Postado Setembro 23, 2021 3 anos Alguém pode me ajudar a resolver esse problema? É a única coisa que estou perdendo https://ibb.co/Fs9RCQ1 , as habilidades ficam desatualizadas conforme as habilidades do cliente aumentam , Tentei adicionar a skill em vocation.xml assim como editei nos fontes e depois compilei, mas ainda não funciona cSkills = { ["Crafting"] = {storage = 40000, maxskill = 100, bonus = 0.0033, minskill = 10, ratetries = 1.12}, ["Dwarven Smithing"] = {storage = 40001, maxskill = 100, bonus = 0.0025, minskill = 10, ratetries = 1.13}, ["Dragon Smithing"] = {storage = 40002, maxskill = 100, bonus = 0.0025, minskill = 10, ratetries = 1.14}, ["Magic Smithing"] = {storage = 40003, maxskill = 100, bonus = 0.002, minskill = 10, ratetries = 1.15}, ["Advanced Smithing"] = {storage = 40004, maxskill = 100, bonus = 0.0015, minskill = 10, ratetries = 1.16}, ["Legendary Smithing"] = {storage = 40005, maxskill = 100, bonus = 0.0015, minskill = 10, ratetries = 1.17}, ["Ultimate Smithing"] = {storage = 40006, maxskill = 100, bonus = 0.001, minskill = 10, ratetries = 1.18}, ["Demon Smithing"] = {storage = 40007, maxskill = 100, bonus = 0.00075, minskill = 10, ratetries = 1.19}, ["Umbral Smithing"] = {storage = 40008, maxskill = 100, bonus = 0.0005, minskill = 10, ratetries = 1.2}, ["Basic Tanning"] = {storage = 40010, maxskill = 100, bonus = 0.002, minskill = 10, ratetries = 1.1}, ["Basic Smelting"] = {storage = 40011, maxskill = 100, bonus = 0.002, minskill = 10, ratetries = 1.1}, ["Advanced Smelting"] = {storage = 40012, maxskill = 100, bonus = 0.002, minskill = 10, ratetries = 1.15}, } local storageOffset = 1000 local skillRate = 10 function Player.getCSkill(self, skill) return self:getStorageValue(cSkills[skill].storage) end function Player.setCSkill(self, skill, new) return self:setStorageValue(cSkills[skill].storage, new) end function Player.addCSkill(self, skill, count) local current = self:getCSkill(skill) self:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You advanced to " .. string.lower(skill) .. " level " .. current + count .. ".") return self:setCSkill(skill, current + count) end function Player.getCSkillTries(self, skill) return self:getStorageValue(cSkills[skill].storage + storageOffset) end function Player.getRequiredCTries(self, skill) local currentLevel = self:getStorageValue(cSkills[skill].storage) local requiredTries = math.floor(50 * math.pow(cSkills[skill].ratetries, currentLevel - 10) / skillRate) return requiredTries end function Player.setCTries(self, skill, value) return self:setStorageValue(cSkills[skill].storage + storageOffset, value) end function Player.addCSkillTries(self, skill, tries) local current = self:getCSkillTries(skill) if self:getCSkill(skill) >= cSkills[skill].maxskill then return false end self:setStorageValue(cSkills[skill].storage + storageOffset, current + tries) while self:getCSkillTries(skill) > self:getRequiredCTries(skill) do self:setCTries(skill, self:getCSkillTries(skill) - self:getRequiredCTries(skill)) self:addSkillTries(SKILL_CRAFTING, 30) self:addCSkill(skill, 1) end return true end function Player.getCSkillPercent(self, skill) return 100 - math.floor((self:getCSkillTries(skill) / self:getRequiredCTries(skill)) * 100) end Estou usando esse script para tentar combinar as skills Editado Setembro 25, 2021 3 anos por poncex (veja o histórico de edições)
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