Postado Março 21, 2013 13 anos Bem, quando vai iniciar apareçe a seguinte mensagem: The next coliseum gate will open in 120 seconds! Good luck! Mais ai não inicia, essa mensagem se repete umas 3 a 4 vezes e depois para. Coliseum.lua em globalevents: local config = { semana_mes = "semana", days = {2,5,7}, goblet = 5805, -- id of the gold goblet you'll get when finishing the event. rewards = {2195, 2152, 2160}, -- You will get this + a gold goblet with your name on. moneyReward = {2160, 10, 1}, -- second collumn(count) 0 if you don't want money to be used. or a stackable item you want more than 1 of. playerCount = 12001, -- Global storage for counting the players left/entered in the event teleportActionId = 12008, -- Action id of the teleport needed for the movement script teleportPosition = {x = 32361, y = 32239, z = 7, stackpos = 1}, -- Where the teleport will be created teleportToPosition = {x = 32143, y = 32202, z = 7}, -- Where the teleport will take you teleportId = 1387, -- Id of the teleport timeToStartEvent = 10, -- Minutes, after these minutes the teleport will be removed and the event will be declared started coliseumName = "event lion", -- Name of the coliseum that should be summoned coliseumName2 = "event tiger", -- Name of the coliseum that should be summoned playersNeededToStartEvent = 3, -- Players needed before the coliseums can spawn. -- Should be the same as in the creaturescript! -- The coliseums will spawn randomly inside this area fromPosition = {x = 32129, y = 32188, z = 7}, -- top left cornor of the playground toPosition = {x = 32159, y = 32215, z = 7}, -- bottom right cornor of the playground posportoescima={{{x = 32143, y = 32188, z = 7},{x = 32144, y = 32188, z = 7}},{{x = 32144, y = 32215, z = 7},{x = 32145, y = 32215, z = 7}}}, posportoeslado={{{x = 32131, y = 32202, z = 7},{x = 32131, y = 32201, z = 7}},{{x = 32156, y = 32202, z = 7},{x = 32156, y = 32203, z = 7}}}, idportaocima = 1547, idportaolado = 1546, tempoparaabrir = 120, --em segundos poslion = {{x = 32142, y = 32187, z = 7},{x = 32130, y = 32201, z = 7},{x = 32146, y = 32216, z = 7}, {x = 32157, y = 32201, z = 7}}, postigre = {{x = 32142, y = 32187, z = 7},{x = 32129, y = 32203, z = 7},{x = 32143, y = 32216, z = 7}, {x = 32157, y = 32204, z = 7}} } function onTime() local time = os.date("*t") local asd = config.timeToStartEvent*60 for x=0,3 do local pol = asd + (x*config.tempoparaabrir) addEvent(doBroadcastMessage,pol*1000,"The next coliseum gate will open in " .. config.tempoparaabrir .. " seconds! Good luck!",MESSAGE_EVENT_ADVANCE) end if (config.semana_mes == "semana" and isInArray(config.days,time.wday)) or (config.semana_mes == "mes" and isInArray(config.days,time.day)) or config.semana_mes == "" then local tt = config.timeToStartEvent*60000 for p,u in pairs(config.posportoescima) do for a,b in pairs(u) do doCreateItem(config.idportaocima,b) addEvent(rrport,tt,b,config.idportaocima) end tt = tt + (config.tempoparaabrir*(p - 1)*1000) end for p,u in pairs(config.posportoeslado) do for a,b in pairs(u) do doCreateItem(config.idportaolado,b) addEvent(rrport,tt,b,config.idportaolado) end tt = tt + (config.tempoparaabrir*p*1000) end local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition) doItemSetAttribute(tp, "aid", config.teleportActionId) doBroadcastMessage("Coliseum event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING) setGlobalStorageValue(config.playerCount, 0) addEvent(startEvent2, config.timeToStartEvent * 1000 * 60) for _,k in pairs(config.poslion) do doCreateMonster(config.coliseumName, k,false) end for _,k in pairs(config.postigre) do doCreateMonster(config.coliseumName2, k,false) end end return TRUE end function rrport(pos,id) local uid = getTileItemById(pos,id).uid doRemoveItem(uid) end function startEvent2() local get = getThingfromPos(config.teleportPosition) if get.itemid == config.teleportId then doRemoveItem(get.uid, 1) end local fromp, top = config.fromPosition, config.toPosition if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then doBroadcastMessage("Good luck in the Coliseum event people! The teleport has closed!", MESSAGE_STATUS_WARNING) for x = fromp.x, top.x do for y = fromp.y, top.y do for z = fromp.z, top.z do areapos = {x = x, y = y, z = z, stackpos = 253} getPlayers = getThingfromPos(areapos) if isPlayer(getPlayers.uid) then --doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The next coliseum gate will open in " .. config.tempoparaabrir .. " seconds! Good luck!") pvgaylord2() return true end end end end else doBroadcastMessage("The coliseum event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING) for x = fromp.x, top.x do for y = fromp.y, top.y do for z = fromp.z, top.z do areapos = {x = x, y = y, z = z, stackpos = 253} getPlayers = getThingfromPos(areapos) if isPlayer(getPlayers.uid) then doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false) doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT) elseif isMonster(getPlayers.uid) then doRemoveCreature(getPlayers.uid) end end end end end end function spawncoliseum(p) if getGlobalStorageValue(config.playerCount) >= 2 then if p ~= getGlobalStorageValue(config.playerCount) then doBroadcastMessage("There is currently " .. getGlobalStorageValue(config.playerCount) .. " players in the coliseum event!", MESSAGE_STATUS_CONSOLE_RED) end else local fromp, top = config.fromPosition, config.toPosition for x = fromp.x, top.x do for y = fromp.y, top.y do for z = fromp.z, top.z do areapos = {x = x, y = y, z = z, stackpos = 253} cid = getThingfromPos(areapos).uid if isPlayer(cid) then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false) doBroadcastMessage(getCreatureName(cid)..' has survived at coliseum event!') local n = #config.rewards if config.moneyReward[3] then n = n + 1 end if config.rewards[math.random(1,n)] then doPlayerAddItem(cid, items, 1) else doPlayerAddItem(cid, config.moneyReward[1], config.moneyReward[2]) end doBroadcastMessage(getPlayerName(cid) .. " won the coliseum event! Congratulations!", MESSAGE_STATUS_WARNING) local goblet = doPlayerAddItem(cid, config.goblet, 1) doItemSetAttribute(goblet, "description", "Awarded to " .. getPlayerName(cid) .. " for winning the coliseum event.") doPlayerAddLevel(cid, 1, "You advanced from level " ..getPlayerLevel(cid).. " to level " ..(getPlayerLevel(cid) + 1).. " in Coliseum Event.") elseif isMonster(cid) then doRemoveCreature(cid) end end end end end end function pvgaylord2() local fromp, top, p, m = config.fromPosition, config.toPosition, 0, 0 for x = fromp.x, top.x do for y = fromp.y, top.y do for z = fromp.z, top.z do local areapos = {x = x, y = y, z = z, stackpos = 253} local cid = getThingfromPos(areapos).uid if isPlayer(cid) then p = p+1 elseif isMonster(cid) then m = m+1 end end end end local ll = getGlobalStorageValue(config.playerCount) if p ~= getGlobalStorageValue(config.playerCount) then setGlobalStorageValue(config.playerCount, p) end spawncoliseum(ll) if p < 2 then return true end addEvent(pvgaylord2,300,nil) end
Postado Março 21, 2013 13 anos Você tenque ver o horario e os dias ! days = {2,5,7}, poem 1,2,4,5,6,7
Postado Março 25, 2013 12 anos Autor Você tenque ver o horario e os dias ! days = {2,5,7}, poem 1,2,4,5,6,7 Mais não é bem isso. 2 = Terça-Feira 5 = Sexta-Feira 7 = Domingo O problema é quando ele vai executar o evento: addEvent(doBroadcastMessage,pol*1000,"The next coliseum gate will open in " .. config.tempoparaabrir .. " seconds! Good luck!",MESSAGE_EVENT_ADVANCE) end Essa msg apareçe umas 3 a 4 vezes e nada do teleport apareçer ;s
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