Postado Maio 28, 2012 13 anos bem galera eu queria que editassem essa spell aki: local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 63) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -12.5, -80, -12.9, -105) --======================================================================= local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 63) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -18.3, -50, -18.3, -70) --======================================================================= local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 63) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -18.3, -50, -18.3, -70) --======================================================================= local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat4, COMBAT_PARAM_EFFECT, 63) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -18.3, -50, -18.3, -70) --======================================================================= local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat5, COMBAT_PARAM_EFFECT, 63) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -18.3, -50, -18.3, -70) --======================================================================= local area1 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}} --======================================= local area2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}} --======================================= local area3 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}} --======================================= local area4 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}} --======================================= local area5 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}} setCombatArea(combat1, createCombatArea(area1)) setCombatArea(combat2, createCombatArea(area2)) setCombatArea(combat3, createCombatArea(area3)) setCombatArea(combat4, createCombatArea(area4)) setCombatArea(combat5, createCombatArea(area5)) function onCastSpell(cid, var) addEvent(doCombat, 0, cid, combat1, var) addEvent(doCombat, 500, cid, combat2, var) addEvent(doCombat, 1000, cid, combat3, var) addEvent(doCombat, 1500, cid, combat4, var) addEvent(doCombat, 2000, cid, combat5, var) return TRUE end tipo queria que alguem fizesse q essa spell fizesse barreiras tipo o area1 = barreira andar do player. area2 = barreira no segundo andar. area3 = barreira no terceiro andar. area4 = barreira no quarto andar. area5 = barreira no quinto andar. é quero fazer tipo uma casa como se fosse isso uma spell de prisao entende ? entao so isso vlw galera @Edit puis uma foto para entenderem melhor \/ Editado Maio 29, 2012 13 anos por 1215171 (veja o histórico de edições) Ae ajudei? Rep+
Postado Maio 28, 2012 13 anos Nao esta abriando a spell em "Mostrar" De boua na lagoa ? *-* Entrada ao Tibia King:27/05/2012 (02:14)
Postado Maio 28, 2012 13 anos Ixi man, desse jeito ai eu nem sei faze nao, malz ai De boua na lagoa ? *-* Entrada ao Tibia King:27/05/2012 (02:14)
Postado Maio 29, 2012 13 anos isso é possivel? se for.. estou curioso Oo Ot Design: https://discord.gg/VgtVRNmCD7
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