Ir para conteúdo

Featured Replies

Postado

 

Salve, pessoal estou com problemas com 2 skills do meu servidor q estão dando o seguinte erro :

( acho que são elas que estão fechando o servidor do nada! )

 

 

 [16:35:07.591] [Error - Spell Interface]
[16:35:07.591] In a timer event called from:
[16:35:07.591] data/spells/scripts/LvL200/genki renzoku.lua:onCastSpell
[16:35:07.591] Description:
[16:35:07.591] (luaDoCombat) Creature not found

 

 

1 - spell

 

Spoiler

 

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, COLOR_LIGHTBLUE)
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, 21)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -25.0, 0, -19.5, 0)

local function onCastSpell1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end

function onCastSpell(cid, var)
local position1 = {x=getThingPosition(getCreatureTarget(cid)).x+1, y=getThingPosition(getCreatureTarget(cid)).y+1, z=getThingPosition(getCreatureTarget(cid)).z}
local parameters = {cid = cid, var = var, combat1 = combat1}

for k = 1, 10 do
    addEvent(function()
        if isCreature(cid) then
            addEvent(onCastSpell1, 0, parameters)
            doSendMagicEffect(position1, 61)
        end
    end, 1 + ((k-1) * 225))
end
return true
end

 

 

 

 

 

2- spell

 

Spoiler

 

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, COLOR_ORANGE)
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -325.0, 0, -335.0, 0)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 52)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 52)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 52)

arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 3, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 2, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)

setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)

local function onCastSpell1(parameters)
    doCombat(parameters.cid, parameters.combat1, parameters.var)
end

local function onCastSpell2(parameters)
    doCombat(parameters.cid, parameters.combat2, parameters.var)
end

local function onCastSpell3(parameters)
    doCombat(parameters.cid, parameters.combat3, parameters.var)
end

local function onCastSpell4(parameters)
    doCombat(parameters.cid, parameters.combat4, parameters.var)
end

function sew3(cid)
    doCombat(cid, combat4, numberToVariant(cid))
end

function sew2(cid)
    doCombat(cid, combat3, numberToVariant(cid))
    addEvent(sew3,200,cid)
end

function sew1(cid)
    doCombat(cid, combat2, numberToVariant(cid))
    addEvent(sew2,100,cid)
end

function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4 }
addEvent(onCastSpell1, 0, parameters)    
addEvent(sew1,0,cid)
return true
end

 

  • 3 weeks later...
Postado

Solução para a primeira magia:

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_HITCOLOR, COLOR_LIGHTBLUE)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 21)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -25.0, 0, -19.5, 0)

function onCastSpell(cid, var)
    local target = getCreatureTarget(cid)
    for i = 1, 10, 1 do
        addEvent(function()
            if ((isCreature(cid)) and (isCreature(target))) then
                doSendMagicEffect({ x = getThingPosition(target).x + 1,
                    y = getThingPosition(target).y + 1, z = getThingPosition(target).z }
                    , 61)
                return doCombat(cid, combat, var)
            end
        end, 1 + ((i - 1) * 225))
    end
end

 

Solução para a segunda magia:

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, COLOR_ORANGE)
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -325.0, 0, -335.0, 0)
setCombatArea(combat1, createCombatArea({
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
    { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
    { 0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0 },
    { 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0 },
    { 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}))

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 52)
setCombatArea(combat2, createCombatArea({
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}))

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 52)
setCombatArea(combat3, createCombatArea({
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0 },
    { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 },
    { 0, 0, 0, 0, 1, 0, 3, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}))

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 52)
setCombatArea(combat4, createCombatArea({
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0 },
    { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 },
    { 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0 },
    { 0, 0, 0, 1, 0, 0, 2, 1, 0, 0, 0 },
    { 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
    { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}))

function onCastSpell(cid, var)
    addEvent(function()
        if isCreature(cid) then
            return doCombat(cid, combat2, numberToVariant(cid))
        end
    end, 100)
    addEvent(function()
        if isCreature(cid) then
            return doCombat(cid, combat3, numberToVariant(cid))
        end
    end, 200)
    addEvent(function()
        if isCreature(cid) then
            return doCombat(cid, combat4, numberToVariant(cid))
        end
    end, 300)

    return doCombat(cid, combat1, var)
end

 

Editado por Anderson Sacani (veja o histórico de edições)

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

Quem Está Navegando 0

  • Nenhum usuário registrado visualizando esta página.

Conteúdo Similar

Estatísticas dos Fóruns

  • Tópicos 96.9k
  • Posts 519.6k

Informação Importante

Confirmação de Termo