Postado Junho 1, 2013 11 anos Rapaz, sinceramente eu não sei mexer com o Linux não, acho ele um sistema operacional muito ruim, nunca gostei, mas ao carregar os spawns e o mapa acho que dá certo, mas ai você vai ter que visualizar o mapa todo, pelo mapa editor ver onde tá faltando bixos e colocar manualmente é chato, mas é o que tem que ser feito. Editado Junho 1, 2013 11 anos por Lhaisfarr (veja o histórico de edições)
Postado Junho 1, 2013 11 anos Autor Sabe o que to achando estranho quando eu abro mapa no rme os bixos estão la , mas quando abro a distro não tem os bixos.
Postado Junho 1, 2013 11 anos Vishhh, deve ser erro no Config.lua com certeza, manda o config aqui no fórum por código pra mim ver se tem algo errado.
Postado Junho 1, 2013 11 anos Autor Aqui o config lua -- The Forgotten Server Config -- Account manager accountManager = "yes" namelockManager = "no" newPlayerChooseVoc = "yes" newPlayerSpawnPosX = 160 newPlayerSpawnPosY = 54 newPlayerSpawnPosZ = 7 newPlayerTownId = 1 newPlayerLevel = 8 newPlayerMagicLevel = 0 generateAccountNumber = "no" --startupLight = 40 -- Unjustified kills -- NOTE: *Banishment and *BlackSkull variables are >summed up< -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their -- *RedSkull equivalents. -- Auto banishing works only if useBlackSkull set to negative. -- advancedFragList is not advised if you use huge frags -- requirements. redSkullLength = 50 * 62 * 70 * 90 blackSkullLength = 64 * 72 * 80 * 95 dailyFragsToRedSkull = 55 weeklyFragsToRedSkull = 100 monthlyFragsToRedSkull = 150 dailyFragsToBlackSkull = 200 weeklyFragsToBlackSkull = 250 monthlyFragsToBlackSkull = 300 dailyFragsToBanishment = 400 weeklyFragsToBanishment = 500 monthlyFragsToBanishment = 1000 blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = false -- Banishments -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment -- killsBanLength works only if useBlackSkull option is disabled. notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 7 * 24 * 60 * 60 killsBanLength = 8 * 24 * 60 * 60 finalBanLength = 30 * 24 * 60 * 60 ipBanishmentLength = 2 * 60 * 60 broadcastBanishments = true maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false -- Battle -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage. -- loginProtectionPeriod is the famous Tibia anti-magebomb system. -- deathLostPercent set to nil enables manual mode. worldType = "open" protectionLevel = 0 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 20 * 10 * 100 huntingDuration = 60 * 300 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = false removeWeaponAmmunition = false removeWeaponCharges = true removeRuneCharges = "no" whiteSkullTime = 40 * 10 * 100 noDamageToSameLookfeet = false showHealingDamage = true showHealingDamageForMonsters = false fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false oldConditionAccuracy = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 10 stairhopDelay = 2 * 1000 pushCreatureDelay = 2 * 1000 deathContainerId = 1987 gainExperienceColor = 129 addManaSpentInPvPZone = true squareColor = 0 allowFightback = true -- Connection config worldId = 0 ip = "" bindOnlyConfiguredIpAddress = false loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 3 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 650 motd = "Bem vindo ao server do Barao!" displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = true allowClones = false serverName = "BARAO" loginMessage = "" statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = false -- Database -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database. -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value. sqlType = "mysql" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "" sqlFile = "forgottenserver.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "sha1" -- Deathlist deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 5 maxDeathRecords = 5 -- Guilds ingameGuildManagement = true levelToFormGuild = 150 premiumDaysToFormGuild = 0 guildNameMinLength = 4 guildNameMaxLength = 20 -- Highscores highscoreDisplayPlayers = 20 updateHighscoresAfterMinutes = 5 -- Houses buyableAndSellableHouses = true houseNeedPremium = true bedsRequirePremium = true levelToBuyHouse = 150 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 2000 houseRentPeriod = "never" houseCleanOld = 0 guildHalls = false -- Item usage timeBetweenActions = 200 timeBetweenExActions = 1000 checkCorpseOwner = false hotkeyAimbotEnabled = true maximumDoorLevel = 500 -- Map -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning. -- useHouseDataStorage usage may be found at README. mapName = "Baiak Barao.otbm" mapAuthor = "{ADM} Barao" randomizeTiles = true useHouseDataStorage = false storeTrash = true cleanProtectedZones = true mailboxDisabledTowns = "-1" -- Startup -- NOTE: defaultPriority works only on Windows and niceLevel on *nix -- coresUsed are seperated by comma cores ids used by server process, -- default is -1, so it stays untouched (automaticaly assigned by OS). defaultPriority = "high" niceLevel = 5 coresUsed = "4" optimizeDatabaseAtStartup = true removePremiumOnInit = true confirmOutdatedVersion = false -- Muted buffer maxMessageBuffer = 4 bufferMutedOnSpellFailure = false -- Miscellaneous -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature, -- called "exception tracer" (__EXCEPTION_TRACER__ flag). -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's) dataDirectory = "data/" allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true disableOutfitsForPrivilegedPlayers = false bankSystem = true saveGlobalStorage = true displaySkillLevelOnAdvance = false spellNameInsteadOfWords = false emoteSpells = true promptExceptionTracerErrorBox = true storePlayerDirection = false monsterLootMessage = 3 monsterLootMessageType = 27 separateViplistPerCharacter = false -- Ghost mode ghostModeInvisibleEffect = false ghostModeSpellEffects = true -- Limits idleWarningTime = 14 * 60 * 1000 idleKickTime = 15 * 60 * 1000 expireReportsAfterReads = 1 playerQueryDeepness = 2 maxItemsPerPZTile = 0 maxItemsPerHouseTile = 0 maxPlayers = 150 -- Premium-related freePremium = true premiumForPromotion = true -- Blessings -- NOTE: blessingReduction* regards items/containers loss. -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss. blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecreament = 5 eachBlessReduction = 8 -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. -- rateExperienceFromPlayers 0 to disable. experienceStages = "yes" rateExperience = 800 rateExperienceFromPlayers = 0 rateSkill = 1200 rateMagic = 300 rateLoot = 10 rateSpawn = 20 -- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 -- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: -- player will gain experience from every lower leveled player. -- max~Threshold* set to 0 will disable the maximum threshold: -- player will gain experience from every higher leveled player. --minLevelThresholdForKilledPlayer = 0.9 --maxLevelThresholdForKilledPlayer = 1.1 -- Stamina -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000. -- rateStaminaHits multiplies every hit done a creature, which are later -- multiplied by player attack speed. -- rateStaminaGain is divider of every logged out second, eg: -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off. -- rateStaminaThresholdGain is divider for the premium stamina. -- staminaRatingLimit* is in minutes. rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 41 * 60 staminaRatingLimitBottom = 14 * 60 rateStaminaAboveNormal = 1.5 rateStaminaUnderNormal = 0.5 staminaThresholdOnlyPremium = true -- Party -- NOTE: experienceShareLevelDifference is float number. -- experienceShareLevelDifference is highestLevel * value experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 2 / 3 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 5 experienceShareActivity = 2 * 60 * 1000 -- Global save -- NOTE: globalSaveHour means like 01:00, not that it will save every 1 hours, -- if you want such a system please check out data/globalevents/globalevents.xml. globalSaveEnabled = false globalSaveHour = 8 shutdownAtGlobalSave = false cleanMapAtGlobalSave = false -- Spawns deSpawnRange = 2 deSpawnRadius = 50 -- Summons maxPlayerSummons = 0 teleportAllSummons = false teleportPlayerSummons = false -- Status ownerName = "{ADM} Fear" ownerEmail = "" url = "http://otland.net/" location = "Brazil" displayGamemastersWithOnlineCommand = false -- Logs -- NOTE: This kind of logging does not work in GUI version. -- For such, please compile the software with __GUI_LOGS__ flag. adminLogsEnabled = false displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outLogName = "" errorLogName = "" truncateLogsOnStartup = false
Postado Junho 2, 2013 11 anos Pelo jeito não é problema no config.lua, deve ser problema de mapa mesmo, que perdeu os respawns... Editado Junho 2, 2013 11 anos por Lhaisfarr (veja o histórico de edições)
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