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[SHOP] Comprando no site mais o item não vai pro player in-game. Como resolver?

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Vá em Pasta do seu OT -> data -> globalevents -> globalevents.xml:
 

<globalevent name="shop" interval="30" event="script" value="shop.lua"/>

Agora vá em Pasta do seu OT -> data -> globalevents -> scripts -> shop.lua:
 

local SHOP_MSG_TYPE = MESSAGE_EVENT_ORANGE
local SQL_interval = 30
function onThink(interval, lastExecution)
     local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
     if(result_plr:getID() ~= -1) then
             while(true) do
                     local id = tonumber(result_plr:getDataInt("id"))
                     local action = tostring(result_plr:getDataString("action"))
                     local delete = tonumber(result_plr:getDataInt("delete_it"))
                     local cid = getCreatureByName(tostring(result_plr:getDataString("name")))
                     if isPlayer(cid) then
                             local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
                             local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
                             local container_id = tonumber(result_plr:getDataInt("param3"))
                             local container_count = tonumber(result_plr:getDataInt("param4"))
                             local add_item_type = tostring(result_plr:getDataString("param5"))
                             local add_item_name = tostring(result_plr:getDataString("param6"))
                             local received_item = 0
                             local full_weight = 0
                             if add_item_type == 'container' then
                                     container_weight = getItemWeightById(container_id, 1)
                                     if isItemRune(itemtogive_id) == TRUE then
                                             items_weight = container_count * getItemWeightById(itemtogive_id, 1)
                                     else
                                             items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
                                     end
                                     full_weight = items_weight + container_weight
                             else
                                     full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                                     if isItemRune(itemtogive_id) == TRUE then
                                             full_weight = getItemWeightById(itemtogive_id, 1)
                                     else
                                             full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                                     end
                             end
                             local free_cap = getPlayerFreeCap(cid)
                             if full_weight <= free_cap then
                                     if add_item_type == 'container' then
                                             local new_container = doCreateItemEx(container_id, 1)
                                             local iter = 0
                                             while iter ~= container_count do
                                                     doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
                                                     iter = iter + 1
                                             end
                                             received_item = doPlayerAddItemEx(cid, new_container)
                                     else
                                             local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
                                             doItemSetAttribute(new_item, "description", "This item can only be used by the player ".. getPlayerName(cid) .."!")
                                             doItemSetAttribute(new_item, "aid", getPlayerGUID(cid)+10000)
                                             received_item = doPlayerAddItemEx(cid, new_item)
                                     end
                                     if received_item == RETURNVALUE_NOERROR then
                                             doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
                                             db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
                                             db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
                                     else
                                             doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
                                     end
                             else
                                     doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
                             end
                     end
                     if not(result_plr:next()) then
                             break
                     end
             end
             result_plr:free()
     end
     return true
end

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