Postado Agosto 23, 2022 2 anos Boa tarde,estou com problema em dropar o vial automaticamente apos o uso. Alguem pode me passar um codigo ou corrigir o meu de potion,como faço pra ele dropar ou simplesmente sumir. Você tem o código disponível? Se tiver publique-o aqui: local berserk = Condition(CONDITION_ATTRIBUTES) berserk:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000) berserk:setParameter(CONDITION_PARAM_SKILL_MELEE, 5) berserk:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10) berserk:setParameter(CONDITION_PARAM_BUFF_SPELL, true) local mastermind = Condition(CONDITION_ATTRIBUTES) mastermind:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000) mastermind:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 3) mastermind:setParameter(CONDITION_PARAM_BUFF_SPELL, true) local bullseye = Condition(CONDITION_ATTRIBUTES) bullseye:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000) bullseye:setParameter(CONDITION_PARAM_SKILL_DISTANCE, 5) bullseye:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10) bullseye:setParameter(CONDITION_PARAM_BUFF_SPELL, true) local potions = { [6558] = { -- concentrated demonic blood transform = {7588, 7589}, effect = CONST_ME_DRAWBLOOD }, [7439] = { -- berserk potion condition = berserk, vocations = {4, 8}, effect = CONST_ME_MAGIC_RED, description = "Only knights may drink this potion.", text = "You feel stronger." }, [7440] = { -- mastermind potion condition = mastermind, vocations = {1, 2, 5, 6}, effect = CONST_ME_MAGIC_BLUE, description = "Only sorcerers and druids may drink this potion.", text = "You feel smarter." }, [7443] = { -- bullseye potion condition = bullseye, vocations = {3, 7}, effect = CONST_ME_MAGIC_GREEN, description = "Only paladins may drink this potion.", text = "You feel more accurate." }, [7588] = { -- strong health potion health = {250, 350}, vocations = {3, 4, 7, 8}, level = 50, flask = 7634, description = "Only knights and paladins of level 50 or above may drink this fluid." }, [7589] = { -- strong mana potion mana = {115, 185}, vocations = {1, 2, 3, 5, 6, 7}, level = 50, flask = 7634, description = "Only sorcerers, druids and paladins of level 50 or above may drink this fluid." }, [7590] = { -- great mana potion mana = {150, 250}, vocations = {1, 2, 5, 6}, level = 80, flask = 7635, description = "Only druids and sorcerers of level 80 or above may drink this fluid." }, [7591] = { -- great health potion health = {425, 575}, vocations = {4, 8}, level = 80, flask = 7635, description = "Only knights of level 80 or above may drink this fluid." }, [7618] = { -- health potion health = {125, 175}, flask = 7636 }, [7620] = { -- mana potion mana = {75, 125}, flask = 7636 }, [8472] = { -- great spirit potion health = {250, 350}, mana = {100, 200}, vocations = {3, 7}, level = 80, flask = 7635, description = "Only paladins of level 80 or above may drink this fluid." }, [8473] = { -- ultimate health potion health = {650, 850}, vocations = {4, 8}, level = 130, flask = 7635, description = "Only knights of level 130 or above may drink this fluid." }, [8474] = { -- antidote potion antidote = true, flask = 7636, }, [8704] = { -- small health potion health = {60, 90}, flask = 7636, } } function onUse(player, item, fromPosition, target, toPosition, isHotkey) if type(target) == "userdata" and not target:isPlayer() then return false end local potion = potions[item:getId()] if potion.level and player:getLevel() < potion.level or potion.vocations and not table.contains(potion.vocations, player:getVocation():getId()) then player:say(potion.description, TALKTYPE_MONSTER_SAY) return true end if potion.condition then player:addCondition(potion.condition) player:say(potion.text, TALKTYPE_MONSTER_SAY) player:getPosition():sendMagicEffect(potion.effect) elseif potion.transform then local reward = potion.transform[math.random(#potion.transform)] if fromPosition.x == CONTAINER_POSITION then local targetContainer = Container(item:getParent().uid) targetContainer:addItem(reward, 1) else Game.createItem(reward, 1, fromPosition) end item:getPosition():sendMagicEffect(potion.effect) item:remove(1) return true else if potion.health then doTargetCombat(0, target, COMBAT_HEALING, potion.health[1], potion.health[2]) end if potion.mana then doTargetCombat(0, target, COMBAT_MANADRAIN, potion.mana[1], potion.mana[2]) end if potion.antidote then target:removeCondition(CONDITION_POISON) end player:addAchievementProgress("Potion Addict", 100000) player:addItem(potion.flask) target:say("Aaaah...", TALKTYPE_MONSTER_SAY) target:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE) end if not configManager.getBoolean(configKeys.REMOVE_POTION_CHARGES) then return true end item:remove(1) return true end
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