Postado Maio 16, 2012 13 anos to com problema pra usar o comando attr pra mudar defesa, speed, atk, ml e cia e por ai vai alquem sabe como resolver esse problema ? OBG estou no aquardo.
Postado Maio 16, 2012 13 anos veja se na sua talkactions.xml tem a seguinte linha <talkaction log="yes" words="/attr" access="5" event="function" value="thingProporties"/>
Postado Maio 16, 2012 13 anos Autor s possui o comando normal uso a versão 8.60 <talkaction log="yes" words="/attr" access="5" event="function" value="thingProporties"/> o que posso fazer ?
Postado Maio 16, 2012 13 anos carinha poste o script q está em data/talkactions/script . que irar ajudar bastante , pode ser algum erro da script
Postado Maio 16, 2012 13 anos carinha poste o script q está em data/talkactions/script . que irar ajudar bastante , pode ser algum erro da script penso eu q nao script para isso por estar nas sources, tente fazer o script amigo aqui esta em data/takactions/ crie um arquivo thingProporties local itemFuncs = { ["attackspeed"] = setItemAttackSpeed, ["name"] = setItemName, ["plural"] = setItemPluralName, ["attack"] = setItemAttack, ["extraattack"] = setItemExtraAttack, ["defense"] = setItemDefense, ["armor"] = setItemArmor, ["extradefense"] = setItemExtraDefense, ["hitchance"] = setItemHitChance, ["range"] = setItemShootRange, ["actionid"] = doSetItemActionId, ["action"] = doSetItemActionId, ["aid"] = doSetItemActionId, ["description"] = doSetItemSpecialDescription, ["desc"] = doSetItemSpecialDescription, ["protection"] = doSetItemProtection, ["charges"] = doChangeTypeItem, ["count"] = doChangeTypeItem } local creatureFuncs = { ["health"] = doCreatureAddHealth, ["maxhealth"]= setCreatureMaxHealth, ["mana"] = doCreatureAddMana, ["maxmana"] = setCreatureMaxMana, ["speed"] = doChangeSpeed, ["droploot"] = doCreatureSetDropLoot, ["cannotmove"] = doCreatureSetNoMove, ["skull"] = doCreatureSetSkullType, ["redskull"] = doPlayerSetRedSkullTicks } local playerFuncs = { ["fyi"] = doPlayerPopupFYI, ["tutorial"] = doPlayerSendTutorial, ["guildrank"] = doPlayerSetGuildRank, ["guildnick"] = doPlayerSetGuildNick, ["group"] = doPlayerSetGroupId, ["vocation"] = doPlayerSetVocation, ["promotion"] = setPlayerPromotionLevel, ["stamina"] = doPlayerAddStamina, ["town"] = doPlayerSetTown, ["balance"] = doPlayerDepositMoney } function onSay(cid, words, param, channel) if(param == "") then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Command param required.") return TRUE end local pos = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z, stackpos=1} if getCreatureLookDirection(cid) == SOUTH then pos = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y+1, z=getCreaturePosition(cid).z, stackpos=255} elseif getCreatureLookDirection(cid) == NORTH then pos = {x=getCreaturePosition(cid).x, y=getCreaturePosition(cid).y-1, z=getCreaturePosition(cid).z, stackpos=255} elseif getCreatureLookDirection(cid) == EAST then pos = {x=getCreaturePosition(cid).x+1, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z, stackpos=255} elseif getCreatureLookDirection(cid) == WEST then pos = {x=getCreaturePosition(cid).x-1, y=getCreaturePosition(cid).y, z=getCreaturePosition(cid).z, stackpos=255} end local t = string.explode(param, ",") local getThing = getThingFromPos(pos) if itemFuncs[t[1]] then if getThing.itemid > 0 then if itemFuncs[t[1]](getThing.uid, t[2]) then doSendMagicEffect(pos, CONST_ME_MAGIC_GREEN) return TRUE else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry, you can not add attribute to this item.") return TRUE end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Item not found.") return TRUE end elseif creatureFuncs[t[1]] then if isCreature(getThing.uid) then if creatureFuncs[t[1]](getThing.uid, t[2]) then doSendMagicEffect(pos, CONST_ME_MAGIC_GREEN) return TRUE else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry, you can not add attribute to this creature.") return TRUE end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Creature not found.") return TRUE end elseif playerFuncs[t[1]] then if isPlayer(getThing.uid) then if playerFuncs[t[1]](getThing.uid, t[2]) then doSendMagicEffect(pos, CONST_ME_MAGIC_GREEN) return TRUE else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry, you can not add attribute to this player.") return TRUE end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Player not found.") return TRUE end else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Unknow attribute.") return TRUE end return TRUE end
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