Ir para conteúdo

Featured Replies

Postado
  • Solução

hello brothers, I have a small problem because when I use spell, the effect does not match as I would like, could someone help me solve this problem? I will be very grateful and give +1

Cytować

--------- Special UE By WilkU --------------
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 0)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -4.0, 0, -4.1, 0)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 192)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, 0, -0.0, 0)

arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 2, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)

setCombatArea(combat1, area1)
setCombatArea(combat2, area2)


local function onCastSpell1(parameters)
    doCombat(parameters.cid, parameters.combat1, parameters.var)
    
end

local function onCastSpell2(parameters)
    doCombat(parameters.cid, parameters.combat2, parameters.var)
    
end

 


function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }

onCastSpell1(parameters)
onCastSpell2(parameters)    
   return true

end

 

PNG:

Animation.thumb.gif.8696793110624a4b1ee8bf6a6dfdb3f3.gif

Resolvido por Black Frost21

Ir para solução
Postado
  • Autor

@update
Topic to be closed. I did everything. The community didn't help unfortunately, but it gives a solution.

 

Cytować

local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_HITCOLOR, COLOR_BROWN)
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -12.0, -1600, -12.0, -1800)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, 0, -0.0, 0)


arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 1, 2, 1, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
}

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
 
local function onCastSpell1(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat1, parameters.var)
end
 
local function onCastSpell2(parameters)
    return isPlayer(parameters.cid) and doCombat(parameters.cid, combat2, parameters.var)
end
 
function onCastSpell(cid, var)
local waittime = 3 -- Tempo de exhaustion
local storage = 8223

if exhaustion.check(cid, storage) then
doPlayerSendChannelMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Aguarde ".. exhaustion.get(cid, storage) .. " segundos para usar o jutsu novamente.", TALKTYPE_CHANNEL_O, CHANNEL_SPELL)
return false
end
local position1 = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z}
local position2 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}
local position3 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+1, z=getCreaturePosition(cid).z}
local position4 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}
local position5 = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z}
local position6 = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}
local position7 = {x=getCreaturePosition(cid).x-1, y=getCreaturePosition(cid).y+1, z=getCreaturePosition(cid).z}
local position8 = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 10, parameters)
addEvent(onCastSpell2, 500, parameters)
doSendMagicEffect(position1, 192)
doSendMagicEffect(position2, 192)
doSendMagicEffect(position3, 192)
doSendMagicEffect(position4, 192)
doSendMagicEffect(position5, 192)
doSendMagicEffect(position6, 192)
doSendMagicEffect(position7, 192)
doSendMagicEffect(position8, 192)
exhaustion.set(cid, storage, waittime)
return TRUE
end



change the position for each effect here:
 

Cytować

local position1 = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z}
local position2 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}
local position3 = {x=getCreaturePosition(cid).x+3, y=getCreaturePosition(cid).y+1, z=getCreaturePosition(cid).z}
local position4 = {x=getCreaturePosition(cid).x+2, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}
local position5 = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y+3, z=getCreaturePosition(cid).z}
local position6 = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y+2, z=getCreaturePosition(cid).z}
local position7 = {x=getCreaturePosition(cid).x-1, y=getCreaturePosition(cid).y+1, z=getCreaturePosition(cid).z}
local position8 = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z}


and in addition, we can add any other effect :) below where we change 192

Cytować

doSendMagicEffect(position1, 192)
doSendMagicEffect(position2, 192)
doSendMagicEffect(position3, 192)
doSendMagicEffect(position4, 192)
doSendMagicEffect(position5, 192)
doSendMagicEffect(position6, 192)
doSendMagicEffect(position7, 192)
doSendMagicEffect(position8, 192)

 

Editado por Black Frost21 (veja o histórico de edições)

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

Quem Está Navegando 0

  • Nenhum usuário registrado visualizando esta página.

Estatísticas dos Fóruns

  • Tópicos 96.9k
  • Posts 519.7k

Informação Importante

Confirmação de Termo