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Fala galera do TK,estou com um problema em um script de war system com escudos(by:Walef Xavier),quando eu vou invitar alguém para war da um erro:


[Error - TalkAction Interface]

data/talkactions/scripts/war.lua:onSay

Description:

data/talkactions/scripts/war.lua:133: attempt to call field 'query' (a nil value)

stack traceback:

data/talkactions/scripts/war.lua:133: in function <data/talkactions/scripts/war.lua:1>

Quando eu digito na chat da guild,sai no default e da o erro a acima. Já tentei mudar no globalevents\scripts\start.lua de:

db.query("DELETE FROM `guild_wars` WHERE `status` = 0 AND `begin` < " .. (os.time() - 2 * 86400) .. ";")

db.query("UPDATE `guild_wars` SET `status` = 5, `end` = " .. os.time() .. " WHERE `status` = 1 AND `end` > 0 AND `end` < " .. os.time() .. ";")

Para

db.executeQuery("DELETE FROM `guild_wars` WHERE `status` = 0 AND `begin` < " .. (os.time() - 2 * 86400) .. ";")

db.executeQuery("UPDATE `guild_wars` SET `status` = 5, `end` = " .. os.time() .. " WHERE `status` = 1 AND `end` > 0 AND `end` < " .. os.time() .. ";")

War.lua:

E o erro persiste alguém tem uma solução?

Agradeço desde já.


function onSay(cid, words, param, channel)

		 local guild = getPlayerGuildId(cid)

		 if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then

						 doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)

						 return true

		 end


		 local t = string.explode(param, ",")

		 if(not t[2]) then

						 doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)

						 return true

		 end


		 local enemy = getGuildId(t[2])

		 if(not enemy) then

						 doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)

						 return true

		 end


		 if(enemy == guild) then

						 doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)

						 return true

		 end


		 local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)

		 if(tmp:getID() ~= -1) then

						 enemyName = tmp:getDataString("name")

						 tmp:free()

		 end


		 if(isInArray({"accept", "reject", "cancel"}, t[1])) then

						 local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild

						 if(t[1] == "cancel") then

										 query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy

						 end


						 tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")

						 if(tmp:getID() == -1) then

										 doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

										 return true

						 end


						 if(t[1] == "accept") then

										 local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)

										 local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")


										 _tmp:free()

										 if(state) then

														 doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)

														 return true

										 end


										 db.query("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)

						 end


						 query = "UPDATE `guild_wars` SET "

						 local msg = "accepted " .. enemyName .. " invitation to war."

						 if(t[1] == "reject") then

										 query = query .. "`end` = " .. os.time() .. ", `status` = 2"

										 msg = "rejected " .. enemyName .. " invitation to war."

						 elseif(t[1] == "cancel") then

										 query = query .. "`end` = " .. os.time() .. ", `status` = 3"

										 msg = "canceled invitation to a war with " .. enemyName .. "."

						 else

										 query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"

						 end


						 query = query .. " WHERE `id` = " .. tmp:getDataInt("id")

						 if(t[1] == "accept") then

										 doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)

										 doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)

						 end


						 tmp:free()

						 db.query(query)

						 doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)

						 return true

		 end


		 if(t[1] == "invite") then

						 local str = ""

						 tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")

						 if(tmp:getID() ~= -1) then

										 if(tmp:getDataInt("status") == 0) then

														 if(tmp:getDataInt("guild_id") == guild) then

																		 str = "You have already invited " .. enemyName .. " to war."

														 else

																		 str = enemyName .. " have already invited you to war."

														 end

										 else

														 str = "You are already on a war with " .. enemyName .. "."

										 end


										 tmp:free()

						 end


						 if(str ~= "") then

										 doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)

										 return true

						 end


						 local frags = tonumber(t[3])

						 if(frags ~= nil) then

										 frags = math.max(10, math.min(1000, frags))

						 else

										 frags = 100

						 end


						 local payment = tonumber(t[4])

						 if(payment ~= nil) then

										 payment = math.max(100000, math.min(1000000000, payment))

										 tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)


										 local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment

										 tmp:free()

										 if(state) then

														 doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)

														 return true

										 end


										 db.query("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)

						 else

										 payment = 0

						 end


						 local begining, ending = os.time(), tonumber(t[5])

						 if(ending ~= nil and ending ~= 0) then

										 ending = begining + (ending * 86400)

						 else

										 ending = 0

						 end


						 db.query("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")

						 doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)

						 return true

		 end


		 if(not isInArray({"end", "finish"}, t[1])) then

						 return false

		 end


		 local status = (t[1] == "end" and 1 or 4)

		 tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)

		 if(tmp:getID() ~= -1) then

						 local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")

						 tmp:free()

						 doGuildRemoveEnemy(guild, enemy)

						 doGuildRemoveEnemy(enemy, guild)


						 db.query(query)

						 doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)

						 return true

		 end


		 if(status == 4) then

						 doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

						 return true

		 end


		 tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")

		 if(tmp:getID() ~= -1) then

						 if(tmp:getDataInt("end") > 0) then

										 tmp:free()

										 doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

										 return true

						 end


						 local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")

						 tmp:free()


						 db.query(query)

						 doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)

						 return true

		 end


		 doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)

		 return true

end

Editado por Gabriel10101 (veja o histórico de edições)

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