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consegui esse script, mas ele nao joga os players pra fora da sala.

ele remove apenas a criatura pro trash quando nao tem players na sala

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function onUse(cid, item, frompos, item2, topos)
if item.uid == 2320 then
if item.itemid == 1946 then

player1pos = {x=1356, y=915, z=7, stackpos=253}
player1 = getThingfromPos(player1pos)

player2pos = {x=1357, y=915, z=7, stackpos=253}
player2 = getThingfromPos(player2pos)

player3pos = {x=1358, y=915, z=7, stackpos=253}
player3 = getThingfromPos(player3pos)

player4pos = {x=1359, y=915, z=7, stackpos=253}
player4 = getThingfromPos(player4pos)


if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then

player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)

questlevel = 100

if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then

    demon1pos = {x=1342, y=913, z=10}
    demon2pos = {x=1343, y=913, z=10}
    demon3pos = {x=1344, y=913, z=10}
    demon4pos = {x=1345, y=913, z=10}
    demon5pos = {x=1346, y=913, z=10}
    demon6pos = {x=1358, y=914, z=6}

    doSummonCreature("Demon", demon1pos)
    doSummonCreature("Demon", demon2pos)
    doSummonCreature("Demon", demon3pos)
    doSummonCreature("Demon", demon4pos)
    doSummonCreature("Demon", demon5pos)
    doSummonCreature("Brother Freeze", demon6pos)

    nplayer1pos = {x=1357, y=913, z=6}
    nplayer2pos = {x=1357, y=914, z=6}
    nplayer3pos = {x=1357, y=915, z=6}
    nplayer4pos = {x=1357, y=916, z=6}

    doSendMagicEffect(player1pos,2)
    doSendMagicEffect(player2pos,2)
    doSendMagicEffect(player3pos,2)
    doSendMagicEffect(player4pos,2)

    doTeleportThing(player1.uid,nplayer1pos)
    doTeleportThing(player2.uid,nplayer2pos)
    doTeleportThing(player3.uid,nplayer3pos)
    doTeleportThing(player4.uid,nplayer4pos)

    doSendMagicEffect(nplayer1pos,10)
    doSendMagicEffect(nplayer2pos,10)
    doSendMagicEffect(nplayer3pos,10)
    doSendMagicEffect(nplayer4pos,10)

    doTransformItem(item.uid,1945)

    else
    doPlayerSendCancel(cid,"All players must have level 100 to enter.")
    end
    else
    doPlayerSendCancel(cid,"You need 4 players in your team.")
end
end
if item.itemid == 1945 then

starting={x=1353, y=908, z=6, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x=1371, y=921, z=6, stackpos=253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
if creature.itemid > 0 then
if getPlayerAccess(creature.uid) == 0 then
players=players+1
end
if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
totalmonsters=totalmonsters+1
monster[totalmonsters]=creature.uid
    end
end
checking.x=checking.x+1
if checking.x>ending.x then
checking.x=starting.x
checking.y=checking.y+1
end
until checking.y>ending.y
if players==0 then
trash= {x=1358, y=916, z=7}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end

 

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