Postado Fevereiro 11, 2012 13 anos Essa spell é para urahara (Obs: os efeitos estão configurados para o client do bleach a.f v6) Spell\/: Em Spells.xml <instant name="Kirisake Benihime" words="Kirisake Benihime" lvl="180" mana="2400" prem="0" range="10" needtarget="1" blockwalls="1" needweapon="0" exhaustion="1000" needlearn="0" event="script" value="kirisake benihime.lua"> <vocation id="Coloque o id da vocation urahara aki"> </vocation></instant> kirisake benihime.lua \/ local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 8) setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 29) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 8) setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, 29) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 8) setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, 29) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 8) setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, 29) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 8) setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, 29) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 8) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 29) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 8) setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 29) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 8) setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 29) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 8) setCombatParam(combat9, COMBAT_PARAM_DISTANCEEFFECT, 29) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 8) setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 29) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0) local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, 8) setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, 29) setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0) local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat12, COMBAT_PARAM_EFFECT, 8) setCombatParam(combat12, COMBAT_PARAM_DISTANCEEFFECT, 29) setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0) local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat13, COMBAT_PARAM_EFFECT, 8) setCombatParam(combat13, COMBAT_PARAM_DISTANCEEFFECT, 29) setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -3.5, 0, -3.8, 0) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, parameters.combat3, parameters.var) end local function onCastSpelln4(parameters) doCombat(parameters.cid, parameters.combat4, parameters.var) end local function onCastSpell5(parameters) doCombat(parameters.cid, parameters.combat5, parameters.var) end local function onCastSpell6(parameters) doCombat(parameters.cid, parameters.combat6, parameters.var) end local function onCastSpell7(parameters) doCombat(parameters.cid, parameters.combat7, parameters.var) end local function onCastSpell8(parameters) doCombat(parameters.cid, parameters.combat8, parameters.var) end local function onCastSpell9(parameters) doCombat(parameters.cid, parameters.combat9, parameters.var) end local function onCastSpell10(parameters) doCombat(parameters.cid, parameters.combat10, parameters.var) end local function onCastSpell11(parameters) doCombat(parameters.cid, parameters.combat11, parameters.var) end local function onCastSpell12(parameters) doCombat(parameters.cid, parameters.combat12, parameters.var) end local function onCastSpell13(parameters) doCombat(parameters.cid, parameters.combat13, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5 , combat6 = combat6 , combat7 = combat7 , combat8 = combat8 , combat9 = combat9 , combat10 = combat10 , combat11 = combat11 , combat12 = combat12 , combat13 = combat13 } if(variantToNumber(var) ~= 7) then addEvent(onCastSpell1, 0, parameters) addEvent(onCastSpell2, 500, parameters) addEvent(onCastSpell3, 1000, parameters) addEvent(onCastSpell4, 1500, parameters) addEvent(onCastSpell5, 2000, parameters) addEvent(onCastSpell6, 2500, parameters) addEvent(onCastSpell7, 3000, parameters) addEvent(onCastSpell8, 3500, parameters) addEvent(onCastSpell9, 4000, parameters) addEvent(onCastSpell10, 4500, parameters) addEvent(onCastSpell11, 5000, parameters) addEvent(onCastSpell12, 5500, parameters) addEvent(onCastSpell13, 6000, parameters) return true end end Ae ajudei? 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Postado Fevereiro 25, 2012 13 anos bem legal, obrigado por postar, posta uma SS pra ficar mais maneiro Ot Design: https://discord.gg/VgtVRNmCD7
Postado Fevereiro 25, 2012 13 anos Autor RETIRED!! Editado Julho 31, 2012 13 anos por 1215171 (veja o histórico de edições) Ae ajudei? Rep+
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