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Bom,gente eu nao sei se fis algo,errado mas eu botei nas sources do meu esrver assim,


////////////////////////////////////////////////////////////////////////

// OpenTibia - an opensource roleplaying game

////////////////////////////////////////////////////////////////////////

// This program is free software: you can redistribute it and/or modify

// it under the terms of the GNU General Public License as published by

// the Free Software Foundation, either version 3 of the License, or

// (at your option) any later version.

//

// This program is distributed in the hope that it will be useful,

// but WITHOUT ANY WARRANTY; without even the implied warranty of

// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the

// GNU General Public License for more details.

//

// You should have received a copy of the GNU General Public License

// along with this program. If not, see <http://www.gnu.org/licenses/>.

////////////////////////////////////////////////////////////////////////

#include "otpch.h"

#include <iomanip>


#include <boost/config.hpp>

#include <boost/bind.hpp>


#include "iomap.h"

#include "map.h"

#include "tile.h"


#include "creature.h"

#include "player.h"

#include "combat.h"


#include "iomapserialize.h"

#include "items.h"


#include "game.h"


extern Game g_game;


Map::Map()

{

mapWidth = 0;

mapHeight = 0;

}


bool Map::loadMap(const std::string& identifier)

{

int64_t start = OTSYS_TIME();

IOMap* loader = new IOMap();

if(!loader->loadMap(this, identifier))

/*{

std::cout << "> FATAL: OTBM Loader - " << loader->getLastErrorString() << std::endl;

return false;

}


std::cout << "> Map loading time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl;

start = OTSYS_TIME();

if(!loader->loadSpawns(this))

std::cout << "> WARNING: Could not load spawn data." << std::endl;


if(!loader->loadHouses(this))

std::cout << "> WARNING: Could not load house data." << std::endl;


}*/


delete loader;

std::cout << "> Data parsing time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl;

start = OTSYS_TIME();


IOMapSerialize::getInstance()->updateHouses();

IOMapSerialize::getInstance()->updateAuctions();

std::cout << "> Houses synchronization time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl;


start = OTSYS_TIME();

IOMapSerialize::getInstance()->loadHouses();

IOMapSerialize::getInstance()->loadMap(this);


std::cout << "> Content unserialization time: " << (OTSYS_TIME() - start) / (1000.) << " seconds." << std::endl;

return true;

}


bool Map::saveMap()

{

IOMapSerialize* IOLoader = IOMapSerialize::getInstance();

bool saved = false;

for(uint32_t tries = 0; tries < 3; ++tries)

{

if(!IOLoader->saveHouses())

continue;


saved = true;

break;

}


if(!saved)

return false;


saved = false;

for(uint32_t tries = 0; tries < 3; ++tries)

{

if(!IOLoader->saveMap(this))

continue;


saved = true;

break;

}


return saved;

}


Tile* Map::getTile(int32_t x, int32_t y, int32_t z)

{

if(x < 0 || x > 0xFFFF || y < 0 || y > 0xFFFF || z < 0 || z >= MAP_MAX_LAYERS)

return NULL;


QTreeLeafNode* leaf = QTreeNode::getLeafStatic(&root, x, y);

if(!leaf)

return NULL;


Floor* floor = leaf->getFloor(z);

if(!floor)

return NULL;


return floor->tiles[x & FLOOR_MASK][y & FLOOR_MASK];

}


void Map::setTile(uint16_t x, uint16_t y, uint16_t z, Tile* newTile)

{

if(z >= MAP_MAX_LAYERS)

{

std::cout << "[Error - Map::setTile]: Attempt to set tile on invalid Z coordinate - " << z << "!" << std::endl;

return;

}


QTreeLeafNode::newLeaf = false;

QTreeLeafNode* leaf = root.createLeaf(x, y, 15);

if(QTreeLeafNode::newLeaf)

{

//update north

QTreeLeafNode* northLeaf = root.getLeaf(x, y - FLOOR_SIZE);

if(northLeaf)

northLeaf->m_leafS = leaf;


//update west leaf

QTreeLeafNode* westLeaf = root.getLeaf(x - FLOOR_SIZE, y);

if(westLeaf)

westLeaf->m_leafE = leaf;


//update south

QTreeLeafNode* southLeaf = root.getLeaf(x, y + FLOOR_SIZE);

if(southLeaf)

leaf->m_leafS = southLeaf;


//update east

QTreeLeafNode* eastLeaf = root.getLeaf(x + FLOOR_SIZE, y);

if(eastLeaf)

leaf->m_leafE = eastLeaf;

}


uint32_t offsetX = x & FLOOR_MASK, offsetY = y & FLOOR_MASK;

Floor* floor = leaf->createFloor(z);

if(!floor->tiles[offsetX][offsetY])

{

floor->tiles[offsetX][offsetY] = newTile;

newTile->qt_node = leaf;

}

else

std::cout << "[Error - Map::setTile] Tile already exists - pos " << offsetX << "/" << offsetY << "/" << z << std::endl;


if(newTile->hasFlag(TILESTATE_REFRESH))

{

RefreshBlock_t rb;

if(TileItemVector* tileItems = newTile->getItemList())

{

for(ItemVector::iterator it = tileItems->getBeginDownItem(); it != tileItems->getEndDownItem(); ++it)

rb.list.push_back((*it)->clone());

}


rb.lastRefresh = OTSYS_TIME();

g_game.addRefreshTile(newTile, rb);

}

}


bool Map::placeCreature(const Position& centerPos, Creature* creature, bool extendedPos /*= false*/, bool forced /*= false*/)

{

bool foundTile = false, placeInPz = false;

Tile* tile = getTile(centerPos);

if(tile)

{

placeInPz = tile->hasFlag(TILESTATE_PROTECTIONZONE);

uint32_t flags = FLAG_IGNOREBLOCKITEM;

if(creature->isAccountManager())

flags |= FLAG_IGNOREBLOCKCREATURE;


ReturnValue ret = tile->__queryAdd(0, creature, 1, flags);

if(forced || ret == RET_NOERROR || ret == RET_PLAYERISNOTINVITED)

foundTile = true;

}


size_t shufflePos = 0;

PairVector relList;

if(extendedPos)

{

shufflePos = 8;

relList.push_back(PositionPair(-2, 0));

relList.push_back(PositionPair(0, -2));

relList.push_back(PositionPair(0, 2));

relList.push_back(PositionPair(2, 0));

std::random_shuffle(relList.begin(), relList.end());

}


relList.push_back(PositionPair(-1, -1));

relList.push_back(PositionPair(-1, 0));

relList.push_back(PositionPair(-1, 1));

relList.push_back(PositionPair(0, -1));

relList.push_back(PositionPair(0, 1));

relList.push_back(PositionPair(1, -1));

relList.push_back(PositionPair(1, 0));

relList.push_back(PositionPair(1, 1));

std::random_shuffle(relList.begin() + shufflePos, relList.end());


uint32_t radius = 1;

Position tryPos;

for(uint32_t n = 1; n <= radius && !foundTile; ++n)

{

for(PairVector::iterator it = relList.begin(); it != relList.end() && !foundTile; ++it)

{

int32_t dx = it->first * n, dy = it->second * n;

tryPos = centerPos;


tryPos.x = tryPos.x + dx;

tryPos.y = tryPos.y + dy;

if(!(tile = getTile(tryPos)) || (placeInPz && !tile->hasFlag(TILESTATE_PROTECTIONZONE)))

continue;


if(tile->__queryAdd(0, creature, 1, 0) == RET_NOERROR)

{

if(!extendedPos)

{

foundTile = true;

break;

}


if(isSightClear(centerPos, tryPos, false))

{

foundTile = true;

break;

}

}

}

}


if(!foundTile)

return false;


int32_t index = 0;

uint32_t flags = 0;


Item* toItem = NULL;

if(Cylinder* toCylinder = tile->__queryDestination(index, creature, &toItem, flags))

{

toCylinder->__internalAddThing(creature);

if(Tile* toTile = toCylinder->getTile())

toTile->qt_node->addCreature(creature);

}


return true;

}


bool Map::removeCreature(Creature* creature)

{

Tile* tile = creature->getTile();

if(!tile)

return false;


tile->qt_node->removeCreature(creature);

tile->__removeThing(creature, 0);

return true;

}


void Map::getSpectatorsInternal(SpectatorVec& list, const Position& centerPos, bool checkForDuplicate,

int32_t minRangeX, int32_t maxRangeX, int32_t minRangeY, int32_t maxRangeY,

int32_t minRangeZ, int32_t maxRangeZ)

{

int32_t minoffset = centerPos.z - maxRangeZ, maxoffset = centerPos.z - minRangeZ,

x1 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.x + minRangeX + minoffset))),

y1 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.y + minRangeY + minoffset))),

x2 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.x + maxRangeX + maxoffset))),

y2 = std::min((int32_t)0xFFFF, std::max((int32_t)0, (centerPos.y + maxRangeY + maxoffset))),

startx1 = x1 - (x1 % FLOOR_SIZE), starty1 = y1 - (y1 % FLOOR_SIZE),

endx2 = x2 - (x2 % FLOOR_SIZE), endy2 = y2 - (y2 % FLOOR_SIZE);


QTreeLeafNode* startLeaf = getLeaf(startx1, starty1);

QTreeLeafNode* leafS = startLeaf;


QTreeLeafNode* leafE;

for(int32_t ny = starty1; ny <= endy2; ny += FLOOR_SIZE)

{

leafE = leafS;

for(int32_t nx = startx1; nx <= endx2; nx += FLOOR_SIZE)

{

if(leafE)

{

CreatureVector& nodeList = leafE->creatureList;

CreatureVector::const_iterator it = nodeList.begin();

if(it != nodeList.end())

{

do

{

Creature* creature = (*it);

const Position& pos = creature->getPosition();


int32_t offsetZ = centerPos.z - pos.z;

if(pos.z < minRangeZ || pos.z > maxRangeZ)

continue;


if(pos.y < (centerPos.y + minRangeY + offsetZ) || pos.y > (centerPos.y + maxRangeY + offsetZ))

continue;


if(pos.x < (centerPos.x + minRangeX + offsetZ) || pos.x > (centerPos.x + maxRangeX + offsetZ))

continue;


if(!checkForDuplicate || std::find(list.begin(), list.end(), creature) == list.end())

list.push_back(creature);

}

while(++it != nodeList.end());

}


leafE = leafE->stepEast();

}

else

leafE = getLeaf(nx + FLOOR_SIZE, ny);

}


if(leafS)

leafS = leafS->stepSouth();

else

leafS = getLeaf(startx1, ny + FLOOR_SIZE);

}

}


void Map::getSpectators(SpectatorVec& list, const Position& centerPos, bool checkforduplicate /*= false*/, bool multifloor /*= false*/,

int32_t minRangeX /*= 0*/, int32_t maxRangeX /*= 0*/, int32_t minRangeY /*= 0*/, int32_t maxRangeY /*= 0*/)

{

if(centerPos.z >= MAP_MAX_LAYERS)

return;


bool foundCache = false, cacheResult = false;

if(!minRangeX && !maxRangeX && !minRangeY && !maxRangeY && multifloor && !checkforduplicate)

{

SpectatorCache::iterator it = spectatorCache.find(centerPos);

if(it != spectatorCache.end())

{

list = *it->second;

foundCache = true;

}

else

cacheResult = true;

}


if(!foundCache)

{

minRangeX = (!minRangeX ? -maxViewportX : -minRangeX);

maxRangeX = (!maxRangeX ? maxViewportX : maxRangeX);

minRangeY = (!minRangeY ? -maxViewportY : -minRangeY);

maxRangeY = (!maxRangeY ? maxViewportY : maxRangeY);


int32_t minRangeZ, maxRangeZ;

if(multifloor)

{

if(centerPos.z > 7)

{

//underground, 8->15

minRangeZ = std::max(centerPos.z - 2, 0);

maxRangeZ = std::min(centerPos.z + 2, MAP_MAX_LAYERS - 1);

}

//above ground

else if(centerPos.z == 6)

{

minRangeZ = 0;

maxRangeZ = 8;

}

else if(centerPos.z == 7)

{

minRangeZ = 0;

maxRangeZ = 9;

}

else

{

minRangeZ = 0;

maxRangeZ = 7;

}

}

else

{

minRangeZ = centerPos.z;

maxRangeZ = centerPos.z;

}


getSpectatorsInternal(list, centerPos, true, minRangeX,

maxRangeX, minRangeY, maxRangeY, minRangeZ, maxRangeZ);


if(cacheResult)

spectatorCache[centerPos].reset(new SpectatorVec(list));

}

}


const SpectatorVec& Map::getSpectators(const Position& centerPos)

{

if(centerPos.z >= MAP_MAX_LAYERS)

{

boost::shared_ptr<SpectatorVec> p(new SpectatorVec());

SpectatorVec& list = *p;

return list;

}


SpectatorCache::iterator it = spectatorCache.find(centerPos);

if(it != spectatorCache.end())

return *it->second;


boost::shared_ptr<SpectatorVec> p(new SpectatorVec());

spectatorCache[centerPos] = p;

SpectatorVec& list = *p;


int32_t minRangeX = -maxViewportX, maxRangeX = maxViewportX, minRangeY = -maxViewportY,

maxRangeY = maxViewportY, minRangeZ, maxRangeZ;

if(centerPos.z > 7)

{

//underground, 8->15

minRangeZ = std::max(centerPos.z - 2, 0);

maxRangeZ = std::min(centerPos.z + 2, MAP_MAX_LAYERS - 1);

}

//above ground

else if(centerPos.z == 6)

{

minRangeZ = 0;

maxRangeZ = 8;

}

else if(centerPos.z == 7)

{

minRangeZ = 0;

maxRangeZ = 9;

}

else

{

minRangeZ = 0;

maxRangeZ = 7;

}


getSpectatorsInternal(list, centerPos, false, minRangeX, maxRangeX, minRangeY, maxRangeY, minRangeZ, maxRangeZ);

return list;

}


bool Map::canThrowObjectTo(const Position& fromPos, const Position& toPos, bool checkLineOfSight /*= true*/,

int32_t rangex /*= Map::maxClientViewportX*/, int32_t rangey /*= Map::maxClientViewportY*/)

{

//z checks

//underground 8->15

//ground level and above 7->0

if((fromPos.z >= 8 && toPos.z < 8) || (toPos.z >= 8 &&

fromPos.z < 8) || fromPos.z - fromPos.z > 2)

return false;


int32_t deltax = std::abs(fromPos.x - toPos.x), deltay = std::abs(

fromPos.y - toPos.y), deltaz = std::abs(fromPos.z - toPos.z);

if(deltax - deltaz > rangex || deltay - deltaz > rangey)

return false;


if(!checkLineOfSight)

return true;


return isSightClear(fromPos, toPos, false);

}


bool Map::checkSightLine(const Position& fromPos, const Position& toPos) const

{

Position start = fromPos;

Position end = toPos;


int32_t x, y, z, dx = std::abs(start.x - end.x), dy = std::abs(start.y - end.y),

dz = std::abs(start.z - end.z), sx, sy, sz, ey, ez, max = dx, dir = 0;

if(dy > max)

{

max = dy;

dir = 1;

}


if(dz > max)

{

max = dz;

dir = 2;

}


switch(dir)

{

case 1:

//x -> y

//y -> x

//z -> z

std::swap(start.x, start.y);

std::swap(end.x, end.y);

std::swap(dx, dy);

break;

case 2:

//x -> z

//y -> y

//z -> x

std::swap(start.x, start.z);

std::swap(end.x, end.z);

std::swap(dx, dz);

break;

default:

//x -> x

//y -> y

//z -> z

break;

}


sx = ((start.x < end.x) ? 1 : -1);

sy = ((start.y < end.y) ? 1 : -1);

sz = ((start.z < end.z) ? 1 : -1);


ey = ez = 0;

x = start.x;

y = start.y;

z = start.z;


int32_t lastrx = 0, lastry = 0, lastrz = 0;

for(; x != end.x + sx; x += sx)

{

int32_t rx, ry, rz;

switch(dir)

{

case 1:

rx = y; ry = x; rz = z;

break;

case 2:

rx = z; ry = y; rz = x;

break;

default:

rx = x; ry = y; rz = z;

break;

}


if(!lastrx && !lastry && !lastrz)

{

lastrx = rx;

lastry = ry;

lastrz = rz;

}


if(lastrz != rz || ((toPos.x != rx || toPos.y != ry || toPos.z != rz) && (fromPos.x != rx || fromPos.y != ry || fromPos.z != rz)))

{

if(lastrz != rz && const_cast<Map*>(this)->getTile(lastrx, lastry, std::min(lastrz, rz)))

return false;


lastrx = rx; lastry = ry; lastrz = rz;

const Tile* tile = const_cast<Map*>(this)->getTile(rx, ry, rz);

if(tile && tile->hasProperty(BLOCKPROJECTILE))

return false;

}


ey += dy;

ez += dz;

if(2 * ey >= dx)

{

y += sy;

ey -= dx;

}


if(2 * ez >= dx)

{

z += sz;

ez -= dx;

}

}


return true;

}


bool Map::isSightClear(const Position& fromPos, const Position& toPos, bool floorCheck) const

{

if(floorCheck && fromPos.z != toPos.z)

return false;


// Cast two converging rays and see if either yields a result.

return checkSightLine(fromPos, toPos) || checkSightLine(toPos, fromPos);

}


const Tile* Map::canWalkTo(const Creature* creature, const Position& pos)

{

switch(creature->getWalkCache(pos))

{

case 0:

return NULL;

case 1:

return getTile(pos);

default:

break;

}


//used for none-cached tiles

Tile* tile = getTile(pos);

if(creature->getTile() != tile && (!tile || tile->__queryAdd(0, creature, 1,

FLAG_PATHFINDING | FLAG_IGNOREFIELDDAMAGE) != RET_NOERROR))

return NULL;


return tile;

}


bool Map::getPathTo(const Creature* creature, const Position& destPos,

std::list<Direction>& listDir, int32_t maxSearchDist /*= -1*/)

{

if(!canWalkTo(creature, destPos))

return false;


Position startPos = destPos;

Position endPos = creature->getPosition();


listDir.clear();

if(startPos.z != endPos.z)

return false;


AStarNodes nodes;

AStarNode* startNode = nodes.createOpenNode();


startNode->x = startPos.x;

startNode->y = startPos.y;


startNode->g = 0;

startNode->h = nodes.getEstimatedDistance(startPos.x, startPos.y, endPos.x, endPos.y);


startNode->f = startNode->g + startNode->h;

startNode->parent = NULL;


Position pos;

pos.z = startPos.z;

static int32_t neighbourOrderList[8][2] =

{

{-1, 0},

{0, 1},

{1, 0},

{0, -1},


//diagonal

{-1, -1},

{1, -1},

{1, 1},

{-1, 1},

};


AStarNode* found = NULL;

AStarNode* n = NULL;


const Tile* tile = NULL;

while(maxSearchDist != -1 || nodes.countClosedNodes() < 100)

{

if(!(n = nodes.getBestNode()))

{

listDir.clear();

return false; //no path found

}


if(n->x == endPos.x && n->y == endPos.y)

{

found = n;

break;

}


for(uint8_t i = 0; i < 8; ++i)

{

pos.x = n->x + neighbourOrderList[i][0];

pos.y = n->y + neighbourOrderList[i][1];


bool outOfRange = false;

if(maxSearchDist != -1 && (std::abs(endPos.x - pos.x) > maxSearchDist ||

std::abs(endPos.y - pos.y) > maxSearchDist))

outOfRange = true;


if(!outOfRange && (tile = canWalkTo(creature, pos)))

{

//The cost (g) for this neighbour

int32_t cost = nodes.getMapWalkCost(creature, n, tile, pos),

extraCost = nodes.getTileWalkCost(creature, tile),

newg = n->g + cost + extraCost;

//Check if the node is already in the closed/open list

//If it exists and the nodes already on them has a lower cost (g) then we can ignore this neighbour node

AStarNode* neighbourNode = nodes.getNodeInList(pos.x, pos.y);

if(neighbourNode)

{

if(neighbourNode->g <= newg) //The node on the closed/open list is cheaper than this one

continue;


nodes.openNode(neighbourNode);

}

else if(!(neighbourNode = nodes.createOpenNode())) //Does not exist in the open/closed list, create a new node

{

//seems we ran out of nodes

listDir.clear();

return false;

}


//This node is the best node so far with this state

neighbourNode->x = pos.x;

neighbourNode->y = pos.y;


neighbourNode->g = newg;

neighbourNode->h = nodes.getEstimatedDistance(neighbourNode->x, neighbourNode->y, endPos.x, endPos.y);


neighbourNode->f = neighbourNode->g + neighbourNode->h;

neighbourNode->parent = n;

}

}


nodes.closeNode(n);

}


int32_t prevx = endPos.x, prevy = endPos.y, dx, dy;

while(found)

{

pos.x = found->x;

pos.y = found->y;


dx = pos.x - prevx;

dy = pos.y - prevy;


prevx = pos.x;

prevy = pos.y;


found = found->parent;

if(dx == -1 && dy == -1)

listDir.push_back(NORTHWEST);

else if(dx == 1 && dy == -1)

listDir.push_back(NORTHEAST);

else if(dx == -1 && dy == 1)

listDir.push_back(SOUTHWEST);

else if(dx == 1 && dy == 1)

listDir.push_back(SOUTHEAST);

else if(dx == -1)

listDir.push_back(WEST);

else if(dx == 1)

listDir.push_back(EAST);

else if(dy == -1)

listDir.push_back(NORTH);

else if(dy == 1)

listDir.push_back(SOUTH);

}


return !listDir.empty();

}


bool Map::getPathMatching(const Creature* creature, std::list<Direction>& dirList,

const FrozenPathingConditionCall& pathCondition, const FindPathParams& fpp)

{

Position startPos = creature->getPosition();

Position endPos;


AStarNodes nodes;

AStarNode* startNode = nodes.createOpenNode();


startNode->x = startPos.x;

startNode->y = startPos.y;


startNode->f = 0;

startNode->parent = NULL;


dirList.clear();

int32_t bestMatch = 0;


Position pos;

pos.z = startPos.z;

static int32_t neighbourOrderList[8][2] =

{

{-1, 0},

{0, 1},

{1, 0},

{0, -1},


//diagonal

{-1, -1},

{1, -1},

{1, 1},

{-1, 1},

};


AStarNode* found = NULL;

AStarNode* n = NULL;


const Tile* tile = NULL;

while(fpp.maxSearchDist != -1 || nodes.countClosedNodes() < 100)

{

if(!(n = nodes.getBestNode()))

{

if(found) //not quite what we want, but we found something

break;


dirList.clear();

return false; //no path found

}


if(pathCondition(startPos, Position(n->x, n->y, startPos.z), fpp, bestMatch))

{

found = n;

endPos = Position(n->x, n->y, startPos.z);

if(!bestMatch)

break;

}


int32_t dirCount = (fpp.allowDiagonal ? 8 : 4);

for(int32_t i = 0; i < dirCount; ++i)

{

pos.x = n->x + neighbourOrderList[i][0];

pos.y = n->y + neighbourOrderList[i][1];


bool inRange = true;

if(fpp.maxSearchDist != -1 && (std::abs(startPos.x - pos.x) > fpp.maxSearchDist ||

std::abs(startPos.y - pos.y) > fpp.maxSearchDist))

inRange = false;


if(fpp.keepDistance)

{

if(!pathCondition.isInRange(startPos, pos, fpp))

inRange = false;

}


if(inRange && (tile = canWalkTo(creature, pos)))

{

//The cost (g) for this neighbour

int32_t cost = nodes.getMapWalkCost(creature, n, tile, pos),

extraCost = nodes.getTileWalkCost(creature, tile),

newf = n->f + cost + extraCost;


//Check if the node is already in the closed/open list

//If it exists and the nodes already on them has a lower cost (g) then we can ignore this neighbour node

AStarNode* neighbourNode = nodes.getNodeInList(pos.x, pos.y);

if(neighbourNode)

{

if(neighbourNode->f <= newf) //The node on the closed/open list is cheaper than this one

continue;


nodes.openNode(neighbourNode);

}

else if(!(neighbourNode = nodes.createOpenNode())) //Does not exist in the open/closed list, create a new node

{

if(found) //not quite what we want, but we found something

break;


//seems we ran out of nodes

dirList.clear();

return false;

}


//This node is the best node so far with this state

neighbourNode->x = pos.x;

neighbourNode->y = pos.y;


neighbourNode->parent = n;

neighbourNode->f = newf;

}

}


nodes.closeNode(n);

}


if(!found)

return false;


int32_t prevx = endPos.x, prevy = endPos.y, dx, dy;

found = found->parent;

while(found)

{

pos.x = found->x;

pos.y = found->y;


dx = pos.x - prevx;

dy = pos.y - prevy;


prevx = pos.x;

prevy = pos.y;


found = found->parent;

if(dx == 1 && dy == 1)

dirList.push_front(NORTHWEST);

else if(dx == -1 && dy == 1)

dirList.push_front(NORTHEAST);

else if(dx == 1 && dy == -1)

dirList.push_front(SOUTHWEST);

else if(dx == -1 && dy == -1)

dirList.push_front(SOUTHEAST);

else if(dx == 1)

dirList.push_front(WEST);

else if(dx == -1)

dirList.push_front(EAST);

else if(dy == 1)

dirList.push_front(NORTH);

else if(dy == -1)

dirList.push_front(SOUTH);

}


return true;

}


//*********** AStarNodes *************


AStarNodes::AStarNodes()

{

curNode = 0;

openNodes.reset();

}


AStarNode* AStarNodes::createOpenNode()

{

if(curNode >= MAX_NODES)

return NULL;


uint32_t retNode = curNode;

curNode++;


openNodes[retNode] = 1;

return &nodes[retNode];

}


AStarNode* AStarNodes::getBestNode()

{

if(!curNode)

return NULL;


int32_t bestNodeF = 100000;

uint32_t bestNode = 0;


bool found = false;

for(uint32_t i = 0; i < curNode; i++)

{

if(nodes[i].f < bestNodeF && openNodes[i] == 1)

{

found = true;

bestNodeF = nodes[i].f;

bestNode = i;

}

}


if(found)

return &nodes[bestNode];


return NULL;

}


void AStarNodes::closeNode(AStarNode* node)

{

uint32_t pos = GET_NODE_INDEX(node);

if(pos < MAX_NODES)

{

openNodes[pos] = 0;

return;

}


assert(pos >= MAX_NODES);

std::cout << "AStarNodes. trying to close node out of range" << std::endl;

return;

}


void AStarNodes::openNode(AStarNode* node)

{

uint32_t pos = GET_NODE_INDEX(node);

if(pos < MAX_NODES)

{

openNodes[pos] = 1;

return;

}


assert(pos >= MAX_NODES);

std::cout << "AStarNodes. trying to open node out of range" << std::endl;

return;

}


uint32_t AStarNodes::countClosedNodes()

{

uint32_t counter = 0;

for(uint32_t i = 0; i < curNode; i++)

{

if(!openNodes[i])

counter++;

}


return counter;

}


uint32_t AStarNodes::countOpenNodes()

{

uint32_t counter = 0;

for(uint32_t i = 0; i < curNode; i++)

{

if(openNodes[i] == 1)

counter++;

}


return counter;

}


bool AStarNodes::isInList(uint16_t x, uint16_t y)

{

for(uint32_t i = 0; i < curNode; i++)

{

if(nodes[i].x == x && nodes[i].y == y)

return true;

}


return false;

}


AStarNode* AStarNodes::getNodeInList(uint16_t x, uint16_t y)

{

for(uint32_t i = 0; i < curNode; i++)

{

if(nodes[i].x == x && nodes[i].y == y)

return &nodes[i];

}


return NULL;

}


int32_t AStarNodes::getMapWalkCost(const Creature* creature, AStarNode* node,

const Tile* neighbourTile, const Position& neighbourPos)

{

if(std::abs(node->x - neighbourPos.x) == std::abs(node->y - neighbourPos.y)) //diagonal movement extra cost

return MAP_DIAGONALWALKCOST;


return MAP_NORMALWALKCOST;

}


int32_t AStarNodes::getTileWalkCost(const Creature* creature, const Tile* tile)

{

int32_t cost = 0;

if(tile->getTopVisibleCreature(creature)) //destroy creature cost

cost += MAP_NORMALWALKCOST * 3;


if(const MagicField* field = tile->getFieldItem())

{

if(!creature->isImmune(field->getCombatType()))

cost += MAP_NORMALWALKCOST * 3;

}


return cost;

}


int32_t AStarNodes::getEstimatedDistance(uint16_t x, uint16_t y, uint16_t xGoal, uint16_t yGoal)

{

int32_t diagonal = std::min(std::abs(x - xGoal), std::abs(y - yGoal));

return (MAP_DIAGONALWALKCOST * diagonal) + (MAP_NORMALWALKCOST * ((std::abs(

x - xGoal) + std::abs(y - yGoal)) - (2 * diagonal)));

}


//*********** Floor constructor **************


Floor::Floor()

{

for(int32_t i = 0; i < FLOOR_SIZE; ++i)

{

for(int32_t j = 0; j < FLOOR_SIZE; ++j)

tiles[i][j] = 0;

}

}


//**************** QTreeNode **********************

QTreeNode::QTreeNode()

{

m_isLeaf = false;

for(int32_t i = 0; i < 4; ++i)

m_child[i] = NULL;

}


QTreeNode::~QTreeNode()

{

for(int32_t i = 0; i < 4; ++i)

delete m_child[i];

}


QTreeLeafNode* QTreeNode::getLeaf(uint16_t x, uint16_t y)

{

if(isLeaf())

return static_cast<QTreeLeafNode*>(this);


uint32_t index = ((x & 0x8000) >> 15) | ((y & 0x8000) >> 14);

if(m_child[index])

return m_child[index]->getLeaf(x * 2, y * 2);


return NULL;

}


QTreeLeafNode* QTreeNode::getLeafStatic(QTreeNode* root, uint16_t x, uint16_t y)

{

QTreeNode* currentNode = root;

uint32_t currentX = x, currentY = y;

while(currentNode)

{

if(currentNode->isLeaf())

return static_cast<QTreeLeafNode*>(currentNode);


uint32_t index = ((currentX & 0x8000) >> 15) | ((currentY & 0x8000) >> 14);

if(!currentNode->m_child[index])

return NULL;


currentNode = currentNode->m_child[index];

currentX = currentX * 2;

currentY = currentY * 2;

}


return NULL;

}


QTreeLeafNode* QTreeNode::createLeaf(uint16_t x, uint16_t y, uint16_t level)

{

if(!isLeaf())

{

uint32_t index = ((x & 0x8000) >> 15) | ((y & 0x8000) >> 14);

if(!m_child[index])

{

if(level != FLOOR_BITS)

m_child[index] = new QTreeNode();

else

{

m_child[index] = new QTreeLeafNode();

QTreeLeafNode::newLeaf = true;

}

}


return m_child[index]->createLeaf(x * 2, y * 2, level - 1);

}


return static_cast<QTreeLeafNode*>(this);

}



//************ LeafNode ************************

bool QTreeLeafNode::newLeaf = false;

QTreeLeafNode::QTreeLeafNode()

{

for(int32_t i = 0; i < MAP_MAX_LAYERS; ++i)

m_array[i] = NULL;


m_isLeaf = true;

m_leafS = NULL;

m_leafE = NULL;

}


QTreeLeafNode::~QTreeLeafNode()

{

for(int32_t i = 0; i < MAP_MAX_LAYERS; ++i)

delete m_array[i];

}


Floor* QTreeLeafNode::createFloor(uint16_t z)

{

if(!m_array[z])

m_array[z] = new Floor();


return m_array[z];

}



Para o server nao verificar a versao do mapa,e eu poder entrar no server,usando mapa de uma versao mais antiga,por exemplo meu serv é 8.6,queria usar o mapa de 8.0.

Ta eu compilei deu tudo certin,so que quando vou entrar no server,dis que a posição esta íncorreta.Nao da nenhum erro no distro,nao sei oque pode ser.

Notem,que eu botei o */ e /* para nao verificar a versao do mapa.Pode ser que esteje no local errado.

Editado por Mozark (veja o histórico de edições)

Atenciosamente,Mozark.



 

Postado

Por acaso o erro aparece no client?

Algo sobre "Posição do Templo"?

Se for, é só abrir o Config.lua e corrigir a posição de nascimento do player colocando a Posição do Templo do "Novo Mapa".

Nesta parte aqui.

newPlayerSpawnPosX = 1000

newPlayerSpawnPosY = 1000

newPlayerSpawnPosZ = 7

Caso seus characters já tenham sido criados, talvez tenha que movê-los manualmente usando o "Sqlite Editor".

Boa sorte, espero que o problema seja só isso.

Editado por Adriano SwaTT (veja o histórico de edições)

Gosta do meu trabalho?

Curta e siga a página do meu projeto de 2016 e 2017 (Lab Z Games) que trará vários servidores OTServs.

 

Atenciosamente,
Adriano Swatt'

 

Para ver meus tutoriais acesse meu perfil.

 

cbCyOSZ.png

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