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aqui instalou direito mais se eu invitar uma guild na guerra não da para aceitar com a guild invitada aparece esse erro aqui!

[11/12/2012 04:41:43] [Error - TalkAction Interface]

[11/12/2012 04:41:43] data/talkactions/scripts/war.lua:onSay

[11/12/2012 04:41:43] Description:

[11/12/2012 04:41:43] data/talkactions/scripts/war.lua:70: attempt to call global 'doGuildAddEnemy' (a nil value)

[11/12/2012 04:41:43] stack traceback:

[11/12/2012 04:41:43] data/talkactions/scripts/war.lua:70: in function <data/talkactions/scripts/war.lua:1>

agora é esse erro aqui!

[11/12/2012 05:54:13] [Error - TalkAction Interface]

[11/12/2012 05:54:14] data/talkactions/scripts/war.lua:onSay

[11/12/2012 05:54:14] Description:

[11/12/2012 05:54:14] data/talkactions/scripts/war.lua:75: attempt to call field 'query' (a nil value)

[11/12/2012 05:54:14] stack traceback:

[11/12/2012 05:54:14] data/talkactions/scripts/war.lua:75: in function <data/talkactions/scripts/war.lua:1>

Alguem sabe como ajeito isso?

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  • Este aqui data/talkactions/scripts/war.lua:75: attempt to call field 'query' (a nil value) basta vc ir na linha 75 e mudar db.query por db.executeQuery

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  • Autor

Olha ai o script:


--

--Creditos: Walef Xavier - War System

--Leoprotons Disponibilizando aqui para voces

local guild = getPlayerGuildId(cid)

function onSay(cid, words, param, channel)

	  if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then

		  doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)

		  return true

	  end

	   local t = string.explode(param, ",")

	  if(not t[2]) then

		  doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)

		  return true

	  end

	   local enemy = getGuildId(t[2])

	  if(not enemy) then

		  doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)

		  return true

	  end

	   if(enemy == guild) then

		  doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)

		  return true

	  end

	   local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)

	  if(tmp:getID() ~= -1) then

		  enemyName = tmp:getDataString("name")

		  tmp:free()

	  end

	   if(isInArray({"accept", "reject", "cancel"}, t[1])) then

		  local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild

		  if(t[1] == "cancel") then

			  query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy

		  end

		   tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")

		  if(tmp:getID() == -1) then

			  doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

			  return true

		  end

		   if(t[1] == "accept") then

			  local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

			  local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")

			   _tmp:free()

			  if(state) then

				  doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)

				  return true

			  end

			   db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)

		  end

		   query = "UPDATE `guild_wars` SET "

		  local msg = "accepted " .. enemyName .. " invitation to war."

		  if(t[1] == "reject") then

			  query = query .. "`end` = " .. os.time() .. ", `status` = 2"

			  msg = "rejected " .. enemyName .. " invitation to war."

		  elseif(t[1] == "cancel") then

			  query = query .. "`end` = " .. os.time() .. ", `status` = 3"

			  msg = "canceled invitation to a war with " .. enemyName .. "."

		  else

			  query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"

		  end

		   query = query .. " WHERE `id` = " .. tmp:getDataInt("id")

		  if(t[1] == "accept") then

			  doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)

			  doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)

		  end

		   tmp:free()

		  db.executeQuery(query)

		  doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)

		  return true

	  end

	   if(t[1] == "invite") then

		  local str = ""

				  tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")

				  if(tmp:getID() ~= -1) then

						  if(tmp:getDataInt("status") == 0) then

								  if(tmp:getDataInt("guild_id") == guild) then

										  str = "You have already invited " .. enemyName .. " to war."

								  else

										  str = enemyName .. " have already invited you to war."

								  end

			  else

				  str = "You are already on a war with " .. enemyName .. "."

			  end

			   tmp:free()

		  end

		   if(str ~= "") then

			  doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)

			  return true

		  end

		   local frags = tonumber(t[3])

		  if(frags ~= nil) then

			  frags = math.max(10, math.min(1000, frags))

		  else

			  frags = 100

		  end

		   local payment = tonumber(t[4])

		  if(payment ~= nil) then

			  payment = math.max(100000, math.min(1000000000, payment))

			  tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

			   local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment

			  tmp:free()

			  if(state) then

				  doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)

				  return true

			  end

			   db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)

		  else

			  payment = 0

		  end

		   local begining, ending = os.time(), tonumber(t[5])

		  if(ending ~= nil and ending ~= 0) then

			  ending = begining + (ending * 86400)

		  else

			  ending = 0

		  end

		   db.executeQuery("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")

		  doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)

		  return true

	  end

	   if(not isInArray({"end", "finish"}, t[1])) then

		  return false

	  end

	   local status = (t[1] == "end" and 1 or 4)

	  tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)

	  if(tmp:getID() ~= -1) then

		  local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")

		  tmp:free()

		  doGuildRemoveEnemy(guild, enemy)

		  doGuildRemoveEnemy(enemy, guild)

		   db.executeQuery(query)

		  doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)

		  return true

	  end

	   if(status == 4) then

		  doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

		  return true

	  end

	   tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")

	  if(tmp:getID() ~= -1) then

		  if(tmp:getDataInt("end") > 0) then

			  tmp:free()

			  doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

			  return true

		  end

		   local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")

		  tmp:free()

		   db.executeQuery(query)

		  doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)

		  return true

	  end

	   doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

	  return true

  end

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