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Hello

I would like to know if it is possible to save the house in sql or OTBM but with unmovable objects such as walls, doors, windows etc.
From what I knew, in C ++ I write items to sql according to their properties and definitions, but how to do the same with the wall?

The assumption is that we have an empty field of the house (without walls, etc.), the player creates the walls, fence, garden, etc. by himself.

There is someone able to help me because I do not know exactly if I have to deal with it first in C ++ or it is enough in LUA

 

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