Postado Janeiro 25, 2013 12 anos GALERA NÃO ESTOU CONSEGUINDO ARRUMAR ESTE NPC, ALGUÉM ME AJUDE AI, DAREI 3 REP + PARA QUEM ME AJUDA... NÃO ESTÁ FUNCIONANDO NA PARTE DOS ADDON E DA ESTE ERRO QUANDO TENDO CRIAR O NPC NO COMANDO /N [16:4:20.089] [Error - LuaInterface::loadFile] data/npc/scripts/Queen Banshee.lua:180: '<eof>' expected near 'end' [16:4:20.089] [Warning - NpcEvents::NpcEvents] Cannot load script: data/npc/scripts/Queen Banshee.lua [16:4:20.089] data/npc/scripts/Queen Banshee.lua:180: '<eof>' expected near 'end' \------------------------NPC---------------------------/ local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) end if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid -- NPC The Queen of the Banshees feito por Rodrigo (Nottinghster) -- Inicio The Queen of the Banshees NPC local primeiro_selo = getPlayerStorageValue(cid, 32998) local segundo_selo = getPlayerStorageValue(cid, 32997) local terceiro_selo = getPlayerStorageValue(cid, 32996) local quarto_selo = getPlayerStorageValue(cid, 32995) local quinto_selo = getPlayerStorageValue(cid, 32994) local sexto_selo = getPlayerStorageValue(cid, 32993) local setimo_selo = getPlayerStorageValue(cid, 41992) local teletransporte = {x=32202, y=31812, z=8, stackpos =0} if msgcontains(msg, 'seventh') and getPlayerLevel(cid) < 60 or msgcontains(msg, 'last') and getPlayerLevel(cid) < 60 then selfSay("You are not experienced enough to master the challenges ahead or to receive knowledge about the seventh seal. Go and learn more before asking me again.",cid) elseif msgcontains(msg,'seventh') and getPlayerLevel(cid) > 59 or msgcontains(msg, 'last') and getPlayerLevel(cid) > 59 then selfSay("If you have passed the first six seals and entered the blue fires that lead to the chamber of the seal you might receive my kiss ... It will open the last seal. Do you think you are ready?",cid) talk_state = 2 elseif msgcontains(msg, 'kiss') and setimo_selo == -1 and talk_state == 8 then selfSay('Are you prepared to receive my kiss, even though this will mean that your death as well as a part of your soul will forever belong to me, my dear?',cid) talk_state = 1 elseif msgcontains(msg, 'kiss') and setimo_selo == -1 then selfSay('To receive my kiss you have to pass all other seals first.',cid) talk_state = 0 elseif msgcontains(msg, 'kiss') and setimo_selo == 1 then selfSay('You have already received my kiss. You should know better then to ask for it.',cid) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 1 then selfSay('So be it! Hmmmmmm...',cid) doTeleportThing(cid, teletransporte) setPlayerStorageValue(cid, 41998, 1) setPlayerStorageValue(cid, 41997, 1) setPlayerStorageValue(cid, 41996, 1) setPlayerStorageValue(cid, 41995, 1) setPlayerStorageValue(cid, 41994, 1) setPlayerStorageValue(cid, 41993, 1) setPlayerStorageValue(cid, 41992, 1) elseif msgcontains(msg, 'no') and talk_state == 1 then selfSay('Perhaps it is the better choice for you, my dear.',cid) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and quarto_selo == 1 then selfSay('Yessss, I can sense you have passed the seal of sacrifice. Have you passed any other seal yet?',cid) talk_state = 3 elseif msgcontains(msg, 'yes') and talk_state == 2 and quarto_selo == -1 then selfSay('You have not passed the seal of sacrifice yet. Return to me when you are better prepared.',cid) talk_state = 0 elseif msgcontains(msg, 'no') and talk_state == 2 then selfSay('Then try to be better prepared next time we meet.',cid) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 3 and primeiro_selo == 1 then selfSay('I sense you have passed the hidden seal as well. Have you passed any other seal yet?',cid) talk_state = 4 elseif msgcontains(msg, 'yes') and talk_state == 3 and primeiro_selo == -1 then selfSay('You have not found the hidden seal yet. Return when you are better prepared.',cid) talk_state = 0 elseif msgcontains(msg, 'no') and talk_state == 3 then selfSay('Then try to be better prepared next time we meet.',cid) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 4 and segundo_selo == 1 then selfSay('Oh yes, you have braved the plagueseal. Have you passed any other seal yet?',cid) talk_state = 5 elseif msgcontains(msg, 'yes') and talk_state == 4 and segundo_selo == -1 then selfSay('You have not faced the plagueseal yet. Return to me when you are better prepared.',cid) talk_state = 0 elseif msgcontains(msg, 'no') and talk_state == 4 then selfSay('Then try to be better prepared next time we meet.',cid) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 5 and terceiro_selo == 1 then selfSay('Ah, I can sense the power of the seal of demonrage burning in your heart. Have you passed any other seal yet?',cid) talk_state = 6 elseif msgcontains(msg, 'yes') and talk_state == 5 and terceiro_selo == -1 then selfSay('You are not filled with the fury of the imprisoned demon. Return when you are better prepared.',cid) talk_state = 0 elseif msgcontains(msg, 'no') and talk_state == 5 then selfSay('Then try to be better prepared next time we meet.',cid) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 6 and quinto_selo == 1 then selfSay('So, you have managed to pass the seal of the 1 path. Have you passed any other seal yet?',cid) talk_state = 7 elseif msgcontains(msg, 'yes') and talk_state == 6 and quinto_selo == -1 then selfSay('You have not found your 1 path yet. Return when you are better prepared.',cid) talk_state = 0 elseif msgcontains(msg, 'no') and talk_state == 6 then selfSay('Then try to be better prepared next time we meet.',cid) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 7 and sexto_selo == 1 then selfSay('I see! You have mastered the seal of logic. You have made the sacrifice, you have seen the unseen, you possess fortitude, you have filled yourself with power and found your path. You may ask me for my kiss now.',cid) talk_state = 8 elseif msgcontains(msg, 'yes') and talk_state == 7 and sexto_selo == -1 then selfSay('You have not found your 1 path yet. Return to meh when you are better prepared.',cid) talk_state = 0 elseif msgcontains(msg, 'no') and talk_state == 7 then selfSay('Then try to be better prepared next time we meet.',cid) talk_state = 0 elseif (msgcontains(msg, 'spectral dress')) and getPlayerStorageValue(cid, 22327) == -1 then selfSay('Your wish for a spectral dress is silly. Allthough I will grant you the permission to take one. My maidens left one in a box in a room, directly south of here.',cid) setPlayerStorageValue(cid, 22327, 1) doPlayerAddItem(cid, 2657, 1) elseif (msgcontains(msg, 'bye')) and (talkState[talkUser] >= 1 and talkState[talkUser] <= 8) then selfSay('We will meet again.',cid) talkState[talkUser] = 0 elseif msgcontains(msg, 'addon') and getPlayerStorageValue(cid, 10223) ~= 5 then npcHandler:say("Sorry, but you don\'t have Wizard Outfit !", cid) elseif msgcontains(msg, "addon") and getPlayerStorageValue(cid, 10224) ~= 1 and getPlayerStorageValue(cid, 10223) == 5 then npcHandler:say("Say... I have been longing for something for an eternity now... if you help me retrieve it, I will reward you. Do you consent to this arrangement ?", cid) talkState[talkUser] = 1 elseif msgcontains(msg, "yes") and getPlayerStorageValue(cid, 10224) ~= 1 and getPlayerStorageValue(cid, 10223) == 5 and talkState[talkUser] == 1 then npcHandler:say("Listen... there are no blooming flowers down here and the only smell present is that of death and decay. ...", cid) npcHandler:say("I wish that I could breathe the lovely smell of beautiful flowers just one more time, especially those which elves cultivate. ...", cid) npcHandler:say("Could you please bring me 50 {Holy Orchids} ?", cid) talkState[talkUser] = 2 elseif msgcontains(msg, "yes") and getPlayerStorageValue(cid, 10224) ~= 1 and getPlayerStorageValue(cid, 10223) == 5 and talkState[talkUser] == 2 then npcHandler:say("Thank you. I will wait for your return.", cid) setPlayerStorageValue(cid, 10224, 1) setPlayerStorageValue(cid, 10225, 1) talkState[talkUser] = 0 elseif msgcontains(msg, "holy orchid") and getPlayerStorageValue(cid, 10225) == 1 then npcHandler:say("Have you really brought me 50 Holy Orchids ?", cid) talkState[talkUser] = 1 elseif msgcontains(msg, "yes") and getPlayerStorageValue(cid, 10225) == 1 and talkState[talkUser] == 1 then if (doPlayerRemoveItem(cid, 5922, 50) == TRUE) then npcHandler:say("Thank you! You have no idea what that means to me. As promised, here is your reward... as a follower of Zathroth, I hope that you will like this accessory.", cid) if getPlayerSex(cid) == 0 then doPlayerAddOutfit(cid, 149, 2) else doPlayerAddOutfit(cid, 145, 2) end setPlayerStorageValue(cid, 10225, 2) talkState[talkUser] = 0 else npcHandler:say("Sorry, but you don\'t have 50 {Holy Orchids} !", cid) talkState[talkUser] = 0 end else if msgcontains(msg, "addon") then if getPlayerStorageValue(cid, 10225) <= 1 then npcHandler:say("Bring me 50x {Holy Orchid} !", cid) else npcHandler:say("You have already this addon !", cid) end end end return true end end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
Postado Setembro 13, 2013 11 anos local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) end if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid -- NPC The Queen of the Banshees feito por Rodrigo (Nottinghster) -- Inicio The Queen of the Banshees NPC local primeiro_selo = getPlayerStorageValue(cid, 32998) local segundo_selo = getPlayerStorageValue(cid, 32997) local terceiro_selo = getPlayerStorageValue(cid, 32996) local quarto_selo = getPlayerStorageValue(cid, 32995) local quinto_selo = getPlayerStorageValue(cid, 32994) local sexto_selo = getPlayerStorageValue(cid, 32993) local setimo_selo = getPlayerStorageValue(cid, 41992) local teletransporte = {x=32202, y=31812, z=8, stackpos =0} if msgcontains(msg, 'seventh') and getPlayerLevel(cid) < 60 or msgcontains(msg, 'last') and getPlayerLevel(cid) < 60 then selfSay("You are not experienced enough to master the challenges ahead or to receive knowledge about the seventh seal. Go and learn more before asking me again.",cid) elseif msgcontains(msg,'seventh') and getPlayerLevel(cid) > 59 or msgcontains(msg, 'last') and getPlayerLevel(cid) > 59 then selfSay("If you have passed the first six seals and entered the blue fires that lead to the chamber of the seal you might receive my kiss ... It will open the last seal. Do you think you are ready?",cid) talk_state = 2 elseif msgcontains(msg, 'kiss') and setimo_selo == -1 and talk_state == 8 then selfSay('Are you prepared to receive my kiss, even though this will mean that your death as well as a part of your soul will forever belong to me, my dear?',cid) talk_state = 1 elseif msgcontains(msg, 'kiss') and setimo_selo == -1 then selfSay('To receive my kiss you have to pass all other seals first.',cid) talk_state = 0 elseif msgcontains(msg, 'kiss') and setimo_selo == 1 then selfSay('You have already received my kiss. You should know better then to ask for it.',cid) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 1 then selfSay('So be it! Hmmmmmm...',cid) doTeleportThing(cid, teletransporte) setPlayerStorageValue(cid, 41998, 1) setPlayerStorageValue(cid, 41997, 1) setPlayerStorageValue(cid, 41996, 1) setPlayerStorageValue(cid, 41995, 1) setPlayerStorageValue(cid, 41994, 1) setPlayerStorageValue(cid, 41993, 1) setPlayerStorageValue(cid, 41992, 1) elseif msgcontains(msg, 'no') and talk_state == 1 then selfSay('Perhaps it is the better choice for you, my dear.',cid) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 2 and quarto_selo == 1 then selfSay('Yessss, I can sense you have passed the seal of sacrifice. Have you passed any other seal yet?',cid) talk_state = 3 elseif msgcontains(msg, 'yes') and talk_state == 2 and quarto_selo == -1 then selfSay('You have not passed the seal of sacrifice yet. Return to me when you are better prepared.',cid) talk_state = 0 elseif msgcontains(msg, 'no') and talk_state == 2 then selfSay('Then try to be better prepared next time we meet.',cid) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 3 and primeiro_selo == 1 then selfSay('I sense you have passed the hidden seal as well. Have you passed any other seal yet?',cid) talk_state = 4 elseif msgcontains(msg, 'yes') and talk_state == 3 and primeiro_selo == -1 then selfSay('You have not found the hidden seal yet. Return when you are better prepared.',cid) talk_state = 0 elseif msgcontains(msg, 'no') and talk_state == 3 then selfSay('Then try to be better prepared next time we meet.',cid) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 4 and segundo_selo == 1 then selfSay('Oh yes, you have braved the plagueseal. Have you passed any other seal yet?',cid) talk_state = 5 elseif msgcontains(msg, 'yes') and talk_state == 4 and segundo_selo == -1 then selfSay('You have not faced the plagueseal yet. Return to me when you are better prepared.',cid) talk_state = 0 elseif msgcontains(msg, 'no') and talk_state == 4 then selfSay('Then try to be better prepared next time we meet.',cid) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 5 and terceiro_selo == 1 then selfSay('Ah, I can sense the power of the seal of demonrage burning in your heart. Have you passed any other seal yet?',cid) talk_state = 6 elseif msgcontains(msg, 'yes') and talk_state == 5 and terceiro_selo == -1 then selfSay('You are not filled with the fury of the imprisoned demon. Return when you are better prepared.',cid) talk_state = 0 elseif msgcontains(msg, 'no') and talk_state == 5 then selfSay('Then try to be better prepared next time we meet.',cid) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 6 and quinto_selo == 1 then selfSay('So, you have managed to pass the seal of the 1 path. Have you passed any other seal yet?',cid) talk_state = 7 elseif msgcontains(msg, 'yes') and talk_state == 6 and quinto_selo == -1 then selfSay('You have not found your 1 path yet. Return when you are better prepared.',cid) talk_state = 0 elseif msgcontains(msg, 'no') and talk_state == 6 then selfSay('Then try to be better prepared next time we meet.',cid) talk_state = 0 elseif msgcontains(msg, 'yes') and talk_state == 7 and sexto_selo == 1 then selfSay('I see! You have mastered the seal of logic. You have made the sacrifice, you have seen the unseen, you possess fortitude, you have filled yourself with power and found your path. You may ask me for my kiss now.',cid) talk_state = 8 elseif msgcontains(msg, 'yes') and talk_state == 7 and sexto_selo == -1 then selfSay('You have not found your 1 path yet. Return to meh when you are better prepared.',cid) talk_state = 0 elseif msgcontains(msg, 'no') and talk_state == 7 then selfSay('Then try to be better prepared next time we meet.',cid) talk_state = 0 elseif (msgcontains(msg, 'spectral dress')) and getPlayerStorageValue(cid, 22327) == -1 then selfSay('Your wish for a spectral dress is silly. Allthough I will grant you the permission to take one. My maidens left one in a box in a room, directly south of here.',cid) setPlayerStorageValue(cid, 22327, 1) doPlayerAddItem(cid, 2657, 1) elseif (msgcontains(msg, 'bye')) and (talkState[talkUser] >= 1 and talkState[talkUser] <= 8) then selfSay('We will meet again.',cid) talkState[talkUser] = 0 elseif msgcontains(msg, 'addon') and getPlayerStorageValue(cid, 10223) ~= 5 then npcHandler:say("Sorry, but you don\'t have Wizard Outfit !", cid) elseif msgcontains(msg, "addon") and getPlayerStorageValue(cid, 10224) ~= 1 and getPlayerStorageValue(cid, 10223) == 5 then npcHandler:say("Say... I have been longing for something for an eternity now... if you help me retrieve it, I will reward you. Do you consent to this arrangement ?", cid) talkState[talkUser] = 1 elseif msgcontains(msg, "yes") and getPlayerStorageValue(cid, 10224) ~= 1 and getPlayerStorageValue(cid, 10223) == 5 and talkState[talkUser] == 1 then npcHandler:say("Listen... there are no blooming flowers down here and the only smell present is that of death and decay. ...", cid) npcHandler:say("I wish that I could breathe the lovely smell of beautiful flowers just one more time, especially those which elves cultivate. ...", cid) npcHandler:say("Could you please bring me 50 {Holy Orchids} ?", cid) talkState[talkUser] = 2 elseif msgcontains(msg, "yes") and getPlayerStorageValue(cid, 10224) ~= 1 and getPlayerStorageValue(cid, 10223) == 5 and talkState[talkUser] == 2 then npcHandler:say("Thank you. I will wait for your return.", cid) setPlayerStorageValue(cid, 10224, 1) setPlayerStorageValue(cid, 10225, 1) talkState[talkUser] = 0 elseif msgcontains(msg, "holy orchid") and getPlayerStorageValue(cid, 10225) == 1 then npcHandler:say("Have you really brought me 50 Holy Orchids ?", cid) talkState[talkUser] = 1 elseif msgcontains(msg, "yes") and getPlayerStorageValue(cid, 10225) == 1 and talkState[talkUser] == 1 then if (doPlayerRemoveItem(cid, 5922, 50) == TRUE) then npcHandler:say("Thank you! You have no idea what that means to me. As promised, here is your reward... as a follower of Zathroth, I hope that you will like this accessory.", cid) if getPlayerSex(cid) == 0 then doPlayerAddOutfit(cid, 149, 2) else doPlayerAddOutfit(cid, 145, 2) end setPlayerStorageValue(cid, 10225, 2) talkState[talkUser] = 0 else npcHandler:say("Sorry, but you don\'t have 50 {Holy Orchids} !", cid) talkState[talkUser] = 0 end else if msgcontains(msg, "addon") then if getPlayerStorageValue(cid, 10225) <= 1 then npcHandler:say("Bring me 50x {Holy Orchid} !", cid) else npcHandler:say("You have already this addon !", cid) end end end return true npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) Tenta assim, só tirei os dois end das linhas 180 e 181 @editado adicionei o L que esqueci agora ta ok Editado Setembro 13, 2013 11 anos por 7591768 (veja o histórico de edições)
Postado Setembro 13, 2013 11 anos Brow, não sei se você reparou mais reviveu o tópico, e o membro já está banido, preste mais atenção. Ot Design: https://discord.gg/VgtVRNmCD7
Postado Setembro 13, 2013 11 anos Dúvida sanada, tag adicionada. Tópico movido! 愛"A alma permanece em suas criações" 平(Não dou suporte por mensagem privada.)
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