Postado Setembro 30, 2022 2 anos Autor consegui esse script, mas ele nao joga os players pra fora da sala. ele remove apenas a criatura pro trash quando nao tem players na sala Spoiler function onUse(cid, item, frompos, item2, topos) if item.uid == 2320 then if item.itemid == 1946 then player1pos = {x=1356, y=915, z=7, stackpos=253} player1 = getThingfromPos(player1pos) player2pos = {x=1357, y=915, z=7, stackpos=253} player2 = getThingfromPos(player2pos) player3pos = {x=1358, y=915, z=7, stackpos=253} player3 = getThingfromPos(player3pos) player4pos = {x=1359, y=915, z=7, stackpos=253} player4 = getThingfromPos(player4pos) if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then player1level = getPlayerLevel(player1.uid) player2level = getPlayerLevel(player2.uid) player3level = getPlayerLevel(player3.uid) player4level = getPlayerLevel(player4.uid) questlevel = 100 if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then demon1pos = {x=1342, y=913, z=10} demon2pos = {x=1343, y=913, z=10} demon3pos = {x=1344, y=913, z=10} demon4pos = {x=1345, y=913, z=10} demon5pos = {x=1346, y=913, z=10} demon6pos = {x=1358, y=914, z=6} doSummonCreature("Demon", demon1pos) doSummonCreature("Demon", demon2pos) doSummonCreature("Demon", demon3pos) doSummonCreature("Demon", demon4pos) doSummonCreature("Demon", demon5pos) doSummonCreature("Brother Freeze", demon6pos) nplayer1pos = {x=1357, y=913, z=6} nplayer2pos = {x=1357, y=914, z=6} nplayer3pos = {x=1357, y=915, z=6} nplayer4pos = {x=1357, y=916, z=6} doSendMagicEffect(player1pos,2) doSendMagicEffect(player2pos,2) doSendMagicEffect(player3pos,2) doSendMagicEffect(player4pos,2) doTeleportThing(player1.uid,nplayer1pos) doTeleportThing(player2.uid,nplayer2pos) doTeleportThing(player3.uid,nplayer3pos) doTeleportThing(player4.uid,nplayer4pos) doSendMagicEffect(nplayer1pos,10) doSendMagicEffect(nplayer2pos,10) doSendMagicEffect(nplayer3pos,10) doSendMagicEffect(nplayer4pos,10) doTransformItem(item.uid,1945) else doPlayerSendCancel(cid,"All players must have level 100 to enter.") end else doPlayerSendCancel(cid,"You need 4 players in your team.") end end if item.itemid == 1945 then starting={x=1353, y=908, z=6, stackpos=253} checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos} ending={x=1371, y=921, z=6, stackpos=253} players=0 totalmonsters=0 monster = {} repeat creature= getThingfromPos(checking) if creature.itemid > 0 then if getPlayerAccess(creature.uid) == 0 then players=players+1 end if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then totalmonsters=totalmonsters+1 monster[totalmonsters]=creature.uid end end checking.x=checking.x+1 if checking.x>ending.x then checking.x=starting.x checking.y=checking.y+1 end until checking.y>ending.y if players==0 then trash= {x=1358, y=916, z=7} current=0 repeat current=current+1 doTeleportThing(monster[current],trash) until current>=totalmonsters doTransformItem(item.uid,1946) end
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