Ir para conteúdo

Featured Replies

Postado

Boa tarde,estou com problema em dropar o vial automaticamente apos o uso.

 

Alguem pode me passar um codigo ou corrigir o meu de potion,como faço pra ele dropar ou simplesmente sumir.

 

Você tem o código disponível? Se tiver publique-o aqui: 

 local berserk = Condition(CONDITION_ATTRIBUTES)
berserk:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
berserk:setParameter(CONDITION_PARAM_SKILL_MELEE, 5)
berserk:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
berserk:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

local mastermind = Condition(CONDITION_ATTRIBUTES)
mastermind:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
mastermind:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 3)
mastermind:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

local bullseye = Condition(CONDITION_ATTRIBUTES)
bullseye:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
bullseye:setParameter(CONDITION_PARAM_SKILL_DISTANCE, 5)
bullseye:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
bullseye:setParameter(CONDITION_PARAM_BUFF_SPELL, true)

local potions = {
	[6558] = { -- concentrated demonic blood
		transform = {7588, 7589},
		effect = CONST_ME_DRAWBLOOD
	},
	[7439] = { -- berserk potion
		condition = berserk,
		vocations = {4, 8},
		effect = CONST_ME_MAGIC_RED,
		description = "Only knights may drink this potion.",
		text = "You feel stronger."
	},
	[7440] = { -- mastermind potion
		condition = mastermind,
		vocations = {1, 2, 5, 6},
		effect = CONST_ME_MAGIC_BLUE,
		description = "Only sorcerers and druids may drink this potion.",
		text = "You feel smarter."
		},
	[7443] = { -- bullseye potion
		condition = bullseye,
		vocations = {3, 7},
		effect = CONST_ME_MAGIC_GREEN,
		description = "Only paladins may drink this potion.",
		text = "You feel more accurate."
	},
	[7588] = { -- strong health potion
		health = {250, 350},
		vocations = {3, 4, 7, 8},
		level = 50,
		flask = 7634,
		description = "Only knights and paladins of level 50 or above may drink this fluid."
	},
	[7589] = { -- strong mana potion
		mana = {115, 185},
		vocations = {1, 2, 3, 5, 6, 7},
		level = 50,
		flask = 7634,
		description = "Only sorcerers, druids and paladins of level 50 or above may drink this fluid."
	},
	[7590] = { -- great mana potion
		mana = {150, 250},
		vocations = {1, 2, 5, 6},
		level = 80,
		flask = 7635,
		description = "Only druids and sorcerers of level 80 or above may drink this fluid."
	},
	[7591] = { -- great health potion
		health = {425, 575},
		vocations = {4, 8},
		level = 80,
		flask = 7635,
		description = "Only knights of level 80 or above may drink this fluid."
	},
	[7618] = { -- health potion
		health = {125, 175},
		flask = 7636
	},
	[7620] = { -- mana potion
		mana = {75, 125},
		flask = 7636
	},
	[8472] = { -- great spirit potion
		health = {250, 350},
		mana = {100, 200},
		vocations = {3, 7},
		level = 80,
		flask = 7635,
		description = "Only paladins of level 80 or above may drink this fluid."
	},
	[8473] = { -- ultimate health potion
		health = {650, 850},
		vocations = {4, 8},
		level = 130,
		flask = 7635,
		description = "Only knights of level 130 or above may drink this fluid."
	},
	[8474] = { -- antidote potion
		antidote = true,
		flask = 7636,
	},
	[8704] = { -- small health potion
		health = {60, 90},
		flask = 7636,
	}
}

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
	if type(target) == "userdata" and not target:isPlayer() then
		return false
	end

	local potion = potions[item:getId()]
	if potion.level and player:getLevel() < potion.level or potion.vocations and not table.contains(potion.vocations, player:getVocation():getId()) then
		player:say(potion.description, TALKTYPE_MONSTER_SAY)
		return true
	end

	if potion.condition then
		player:addCondition(potion.condition)
		player:say(potion.text, TALKTYPE_MONSTER_SAY)
		player:getPosition():sendMagicEffect(potion.effect)
	elseif potion.transform then
		local reward = potion.transform[math.random(#potion.transform)]
		if fromPosition.x == CONTAINER_POSITION then
			local targetContainer = Container(item:getParent().uid)
			targetContainer:addItem(reward, 1)
		else
			Game.createItem(reward, 1, fromPosition)
		end
		item:getPosition():sendMagicEffect(potion.effect)
		item:remove(1)
		return true
	else
		if potion.health then
			doTargetCombat(0, target, COMBAT_HEALING, potion.health[1], potion.health[2])
		end

		if potion.mana then
			doTargetCombat(0, target, COMBAT_MANADRAIN, potion.mana[1], potion.mana[2])
		end

		if potion.antidote then
			target:removeCondition(CONDITION_POISON)
		end

		player:addAchievementProgress("Potion Addict", 100000)
		player:addItem(potion.flask)
		target:say("Aaaah...", TALKTYPE_MONSTER_SAY)
		target:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE)
	end

	if not configManager.getBoolean(configKeys.REMOVE_POTION_CHARGES) then
		return true
	end

	item:remove(1)
	return true
end

 

 

 

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

Quem Está Navegando 0

  • Nenhum usuário registrado visualizando esta página.

Estatísticas dos Fóruns

  • Tópicos 96.9k
  • Posts 519.7k

Informação Importante

Confirmação de Termo