::make_pair(tile->getPosition(), item)); if(++count >= max) break; } } } } } return ret; } void Map::addCreature(const CreaturePtr& creature) { m_knownCreatures[creature->getId()] = creature; } CreaturePtr Map::getCreatureById(uint32 id) { auto it = m_knownCreatures.find(id); if(it == m_knownCreatures.end()) return nullptr; return it->second; } void Map::removeCreatureById(uint32 id) { if(id == 0) return; auto it = m_knownCreatures.find(id); if(it != m_knownCreatures.end()) m_knownCreatures.erase(it); } void Map::removeUnawareThings() { // remove creatures from tiles that we are not aware of anymore for(const auto& pair : m_knownCreatures) { const CreaturePtr& creature = pair.second; if(!isAwareOfPosition(creature->getPosition())) removeThing(creature); } // remove static texts from tiles that we are not aware anymore for(auto it = m_staticTexts.begin(); it != m_staticTexts.end();) { const StaticTextPtr& staticText = *it; if(staticText->getMessageMode() == Otc::MessageNone && !isAwareOfPosition(staticText->getPosition())) it = m_staticTexts.erase(it); else ++it; } if(!g_game.getFeature(Otc::GameKeepUnawareTiles)) { // remove tiles that we are not aware anymore for(int z = 0; z <= Otc::MAX_Z; ++z) { std::unordered_map<uint, TileBlock>& tileBlocks = m_tileBlocks[z]; for(auto it = tileBlocks.begin(); it != tileBlocks.end();) { TileBlock& block = (*it).second; bool blockEmpty = true; for(const TilePtr& tile : block.getTiles()) { if(!tile) continue; const Position& pos = tile->getPosition(); if(!isAwareOfPosition(pos)) block.remove(pos); else blockEmpty = false; } if(blockEmpty) it = tileBlocks.erase(it); else ++it; } } } } void Map::setCentralPosition(const Position& centralPosition) { if(m_centralPosition == centralPosition) return; m_centralPosition = centralPosition; removeUnawareThings(); // this fixes local player position when the local player is removed from the map, // the local player is removed from the map when there are too many creatures on his tile, // so there is no enough stackpos to the server send him g_dispatcher.addEvent([this] { LocalPlayerPtr localPlayer = g_game.getLocalPlayer(); if(!localPlayer || localPlayer->getPosition() == m_centralPosition) return; TilePtr tile = localPlayer->getTile(); if(tile && tile->hasThing(localPlayer)) return; Position oldPos = localPlayer->getPosition(); Position pos = m_centralPosition; if(oldPos != pos) { if(!localPlayer->isRemoved()) localPlayer->onDisappear(); localPlayer->setPosition(pos); localPlayer->onAppear(); g_logger.debug("forced player position update"); } }); for(const MapViewPtr& mapView : m_mapViews) mapView->onMapCenterChange(centralPosition); } std::vector<CreaturePtr> Map::getSightSpectators(const Position& centerPos, bool multiFloor) { return getSpectatorsInRangeEx(centerPos, multiFloor, m_awareRange.left - 1, m_awareRange.right - 2, m_awareRange.top - 1, m_awareRange.bottom - 2); } std::vector<CreaturePtr> Map::getSpectators(const Position& centerPos, bool multiFloor) { return getSpectatorsInRangeEx(centerPos, multiFloor, m_awareRange.left, m_awareRange.right, m_awareRange.top, m_awareRange.bottom); } std::vector<CreaturePtr> Map::getSpectatorsInRange(const Position& centerPos, bool multiFloor, int xRange, int yRange) { return getSpectatorsInRangeEx(centerPos, multiFloor, xRange, xRange, yRange, yRange); } std::vector<CreaturePtr> Map::getSpectatorsInRangeEx(const Position& centerPos, bool multiFloor, int minXRange, int maxXRange, int minYRange, int maxYRange) { int minZRange = 0; int maxZRange = 0; std::vector<CreaturePtr> creatures; if(multiFloor) { minZRange = 0; maxZRange = Otc::MAX_Z; } //TODO: optimize //TODO: get creatures from other floors corretly //TODO: delivery creatures in distance order for(int iz=-minZRange; iz<=maxZRange; ++iz) { for(int iy=-minYRange; iy<=maxYRange; ++iy) { for(int ix=-minXRange; ix<=maxXRange; ++ix) { TilePtr tile = getTile(centerPos.translated(ix,iy,iz)); if(!tile) continue; auto tileCreatures = tile->getCreatures(); creatures.insert(creatures.end(), tileCreatures.rbegin(), tileCreatures.rend()); } } } return creatures; } bool Map::isLookPossible(const Position& pos) { TilePtr tile = getTile(pos); return tile && tile->isLookPossible(); } bool Map::isCovered(const Position& pos, int firstFloor) { // check for tiles on top of the postion Position tilePos = pos; while(tilePos.coveredUp() && tilePos.z >= firstFloor) { TilePtr tile = getTile(tilePos); // the below tile is covered when the above tile has a full ground if(tile && tile->isFullGround()) return true; } return false; } bool Map::isCompletelyCovered(const Position& pos, int firstFloor) { const TilePtr& checkTile = getTile(pos); Position tilePos = pos; while(tilePos.coveredUp() && tilePos.z >= firstFloor) { bool covered = true; bool done = false; // check in 2x2 range tiles that has no transparent pixels for(int x=0;x<2 && !done;++x) { for(int y=0;y<2 && !done;++y) { const TilePtr& tile = getTile(tilePos.translated(-x, -y)); if(!tile || !tile->isFullyOpaque()) { covered = false; done = true; } else if(x==0 && y==0 && (!checkTile || checkTile->isSingleDimension())) { done = true; } } } if(covered) return true; } return false; } bool Map::isAwareOfPosition(const Position& pos) { if(pos.z < getFirstAwareFloor() || pos.z > getLastAwareFloor()) return false; Position groundedPos = pos; while(groundedPos.z != m_centralPosition.z) { if(groundedPos.z > m_centralPosition.z) { if(groundedPos.x == 65535 || groundedPos.y == 65535) // When pos == 65535,65535,15 we cant go up to 65536,65536,14 break; groundedPos.coveredUp(); } else { if(groundedPos.x == 0 || groundedPos.y == 0) // When pos == 0,0,0 we cant go down to -1,-1,1 break; groundedPos.coveredDown(); } } return m_centralPosition.isInRange(groundedPos, m_awareRange.left, m_awareRange.right, m_awareRange.top, m_awareRange.bottom); } void Map::setAwareRange(const AwareRange& range) { m_awareRange = range; removeUnawareThings(); } void Map::resetAwareRange() { AwareRange range; range.left = 19; //Change this to = maxClientViewportX range.top = 19; //Change this to = maxClientViewportY range.bottom = range.top+1; range.right = range.left+1; setAwareRange(range); } int Map::getFirstAwareFloor() { if(m_centralPosition.z > Otc::SEA_FLOOR) return m_centralPosition.z-Otc::AWARE_UNDEGROUND_FLOOR_RANGE; else return 0; } int Map::getLastAwareFloor() { if(m_centralPosition.z > Otc::SEA_FLOOR) return std::min<int>(m_centralPosition.z+Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z); else return Otc::SEA_FLOOR; } std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> Map::findPath(const Position& startPos, const Position& goalPos, int maxComplexity, int flags) { // pathfinding using A* search algorithm // as described in http://en.wikipedia.org/wiki/A*_search_algorithm struct Node { Node(const Position& pos) : cost(0), totalCost(0), pos(pos), prev(nullptr), dir(Otc::InvalidDirection) { } float cost; float totalCost; Position pos; Node *prev; Otc::Direction dir; }; struct LessNode : std::binary_function<std::pair<Node*, float>, std::pair<Node*, float>, bool> { bool operator()(std::pair<Node*, float> a, std::pair<Node*, float> b) const { return b.second < a.second; } }; std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> ret; std::vector<Otc::Direction>& dirs = std::get<0>(ret); Otc::PathFindResult& result = std::get<1>(ret); result = Otc::PathFindResultNoWay; if(startPos == goalPos) { result = Otc::PathFindResultSamePosition; return ret; } if(startPos.z != goalPos.z) { result = Otc::PathFindResultImpossible; return ret; } // check the goal pos is walkable if(g_map.isAwareOfPosition(goalPos)) { const TilePtr goalTile = getTile(goalPos); if(!goalTile || !goalTile->isWalkable()) { return ret; } } else { const MinimapTile& goalTile = g_minimap.getTile(goalPos); if(goalTile.hasFlag(MinimapTileNotWalkable)) { return ret; } } std::unordered_map<Position, Node*, PositionHasher> nodes; std::priority_queue<std::pair<Node*, float>, std::vector<std::pair<Node*, float>>, LessNode> searchList; Node *currentNode = new Node(startPos); currentNode->pos = startPos; nodes[startPos] = currentNode; Node *foundNode = nullptr; while(currentNode) { if((int)nodes.size() > maxComplexity) { result = Otc::PathFindResultTooFar; break; } // path found if(currentNode->pos == goalPos && (!foundNode || currentNode->cost < foundNode->cost)) foundNode = currentNode; // cost too high if(foundNode && currentNode->totalCost >= foundNode->cost) break; for(int i=-1;i<=1;++i) { for(int j=-1;j<=1;++j) { if(i == 0 && j == 0) continue; bool wasSeen = false; bool hasCreature = false; bool isNotWalkable = true; bool isNotPathable = true; int speed = 100; Position neighborPos = currentNode->pos.translated(i, j); if(g_map.isAwareOfPosition(neighborPos)) { wasSeen = true; if(const TilePtr& tile = getTile(neighborPos)) { hasCreature = tile->hasCreature(); isNotWalkable = !tile->isWalkable(); isNotPathable = !tile->isPathable(); speed = tile->getGroundSpeed(); } } else { const MinimapTile& mtile = g_minimap.getTile(neighborPos); wasSeen = mtile.hasFlag(MinimapTileWasSeen); isNotWalkable = mtile.hasFlag(MinimapTileNotWalkable); isNotPathable = mtile.hasFlag(MinimapTileNotPathable); if(isNotWalkable || isNotPathable) wasSeen = true; speed = mtile.getSpeed(); } float walkFactor = 0; if(neighborPos != goalPos) { if(!(flags & Otc::PathFindAllowNotSeenTiles) && !wasSeen) continue; if(wasSeen) { if(!(flags & Otc::PathFindAllowCreatures) && hasCreature) continue; if(!(flags & Otc::PathFindAllowNonPathable) && isNotPathable) continue; if(!(flags & Otc::PathFindAllowNonWalkable) && isNotWalkable) continue; } } else { if(!(flags & Otc::PathFindAllowNotSeenTiles) && !wasSeen) continue; if(wasSeen) { if(!(flags & Otc::PathFindAllowNonWalkable) && isNotWalkable) continue; } } Otc::Direction walkDir = currentNode->pos.getDirectionFromPosition(neighborPos); if(walkDir >= Otc::NorthEast) walkFactor += 3.0f; else walkFactor += 1.0f; float cost = currentNode->cost + (speed * walkFactor) / 100.0f; Node *neighborNode; if(nodes.find(neighborPos) == nodes.end()) { neighborNode = new Node(neighborPos); nodes[neighborPos] = neighborNode; } else { neighborNode = nodes[neighborPos]; if(neighborNode->cost <= cost) continue; } neighborNode->prev = currentNode; neighborNode->cost = cost; neighborNode->totalCost = neighborNode->cost + neighborPos.distance(goalPos); neighborNode->dir = walkDir; searchList.push(std::make_pair(neighborNode, neighborNode->totalCost)); } } if(!searchList.empty()) { currentNode = searchList.top().first; searchList.pop(); } else currentNode = nullptr; } if(foundNode) { currentNode = foundNode; while(currentNode) { dirs.push_back(currentNode->dir); currentNode = currentNode->prev; } dirs.pop_back(); std::reverse(dirs.begin(), dirs.end()); result = Otc::PathFindResultOk; } for(auto it : nodes) delete it.second; return ret; } protocol.cpp /** * The Forgotten Server - a free and open-source MMORPG server emulator * Copyright (C) 2019 Mark Samman <mark.samman@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "otpch.h" #include <boost/range/adaptor/reversed.hpp> #include "protocolgame.h" #include "outputmessage.h" #include "player.h" #include "configmanager.h" #include "actions.h" #include "game.h" #include "iologindata.h" #include "iomarket.h" #include "waitlist.h" #include "ban.h" #include "scheduler.h" extern ConfigManager g_config; extern Actions actions; extern CreatureEvents* g_creatureEvents; extern Chat* g_chat; void ProtocolGame::release() { //dispatcher thread if (player && player->client == shared_from_this()) { player->client.reset(); player->decrementReferenceCounter(); player = nullptr; } OutputMessagePool::getInstance().removeProtocolFromAutosend(shared_from_this()); Protocol::release(); } void ProtocolGame::login(const std::string& name, uint32_t accountId, OperatingSystem_t operatingSystem) { //dispatcher thread Player* foundPlayer = g_game.getPlayerByName(name); if (!foundPlayer || g_config.getBoolean(ConfigManager::ALLOW_CLONES)) { player = new Player(getThis()); player->setName(name); player->incrementReferenceCounter(); player->setID(); if (!IOLoginData::preloadPlayer(player, name)) { disconnectClient("Your character could not be loaded."); return; } if (IOBan::isPlayerNamelocked(player->getGUID())) { disconnectClient("Your character has been namelocked."); return; } if (g_game.getGameState() == GAME_STATE_CLOSING && !player->hasFlag(PlayerFlag_CanAlwaysLogin)) { disconnectClient("The game is just going down.\nPlease try again later."); return; } if (g_game.getGameState() == GAME_STATE_CLOSED && !player->hasFlag(PlayerFlag_CanAlwaysLogin)) { disconnectClient("Server is currently closed.\nPlease try again later."); return; } if (g_config.getBoolean(ConfigManager::ONE_PLAYER_ON_ACCOUNT) && player->getAccountType() < ACCOUNT_TYPE_GAMEMASTER && g_game.getPlayerByAccount(player->getAccount())) { disconnectClient("You may only login with one character\nof your account at the same time."); return; } if (!player->hasFlag(PlayerFlag_CannotBeBanned)) { BanInfo banInfo; if (IOBan::isAccountBanned(accountId, banInfo)) { if (banInfo.reason.empty()) { banInfo.reason = "(none)"; } std::ostringstream ss; if (banInfo.expiresAt > 0) { ss << "Your account has been banned until " << formatDateShort(banInfo.expiresAt) << " by " << banInfo.bannedBy << ".\n\nReason specified:\n" << banInfo.reason; } else { ss << "Your account has been permanently banned by " << banInfo.bannedBy << ".\n\nReason specified:\n" << banInfo.reason; } disconnectClient(ss.str()); return; } } WaitingList& waitingList = WaitingList::getInstance(); if (!waitingList.clientLogin(player)) { uint32_t currentSlot = waitingList.getClientSlot(player); uint32_t retryTime = WaitingList::getTime(currentSlot); std::ostringstream ss; ss << "Too many players online.\nYou are at place " << currentSlot << " on the waiting list."; auto output = OutputMessagePool::getOutputMessage(); output->addByte(0x16); output->addString(ss.str()); output->addByte(retryTime); send(output); disconnect(); return; } if (!IOLoginData::loadPlayerById(player, player->getGUID())) { disconnectClient("Your character could not be loaded."); return; } player->setOperatingSystem(operatingSystem); if (!g_game.placeCreature(player, player->getLoginPosition())) { if (!g_game.placeCreature(player, player->getTemplePosition(), false, true)) { disconnectClient("Temple position is wrong. Contact the administrator."); return; } } if (operatingSystem >= CLIENTOS_OTCLIENT_LINUX) { player->registerCreatureEvent("ExtendedOpcode"); } player->lastIP = player->getIP(); player->lastLoginSaved = std::max<time_t>(time(nullptr), player->lastLoginSaved + 1); acceptPackets = true; } else { if (eventConnect != 0 || !g_config.getBoolean(ConfigManager::REPLACE_KICK_ON_LOGIN)) { //Already trying to connect disconnectClient("You are already logged in."); return; } if (foundPlayer->client) { foundPlayer->disconnect(); foundPlayer->isConnecting = true; eventConnect = g_scheduler.addEvent(createSchedulerTask(1000, std::bind(&ProtocolGame::connect, getThis(), foundPlayer->getID(), operatingSystem))); } else { connect(foundPlayer->getID(), operatingSystem); } } OutputMessagePool::getInstance().addProtocolToAutosend(shared_from_this()); } void ProtocolGame::connect(uint32_t playerId, OperatingSystem_t operatingSystem) { eventConnect = 0; Player* foundPlayer = g_game.getPlayerByID(playerId); if (!foundPlayer || foundPlayer->client) { disconnectClient("You are already logged in."); return; } if (isConnectionExpired()) { //ProtocolGame::release() has been called at this point and the Connection object //no longer exists, so we return to prevent leakage of the Player. return; } player = foundPlayer; player->incrementReferenceCounter(); g_chat->removeUserFromAllChannels(*player); player->clearModalWindows(); player->setOperatingSystem(operatingSystem); player->isConnecting = false; player->client = getThis(); sendAddCreature(player, player->getPosition(), 0, false); player->lastIP = player->getIP(); player->lastLoginSaved = std::max<time_t>(time(nullptr), player->lastLoginSaved + 1); acceptPackets = true; } void ProtocolGame::logout(bool displayEffect, bool forced) { //dispatcher thread if (!player) { return; } if (!player->isRemoved()) { if (!forced) { if (!player->isAccessPlayer()) { if (player->getTile()->hasFlag(TILESTATE_NOLOGOUT)) { player->sendCancelMessage(RETURNVALUE_YOUCANNOTLOGOUTHERE); return; } if (!player->getTile()->hasFlag(TILESTATE_PROTECTIONZONE) && player->hasCondition(CONDITION_INFIGHT)) { player->sendCancelMessage(RETURNVALUE_YOUMAYNOTLOGOUTDURINGAFIGHT); return; } } //scripting event - onLogout if (!g_creatureEvents->playerLogout(player)) { //Let the script handle the error message return; } } if (displayEffect && player->getHealth() > 0) { g_game.addMagicEffect(player->getPosition(), CONST_ME_POFF); } } disconnect(); g_game.removeCreature(player); } void ProtocolGame::onRecvFirstMessage(NetworkMessage& msg) { if (g_game.getGameState() == GAME_STATE_SHUTDOWN) { disconnect(); return; } OperatingSystem_t operatingSystem = static_cast<OperatingSystem_t>(msg.get<uint16_t>()); version = msg.get<uint16_t>(); msg.skipBytes(7); // U32 client version, U8 client type, U16 dat revision if (!Protocol::RSA_decrypt(msg)) { disconnect(); return; } xtea::key key; key[0] = msg.get<uint32_t>(); key[1] = msg.get<uint32_t>(); key[2] = msg.get<uint32_t>(); key[3] = msg.get<uint32_t>(); enableXTEAEncryption(); setXTEAKey(std::move(key)); if (operatingSystem >= CLIENTOS_OTCLIENT_LINUX) { NetworkMessage opcodeMessage; opcodeMessage.addByte(0x32); opcodeMessage.addByte(0x00); opcodeMessage.add<uint16_t>(0x00); writeToOutputBuffer(opcodeMessage); } msg.skipBytes(1); // gamemaster flag std::string sessionKey = msg.getString(); auto sessionArgs = explodeString(sessionKey, "\n", 4); if (sessionArgs.size() != 4) { disconnect(); return; } std::string& accountName = sessionArgs[0]; std::string& password = sessionArgs[1]; std::string& token = sessionArgs[2]; uint32_t tokenTime = 0; try { tokenTime = std::stoul(sessionArgs[3]); } catch (const std::invalid_argument&) { disconnectClient("Malformed token packet."); return; } catch (const std::out_of_range&) { disconnectClient("Token time is too long."); return; } if (accountName.empty()) { disconnectClient("You must enter your account name."); return; } std::string characterName = msg.getString(); uint32_t timeStamp = msg.get<uint32_t>(); uint8_t randNumber = msg.getByte(); if (challengeTimestamp != timeStamp || challengeRandom != randNumber) { disconnect(); return; } if (version < CLIENT_VERSION_MIN || version > CLIENT_VERSION_MAX) { std::ostringstream ss; ss << "Only clients with protocol " << CLIENT_VERSION_STR << " allowed!"; disconnectClient(ss.str()); return; } if (g_game.getGameState() == GAME_STATE_STARTUP) { disconnectClient("Gameworld is starting up. Please wait."); return; } if (g_game.getGameState() == GAME_STATE_MAINTAIN) { disconnectClient("Gameworld is under maintenance. Please re-connect in a while."); return; } BanInfo banInfo; if (IOBan::isIpBanned(getIP(), banInfo)) { if (banInfo.reason.empty()) { banInfo.reason = "(none)"; } std::ostringstream ss; ss << "Your IP has been banned until " << formatDateShort(banInfo.expiresAt) << " by " << banInfo.bannedBy << ".\n\nReason specified:\n" << banInfo.reason; disconnectClient(ss.str()); return; } uint32_t accountId = IOLoginData::gameworldAuthentication(accountName, password, characterName, token, tokenTime); if (accountId == 0) { disconnectClient("Account name or password is not correct."); return; } g_dispatcher.addTask(createTask(std::bind(&ProtocolGame::login, getThis(), characterName, accountId, operatingSystem))); } void ProtocolGame::onConnect() { auto output = OutputMessagePool::getOutputMessage(); static std::random_device rd; static std::ranlux24 generator(rd()); static std::uniform_int_distribution<uint16_t> randNumber(0x00, 0xFF); // Skip checksum output->skipBytes(sizeof(uint32_t)); // Packet length & type output->add<uint16_t>(0x0006); output->addByte(0x1F); // Add timestamp & random number challengeTimestamp = static_cast<uint32_t>(time(nullptr)); output->add<uint32_t>(challengeTimestamp); challengeRandom = randNumber(generator); output->addByte(challengeRandom); // Go back and write checksum output->skipBytes(-12); output->add<uint32_t>(adlerChecksum(output->getOutputBuffer() + sizeof(uint32_t), 8)); send(output); } void ProtocolGame::disconnectClient(const std::string& message) const { auto output = OutputMessagePool::getOutputMessage(); output->addByte(0x14); output->addString(message); send(output); disconnect(); } void ProtocolGame::writeToOutputBuffer(const NetworkMessage& msg) { auto out = getOutputBuffer(msg.getLength()); out->append(msg); } void ProtocolGame::parsePacket(NetworkMessage& msg) { if (!acceptPackets || g_game.getGameState() == GAME_STATE_SHUTDOWN || msg.getLength() <= 0) { return; } uint8_t recvbyte = msg.getByte(); if (!player) { if (recvbyte == 0x0F) { disconnect(); } return; } //a dead player can not performs actions if (player->isRemoved() || player->getHealth() <= 0) { if (recvbyte == 0x0F) { disconnect(); return; } if (recvbyte != 0x14) { return; } } switch (recvbyte) { case 0x14: g_dispatcher.addTask(createTask(std::bind(&ProtocolGame::logout, getThis(), true, false))); break; case 0x1D: addGameTask(&Game::playerReceivePingBack, player->getID()); break; case 0x1E: addGameTask(&Game::playerReceivePing, player->getID()); break; case 0x32: parseExtendedOpcode(msg); break; //otclient extended opcode case 0x64: parseAutoWalk(msg); break; case 0x65: addGameTask(&Game::playerMove, player->getID(), DIRECTION_NORTH); break; case 0x66: addGameTask(&Game::playerMove, player->getID(), DIRECTION_EAST); break; case 0x67: addGameTask(&Game::playerMove, player->getID(), DIRECTION_SOUTH); break; case 0x68: addGameTask(&Game::playerMove, player->getID(), DIRECTION_WEST); break; case 0x69: addGameTask(&Game::playerStopAutoWalk, player->getID()); break; case 0x6A: addGameTask(&Game::playerMove, player->getID(), DIRECTION_NORTHEAST); break; case 0x6B: addGameTask(&Game::playerMove, player->getID(), DIRECTION_SOUTHEAST); break; case 0x6C: addGameTask(&Game::playerMove, player->getID(), DIRECTION_SOUTHWEST); break; case 0x6D: addGameTask(&Game::playerMove, player->getID(), DIRECTION_NORTHWEST); break; case 0x6F: addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerTurn, player->getID(), DIRECTION_NORTH); break; case 0x70: addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerTurn, player->getID(), DIRECTION_EAST); break; case 0x71: addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerTurn, player->getID(), DIRECTION_SOUTH); break; case 0x72: addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerTurn, player->getID(), DIRECTION_WEST); break; case 0x77: parseEquipObject(msg); break; case 0x78: parseThrow(msg); break; case 0x79: parseLookInShop(msg); break; case 0x7A: parsePlayerPurchase(msg); break; case 0x7B: parsePlayerSale(msg); break; case 0x7C: addGameTask(&Game::playerCloseShop, player->getID()); break; case 0x7D: parseRequestTrade(msg); break; case 0x7E: parseLookInTrade(msg); break; case 0x7F: addGameTask(&Game::playerAcceptTrade, player->getID()); break; case 0x80: addGameTask(&Game::playerCloseTrade, player->getID()); break; case 0x82: parseUseItem(msg); break; case 0x83: parseUseItemEx(msg); break; case 0x84: parseUseWithCreature(msg); break; case 0x85: parseRotateItem(msg); break; case 0x87: parseCloseContainer(msg); break; case 0x88: parseUpArrowContainer(msg); break; case 0x89: parseTextWindow(msg); break; case 0x8A: parseHouseWindow(msg); break; case 0x8C: parseLookAt(msg); break; case 0x8D: parseLookInBattleList(msg); break; case 0x8E: /* join aggression */ break; case 0x96: parseSay(msg); break; case 0x97: addGameTask(&Game::playerRequestChannels, player->getID()); break; case 0x98: parseOpenChannel(msg); break; case 0x99: parseCloseChannel(msg); break; case 0x9A: parseOpenPrivateChannel(msg); break; case 0x9E: addGameTask(&Game::playerCloseNpcChannel, player->getID()); break; case 0xA0: parseFightModes(msg); break; case 0xA1: parseAttack(msg); break; case 0xA2: parseFollow(msg); break; case 0xA3: parseInviteToParty(msg); break; case 0xA4: parseJoinParty(msg); break; case 0xA5: parseRevokePartyInvite(msg); break; case 0xA6: parsePassPartyLeadership(msg); break; case 0xA7: addGameTask(&Game::playerLeaveParty, player->getID()); break; case 0xA8: parseEnableSharedPartyExperience(msg); break; case 0xAA: addGameTask(&Game::playerCreatePrivateChannel, player->getID()); break; case 0xAB: parseChannelInvite(msg); break; case 0xAC: parseChannelExclude(msg); break; case 0xBE: addGameTask(&Game::playerCancelAttackAndFollow, player->getID()); break; case 0xC9: /* update tile */ break; case 0xCA: parseUpdateContainer(msg); break; case 0xCB: parseBrowseField(msg); break; case 0xCC: parseSeekInContainer(msg); break; case 0xD2: addGameTask(&Game::playerRequestOutfit, player->getID()); break; case 0xD3: parseSetOutfit(msg); break; case 0xD4: parseToggleMount(msg); break; case 0xDC: parseAddVip(msg); break; case 0xDD: parseRemoveVip(msg); break; case 0xDE: parseEditVip(msg); break; case 0xE6: parseBugReport(msg); break; case 0xE7: /* thank you */ break; case 0xE8: parseDebugAssert(msg); break; case 0xF0: addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerShowQuestLog, player->getID()); break; case 0xF1: parseQuestLine(msg); break; case 0xF2: parseRuleViolationReport(msg); break; case 0xF3: /* get object info */ break; case 0xF4: parseMarketLeave(); break; case 0xF5: parseMarketBrowse(msg); break; case 0xF6: parseMarketCreateOffer(msg); break; case 0xF7: parseMarketCancelOffer(msg); break; case 0xF8: parseMarketAcceptOffer(msg); break; case 0xF9: parseModalWindowAnswer(msg); break; default: // std::cout << "Player: " << player->getName() << " sent an unknown packet header: 0x" << std::hex << static_cast<uint16_t>(recvbyte) << std::dec << "!" << std::endl; break; } if (msg.isOverrun()) { disconnect(); } } void ProtocolGame::GetTileDescription(const Tile* tile, NetworkMessage& msg) { msg.add<uint16_t>(0x00); //environmental effects int32_t count; Item* ground = tile->getGround(); if (ground) { msg.addItem(ground); count = 1; } else { count = 0; } const TileItemVector* items = tile->getItemList(); if (items) { for (auto it = items->getBeginTopItem(), end = items->getEndTopItem(); it != end; ++it) { msg.addItem(*it); count++; if (count == 9 && tile->getPosition() == player->getPosition()) { break; } else if (count == 10) { return; } } } const CreatureVector* creatures = tile->getCreatures(); if (creatures) { bool playerAdded = false; for (const Creature* creature : boost::adaptors::reverse(*creatures)) { if (!player->canSeeCreature(creature)) { continue; } if (tile->getPosition() == player->getPosition() && count == 9 && !playerAdded) { creature = player; } if (creature->getID() == player->getID()) { playerAdded = true; } bool known; uint32_t removedKnown; checkCreatureAsKnown(creature->getID(), known, removedKnown); AddCreature(msg, creature, known, removedKnown); if (++count == 10) { return; } } } if (items) { for (auto it = items->getBeginDownItem(), end = items->getEndDownItem(); it != end; ++it) { msg.addItem(*it); if (++count == 10) { return; } } } } void ProtocolGame::GetMapDescription(int32_t x, int32_t y, int32_t z, int32_t width, int32_t height, NetworkMessage& msg) { int32_t skip = -1; int32_t startz, endz, zstep; if (z > 7) { startz = z - 2; endz = std::min<int32_t>(MAP_MAX_LAYERS - 1, z + 2); zstep = 1; } else { startz = 7; endz = 0; zstep = -1; } for (int32_t nz = startz; nz != endz + zstep; nz += zstep) { GetFloorDescription(msg, x, y, nz, width, height, z - nz, skip); } if (skip >= 0) { msg.addByte(skip); msg.addByte(0xFF); } } void ProtocolGame::GetFloorDescription(NetworkMessage& msg, int32_t x, int32_t y, int32_t z, int32_t width, int32_t height, int32_t offset, int32_t& skip) { for (int32_t nx = 0; nx < width; nx++) { for (int32_t ny = 0; ny < height; ny++) { Tile* tile = g_game.map.getTile(x + nx + offset, y + ny + offset, z); if (tile) { if (skip >= 0) { msg.addByte(skip); msg.addByte(0xFF); } skip = 0; GetTileDescription(tile, msg); } else if (skip == 0xFE) { msg.addByte(0xFF); msg.addByte(0xFF); skip = -1; } else { ++skip; } } } } void ProtocolGame::checkCreatureAsKnown(uint32_t id, bool& known, uint32_t& removedKnown) { auto result = knownCreatureSet.insert(id); if (!result.second) { known = true; return; } known = false; if (knownCreatureSet.size() > 1300) { // Look for a creature to remove for (auto it = knownCreatureSet.begin(), end = knownCreatureSet.end(); it != end; ++it) { Creature* creature = g_game.getCreatureByID(*it); if (!canSee(creature)) { removedKnown = *it; knownCreatureSet.erase(it); return; } } // Bad situation. Let's just remove anyone. auto it = knownCreatureSet.begin(); if (*it == id) { ++it; } removedKnown = *it; knownCreatureSet.erase(it); } else { removedKnown = 0; } } bool ProtocolGame::canSee(const Creature* c) const { if (!c || !player || c->isRemoved()) { return false; } if (!player->canSeeCreature(c)) { return false; } return canSee(c->getPosition()); } bool ProtocolGame::canSee(const Position& pos) const { return canSee(pos.x, pos.y, pos.z); } bool ProtocolGame::canSee(int32_t x, int32_t y, int32_t z) const { if (!player) { return false; } const Position& myPos = player->getPosition(); if (myPos.z <= 7) { //we are on ground level or above (7 -> 0) //view is from 7 -> 0 if (z > 7) { return false; } } else if (myPos.z >= 8) { //we are underground (8 -> 15) //view is +/- 2 from the floor we stand on if (std::abs(myPos.getZ() - z) > 2) { return false; } } //negative offset means that the action taken place is on a lower floor than ourself int32_t offsetz = myPos.getZ() - z; if ((x >= myPos.getX() - Map::maxClientViewportX + offsetz) && (x <= myPos.getX() + (Map::maxClientViewportX+1) + offsetz) && (y >= myPos.getY() - Map::maxClientViewportY + offsetz) && (y <= myPos.getY() + (Map::maxClientViewportY+1) + offsetz)) { return true; } return false; } // Parse methods void ProtocolGame::parseChannelInvite(NetworkMessage& msg) { const std::string name = msg.getString(); addGameTask(&Game::playerChannelInvite, player->getID(), name); } void ProtocolGame::parseChannelExclude(NetworkMessage& msg) { const std::string name = msg.getString(); addGameTask(&Game::playerChannelExclude, player->getID(), name); } void ProtocolGame::parseOpenChannel(NetworkMessage& msg) { uint16_t channelId = msg.get<uint16_t>(); addGameTask(&Game::playerOpenChannel, player->getID(), channelId); } void ProtocolGame::parseCloseChannel(NetworkMessage& msg) { uint16_t channelId = msg.get<uint16_t>(); addGameTask(&Game::playerCloseChannel, player->getID(), channelId); } void ProtocolGame::parseOpenPrivateChannel(NetworkMessage& msg) { const std::string receiver = msg.getString(); addGameTask(&Game::playerOpenPrivateChannel, player->getID(), receiver); } void ProtocolGame::parseAutoWalk(NetworkMessage& msg) { uint8_t numdirs = msg.getByte(); if (numdirs == 0 || (msg.getBufferPosition() + numdirs) != (msg.getLength() + 8)) { return; } msg.skipBytes(numdirs); std::forward_list<Direction> path; for (uint8_t i = 0; i < numdirs; ++i) { uint8_t rawdir = msg.getPreviousByte(); switch (rawdir) { case 1: path.push_front(DIRECTION_EAST); break; case 2: path.push_front(DIRECTION_NORTHEAST); break; case 3: path.push_front(DIRECTION_NORTH); break; case 4: path.push_front(DIRECTION_NORTHWEST); break; case 5: path.push_front(DIRECTION_WEST); break; case 6: path.push_front(DIRECTION_SOUTHWEST); break; case 7: path.push_front(DIRECTION_SOUTH); break; case 8: path.push_front(DIRECTION_SOUTHEAST); break; default: break; } } if (path.empty()) { return; } addGameTask(&Game::playerAutoWalk, player->getID(), path); } void ProtocolGame::parseSetOutfit(NetworkMessage& msg) { Outfit_t newOutfit; newOutfit.lookType = msg.get<uint16_t>(); newOutfit.lookHead = msg.getByte(); newOutfit.lookBody = msg.getByte(); newOutfit.lookLegs = msg.getByte(); newOutfit.lookFeet = msg.getByte(); newOutfit.lookAddons = msg.getByte(); newOutfit.lookMount = msg.get<uint16_t>(); addGameTask(&Game::playerChangeOutfit, player->getID(), newOutfit); } void ProtocolGame::parseToggleMount(NetworkMessage& msg) { bool mount = msg.getByte() != 0; addGameTask(&Game::playerToggleMount, player->getID(), mount); } void ProtocolGame::parseUseItem(NetworkMessage& msg) { Position pos = msg.getPosition(); uint16_t spriteId = msg.get<uint16_t>(); uint8_t stackpos = msg.getByte(); uint8_t index = msg.getByte(); addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerUseItem, player->getID(), pos, stackpos, index, spriteId); } void ProtocolGame::parseUseItemEx(NetworkMessage& msg) { Position fromPos = msg.getPosition(); uint16_t fromSpriteId = msg.get<uint16_t>(); uint8_t fromStackPos = msg.getByte(); Position toPos = msg.getPosition(); uint16_t toSpriteId = msg.get<uint16_t>(); uint8_t toStackPos = msg.getByte(); addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerUseItemEx, player->getID(), fromPos, fromStackPos, fromSpriteId, toPos, toStackPos, toSpriteId); } void ProtocolGame::parseUseWithCreature(NetworkMessage& msg) { Position fromPos = msg.getPosition(); uint16_t spriteId = msg.get<uint16_t>(); uint8_t fromStackPos = msg.getByte(); uint32_t creatureId = msg.get<uint32_t>(); addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerUseWithCreature, player->getID(), fromPos, fromStackPos, creatureId, spriteId); } void ProtocolGame::parseCloseContainer(NetworkMessage& msg) { uint8_t cid = msg.getByte(); addGameTask(&Game::playerCloseContainer, player->getID(), cid); } void ProtocolGame::parseUpArrowContainer(NetworkMessage& msg) { uint8_t cid = msg.getByte(); addGameTask(&Game::playerMoveUpContainer, player->getID(), cid); } void ProtocolGame::parseUpdateContainer(NetworkMessage& msg) { uint8_t cid = msg.getByte(); addGameTask(&Game::playerUpdateContainer, player->getID(), cid); } void ProtocolGame::parseThrow(NetworkMessage& msg) { Position fromPos = msg.getPosition(); uint16_t spriteId = msg.get<uint16_t>(); uint8_t fromStackpos = msg.getByte(); Position toPos = msg.getPosition(); uint8_t count = msg.getByte(); if (toPos != fromPos) { addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerMoveThing, player->getID(), fromPos, spriteId, fromStackpos, toPos, count); } } void ProtocolGame::parseLookAt(NetworkMessage& msg) { Position pos = msg.getPosition(); msg.skipBytes(2); // spriteId uint8_t stackpos = msg.getByte(); addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerLookAt, player->getID(), pos, stackpos); } void ProtocolGame::parseLookInBattleList(NetworkMessage& msg) { uint32_t creatureId = msg.get<uint32_t>(); addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerLookInBattleList, player->getID(), creatureId); } void ProtocolGame::parseSay(NetworkMessage& msg) { std::string receiver; uint16_t channelId; SpeakClasses type = static_cast<SpeakClasses>(msg.getByte()); switch (type) { case TALKTYPE_PRIVATE_TO: case TALKTYPE_PRIVATE_RED_TO: receiver = msg.getString(); channelId = 0; break; case TALKTYPE_CHANNEL_Y: case TALKTYPE_CHANNEL_R1: channelId = msg.get<uint16_t>(); break; default: channelId = 0; break; } const std::string text = msg.getString(); if (text.length() > 255) { return; } addGameTask(&Game::playerSay, player->getID(), channelId, type, receiver, text); } void ProtocolGame::parseFightModes(NetworkMessage& msg) { uint8_t rawFightMode = msg.getByte(); // 1 - offensive, 2 - balanced, 3 - defensive uint8_t rawChaseMode = msg.getByte(); // 0 - stand while fightning, 1 - chase opponent uint8_t rawSecureMode = msg.getByte(); // 0 - can't attack unmarked, 1 - can attack unmarked // uint8_t rawPvpMode = msg.getByte(); // pvp mode introduced in 10.0 fightMode_t fightMode; if (rawFightMode == 1) { fightMode = FIGHTMODE_ATTACK; } else if (rawFightMode == 2) { fightMode = FIGHTMODE_BALANCED; } else { fightMode = FIGHTMODE_DEFENSE; } addGameTask(&Game::playerSetFightModes, player->getID(), fightMode, rawChaseMode != 0, rawSecureMode != 0); } void ProtocolGame::parseAttack(NetworkMessage& msg) { uint32_t creatureId = msg.get<uint32_t>(); // msg.get<uint32_t>(); creatureId (same as above) addGameTask(&Game::playerSetAttackedCreature, player->getID(), creatureId); } void ProtocolGame::parseFollow(NetworkMessage& msg) { uint32_t creatureId = msg.get<uint32_t>(); // msg.get<uint32_t>(); creatureId (same as above) addGameTask(&Game::playerFollowCreature, player->getID(), creatureId); } void ProtocolGame::parseEquipObject(NetworkMessage& msg) { uint16_t spriteId = msg.get<uint16_t>(); // msg.get<uint8_t>(); addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerEquipItem, player->getID(), spriteId); } void ProtocolGame::parseTextWindow(NetworkMessage& msg) { uint32_t windowTextId = msg.get<uint32_t>(); const std::string newText = msg.getString(); addGameTask(&Game::playerWriteItem, player->getID(), windowTextId, newText); } void ProtocolGame::parseHouseWindow(NetworkMessage& msg) { uint8_t doorId = msg.getByte(); uint32_t id = msg.get<uint32_t>(); const std::string text = msg.getString(); addGameTask(&Game::playerUpdateHouseWindow, player->getID(), doorId, id, text); } void ProtocolGame::parseLookInShop(NetworkMessage& msg) { uint16_t id = msg.get<uint16_t>(); uint8_t count = msg.getByte(); addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerLookInShop, player->getID(), id, count); } void ProtocolGame::parsePlayerPurchase(NetworkMessage& msg) { uint16_t id = msg.get<uint16_t>(); uint8_t count = msg.getByte(); uint8_t amount = msg.getByte(); bool ignoreCap = msg.getByte() != 0; bool inBackpacks = msg.getByte() != 0; addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerPurchaseItem, player->getID(), id, count, amount, ignoreCap, inBackpacks); } void ProtocolGame::parsePlayerSale(NetworkMessage& msg) { uint16_t id = msg.get<uint16_t>(); uint8_t count = msg.getByte(); uint8_t amount = msg.getByte(); bool ignoreEquipped = msg.getByte() != 0; addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerSellItem, player->getID(), id, count, amount, ignoreEquipped); } void ProtocolGame::parseRequestTrade(NetworkMessage& msg) { Position pos = msg.getPosition(); uint16_t spriteId = msg.get<uint16_t>(); uint8_t stackpos = msg.getByte(); uint32_t playerId = msg.get<uint32_t>(); addGameTask(&Game::playerRequestTrade, player->getID(), pos, stackpos, playerId, spriteId); } void ProtocolGame::parseLookInTrade(NetworkMessage& msg) { bool counterOffer = (msg.getByte() == 0x01); uint8_t index = msg.getByte(); addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerLookInTrade, player->getID(), counterOffer, index); } void ProtocolGame::parseAddVip(NetworkMessage& msg) { const std::string name = msg.getString(); addGameTask(&Game::playerRequestAddVip, player->getID(), name); } void ProtocolGame::parseRemoveVip(NetworkMessage& msg) { uint32_t guid = msg.get<uint32_t>(); addGameTask(&Game::playerRequestRemoveVip, player->getID(), guid); } void ProtocolGame::parseEditVip(NetworkMessage& msg) { uint32_t guid = msg.get<uint32_t>(); const std::string description = msg.getString(); uint32_t icon = std::min<uint32_t>(10, msg.get<uint32_t>()); // 10 is max icon in 9.63 bool notify = msg.getByte() != 0; addGameTask(&Game::playerRequestEditVip, player->getID(), guid, description, icon, notify); } void ProtocolGame::parseRotateItem(NetworkMessage& msg) { Position pos = msg.getPosition(); uint16_t spriteId = msg.get<uint16_t>(); uint8_t stackpos = msg.getByte(); addGameTaskTimed(DISPATCHER_TASK_EXPIRATION, &Game::playerRotateItem, player->getID(), pos, stackpos, spriteId); } void ProtocolGame::parseRuleViolationReport(NetworkMessage& msg) { uint8_t reportType = msg.getByte(); uint8_t reportReason = msg.getByte(); const std::string& targetName = msg.getString(); const std::string& comment = msg.getString(); std::string translation; if (reportType == REPORT_TYPE_NAME) { translation = msg.getString(); } else if (reportType == REPORT_TYPE_STATEMENT) { translation = msg.getString(); msg.get<uint32_t>(); // statement id, used to get whatever player have said, we don't log that. } addGameTask(&Game::playerReportRuleViolation, player->getID(), targetName, reportType, reportReason, comment, translation); } void ProtocolGame::parseBugReport(NetworkMessage& msg) { uint8_t category = msg.getByte(); std::string message = msg.getString(); Position position; if (category == BUG_CATEGORY_MAP) { position = msg.getPosition(); } addGameTask(&Game::playerReportBug, player->getID(), message, position, category); } void ProtocolGame::parseDebugAssert(NetworkMessage& msg) { if (debugAssertSent) { return; } debugAssertSent = true; std::string assertLine = msg.getString(); std::string date = msg.getString(); std::string description = msg.getString(); std::string comment = msg.getString(); addGameTask(&Game::playerDebugAssert, player->getID(), assertLine, date, description, comment); } void ProtocolGame::parseInviteToParty(NetworkMessage& msg) { uint32_t targetId = msg.get<uint32_t>(); addGameTask(&Game::playerInviteToParty, player->getID(), targetId); } void ProtocolGame::parseJoinParty(NetworkMessage& msg) { uint32_t targetId = msg.get<uint32_t>(); addGameTask(&Game::playerJoinParty, player->getID(), targetId); } void ProtocolGame::parseRevokePartyInvite(NetworkMessage& msg) { uint32_t targetId = msg.get<uint32_t>(); addGameTask(&Game::playerRevokePartyInvitation, player->getID(), targetId); } void ProtocolGame::parsePassPartyLeadership(NetworkMessage& msg) { uint32_t targetId = msg.get<uint32_t>(); addGameTask(&Game::playerPassPartyLeadership, player->getID(), targetId); } void ProtocolGame::parseEnableSharedPartyExperience(NetworkMessage& msg) { bool sharedExpActive = msg.getByte() == 1; addGameTask(&Game::playerEnableSharedPartyExperience, player->getID(), sharedExpActive); } void ProtocolGame::parseQuestLine(NetworkMessage& msg) { uint16_t questId = msg.get<uint16_t>(); addGameTask(&Game::playerShowQuestLine, player->getID(), questId); } void ProtocolGame::parseMarketLeave() { addGameTask(&Game::playerLeaveMarket, player->getID()); } void ProtocolGame::parseMarketBrowse(NetworkMessage& msg) { uint16_t browseId = msg.get<uint16_t>(); if (browseId == MARKETREQUEST_OWN_OFFERS) { addGameTask(&Game::playerBrowseMarketOwnOffers, player->getID()); } else if (browseId == MARKETREQUEST_OWN_HISTORY) { addGameTask(&Game::playerBrowseMarketOwnHistory, player->getID()); } else { addGameTask(&Game::playerBrowseMarket, player->getID(), browseId); } } void ProtocolGame::parseMarketCreateOffer(NetworkMessage& msg) { uint8_t type = msg.getByte(); uint16_t spriteId = msg.get<uint16_t>(); uint16_t amount = msg.get<uint16_t>(); uint32_t price = msg.get<uint32_t>(); bool anonymous = (msg.getByte() != 0); addGameTask(&Game::playerCreateMarketOffer, player->getID(), type, spriteId, amount, price, anonymous); } void ProtocolGame::parseMarketCancelOffer(NetworkMessage& msg) { uint32_t timestamp = msg.get<uint32_t>(); uint16_t counter = msg.get<uint16_t>(); addGameTask(&Game::playerCancelMarketOffer, player->getID(), timestamp, counter); } void ProtocolGame::parseMarketAcceptOffer(NetworkMessage& msg) { uint32_t timestamp = msg.get<uint32_t>(); uint16_t counter = msg.get<uint16_t>(); uint16_t amount = msg.get<uint16_t>(); addGameTask(&Game::playerAcceptMarketOffer, player->getID(), timestamp, counter, amount); } void ProtocolGame::parseModalWindowAnswer(NetworkMessage& msg) { uint32_t id = msg.get<uint32_t>(); uint8_t button = msg.getByte(); uint8_t choice = msg.getByte(); addGameTask(&Game::playerAnswerModalWindow, player->getID(), id, button, choice); } void ProtocolGame::parseBrowseField(NetworkMessage& msg) { const Position& pos = msg.getPosition(); addGameTask(&Game::playerBrowseField, player->getID(), pos); } void ProtocolGame::parseSeekInContainer(NetworkMessage& msg) { uint8_t containerId = msg.getByte(); uint16_t index = msg.get<uint16_t>(); addGameTask(&Game::playerSeekInContainer, player->getID(), containerId, index); } // Send methods void ProtocolGame::sendOpenPrivateChannel(const std::string& receiver) { NetworkMessage msg; msg.addByte(0xAD); msg.addString(receiver); writeToOutputBuffer(msg); } void ProtocolGame::sendChannelEvent(uint16_t channelId, const std::string& playerName, ChannelEvent_t channelEvent) { NetworkMessage msg; msg.addByte(0xF3); msg.add<uint16_t>(channelId); msg.addString(playerName); msg.addByte(channelEvent); writeToOutputBuffer(msg); } void ProtocolGame::sendCreatureOutfit(const Creature* creature, const Outfit_t& outfit) { if (!canSee(creature)) { return; } NetworkMessage msg; msg.addByte(0x8E); msg.add<uint32_t>(creature->getID()); AddOutfit(msg, outfit); writeToOutputBuffer(msg); } void ProtocolGame::sendCreatureLight(const Creature* creature) { if (!canSee(creature)) { return; } NetworkMessage msg; AddCreatureLight(msg, creature); writeToOutputBuffer(msg); } void ProtocolGame::sendWorldLight(LightInfo lightInfo) { NetworkMessage msg; AddWorldLight(msg, lightInfo); writeToOutputBuffer(msg); } void ProtocolGame::sendCreatureWalkthrough(const Creature* creature, bool walkthrough) { if (!canSee(creature)) { return; } NetworkMessage msg; msg.addByte(0x92); msg.add<uint32_t>(creature->getID()); msg.addByte(walkthrough ? 0x00 : 0x01); writeToOutputBuffer(msg); } void ProtocolGame::sendCreatureShield(const Creature* creature) { if (!canSee(creature)) { return; } NetworkMessage msg; msg.addByte(0x91); msg.add<uint32_t>(creature->getID()); msg.addByte(player->getPartyShield(creature->getPlayer())); writeToOutputBuffer(msg); } void ProtocolGame::sendCreatureSkull(const Creature* creature) { if (g_game.getWorldType() != WORLD_TYPE_PVP) { return; } if (!canSee(creature)) { return; } NetworkMessage msg; msg.addByte(0x90); msg.add<uint32_t>(creature->getID()); msg.addByte(player->getSkullClient(creature)); writeToOutputBuffer(msg); } void ProtocolGame::sendCreatureType(uint32_t creatureId, uint8_t creatureType) { NetworkMessage msg; msg.addByte(0x95); msg.add<uint32_t>(creatureId); msg.addByte(creatureType); writeToOutputBuffer(msg); } void ProtocolGame::sendCreatureHelpers(uint32_t creatureId, uint16_t helpers) { NetworkMessage msg; msg.addByte(0x94); msg.add<uint32_t>(creatureId); msg.add<uint16_t>(helpers); writeToOutputBuffer(msg); } void ProtocolGame::sendCreatureSquare(const Creature* creature, SquareColor_t color) { if (!canSee(creature)) { return; } NetworkMessage msg; msg.addByte(0x93); msg.add<uint32_t>(creature->getID()); msg.addByte(0x01); msg.addByte(color); writeToOutputBuffer(msg); } void ProtocolGame::sendTutorial(uint8_t tutorialId) { NetworkMessage msg; msg.addByte(0xDC); msg.addByte(tutorialId); writeToOutputBuffer(msg); } void ProtocolGame::sendAddMarker(const Position& pos, uint8_t markType, const std::string& desc) { NetworkMessage msg; msg.addByte(0xDD); msg.addPosition(pos); msg.addByte(markType); msg.addString(desc); writeToOutputBuffer(msg); } void ProtocolGame::sendReLoginWindow(uint8_t unfairFightReduction) { NetworkMessage msg; msg.addByte(0x28); msg.addByte(0x00); msg.addByte(unfairFightReduction); writeToOutputBuffer(msg); } void ProtocolGame::sendStats() { NetworkMessage msg; AddPlayerStats(msg); writeToOutputBuffer(msg); } void ProtocolGame::sendBasicData() { NetworkMessage msg; msg.addByte(0x9F); if (player->isPremium()) { msg.addByte(1); msg.add<uint32_t>(time(nullptr) + (player->premiumDays * 86400)); } else { msg.addByte(0); msg.add<uint32_t>(0); } msg.addByte(player->getVocation()->getClientId()); msg.add<uint16_t>(0xFF); // number of known spells for (uint8_t spellId = 0x00; spellId < 0xFF; spellId++) { msg.addByte(spellId); } writeToOutputBuffer(msg); } void ProtocolGame::sendTextMessage(const TextMessage& message) { NetworkMessage msg; msg.addByte(0xB4); msg.addByte(message.type); switch (message.type) { case MESSAGE_DAMAGE_DEALT: case MESSAGE_DAMAGE_RECEIVED: case MESSAGE_DAMAGE_OTHERS: { msg.addPosition(message.position); msg.add<uint32_t>(message.primary.value); msg.addByte(message.primary.color); msg.add<uint32_t>(message.secondary.value); msg.addByte(message.secondary.color); break; } case MESSAGE_HEALED: case MESSAGE_HEALED_OTHERS: case MESSAGE_EXPERIENCE: case MESSAGE_EXPERIENCE_OTHERS: { msg.addPosition(message.position); msg.add<uint32_t>(message.primary.value); msg.addByte(message.primary.color); break; } case MESSAGE_GUILD: case MESSAGE_PARTY_MANAGEMENT: case MESSAGE_PARTY: msg.add<uint16_t>(message.channelId); break; default: { break; } } msg.addString(message.text); writeToOutputBuffer(msg); } void ProtocolGame::sendClosePrivate(uint16_t channelId) { NetworkMessage msg; msg.addByte(0xB3); msg.add<uint16_t>(channelId); writeToOutputBuffer(msg); } void ProtocolGame::sendCreatePrivateChannel(uint16_t channelId, const std::string& channelName) { NetworkMessage msg; msg.addByte(0xB2); msg.add<uint16_t>(channelId); msg.addString(channelName); msg.add<uint16_t>(0x01); msg.addString(player->getName()); msg.add<uint16_t>(0x00); writeToOutputBuffer(msg); } void ProtocolGame::sendChannelsDialog() { NetworkMessage msg; msg.addByte(0xAB); const ChannelList& list = g_chat->getChannelList(*player); msg.addByte(list.size()); for (ChatChannel* channel : list) { msg.add<uint16_t>(channel->getId()); msg.addString(channel->getName()); } writeToOutputBuffer(msg); } void ProtocolGame::sendChannel(uint16_t channelId, const std::string& channelName, const UsersMap* channelUsers, const InvitedMap* invitedUsers) { NetworkMessage msg; msg.addByte(0xAC); msg.add<uint16_t>(channelId); msg.addString(channelName); if (channelUsers) { msg.add<uint16_t>(channelUsers->size()); for (const auto& it : *channelUsers) { msg.addString(it.second->getName()); } } else { msg.add<uint16_t>(0x00); } if (invitedUsers) { msg.add<uint16_t>(invitedUsers->size()); for (const auto& it : *invitedUsers) { msg.addString(it.second->getName()); } } else { msg.add<uint16_t>(0x00); } writeToOutputBuffer(msg); } void ProtocolGame::sendChannelMessage(const std::string& author, const std::string& text, SpeakClasses type, uint16_t channel) { NetworkMessage msg; msg.addByte(0xAA); msg.add<uint32_t>(0x00); msg.addString(author); msg.add<uint16_t>(0x00); msg.addByte(type); msg.add<uint16_t>(channel); msg.addString(text); writeToOutputBuffer(msg); } void ProtocolGame::sendIcons(uint16_t icons) { NetworkMessage msg; msg.addByte(0xA2); msg.add<uint16_t>(icons); writeToOutputBuffer(msg); } void ProtocolGame::sendContainer(uint8_t cid, const Container* container, bool hasParent, uint16_t firstIndex) { NetworkMessage msg; msg.addByte(0x6E); msg.addByte(cid); if (container->getID() == ITEM_BROWSEFIELD) { msg.addItem(1987, 1); msg.addString("Browse Field"); } else { msg.addItem(container); msg.addString(container->getName()); } msg.addByte(container->capacity()); msg.addByte(hasParent ? 0x01 : 0x00); msg.addByte(container->isUnlocked() ? 0x01 : 0x00); // Drag and drop msg.addByte(container->hasPagination() ? 0x01 : 0x00); // Pagination uint32_t containerSize = container->size(); msg.add<uint16_t>(containerSize); msg.add<uint16_t>(firstIndex); if (firstIndex < containerSize) { uint8_t itemsToSend = std::min<uint32_t>(std::min<uint32_t>(container->capacity(), containerSize - firstIndex), std::numeric_limits<uint8_t>::max()); msg.addByte(itemsToSend); for (auto it = container->getItemList().begin() + firstIndex, end = it + itemsToSend; it != end; ++it) { msg.addItem(*it); } } else { msg.addByte(0x00); } writeToOutputBuffer(msg); } void ProtocolGame::sendShop(Npc* npc, const ShopInfoList& itemList) { NetworkMessage msg; msg.addByte(0x7A); msg.addString(npc->getName()); uint16_t itemsToSend = std::min<size_t>(itemList.size(), std::numeric_limits<uint16_t>::max()); msg.add<uint16_t>(itemsToSend); uint16_t i = 0; for (auto it = itemList.begin(); i < itemsToSend; ++it, ++i) { AddShopItem(msg, *it); } writeToOutputBuffer(msg); } void ProtocolGame::sendCloseShop() { NetworkMessage msg; msg.addByte(0x7C); writeToOutputBuffer(msg); } void ProtocolGame::sendSaleItemList(const std::list<ShopInfo>& shop) { NetworkMessage msg; msg.addByte(0x7B); msg.add<uint64_t>(player->getMoney() + player->getBankBalance()); std::map<uint16_t, uint32_t> saleMap; if (shop.size() <= 5) { // For very small shops it's not worth it to create the complete map for (const ShopInfo& shopInfo : shop) { if (shopInfo.sellPrice == 0) { continue; } int8_t subtype = -1; const ItemType& itemType = Item::items[shopInfo.itemId]; if (itemType.hasSubType() && !itemType.stackable) { subtype = (shopInfo.subType == 0 ? -1 : shopInfo.subType); } uint32_t count = player->getItemTypeCount(shopInfo.itemId, subtype); if (count > 0) { saleMap[shopInfo.itemId] = count; } } } else { // Large shop, it's better to get a cached map of all item counts and use it // We need a temporary map since the finished map should only contain items // available in the shop std::map<uint32_t, uint32_t> tempSaleMap; player->getAllItemTypeCount(tempSaleMap); // We must still check manually for the special items that require subtype matches // (That is, fluids such as potions etc., actually these items are very few since // health potions now use their own ID) for (const ShopInfo& shopInfo : shop) { if (shopInfo.sellPrice == 0) { continue; } int8_t subtype = -1; const ItemType& itemType = Item::items[shopInfo.itemId]; if (itemType.hasSubType() && !itemType.stackable) { subtype = (shopInfo.subType == 0 ? -1 : shopInfo.subType); } if (subtype != -1) { uint32_t count; if (!itemType.isFluidContainer() && !itemType.isSplash()) { count = player->getItemTypeCount(shopInfo.itemId, subtype); // This shop item requires extra checks } else { count = subtype; } if (count > 0) { saleMap[shopInfo.itemId] = count; } } else { std::map<uint32_t, uint32_t>::const_iterator findIt = tempSaleMap.find(shopInfo.itemId); if (findIt != tempSaleMap.end() && findIt->second > 0) { saleMap[shopInfo.itemId] = findIt->second; } } } } uint8_t itemsToSend = std::min<size_t>(saleMap.size(), std::numeric_limits<uint8_t>::max()); msg.addByte(itemsToSend); uint8_t i = 0; for (std::map<uint16_t, uint32_t>::const_iterator it = saleMap.begin(); i < itemsToSend; ++it, ++i) { msg.addItemId(it->first); msg.addByte(std::min<uint32_t>(it->second, std::numeric_limits<uint8_t>::max())); } writeToOutputBuffer(msg); } void ProtocolGame::sendMarketEnter(uint32_t depotId) { NetworkMessage msg; msg.addByte(0xF6); msg.add<uint64_t>(player->getBankBalance()); msg.addByte(std::min<uint32_t>(IOMarket::getPlayerOfferCount(player->getGUID()), std::numeric_limits<uint8_t>::max())); DepotChest* depotChest = player->getDepotChest(depotId, false); if (!depotChest) { msg.add<uint16_t>(0x00); writeToOutputBuffer(msg); return; } player->setInMarket(true); std::map<uint16_t, uint32_t> depotItems; std::forward_list<Container*> containerList { depotChest, player->getInbox() }; do { Container* container = containerList.front(); containerList.pop_front(); for (Item* item : container->getItemList()) { Container* c = item->getContainer(); if (c && !c->empty()) { containerList.push_front(c); continue; } const ItemType& itemType = Item::items[item->getID()]; if (itemType.wareId == 0) { continue; } if (c && (!itemType.isContainer() || c->capacity() != itemType.maxItems)) { continue; } if (!item->hasMarketAttributes()) { continue; } depotItems[itemType.wareId] += Item::countByType(item, -1); } } while (!containerList.empty()); uint16_t itemsToSend = std::min<size_t>(depotItems.size(), std::numeric_limits<uint16_t>::max()); msg.add<uint16_t>(itemsToSend); uint16_t i = 0; for (std::map<uint16_t, uint32_t>::const_iterator it = depotItems.begin(); i < itemsToSend; ++it, ++i) { msg.add<uint16_t>(it->first); msg.add<uint16_t>(std::min<uint32_t>(0xFFFF, it->second)); } writeToOutputBuffer(msg); } void ProtocolGame::sendMarketLeave() { NetworkMessage msg; msg.addByte(0xF7); writeToOutputBuffer(msg); } void ProtocolGame::sendMarketBrowseItem(uint16_t itemId, const MarketOfferList& buyOffers, const MarketOfferList& sellOffers) { NetworkMessage msg; msg.addByte(0xF9); msg.addItemId(itemId); msg.add<uint32_t>(buyOffers.size()); for (const MarketOffer& offer : buyOffers) { msg.add<uint32_t>(offer.timestamp); msg.add<uint16_t>(offer.counter); msg.add<uint16_t>(offer.amount); msg.add<uint32_t>(offer.price); msg.addString(offer.playerName); } msg.add<uint32_t>(sellOffers.size()); for (const MarketOffer& offer : sellOffers) { msg.add<uint32_t>(offer.timestamp); msg.add<uint16_t>(offer.counter); msg.add<uint16_t>(offer.amount); msg.add<uint32_t>(offer.price); msg.addString(offer.playerName); } writeToOutputBuffer(msg); } void ProtocolGame::sendMarketAcceptOffer(const MarketOfferEx& offer) { NetworkMessage msg; msg.addByte(0xF9); msg.addItemId(offer.itemId); if (offer.type == MARKETACTION_BUY) { msg.add<uint32_t>(0x01); msg.add<uint32_t>(offer.timestamp); msg.add<uint16_t>(offer.counter); msg.add<uint16_t>(offer.amount); msg.add<uint32_t>(offer.price); msg.addString(offer.playerName); msg.add<uint32_t>(0x00); } else { msg.add<uint32_t>(0x00); msg.add<uint32_t>(0x01); msg.add<uint32_t>(offer.timestamp); msg.add<uint16_t>(offer.counter); msg.add<uint16_t>(offer.amount); msg.add<uint32_t>(offer.price); msg.addString(offer.playerName); } writeToOutputBuffer(msg); } void ProtocolGame::sendMarketBrowseOwnOffers(const MarketOfferList& buyOffers, const MarketOfferList& sellOffers) { NetworkMessage msg; msg.addByte(0xF9); msg.add<uint16_t>(MARKETREQUEST_OWN_OFFERS); msg.add<uint32_t>(buyOffers.size()); for (const MarketOffer& offer : buyOffers) { msg.add<uint32_t>(offer.timestamp); msg.add<uint16_t>(offer.counter); msg.addItemId(offer.itemId); msg.add<uint16_t>(offer.amount); msg.add<uint32_t>(offer.price); } msg.add<uint32_t>(sellOffers.size()); for (const MarketOffer& offer : sellOffers) { msg.add<uint32_t>(offer.timestamp); msg.add<uint16_t>(offer.counter); msg.addItemId(offer.itemId); msg.add<uint16_t>(offer.amount); msg.add<uint32_t>(offer.price); } writeToOutputBuffer(msg); } void ProtocolGame::sendMarketCancelOffer(const MarketOfferEx& offer) { NetworkMessage msg; msg.addByte(0xF9); msg.add<uint16_t>(MARKETREQUEST_OWN_OFFERS); if (offer.type == MARKETACTION_BUY) { msg.add<uint32_t>(0x01); msg.add<uint32_t>(offer.timestamp); msg.add<uint16_t>(offer.counter); msg.addItemId(offer.itemId); msg.add<uint16_t>(offer.amount); msg.add<uint32_t>(offer.price); msg.add<uint32_t>(0x00); } else { msg.add<uint32_t>(0x00); msg.add<uint32_t>(0x01); msg.add<uint32_t>(offer.timestamp); msg.add<uint16_t>(offer.counter); msg.addItemId(offer.itemId); msg.add<uint16_t>(offer.amount); msg.add<uint32_t>(offer.price); } writeToOutputBuffer(msg); } void ProtocolGame::sendMarketBrowseOwnHistory(const HistoryMarketOfferList& buyOffers, const HistoryMarketOfferList& sellOffers) { uint32_t i = 0; std::map<uint32_t, uint16_t> counterMap; uint32_t buyOffersToSend = std::min<uint32_t>(buyOffers.size(), 810 + std::max<int32_t>(0, 810 - sellOffers.size())); uint32_t sellOffersToSend = std::min<uint32_t>(sellOffers.size(), 810 + std::max<int32_t>(0, 810 - buyOffers.size())); NetworkMessage msg; msg.addByte(0xF9); msg.add<uint16_t>(MARKETREQUEST_OWN_HISTORY); msg.add<uint32_t>(buyOffersToSend); for (auto it = buyOffers.begin(); i < buyOffersToSend; ++it, ++i) { msg.add<uint32_t>(it->timestamp); msg.add<uint16_t>(counterMap[it->timestamp]++); msg.addItemId(it->itemId); msg.add<uint16_t>(it->amount); msg.add<uint32_t>(it->price); msg.addByte(it->state); } counterMap.clear(); i = 0; msg.add<uint32_t>(sellOffersToSend); for (auto it = sellOffers.begin(); i < sellOffersToSend; ++it, ++i) { msg.add<uint32_t>(it->timestamp); msg.add<uint16_t>(counterMap[it->timestamp]++); msg.addItemId(it->itemId); msg.add<uint16_t>(it->amount); msg.add<uint32_t>(it->price); msg.addByte(it->state); } writeToOutputBuffer(msg); } void ProtocolGame::sendMarketDetail(uint16_t itemId) { NetworkMessage msg; msg.addByte(0xF8); msg.addItemId(itemId); const ItemType& it = Item::items[itemId]; if (it.armor != 0) { msg.addString(std::to_string(it.armor)); } else { msg.add<uint16_t>(0x00); } if (it.attack != 0) { // TODO: chance to hit, range // example: // "attack +x, chance to hit +y%, z fields" if (it.abilities && it.abilities->elementType != COMBAT_NONE && it.abilities->elementDamage != 0) { std::ostringstream ss; ss << it.attack << " physical +" << it.abilities->elementDamage << ' ' << getCombatName(it.abilities->elementType); msg.addString(ss.str()); } else { msg.addString(std::to_string(it.attack)); } } else { msg.add<uint16_t>(0x00); } if (it.isContainer()) { msg.addString(std::to_string(it.maxItems)); } else { msg.add<uint16_t>(0x00); } if (it.defense != 0) { if (it.extraDefense != 0) { std::ostringstream ss; ss << it.defense << ' ' << std::showpos << it.extraDefense << std::noshowpos; msg.addString(ss.str()); } else { msg.addString(std::to_string(it.defense)); } } else { msg.add<uint16_t>(0x00); } if (!it.description.empty()) { const std::string& descr = it.description; if (descr.back() == '.') { msg.addString(std::string(descr, 0, descr.length() - 1)); } else { msg.addString(descr); } } else { msg.add<uint16_t>(0x00); } if (it.decayTime != 0) { std::ostringstream ss; ss << it.decayTime << " seconds"; msg.addString(ss.str()); } else { msg.add<uint16_t>(0x00); } if (it.abilities) { std::ostringstream ss; bool separator = false; for (size_t i = 0; i < COMBAT_COUNT; ++i) { if (it.abilities->absorbPercent[i] == 0) { continue; } if (separator) { ss << ", "; } else { separator = true; } ss << getCombatName(indexToCombatType(i)) << ' ' << std::showpos << it.abilities->absorbPercent[i] << std::noshowpos << '%'; } msg.addString(ss.str()); } else { msg.add<uint16_t>(0x00); } if (it.minReqLevel != 0) { msg.addString(std::to_string(it.minReqLevel)); } else { msg.add<uint16_t>(0x00); } if (it.minReqMagicLevel != 0) { msg.addString(std::to_string(it.minReqMagicLevel)); } else { msg.add<uint16_t>(0x00); } msg.addString(it.vocationString); msg.addString(it.runeSpellName); if (it.abilities) { std::ostringstream ss; bool separator = false; for (uint8_t i = SKILL_FIRST; i <= SKILL_LAST; i++) { if (!it.abilities->skills[i]) { continue; } if (separator) { ss << ", "; } else { separator = true; } ss << getSkillName(i) << ' ' << std::showpos << it.abilities->skills[i] << std::noshowpos; } if (it.abilities->stats[STAT_MAGICPOINTS] != 0) { if (separator) { ss << ", "; } else { separator = true; } ss << "magic level " << std::showpos << it.abilities->stats[STAT_MAGICPOINTS] << std::noshowpos; } if (it.abilities->speed != 0) { if (separator) { ss << ", "; } ss << "speed " << std::showpos << (it.abilities->speed >> 1) << std::noshowpos; } msg.addString(ss.str()); } else { msg.add<uint16_t>(0x00); } if (it.charges != 0) { msg.addString(std::to_string(it.charges)); } else { msg.add<uint16_t>(0x00); } std::string weaponName = getWeaponName(it.weaponType); if (it.slotPosition & SLOTP_TWO_HAND) { if (!weaponName.empty()) { weaponName += ", two-handed"; } else { weaponName = "two-handed"; } } msg.addString(weaponName); if (it.weight != 0) { std::ostringstream ss; if (it.weight < 10) { ss << "0.0" << it.weight; } else if (it.weight < 100) { ss << "0." << it.weight; } else { std::string weightString = std::to_string(it.weight); weightString.insert(weightString.end() - 2, '.'); ss << weightString; } ss << " oz"; msg.addString(ss.str()); } else { msg.add<uint16_t>(0x00); } MarketStatistics* statistics = IOMarket::getInstance().getPurchaseStatistics(itemId); if (statistics) { msg.addByte(0x01); msg.add<uint32_t>(statistics->numTransactions); msg.add<uint32_t>(std::min<uint64_t>(std::numeric_limits<uint32_t>::max(), statistics->totalPrice)); msg.add<uint32_t>(statistics->highestPrice); msg.add<uint32_t>(statistics->lowestPrice); } else { msg.addByte(0x00); } statistics = IOMarket::getInstance().getSaleStatistics(itemId); if (statistics) { msg.addByte(0x01); msg.add<uint32_t>(statistics->numTransactions); msg.add<uint32_t>(std::min<uint64_t>(std::numeric_limits<uint32_t>::max(), statistics->totalPrice)); msg.add<uint32_t>(statistics->highestPrice); msg.add<uint32_t>(statistics->lowestPrice); } else { msg.addByte(0x00); } writeToOutputBuffer(msg); } void ProtocolGame::sendQuestLog() { NetworkMessage msg; msg.addByte(0xF0); msg.add<uint16_t>(g_game.quests.getQuestsCount(player)); for (const Quest& quest : g_game.quests.getQuests()) { if (quest.isStarted(player)) { msg.add<uint16_t>(quest.getID()); msg.addString(quest.getName()); msg.addByte(quest.isCompleted(player)); } } writeToOutputBuffer(msg); } void ProtocolGame::sendQuestLine(const Quest* quest) { NetworkMessage msg; msg.addByte(0xF1); msg.add<uint16_t>(quest->getID()); msg.addByte(quest->getMissionsCount(player)); for (const Mission& mission : quest->getMissions()) { if (mission.isStarted(player)) { msg.addString(mission.getName(player)); msg.addString(mission.getDescription(player)); } } writeToOutputBuffer(msg); } void ProtocolGame::sendTradeItemRequest(const std::string& traderName, const Item* item, bool ack) { NetworkMessage msg; if (ack) { msg.addByte(0x7D); } else { msg.addByte(0x7E); } msg.addString(traderName); if (const Container* tradeContainer = item->getContainer()) { std::list<const Container*> listContainer {tradeContainer}; std::list<const Item*> itemList {tradeContainer}; while (!listContainer.empty()) { const Container* container = listContainer.front(); listContainer.pop_front(); for (Item* containerItem : container->getItemList()) { Container* tmpContainer = containerItem->getContainer(); if (tmpContainer) { listContainer.push_back(tmpContainer); } itemList.push_back(containerItem); } } msg.addByte(itemList.size()); for (const Item* listItem : itemList) { msg.addItem(listItem); } } else { msg.addByte(0x01); msg.addItem(item); } writeToOutputBuffer(msg); } void ProtocolGame::sendCloseTrade() { NetworkMessage msg; msg.addByte(0x7F); writeToOutputBuffer(msg); } void ProtocolGame::sendCloseContainer(uint8_t cid) { NetworkMessage msg; msg.addByte(0x6F); msg.addByte(cid); writeToOutputBuffer(msg); } void ProtocolGame::sendCreatureTurn(const Creature* creature, uint32_t stackPos) { if (!canSee(creature)) { return; } NetworkMessage msg; msg.addByte(0x6B); msg.addPosition(creature->getPosition()); msg.addByte(stackPos); msg.add<uint16_t>(0x63); msg.add<uint32_t>(creature->getID()); msg.addByte(creature->getDirection()); msg.addByte(player->canWalkthroughEx(creature) ? 0x00 : 0x01); writeToOutputBuffer(msg); } void ProtocolGame::sendCreatureSay(const Creature* creature, SpeakClasses type, const std::string& text, const Position* pos/* = nullptr*/) { NetworkMessage msg; msg.addByte(0xAA); static uint32_t statementId = 0; msg.add<uint32_t>(++statementId); msg.addString(creature->getName()); //Add level only for players if (const Player* speaker = creature->getPlayer()) { msg.add<uint16_t>(speaker->getLevel()); } else { msg.add<uint16_t>(0x00); } msg.addByte(type); if (pos) { msg.addPosition(*pos); } else { msg.addPosition(creature->getPosition()); } msg.addString(text); writeToOutputBuffer(msg); } void ProtocolGame::sendToChannel(const Creature* creature, SpeakClasses type, const std::string& text, uint16_t channelId) { NetworkMessage msg; msg.addByte(0xAA); static uint32_t statementId = 0; msg.add<uint32_t>(++statementId); if (!creature) { msg.add<uint32_t>(0x00); } else if (type == TALKTYPE_CHANNEL_R2) { msg.add<uint32_t>(0x00); type = TALKTYPE_CHANNEL_R1; } else { msg.addString(creature->getName()); //Add level only for players if (const Player* speaker = creature->getPlayer()) { msg.add<uint16_t>(speaker->getLevel()); } else { msg.add<uint16_t>(0x00); } } msg.addByte(type); msg.add<uint16_t>(channelId); msg.addString(text); writeToOutputBuffer(msg); } void ProtocolGame::sendPrivateMessage(const Player* speaker, SpeakClasses type, const std::string& text) { NetworkMessage msg; msg.addByte(0xAA); static uint32_t statementId = 0; msg.add<uint32_t>(++statementId); if (speaker) { msg.addString(speaker->getName()); msg.add<uint16_t>(speaker->getLevel()); } else { msg.add<uint32_t>(0x00); } msg.addByte(type); msg.addString(text); writeToOutputBuffer(msg); } void ProtocolGame::sendCancelTarget() { NetworkMessage msg; msg.addByte(0xA3); msg.add<uint32_t>(0x00); writeToOutputBuffer(msg); } void ProtocolGame::sendChangeSpeed(const Creature* creature, uint32_t speed) { NetworkMessage msg; msg.addByte(0x8F); msg.add<uint32_t>(creature->getID()); msg.add<uint16_t>(creature->getBaseSpeed() / 2); msg.add<uint16_t>(speed / 2); writeToOutputBuffer(msg); } void ProtocolGame::sendCancelWalk() { NetworkMessage msg; msg.addByte(0xB5); msg.addByte(player->getDirection()); writeToOutputBuffer(msg); } void ProtocolGame::sendSkills() { NetworkMessage msg; AddPlayerSkills(msg); writeToOutputBuffer(msg); } void ProtocolGame::sendPing() { NetworkMessage msg; msg.addByte(0x1D); writeToOutputBuffer(msg); } void ProtocolGame::sendPingBack() { NetworkMessage msg; msg.addByte(0x1E); writeToOutputBuffer(msg); } void ProtocolGame::sendDistanceShoot(const Position& from, const Position& to, uint8_t type) { NetworkMessage msg; msg.addByte(0x85); msg.addPosition(from); msg.addPosition(to); msg.addByte(type); writeToOutputBuffer(msg); } void ProtocolGame::sendMagicEffect(const Position& pos, uint8_t type) { if (!canSee(pos)) { return; } NetworkMessage msg; msg.addByte(0x83); msg.addPosition(pos); msg.addByte(type); writeToOutputBuffer(msg); } void ProtocolGame::sendCreatureHealth(const Creature* creature) { NetworkMessage msg; msg.addByte(0x8C); msg.add<uint32_t>(creature->getID()); if (creature->isHealthHidden()) { msg.addByte(0x00); } else { msg.addByte(std::ceil((static_cast<double>(creature->getHealth()) / std::max<int32_t>(creature->getMaxHealth(), 1)) * 100)); } writeToOutputBuffer(msg); } void ProtocolGame::sendFYIBox(const std::string& message) { NetworkMessage msg; msg.addByte(0x15); msg.addString(message); writeToOutputBuffer(msg); } //tile void ProtocolGame::sendMapDescription(const Position& pos) { NetworkMessage msg; msg.addByte(0x64); msg.addPosition(player->getPosition()); GetMapDescription(pos.x - Map::maxClientViewportX, pos.y - Map::maxClientViewportY, pos.z, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, msg); writeToOutputBuffer(msg); } void ProtocolGame::sendAddTileItem(const Position& pos, uint32_t stackpos, const Item* item) { if (!canSee(pos)) { return; } NetworkMessage msg; msg.addByte(0x6A); msg.addPosition(pos); msg.addByte(stackpos); msg.addItem(item); writeToOutputBuffer(msg); } void ProtocolGame::sendUpdateTileItem(const Position& pos, uint32_t stackpos, const Item* item) { if (!canSee(pos)) { return; } NetworkMessage msg; msg.addByte(0x6B); msg.addPosition(pos); msg.addByte(stackpos); msg.addItem(item); writeToOutputBuffer(msg); } void ProtocolGame::sendRemoveTileThing(const Position& pos, uint32_t stackpos) { if (!canSee(pos)) { return; } NetworkMessage msg; RemoveTileThing(msg, pos, stackpos); writeToOutputBuffer(msg); } void ProtocolGame::sendUpdateTile(const Tile* tile, const Position& pos) { if (!canSee(pos)) { return; } NetworkMessage msg; msg.addByte(0x69); msg.addPosition(pos); if (tile) { GetTileDescription(tile, msg); msg.addByte(0x00); msg.addByte(0xFF); } else { msg.addByte(0x01); msg.addByte(0xFF); } writeToOutputBuffer(msg); } void ProtocolGame::sendPendingStateEntered() { NetworkMessage msg; msg.addByte(0x0A); writeToOutputBuffer(msg); } void ProtocolGame::sendEnterWorld() { NetworkMessage msg; msg.addByte(0x0F); writeToOutputBuffer(msg); } void ProtocolGame::sendFightModes() { NetworkMessage msg; msg.addByte(0xA7); msg.addByte(player->fightMode); msg.addByte(player->chaseMode); msg.addByte(player->secureMode); msg.addByte(PVP_MODE_DOVE); writeToOutputBuffer(msg); } void ProtocolGame::sendAddCreature(const Creature* creature, const Position& pos, int32_t stackpos, bool isLogin) { if (!canSee(pos)) { return; } if (creature != player) { if (stackpos != -1) { NetworkMessage msg; msg.addByte(0x6A); msg.addPosition(pos); msg.addByte(stackpos); bool known; uint32_t removedKnown; checkCreatureAsKnown(creature->getID(), known, removedKnown); AddCreature(msg, creature, known, removedKnown); writeToOutputBuffer(msg); } if (isLogin) { sendMagicEffect(pos, CONST_ME_TELEPORT); } return; } NetworkMessage msg; msg.addByte(0x17); msg.add<uint32_t>(player->getID()); msg.add<uint16_t>(0x32); // beat duration (50) msg.addDouble(Creature::speedA, 3); msg.addDouble(Creature::speedB, 3); msg.addDouble(Creature::speedC, 3); // can report bugs? if (player->getAccountType() >= ACCOUNT_TYPE_TUTOR) { msg.addByte(0x01); } else { msg.addByte(0x00); } msg.addByte(0x00); // can change pvp framing option msg.addByte(0x00); // expert mode button enabled msg.add<uint16_t>(0x00); // URL (string) to ingame store images msg.add<uint16_t>(25); // premium coin package size writeToOutputBuffer(msg); sendPendingStateEntered(); sendEnterWorld(); sendMapDescription(pos); if (isLogin) { sendMagicEffect(pos, CONST_ME_TELEPORT); } for (int i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; ++i) { sendInventoryItem(static_cast<slots_t>(i), player->getInventoryItem(static_cast<slots_t>(i))); } sendStats(); sendSkills(); //gameworld light-settings sendWorldLight(g_game.getWorldLightInfo()); //player light level sendCreatureLight(creature); sendVIPEntries(); sendBasicData(); player->sendIcons(); } void ProtocolGame::sendMoveCreature(const Creature* creature, const Position& newPos, int32_t newStackPos, const Position& oldPos, int32_t oldStackPos, bool teleport) { if (creature == player) { if (oldStackPos >= 10) { sendMapDescription(newPos); } else if (teleport) { NetworkMessage msg; RemoveTileThing(msg, oldPos, oldStackPos); writeToOutputBuffer(msg); sendMapDescription(newPos); } else { NetworkMessage msg; if (oldPos.z == 7 && newPos.z >= 8) { RemoveTileThing(msg, oldPos, oldStackPos); } else { msg.addByte(0x6D); msg.addPosition(oldPos); msg.addByte(oldStackPos); msg.addPosition(newPos); } if (newPos.z > oldPos.z) { MoveDownCreature(msg, creature, newPos, oldPos); } else if (newPos.z < oldPos.z) { MoveUpCreature(msg, creature, newPos, oldPos); } if (oldPos.y > newPos.y) { // north, for old x msg.addByte(0x65); GetMapDescription(oldPos.x - Map::maxClientViewportX, newPos.y - Map::maxClientViewportY, newPos.z, (Map::maxClientViewportX+1)*2, 1, msg); } else if (oldPos.y < newPos.y) { // south, for old x msg.addByte(0x67); GetMapDescription(oldPos.x - Map::maxClientViewportX, newPos.y + (Map::maxClientViewportY+1), newPos.z, (Map::maxClientViewportX+1)*2, 1, msg); } if (oldPos.x < newPos.x) { // east, [with new y] msg.addByte(0x66); GetMapDescription(newPos.x + (Map::maxClientViewportX+1), newPos.y - Map::maxClientViewportY, newPos.z, 1, (Map::maxClientViewportY+1)*2, msg); } else if (oldPos.x > newPos.x) { // west, [with new y] msg.addByte(0x68); GetMapDescription(newPos.x - Map::maxClientViewportX, newPos.y - Map::maxClientViewportY, newPos.z, 1, (Map::maxClientViewportY+1)*2, msg); } writeToOutputBuffer(msg); } } else if (canSee(oldPos) && canSee(creature->getPosition())) { if (teleport || (oldPos.z == 7 && newPos.z >= 8) || oldStackPos >= 10) { sendRemoveTileThing(oldPos, oldStackPos); sendAddCreature(creature, newPos, newStackPos, false); } else { NetworkMessage msg; msg.addByte(0x6D); msg.addPosition(oldPos); msg.addByte(oldStackPos); msg.addPosition(creature->getPosition()); writeToOutputBuffer(msg); } } else if (canSee(oldPos)) { sendRemoveTileThing(oldPos, oldStackPos); } else if (canSee(creature->getPosition())) { sendAddCreature(creature, newPos, newStackPos, false); } } void ProtocolGame::sendInventoryItem(slots_t slot, const Item* item) { NetworkMessage msg; if (item) { msg.addByte(0x78); msg.addByte(slot); msg.addItem(item); } else { msg.addByte(0x79); msg.addByte(slot); } writeToOutputBuffer(msg); } void ProtocolGame::sendItems() { NetworkMessage msg; msg.addByte(0xF5); const std::vector<uint16_t>& inventory = Item::items.getInventory(); msg.add<uint16_t>(inventory.size() + 11); for (uint16_t i = 1; i <= 11; i++) { msg.add<uint16_t>(i); msg.addByte(0); //always 0 msg.add<uint16_t>(1); // always 1 } for (auto clientId : inventory) { msg.add<uint16_t>(clientId); msg.addByte(0); //always 0 msg.add<uint16_t>(1); } writeToOutputBuffer(msg); } void ProtocolGame::sendAddContainerItem(uint8_t cid, uint16_t slot, const Item* item) { NetworkMessage msg; msg.addByte(0x70); msg.addByte(cid); msg.add<uint16_t>(slot); msg.addItem(item); writeToOutputBuffer(msg); } void ProtocolGame::sendUpdateContainerItem(uint8_t cid, uint16_t slot, const Item* item) { NetworkMessage msg; msg.addByte(0x71); msg.addByte(cid); msg.add<uint16_t>(slot); msg.addItem(item); writeToOutputBuffer(msg); } void ProtocolGame::sendRemoveContainerItem(uint8_t cid, uint16_t slot, const Item* lastItem) { NetworkMessage msg; msg.addByte(0x72); msg.addByte(cid); msg.add<uint16_t>(slot); if (lastItem) { msg.addItem(lastItem); } else { msg.add<uint16_t>(0x00); } writeToOutputBuffer(msg); } void ProtocolGame::sendTextWindow(uint32_t windowTextId, Item* item, uint16_t maxlen, bool canWrite) { NetworkMessage msg; msg.addByte(0x96); msg.add<uint32_t>(windowTextId); msg.addItem(item); if (canWrite) { msg.add<uint16_t>(maxlen); msg.addString(item->getText()); } else { const std::string& text = item->getText(); msg.add<uint16_t>(text.size()); msg.addString(text); } const std::string& writer = item->getWriter(); if (!writer.empty()) { msg.addString(writer); } else { msg.add<uint16_t>(0x00); } time_t writtenDate = item->getDate(); if (writtenDate != 0) { msg.addString(formatDateShort(writtenDate)); } else { msg.add<uint16_t>(0x00); } writeToOutputBuffer(msg); } void ProtocolGame::sendTextWindow(uint32_t windowTextId, uint32_t itemId, const std::string& text) { NetworkMessage msg; msg.addByte(0x96); msg.add<uint32_t>(windowTextId); msg.addItem(itemId, 1); msg.add<uint16_t>(text.size()); msg.addString(text); msg.add<uint16_t>(0x00); msg.add<uint16_t>(0x00); writeToOutputBuffer(msg); } void ProtocolGame::sendHouseWindow(uint32_t windowTextId, const std::string& text) { NetworkMessage msg; msg.addByte(0x97); msg.addByte(0x00); msg.add<uint32_t>(windowTextId); msg.addString(text); writeToOutputBuffer(msg); } void ProtocolGame::sendOutfitWindow() { NetworkMessage msg; msg.addByte(0xC8); Outfit_t currentOutfit = player->getDefaultOutfit(); Mount* currentMount = g_game.mounts.getMountByID(player->getCurrentMount()); if (currentMount) { currentOutfit.lookMount = currentMount->clientId; } AddOutfit(msg, currentOutfit); std::vector<ProtocolOutfit> protocolOutfits; if (player->isAccessPlayer()) { static const std::string gamemasterOutfitName = "Gamemaster"; protocolOutfits.emplace_back(gamemasterOutfitName, 75, 0); } const auto& outfits = Outfits::getInstance().getOutfits(player->getSex()); protocolOutfits.reserve(outfits.size()); for (const Outfit& outfit : outfits) { uint8_t addons; if (!player->getOutfitAddons(outfit, addons)) { continue; } protocolOutfits.emplace_back(outfit.name, outfit.lookType, addons); if (protocolOutfits.size() == 100) { // Game client doesn't allow more than 100 outfits break; } } msg.addByte(protocolOutfits.size()); for (const ProtocolOutfit& outfit : protocolOutfits) { msg.add<uint16_t>(outfit.lookType); msg.addString(outfit.name); msg.addByte(outfit.addons); } std::vector<const Mount*> mounts; for (const Mount& mount : g_game.mounts.getMounts()) { if (player->hasMount(&mount)) { mounts.push_back(&mount); } } msg.addByte(mounts.size()); for (const Mount* mount : mounts) { msg.add<uint16_t>(mount->clientId); msg.addString(mount->name); } writeToOutputBuffer(msg); } void ProtocolGame::sendUpdatedVIPStatus(uint32_t guid, VipStatus_t newStatus) { NetworkMessage msg; msg.addByte(0xD3); msg.add<uint32_t>(guid); msg.addByte(newStatus); writeToOutputBuffer(msg); } void ProtocolGame::sendVIP(uint32_t guid, const std::string& name, const std::string& description, uint32_t icon, bool notify, VipStatus_t status) { NetworkMessage msg; msg.addByte(0xD2); msg.add<uint32_t>(guid); msg.addString(name); msg.addString(description); msg.add<uint32_t>(std::min<uint32_t>(10, icon)); msg.addByte(notify ? 0x01 : 0x00); msg.addByte(status); writeToOutputBuffer(msg); } void ProtocolGame::sendVIPEntries() { const std::forward_list<VIPEntry>& vipEntries = IOLoginData::getVIPEntries(player->getAccount()); for (const VIPEntry& entry : vipEntries) { VipStatus_t vipStatus = VIPSTATUS_ONLINE; Player* vipPlayer = g_game.getPlayerByGUID(entry.guid); if (!vipPlayer || vipPlayer->isInGhostMode() || player->isAccessPlayer()) { vipStatus = VIPSTATUS_OFFLINE; } sendVIP(entry.guid, entry.name, entry.description, entry.icon, entry.notify, vipStatus); } } void ProtocolGame::sendSpellCooldown(uint8_t spellId, uint32_t time) { NetworkMessage msg; msg.addByte(0xA4); msg.addByte(spellId); msg.add<uint32_t>(time); writeToOutputBuffer(msg); } void ProtocolGame::sendSpellGroupCooldown(SpellGroup_t groupId, uint32_t time) { NetworkMessage msg; msg.addByte(0xA5); msg.addByte(groupId); msg.add<uint32_t>(time); writeToOutputBuffer(msg); } void ProtocolGame::sendModalWindow(const ModalWindow& modalWindow) { NetworkMessage msg; msg.addByte(0xFA); msg.add<uint32_t>(modalWindow.id); msg.addString(modalWindow.title); msg.addString(modalWindow.message); msg.addByte(modalWindow.buttons.size()); for (const auto& it : modalWindow.buttons) { msg.addString(it.first); msg.addByte(it.second); } msg.addByte(modalWindow.choices.size()); for (const auto& it : modalWindow.choices) { msg.addString(it.first); msg.addByte(it.second); } msg.addByte(modalWindow.defaultEscapeButton); msg.addByte(modalWindow.defaultEnterButton); msg.addByte(modalWindow.priority ? 0x01 : 0x00); writeToOutputBuffer(msg); } ////////////// Add common messages void ProtocolGame::AddCreature(NetworkMessage& msg, const Creature* creature, bool known, uint32_t remove) { CreatureType_t creatureType = creature->getType(); const Player* otherPlayer = creature->getPlayer(); if (known) { msg.add<uint16_t>(0x62); msg.add<uint32_t>(creature->getID()); } else { msg.add<uint16_t>(0x61); msg.add<uint32_t>(remove); msg.add<uint32_t>(creature->getID()); msg.addByte(creatureType); msg.addString(creature->getName()); } if (creature->isHealthHidden()) { msg.addByte(0x00); } else { msg.addByte(std::ceil((static_cast<double>(creature->getHealth()) / std::max<int32_t>(creature->getMaxHealth(), 1)) * 100)); } msg.addByte(creature->getDirection()); if (!creature->isInGhostMode() && !creature->isInvisible()) { AddOutfit(msg, creature->getCurrentOutfit()); } else { static Outfit_t outfit; AddOutfit(msg, outfit); } LightInfo lightInfo = creature->getCreatureLight(); msg.addByte(player->isAccessPlayer() ? 0xFF : lightInfo.level); msg.addByte(lightInfo.color); msg.add<uint16_t>(creature->getStepSpeed() / 2); msg.addByte(player->getSkullClient(creature)); msg.addByte(player->getPartyShield(otherPlayer)); if (!known) { msg.addByte(player->getGuildEmblem(otherPlayer)); } if (creatureType == CREATURETYPE_MONSTER) { const Creature* master = creature->getMaster(); if (master) { const Player* masterPlayer = master->getPlayer(); if (masterPlayer) { if (masterPlayer == player) { creatureType = CREATURETYPE_SUMMON_OWN; } else { creatureType = CREATURETYPE_SUMMON_OTHERS; } } } } msg.addByte(creatureType); // Type (for summons) msg.addByte(creature->getSpeechBubble()); msg.addByte(0xFF); // MARK_UNMARKED if (otherPlayer) { msg.add<uint16_t>(otherPlayer->getHelpers()); } else { msg.add<uint16_t>(0x00); } msg.addByte(player->canWalkthroughEx(creature) ? 0x00 : 0x01); } void ProtocolGame::AddPlayerStats(NetworkMessage& msg) { msg.addByte(0xA0); msg.add<uint16_t>(std::min<int32_t>(player->getHealth(), std::numeric_limits<uint16_t>::max())); msg.add<uint16_t>(std::min<int32_t>(player->getMaxHealth(), std::numeric_limits<uint16_t>::max())); msg.add<uint32_t>(player->getFreeCapacity()); msg.add<uint32_t>(player->getCapacity()); msg.add<uint64_t>(player->getExperience()); msg.add<uint16_t>(player->getLevel()); msg.addByte(player->getLevelPercent()); msg.add<uint16_t>(100); // base xp gain rate msg.add<uint16_t>(0); // xp voucher msg.add<uint16_t>(0); // low level bonus msg.add<uint16_t>(0); // xp boost msg.add<uint16_t>(100); // stamina multiplier (100 = x1.0) msg.add<uint16_t>(std::min<int32_t>(player->getMana(), std::numeric_limits<uint16_t>::max())); msg.add<uint16_t>(std::min<int32_t>(player->getMaxMana(), std::numeric_limits<uint16_t>::max())); msg.addByte(std::min<uint32_t>(player->getMagicLevel(), std::numeric_limits<uint8_t>::max())); msg.addByte(std::min<uint32_t>(player->getBaseMagicLevel(), std::numeric_limits<uint8_t>::max())); msg.addByte(player->getMagicLevelPercent()); msg.addByte(player->getSoul()); msg.add<uint16_t>(player->getStaminaMinutes()); msg.add<uint16_t>(player->getBaseSpeed() / 2); Condition* condition = player->getCondition(CONDITION_REGENERATION); msg.add<uint16_t>(condition ? condition->getTicks() / 1000 : 0x00); msg.add<uint16_t>(player->getOfflineTrainingTime() / 60 / 1000); msg.add<uint16_t>(0); // xp boost time (seconds) msg.addByte(0); // enables exp boost in the store } void ProtocolGame::AddPlayerSkills(NetworkMessage& msg) { msg.addByte(0xA1); for (uint8_t i = SKILL_FIRST; i <= SKILL_LAST; ++i) { msg.add<uint16_t>(std::min<int32_t>(player->getSkillLevel(i), std::numeric_limits<uint16_t>::max())); msg.add<uint16_t>(player->getBaseSkill(i)); msg.addByte(player->getSkillPercent(i)); } for (uint8_t i = SPECIALSKILL_FIRST; i <= SPECIALSKILL_LAST; ++i) { msg.add<uint16_t>(std::min<int32_t>(100, player->varSpecialSkills[i])); msg.add<uint16_t>(0); } } void ProtocolGame::AddOutfit(NetworkMessage& msg, const Outfit_t& outfit) { msg.add<uint16_t>(outfit.lookType); if (outfit.lookType != 0) { msg.addByte(outfit.lookHead); msg.addByte(outfit.lookBody); msg.addByte(outfit.lookLegs); msg.addByte(outfit.lookFeet); msg.addByte(outfit.lookAddons); } else { msg.addItemId(outfit.lookTypeEx); } msg.add<uint16_t>(outfit.lookMount); } void ProtocolGame::AddWorldLight(NetworkMessage& msg, LightInfo lightInfo) { msg.addByte(0x82); msg.addByte((player->isAccessPlayer() ? 0xFF : lightInfo.level)); msg.addByte(lightInfo.color); } void ProtocolGame::AddCreatureLight(NetworkMessage& msg, const Creature* creature) { LightInfo lightInfo = creature->getCreatureLight(); msg.addByte(0x8D); msg.add<uint32_t>(creature->getID()); msg.addByte((player->isAccessPlayer() ? 0xFF : lightInfo.level)); msg.addByte(lightInfo.color); } //tile void ProtocolGame::RemoveTileThing(NetworkMessage& msg, const Position& pos, uint32_t stackpos) { if (stackpos >= 10) { return; } msg.addByte(0x6C); msg.addPosition(pos); msg.addByte(stackpos); } void ProtocolGame::MoveUpCreature(NetworkMessage& msg, const Creature* creature, const Position& newPos, const Position& oldPos) { if (creature != player) { return; } //floor change up msg.addByte(0xBE); //going to surface if (newPos.z == 7) { int32_t skip = -1; GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, 5, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, 3, skip); //(floor 7 and 6 already set) GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, 4, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, 4, skip); GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, 3, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, 5, skip); GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, 2, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, 6, skip); GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, 1, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, 7, skip); GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, 0, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, 8, skip); if (skip >= 0) { msg.addByte(skip); msg.addByte(0xFF); } } //underground, going one floor up (still underground) else if (newPos.z > 7) { int32_t skip = -1; GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, oldPos.getZ() - 3, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, 3, skip); if (skip >= 0) { msg.addByte(skip); msg.addByte(0xFF); } } //moving up a floor up makes us out of sync //west msg.addByte(0x68); GetMapDescription(oldPos.x - Map::maxClientViewportX, oldPos.y - (Map::maxClientViewportY-1), newPos.z, 1, (Map::maxClientViewportY+1)*2, msg); //north msg.addByte(0x65); GetMapDescription(oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, newPos.z, (Map::maxClientViewportX+1)*2, 1, msg); } void ProtocolGame::MoveDownCreature(NetworkMessage& msg, const Creature* creature, const Position& newPos, const Position& oldPos) { if (creature != player) { return; } //floor change down msg.addByte(0xBF); //going from surface to underground if (newPos.z == 8) { int32_t skip = -1; GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, newPos.z, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, -1, skip); GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, newPos.z + 1, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, -2, skip); GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, newPos.z + 2, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, -3, skip); if (skip >= 0) { msg.addByte(skip); msg.addByte(0xFF); } } //going further down else if (newPos.z > oldPos.z && newPos.z > 8 && newPos.z < 14) { int32_t skip = -1; GetFloorDescription(msg, oldPos.x - Map::maxClientViewportX, oldPos.y - Map::maxClientViewportY, newPos.z + 2, (Map::maxClientViewportX+1)*2, (Map::maxClientViewportY+1)*2, -3, skip); if (skip >= 0) { msg.addByte(skip); msg.addByte(0xFF); } } //moving down a floor makes us out of sync //east msg.addByte(0x66); GetMapDescription(oldPos.x + Map::maxClientViewportX+1, oldPos.y - (Map::maxClientViewportY+1), newPos.z, 1, ((Map::maxClientViewportY+1)*2), msg); //south msg.addByte(0x67); GetMapDescription(oldPos.x - Map::maxClientViewportX, oldPos.y + (Map::maxClientViewportY+1), newPos.z, ((Map::maxClientViewportX+1)*2), 1, msg); } void ProtocolGame::AddShopItem(NetworkMessage& msg, const ShopInfo& item) { const ItemType& it = Item::items[item.itemId]; msg.add<uint16_t>(it.clientId); if (it.isSplash() || it.isFluidContainer()) { msg.addByte(serverFluidToClient(item.subType)); } else { msg.addByte(0x00); } msg.addString(item.realName); msg.add<uint32_t>(it.weight); msg.add<uint32_t>(item.buyPrice); msg.add<uint32_t>(item.sellPrice); } void ProtocolGame::parseExtendedOpcode(NetworkMessage& msg) { uint8_t opcode = msg.getByte(); const std::string& buffer = msg.getString(); // process additional opcodes via lua script event addGameTask(&Game::parsePlayerExtendedOpcode, player->getID(), opcode, buffer); }
Postado Outubro 11, 2020 4 anos Este tópico foi movido para a seção de Suporte Otserv Alternativo Ot Design: https://discord.gg/VgtVRNmCD7
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.