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Elas estão como magias de area pra frente só que em vez de tirar life ta dando life :S

 

    <instant name="Energy Beam" words="exevo vis lux" lvl="23" mana="40" direction="1" exhaustion="2000" needlearn="0" event="script" value="attack/energy beam.lua">
        <vocation id="1"/>
        <vocation id="5"/>
    </instant>

 

    <instant name="Great Energy Beam" words="exevo gran vis lux" lvl="29" mana="110" direction="1" exhaustion="2000" needlearn="0" event="script" value="attack/great energy beam.lua">
        <vocation id="1"/>
        <vocation id="5"/>
    </instant>

 

Energy Beam.lua

 

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 2.5, 4)

local area = createCombatArea(AREA_BEAM4, AREADIAGONAL_BEAM4)
setCombatArea(combat, area)

function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end
 

 

Great Energy Beam.lua

 

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 4, 7)

local area = createCombatArea(AREA_BEAM6, AREADIAGONAL_BEAM6)
setCombatArea(combat, area)

function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end

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  • energy beam local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT) setAttackFormula(combat

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Postado

energy beam

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 2.5, 4)

local area = createCombatArea(AREA_BEAM4, AREADIAGONAL_BEAM4)
setCombatArea(combat, area)

function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end

 

great energy beam

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 4, 7)

local area = createCombatArea(AREA_BEAM6, AREADIAGONAL_BEAM6)
setCombatArea(combat, area)

function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end
Postado
  • Autor

energy beam

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT)
setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 2.5, 4)

local area = createCombatArea(AREA_BEAM4, AREADIAGONAL_BEAM4)
setCombatArea(combat, area)

function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end

 

great energy beam

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)
setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 4, 7)

local area = createCombatArea(AREA_BEAM6, AREADIAGONAL_BEAM6)
setCombatArea(combat, area)

function onCastSpell(cid, var)
    return doCombat(cid, combat, var)
end

 

Opa foi mal esqueci de postar o script, meu script está exatamente assim e ta dando erro :/

+rep por tentar ajudar

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