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Postado

Bom dia, Feliz ano novo galera S2... Bom to com um site so testando fazer a compra no shop do site e entrando no servidor porem o site não entrega o item.

No site la em Historico aparece "Não percebi ainda". Porem dentro do jogo aparece " 10:50 You received >> Fiaps spellbook << RELOGUE PARA SALVAR URGENTE." So que quando essa msg aparece da um erro no servidor.

Spoiler

[Error - GlobalEvent Interface]
data/globalevents/scripts/2020/shop.lua:onThink
Description:
data/globalevents/scripts/2020/shop.lua:110: attempt to call field 'query' (a nil value)
stack traceback:
        data/globalevents/scripts/2020/shop.lua:110: in function <data/globalevents/scripts/2020/shop.lua:71>
[Error - GlobalEvents::think] Couldn't execute event: shop

Eu to usando o arquivo Shop.lua que foi disponibilizado aonde eu baixei o site Aqui Pelo que eu vi precisa executar uma query na database, algo assim, compra o item no site demora uns 5 minuto para aparecer esse erro e no site aonde continua que não recebei ainda...

 

Meu novo projeto.

 

http://oi58.tinypic.com/2yplmrk.jpg

 

 

 

Postado

qual versão do seu tfs? qual versão do otserver?

tenta usar esse shop.lua aqui

-- ### CONFIG ###

-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
local result_plr = db.storeQuery('SELECT * FROM z_ots_comunication')
if result_plr ~= false then
  repeat
   local id = tonumber(result.getDataInt(result_plr, 'id'))
   local action = tostring(result.getDataString(result_plr, 'action'))
   local delete = tonumber(result.getDataInt(result_plr, 'delete_it'))
   local player = Player(tostring(result.getDataString(result_plr, 'name')))
   if player then
    local itemtogive_id = tonumber(result.getDataInt(result_plr, 'param1'))
    local itemtogive_count = tonumber(result.getDataInt(result_plr, 'param2'))
    local container_id = tonumber(result.getDataInt(result_plr, 'param3'))
    local container_count = tonumber(result.getDataInt(result_plr, 'param4'))
    local add_item_type = tostring(result.getDataString(result_plr, 'param5'))
    local add_item_name = tostring(result.getDataString(result_plr, 'param6'))
    local received_item = 0
    local full_weight = 0
    local itemType = ItemType(itemtogive_id)
    if add_item_type == 'container' then
     if itemType:isRune() then
      full_weight = container_count * itemType:getWeight()
     else
      full_weight = container_count * itemType:getWeight(itemtogive_count)
     end
     full_weight = full_weight + ItemType(container_id):getWeight()
    else
     if itemType:isRune() then
      full_weight = itemType:getWeight()
     else
      full_weight = itemType:getWeight(itemtogive_count)
     end
    end

    local free_cap = player:getFreeCapacity()
    if full_weight <= free_cap then
     if add_item_type == 'container' then
      local new_container = Game.createItem(container_id, 1)
      local iter = 0
      while iter ~= container_count do
       new_container:addItem(itemtogive_id, itemtogive_count)
       iter = iter + 1
      end
      received_item = player:addItemEx(new_container)
     else
      local new_item = Game.createItem(itemtogive_id, itemtogive_count)
      received_item = player:addItemEx(new_item)
     end

     if type(received_item) == 'number' and received_item == RETURNVALUE_NOERROR then
      player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, 'You received >> ' .. add_item_name .. ' << from shop.')
      db.query('DELETE FROM `z_ots_comunication` WHERE `id` = ' .. id)
      db.query('UPDATE `z_shop_history_item` SET `trans_state` = \'realized\', `trans_real` = ' .. os.time() .. ' WHERE id = ' .. id)
     else
      player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, '>> ' .. add_item_name .. ' << from shop is waiting for you. Please make place for this item in your backpack/hands and wait about ' .. SQL_interval .. ' seconds to get it.')
     end
    else
     player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, '>> ' .. add_item_name .. ' << from shop is waiting for you. It weight is ' .. (full_weight / 100) .. ' oz., you have only ' .. (free_cap / 100) .. ' oz. free capacity. Put some items in depot and wait about ' .. SQL_interval .. ' seconds to get it.')
    end
   end
  until not result.next(result_plr)
  result.free(result_plr)
end
return true
end

 

Postado
  • Autor

 

RESOLVIDOOO...

Para quem ta precisando... So usar esse Shop.lua para TFS 0.4

 

Spoiler

-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "global.lua")
SHOP_MSG_TYPE = 19
-- time (in seconds) between connections to SQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
if(result_plr:getID() ~= -1) then
while(true) do
id = tonumber(result_plr:getDataInt("id"))
action = tostring(result_plr:getDataString("action"))
delete = tonumber(result_plr:getDataInt("delete_it"))
cid = getCreatureByName(tostring(result_plr:getDataString("name")))
if isPlayer(cid) == TRUE then
local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
local container_id = tonumber(result_plr:getDataInt("param3"))
local container_count = tonumber(result_plr:getDataInt("param4"))
local add_item_type = tostring(result_plr:getDataString("param5"))
local add_item_name = tostring(result_plr:getDataString("param6"))
local received_item = 0
local full_weight = 0
if add_item_type == 'container' then
container_weight = getItemWeightById(container_id, 1)
if isItemRune(itemtogive_id) == TRUE then
items_weight = container_count * getItemWeightById(itemtogive_id, 1)
else
items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
end
full_weight = items_weight + container_weight
else
full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
if isItemRune(itemtogive_id) == TRUE then
full_weight = getItemWeightById(itemtogive_id, 1)
else
full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
end
end
local free_cap = getPlayerFreeCap(cid)
if full_weight <= free_cap then
if add_item_type == 'container' then
local new_container = doCreateItemEx(container_id, 1)
local iter = 0
while iter ~= container_count do
doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
iter = iter + 1
end
received_item = doPlayerAddItemEx(cid, new_container)
else
local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
received_item = doPlayerAddItemEx(cid, new_item)
end
if received_item == RETURNVALUE_NOERROR then
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << Seu item esta esperando por voce. Por favor faça o local para este item em sua mochila e aguarde '.. SQL_interval ..' segundos para obte-lo.')
end
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << Seu item esta esperando por voce. O peso do item e '.. full_weight ..' oz., Vc tem no momento '.. free_cap ..' oz. de capacidade livre. Coloque alguns itens no deposito e espere cerca de '.. SQL_interval ..' segundos para obte-lo.')
end
end
if not(result_plr:next()) then
break
end
end
result_plr:free()
end
return TRUE
end

 

Editado por paulo thush (veja o histórico de edições)

Meu novo projeto.

 

http://oi58.tinypic.com/2yplmrk.jpg

 

 

 

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