Postado Dezembro 7, 2012 12 anos Bom Galera Estou Com Um Server Pokemon Centurion 8.54 Aqui Mais Tem Um Problema Ate As Pessoas Que Não São Premium Podem Da Fly E Ride, Como Eu Conserto Isso? Ps. E meu sistema é de order. system order local skills = specialabilities local surfborders = {4644, 4645, 4646, 4647, 4648, 4649, 4650, 4651, 4652, 4653, 4654, 4655, 4656, 4657, 4658, 4659, 4660, 4661, 4662, 4663} local txt = { ["rock smash"] = {"break that rock!", "smash that rock!", "destroy that rock!", "smash it!", "break it!", "destroy it!"}, ["cut"] = {"cut that bush!", "cut it down!", "cut it off!", "cut off that bush!", "cut down that bush!", "cut that bush down!"}, ["move"] = {"move!", "move there!", "go there!", "walk there!"}, ["light"] = {"flash!", "light!", "flash this place!", "light up this place!"}, ["dig"] = {"open that hole!", "dig that hole!", "open it!", "dig it!"}, ["blink"] = {"teleport there!", "blink there!", "blink!", "teleport!"}, ["ride"] = {"let me ride you!", "let's ride!", "let me mount you!", "let me get on you!"}, ["fly"] = {"let's fly!", "let me get on you!"} , ["untransform"] = {"go back to normal!", "transform into yourself again!", "stop transformation!"}, ["headbutt"] = {"headbutt on three", "headbutt that three!", "headbutt it off"}, } -- NAME OUTFIT SPEED local flys = { ["Moltres"] = {229, 2300}, -- moltres ["Articuno"] = {230, 2100}, -- artic ["Zapdos"] = {224, 2600}, -- zapdos ["Mew"] = {232, 2200}, -- 1000 ["Mewtwo"] = {233, 2200},-- two ["Dragonite"] = {221, 1300},-- nite ["Pidgeot"] = {222, 900}, -- geot ["Fearow"] = {226, 800}, -- fearow ["Aerodactyl"] = {227, 1100}, -- aero ["Charizard"] = {216, 1000}, -- chari ["Porygon"] = {316, 600}, -- porygon } function onUse(cid, item, frompos, item2, topos) local checkpos = topos checkpos.stackpos = 0 if getTileThingByPos(checkpos).uid <= 0 then return true end --------END FLY/RIDE -------- if getCreatureCondition(cid, CONDITION_OUTFIT) and (item2.uid == cid or getRecorderPlayer(topos) == cid) and (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1) then if isInArray({460, 11675, 11676, 11677}, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can\'t stop flying at this height!") return true end local item = getPlayerSlotItem(cid, 8) local pokemon = getItemAttribute(item.uid, "poke") local x = pokes[pokemon] if getTileInfo(getThingPos(cid)).itemid >= 4820 and getTileInfo(getThingPos(cid)).itemid <= 4825 then doPlayerSendCancel(cid, "You can\'t stop flying above the water!") return true end doSummonMonster(cid, pokemon) local pk = getCreatureSummons(cid)[1] if not isCreature(pk) then pk = doCreateMonster(pokemon, backupPos) if not isCreature(pk) then doPlayerSendCancel(cid, "You can't stop flying/riding here.") return true end doConvinceCreature(cid, pk) end doTeleportThing(pk, getThingPos(cid), false) doCreatureSetLookDir(pk, getCreatureLookDir(cid)) adjustStatus(pk, item.uid, true, false, true) doPlayerSay(cid, ""..getPokeName(getCreatureSummons(cid)[1])..", let me get down!", 1) doChangeSpeed(cid, - getCreatureSpeed(cid)) doChangeSpeed(cid, PlayerSpeed) doRemoveCondition(cid, CONDITION_OUTFIT) setPlayerStorageValue(cid, 17000, -1) setPlayerStorageValue(cid, 17001, -1) return true end ----------------------------- if #getCreatureSummons(cid) == 0 then return doPlayerSendCancel(cid, "You need a pokemon to use order!") end if getCreatureNoMove(getCreatureSummons(cid)[1]) then return true end markLP(getCreatureSummons(cid)[1], -1) if getMarkedPos(getCreatureSummons(cid)[1]).x == topos.x and getMarkedPos(getCreatureSummons(cid)[1]).y == topos.y then return true end local unfix = {x = 1, y = 1, z = 1} local thisball = getPlayerSlotItem(cid, 8) local mysum = getCreatureSummons(cid)[1] local sid = mysum or cid local maxMoveDist = getDistanceBetween(getThingPos(sid), topos) * 2 + 1 markPos(mysum, topos) markOwnerPos(mysum, getThingPos(cid)) -------- ROCK SMASH --------- if item2.itemid == 1285 and isInArray(skills["rock smash"], getPokemonName(mysum)) then doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["rock smash"][math.random(1, #txt["rock smash"])].."", 1) addEvent(goThere, 500, mysum, topos, "rock smash", isCreature(getCreatureTarget(cid))) return true end ----------------------------- -------- HEADBUTT ----------- if item2.itemid == 2706 and isInArray(skills["headbutt"], getPokemonName(mysum)) then doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["headbutt"][math.random(1, #txt["headbutt"])].."", 1) addEvent(goThere, 500, mysum, topos, "headbutt", isCreature(getCreatureTarget(cid))) return true end --------------------------- -------- CUT ---------------- if item2.itemid == 2767 and isInArray(skills["cut"], getPokemonName(mysum)) then doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["cut"][math.random(1, #txt["cut"])].."", 1) addEvent(goThere, 500, mysum, topos, "cut", isCreature(getCreatureTarget(cid))) return true end ----------------------------- -------- TRANSFORM ---------- if getCreatureName(mysum) == "Ditto" and isMonster(item2.uid) then if item2.uid == mysum then if isTransformed(mysum) then deTransform(mysum, getItemAttribute(thisball.uid, "transTurn")) markPos(mysum, unfix) doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["untransform"][math.random(1, #txt["untransform"])].."", 1) return true end doPlayerSendCancel(cid, "Your ditto is not transformed.") markPos(mysum, unfix) return true end if getCreatureName(item2.uid) == "Ditto" then doPlayerSendCancel(cid, "Your ditto can't transform into another ditto.") markPos(mysum, unfix) return true end if getCreatureName(item2.uid) == getPlayerStorageValue(mysum, 1010) then doPlayerSendCancel(cid, "Your ditto is already transformed into that pokemon.") markPos(mysum, unfix) return true end local cd = getCD(thisball.uid, "trans", 40) if cd > 0 then doPlayerSendCancel(cid, "Your pokemon is too tired to transform again. Cooldown: ("..getStringmytempo(cd)..")") return true end if getHappiness(mysum) <= 50 then doSendMagicEffect(getThingPos(mysum), happinessRate[1].effect) markPos(mysum, unfix) return true end local turn = getItemAttribute(thisball.uid, "transTurn") if not turn or turn > 10 then doItemSetAttribute(thisball.uid, "transTurn", 0) else doItemSetAttribute(thisball.uid, "transTurn", turn + 1) end local time = 140 + 2 * getPokemonLevel(mysum) turn = getItemAttribute(thisball.uid, "transTurn") markPos(mysum, unfix) setPlayerStorageValue(mysum, 1010, getCreatureName(item2.uid)) doSetCreatureOutfit(mysum, getCreatureOutfit(item2.uid), -1) addEvent(deTransform, time * 1000, mysum, turn) doSendMagicEffect(getThingPos(mysum), 184) doCreatureSay(mysum, "TRANSFORM!", TALKTYPE_MONSTER) local name = getCreatureName(item2.uid) setCD(thisball.uid, "trans", 40) doItemSetAttribute(thisball.uid, "transBegin", os.clock()) doSetItemAttribute(thisball.uid, "transLeft", time) doSetItemAttribute(thisball.uid, "transOutfit", getCreatureOutfit(item2.uid).lookType) doSetItemAttribute(thisball.uid, "transName", getCreatureName(item2.uid)) doFaceCreature(mysum, getThingPos(item2.uid)) doPlayerSay(cid, ""..getPokeName(mysum)..", transform into "..getArticle(name).." "..name.."!", 1) if dittoCopiesStatusToo then doSetItemAttribute(thisball.uid, "boffense", dittoBonus * getOffense(item2.uid)) doSetItemAttribute(thisball.uid, "bdefense", dittoBonus * getDefense(item2.uid)) doSetItemAttribute(thisball.uid, "bsattack", dittoBonus * getSpecialAttack(item2.uid)) doSetItemAttribute(thisball.uid, "bagility", dittoBonus * getSpeed(item2.uid)) adjustStatus(mysum, thisball.uid) end return true end ----------------------------- -------- LIGHT -------------- if isMonster(item2.uid) and getCreatureMaster(item2.uid) == cid then markPos(mysum, unfix) if not isInArray(skills["light"], getPokemonName(item2.uid)) then doPlayerSendCancel(cid, "Your pokemon can't use flash.") return true end local cd = getCD(thisball.uid, "light", 30) if cd > 0 then doPlayerSendCancel(cid, "Your pokemon is too tired to use flash. Cooldown: ("..getStringmytempo(cd)..")") return true end doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["light"][math.random(1, #txt["light"])].."", 1) doCreatureSay(mysum, "FLASH!", TALKTYPE_MONSTER) doSendMagicEffect(getThingPos(mysum), 28) local size = 5 size = size + math.floor(getSpecialAttack(mysum) / 60) size = size + math.ceil(getPokemonLevel(mysum) / 60) if size > 11 then size = 11 end doSetCreatureLight(mysum, size, 215, 600*1000) local delay = math.floor(30 - getPokemonLevel(mysum) / 4) if delay > 0 then setCD(thisball.uid, "light", delay) end return true end ----------------------------- -------- DIG ---------------- if isInArray(skills["digholes"], item2.itemid) and isInArray(skills["dig"], getPokemonName(mysum)) then doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["dig"][math.random(1, #txt["dig"])].."", 1) addEvent(goThere, 500, mysum, topos, "dig", isCreature(getCreatureTarget(cid))) return true end ----------------------------- -------- BLINK / MOVE ------- if not isCreature(item2.uid) and isInArray(skills["blink"], getPokemonName(mysum)) then local cd = getCD(thisball.uid, "blink", 170) if cd > 0 or not canWalkOnPos(topos, false, false, true, true, true) then doPlayerSendCancel(cid, "Blink cooldown: ("..getStringmytempo(cd)..")") doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1) addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist) return true end local distance = getDistanceBetween(getThingPos(mysum), topos) markPos(mysum, unfix) setCD(thisball.uid, "blink", distance * 12) doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["blink"][math.random(1, #txt["blink"])].."", 1) doSendDistanceShoot(getThingPos(mysum), topos, 39) doSendMagicEffect(getThingPos(mysum), 211) doTeleportThing(mysum, topos, false) doSendMagicEffect(topos, 134) doCreatureSay(mysum, "BLINK!", TALKTYPE_MONSTER) goThere(mysum, topos, "move", isCreature(getCreatureTarget(cid))) return true end ----------------------------- ----START FLYorRIDE --------- if (item2.uid == cid or getRecorderPlayer(topos) == cid) and (isInArray(skills["fly"], getPokemonName(mysum)) or isInArray(skills["ride"], getPokemonName(mysum))) then --if not isPremium(cid) then --doPlayerSendCancel(cid, "Only premium members are allowed to fly or ride.") --return true --end local pct = getCreatureHealth(mysum) / getCreatureMaxHealth(mysum) doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", 1 - pct) if isInArray(skills["fly"], getPokemonName(mysum)) then doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["fly"][math.random(1, #txt["fly"])].."", 1) addEvent(goThere, 500, mysum, topos, "fly", isCreature(getCreatureTarget(cid))) else doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["ride"][math.random(1, #txt["ride"])].."", 1) addEvent(goThere, 500, mysum, topos, "ride", isCreature(getCreatureTarget(cid))) end return true end ----------------------------- -------- MOVE / END --------- local onlyWater = false if isWater(getTileThingByPos(checkpos).itemid) then onlyWater = true for checkwater = 0, 7 do if not isWater(getTileThingByPos(getPosByDir(checkpos, checkwater)).itemid) then onlyWater = false end end end if onlyWater then doPlayerSendCancel(cid, "Destination is not reachable.") return true end doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1) if isCreature(getCreatureTarget(cid)) then goThere(mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist) else addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist) end return true end ----------------------------- Editado Dezembro 7, 2012 12 anos por abmauromacedo (veja o histórico de edições)
Postado Dezembro 7, 2012 12 anos Seria mais facil se tu postasse a script order ¬¬ pra facilita quem for te ajudar !!
Postado Dezembro 7, 2012 12 anos local skills = specialabilities local surfborders = {4644, 4645, 4646, 4647, 4648, 4649, 4650, 4651, 4652, 4653, 4654, 4655, 4656, 4657, 4658, 4659, 4660, 4661, 4662, 4663} local txt = { ["rock smash"] = {"break that rock!", "smash that rock!", "destroy that rock!", "smash it!", "break it!", "destroy it!"}, ["cut"] = {"cut that bush!", "cut it down!", "cut it off!", "cut off that bush!", "cut down that bush!", "cut that bush down!"}, ["move"] = {"move!", "move there!", "go there!", "walk there!"}, ["light"] = {"flash!", "light!", "flash this place!", "light up this place!"}, ["dig"] = {"open that hole!", "dig that hole!", "open it!", "dig it!"}, ["blink"] = {"teleport there!", "blink there!", "blink!", "teleport!"}, ["ride"] = {"let me ride you!", "let's ride!", "let me mount you!", "let me get on you!"}, ["fly"] = {"let's fly!", "let me get on you!"} , ["untransform"] = {"go back to normal!", "transform into yourself again!", "stop transformation!"}, ["headbutt"] = {"headbutt on three", "headbutt that three!", "headbutt it off"}, } -- NAME OUTFIT SPEED local flys = { ["Moltres"] = {229, 2300}, -- moltres ["Articuno"] = {230, 2100}, -- artic ["Zapdos"] = {224, 2600}, -- zapdos ["Mew"] = {232, 2200}, -- 1000 ["Mewtwo"] = {233, 2200},-- two ["Dragonite"] = {221, 1300},-- nite ["Pidgeot"] = {222, 900}, -- geot ["Fearow"] = {226, 800}, -- fearow ["Aerodactyl"] = {227, 1100}, -- aero ["Charizard"] = {216, 1000}, -- chari ["Porygon"] = {316, 600}, -- porygon } function onUse(cid, item, frompos, item2, topos) local checkpos = topos checkpos.stackpos = 0 if getTileThingByPos(checkpos).uid <= 0 then return true end --------END FLY/RIDE -------- if getCreatureCondition(cid, CONDITION_OUTFIT) and (item2.uid == cid or getRecorderPlayer(topos) == cid) and (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1) then if isInArray({460, 11675, 11676, 11677}, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can\'t stop flying at this height!") return true end local item = getPlayerSlotItem(cid, 8) local pokemon = getItemAttribute(item.uid, "poke") local x = pokes[pokemon] if getTileInfo(getThingPos(cid)).itemid >= 4820 and getTileInfo(getThingPos(cid)).itemid <= 4825 then doPlayerSendCancel(cid, "You can\'t stop flying above the water!") return true end doSummonMonster(cid, pokemon) local pk = getCreatureSummons(cid)[1] if not isCreature(pk) then pk = doCreateMonster(pokemon, backupPos) if not isCreature(pk) then doPlayerSendCancel(cid, "You can't stop flying/riding here.") return true end doConvinceCreature(cid, pk) end doTeleportThing(pk, getThingPos(cid), false) doCreatureSetLookDir(pk, getCreatureLookDir(cid)) adjustStatus(pk, item.uid, true, false, true) doPlayerSay(cid, ""..getPokeName(getCreatureSummons(cid)[1])..", let me get down!", 1) doChangeSpeed(cid, - getCreatureSpeed(cid)) doChangeSpeed(cid, PlayerSpeed) doRemoveCondition(cid, CONDITION_OUTFIT) setPlayerStorageValue(cid, 17000, -1) setPlayerStorageValue(cid, 17001, -1) return true end ----------------------------- if #getCreatureSummons(cid) == 0 then return doPlayerSendCancel(cid, "You need a pokemon to use order!") end if getCreatureNoMove(getCreatureSummons(cid)[1]) then return true end markLP(getCreatureSummons(cid)[1], -1) if getMarkedPos(getCreatureSummons(cid)[1]).x == topos.x and getMarkedPos(getCreatureSummons(cid)[1]).y == topos.y then return true end local unfix = {x = 1, y = 1, z = 1} local thisball = getPlayerSlotItem(cid, 8) local mysum = getCreatureSummons(cid)[1] local sid = mysum or cid local maxMoveDist = getDistanceBetween(getThingPos(sid), topos) * 2 + 1 markPos(mysum, topos) markOwnerPos(mysum, getThingPos(cid)) -------- ROCK SMASH --------- if item2.itemid == 1285 and isInArray(skills["rock smash"], getPokemonName(mysum)) then doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["rock smash"][math.random(1, #txt["rock smash"])].."", 1) addEvent(goThere, 500, mysum, topos, "rock smash", isCreature(getCreatureTarget(cid))) return true end ----------------------------- -------- HEADBUTT ----------- if item2.itemid == 2706 and isInArray(skills["headbutt"], getPokemonName(mysum)) then doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["headbutt"][math.random(1, #txt["headbutt"])].."", 1) addEvent(goThere, 500, mysum, topos, "headbutt", isCreature(getCreatureTarget(cid))) return true end --------------------------- -------- CUT ---------------- if item2.itemid == 2767 and isInArray(skills["cut"], getPokemonName(mysum)) then doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["cut"][math.random(1, #txt["cut"])].."", 1) addEvent(goThere, 500, mysum, topos, "cut", isCreature(getCreatureTarget(cid))) return true end ----------------------------- -------- TRANSFORM ---------- if getCreatureName(mysum) == "Ditto" and isMonster(item2.uid) then if item2.uid == mysum then if isTransformed(mysum) then deTransform(mysum, getItemAttribute(thisball.uid, "transTurn")) markPos(mysum, unfix) doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["untransform"][math.random(1, #txt["untransform"])].."", 1) return true end doPlayerSendCancel(cid, "Your ditto is not transformed.") markPos(mysum, unfix) return true end if getCreatureName(item2.uid) == "Ditto" then doPlayerSendCancel(cid, "Your ditto can't transform into another ditto.") markPos(mysum, unfix) return true end if getCreatureName(item2.uid) == getPlayerStorageValue(mysum, 1010) then doPlayerSendCancel(cid, "Your ditto is already transformed into that pokemon.") markPos(mysum, unfix) return true end local cd = getCD(thisball.uid, "trans", 40) if cd > 0 then doPlayerSendCancel(cid, "Your pokemon is too tired to transform again. Cooldown: ("..getStringmytempo(cd)..")") return true end if getHappiness(mysum) <= 50 then doSendMagicEffect(getThingPos(mysum), happinessRate[1].effect) markPos(mysum, unfix) return true end local turn = getItemAttribute(thisball.uid, "transTurn") if not turn or turn > 10 then doItemSetAttribute(thisball.uid, "transTurn", 0) else doItemSetAttribute(thisball.uid, "transTurn", turn + 1) end local time = 140 + 2 * getPokemonLevel(mysum) turn = getItemAttribute(thisball.uid, "transTurn") markPos(mysum, unfix) setPlayerStorageValue(mysum, 1010, getCreatureName(item2.uid)) doSetCreatureOutfit(mysum, getCreatureOutfit(item2.uid), -1) addEvent(deTransform, time * 1000, mysum, turn) doSendMagicEffect(getThingPos(mysum), 184) doCreatureSay(mysum, "TRANSFORM!", TALKTYPE_MONSTER) local name = getCreatureName(item2.uid) setCD(thisball.uid, "trans", 40) doItemSetAttribute(thisball.uid, "transBegin", os.clock()) doSetItemAttribute(thisball.uid, "transLeft", time) doSetItemAttribute(thisball.uid, "transOutfit", getCreatureOutfit(item2.uid).lookType) doSetItemAttribute(thisball.uid, "transName", getCreatureName(item2.uid)) doFaceCreature(mysum, getThingPos(item2.uid)) doPlayerSay(cid, ""..getPokeName(mysum)..", transform into "..getArticle(name).." "..name.."!", 1) if dittoCopiesStatusToo then doSetItemAttribute(thisball.uid, "boffense", dittoBonus * getOffense(item2.uid)) doSetItemAttribute(thisball.uid, "bdefense", dittoBonus * getDefense(item2.uid)) doSetItemAttribute(thisball.uid, "bsattack", dittoBonus * getSpecialAttack(item2.uid)) doSetItemAttribute(thisball.uid, "bagility", dittoBonus * getSpeed(item2.uid)) adjustStatus(mysum, thisball.uid) end return true end ----------------------------- -------- LIGHT -------------- if isMonster(item2.uid) and getCreatureMaster(item2.uid) == cid then markPos(mysum, unfix) if not isInArray(skills["light"], getPokemonName(item2.uid)) then doPlayerSendCancel(cid, "Your pokemon can't use flash.") return true end local cd = getCD(thisball.uid, "light", 30) if cd > 0 then doPlayerSendCancel(cid, "Your pokemon is too tired to use flash. Cooldown: ("..getStringmytempo(cd)..")") return true end doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["light"][math.random(1, #txt["light"])].."", 1) doCreatureSay(mysum, "FLASH!", TALKTYPE_MONSTER) doSendMagicEffect(getThingPos(mysum), 28) local size = 5 size = size + math.floor(getSpecialAttack(mysum) / 60) size = size + math.ceil(getPokemonLevel(mysum) / 60) if size > 11 then size = 11 end doSetCreatureLight(mysum, size, 215, 600*1000) local delay = math.floor(30 - getPokemonLevel(mysum) / 4) if delay > 0 then setCD(thisball.uid, "light", delay) end return true end ----------------------------- -------- DIG ---------------- if isInArray(skills["digholes"], item2.itemid) and isInArray(skills["dig"], getPokemonName(mysum)) then doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["dig"][math.random(1, #txt["dig"])].."", 1) addEvent(goThere, 500, mysum, topos, "dig", isCreature(getCreatureTarget(cid))) return true end ----------------------------- -------- BLINK / MOVE ------- if not isCreature(item2.uid) and isInArray(skills["blink"], getPokemonName(mysum)) then local cd = getCD(thisball.uid, "blink", 170) if cd > 0 or not canWalkOnPos(topos, false, false, true, true, true) then doPlayerSendCancel(cid, "Blink cooldown: ("..getStringmytempo(cd)..")") doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1) addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist) return true end local distance = getDistanceBetween(getThingPos(mysum), topos) markPos(mysum, unfix) setCD(thisball.uid, "blink", distance * 12) doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["blink"][math.random(1, #txt["blink"])].."", 1) doSendDistanceShoot(getThingPos(mysum), topos, 39) doSendMagicEffect(getThingPos(mysum), 211) doTeleportThing(mysum, topos, false) doSendMagicEffect(topos, 134) doCreatureSay(mysum, "BLINK!", TALKTYPE_MONSTER) goThere(mysum, topos, "move", isCreature(getCreatureTarget(cid))) return true end ----------------------------- ----START FLYorRIDE --------- if (item2.uid == cid or getRecorderPlayer(topos) == cid) and (isInArray(skills["fly"], getPokemonName(mysum)) or isInArray(skills["ride"], getPokemonName(mysum))) then if not isPremium(cid) then doPlayerSendCancel(cid, "Only premium members are allowed to fly or ride.") return true end local pct = getCreatureHealth(mysum) / getCreatureMaxHealth(mysum) doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", 1 - pct) if isInArray(skills["fly"], getPokemonName(mysum)) then doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["fly"][math.random(1, #txt["fly"])].."", 1) addEvent(goThere, 500, mysum, topos, "fly", isCreature(getCreatureTarget(cid))) else doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["ride"][math.random(1, #txt["ride"])].."", 1) addEvent(goThere, 500, mysum, topos, "ride", isCreature(getCreatureTarget(cid))) end return true end ----------------------------- -------- MOVE / END --------- local onlyWater = false if isWater(getTileThingByPos(checkpos).itemid) then onlyWater = true for checkwater = 0, 7 do if not isWater(getTileThingByPos(getPosByDir(checkpos, checkwater)).itemid) then onlyWater = false end end end if onlyWater then doPlayerSendCancel(cid, "Destination is not reachable.") return true end doPlayerSay(cid, ""..getPokeName(mysum)..", "..txt["move"][math.random(1, #txt["move"])].."", 1) if isCreature(getCreatureTarget(cid)) then goThere(mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist) else addEvent(goThere, 500, mysum, topos, "move", isCreature(getCreatureTarget(cid)), maxMoveDist) end return true end -----------------------------
Postado Dezembro 8, 2012 12 anos Movido . Cara tome cuidado aonde posta O Certo Seria em suporte otserv na próxima e rep - Att, Skyligh Entrada Como Membro 14 / 08 / 2012 Entrada Como Suporte 05 / 12 / 2012 Saída Como Suporte 06 / 01 / 2013 Contato : [email protected] / [email protected]
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