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Postado

E
lement
A
ttack

Nome:
Element Attack

Nome do Autor:
victormorin / Victor Morin / yogo

Versão Testada:
8.62

Informações Adicionais:
Magia foi feita para servidores com XP mais alta.

Fóruns Autorizados a postar:
WC - Tibia King - OTBR

V
á em
Data > Spells > Attack
, copie qualquer arquivo
.LUA
e renomeio como
"element attack"
nele adicione isso:

local combat1 = createCombatObject()

setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat1, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)

setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC,-50 ,1.3 ,-40 ,0.3 )

local combat2 = createCombatObject()

setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat2, COMBAT_PARAM_EFFECT, CONST_ME_FIREATTACK)

setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC,-50 ,1.3 ,-40 ,0.3 )

local combat3 = createCombatObject()

setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat3, COMBAT_PARAM_EFFECT, CONST_ME_ICEAREA)

setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC,-50 ,1.3 ,-40 ,0.3 )

local combat4 = createCombatObject()

setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat4, COMBAT_PARAM_EFFECT, CONST_ME_POISONAREA)

setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC,-50 ,1.3 ,-40 ,0.3 )

local combat5 = createCombatObject()

setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)

setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_ENERGYAREA)

setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC,-50 ,1.3 ,-40 ,0.3 )

local arr1= {

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,1,1,1,0,0,0,0},

{0,0,0,0,1,2,1,0,0,0,0},

{0,0,0,0,1,1,1,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

}

local arr2= {

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,1,0,0,0,0,0},

{0,0,0,0,1,1,1,0,0,0,0},

{0,0,0,0,1,2,1,0,0,0,0},

{0,0,0,0,1,1,1,0,0,0,0},

{0,0,0,0,0,1,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

}

local arr3= {

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,1,1,1,0,0,0,0},

{0,0,0,1,1,2,1,1,0,0,0},

{0,0,0,0,1,1,1,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

}

local arr4= {

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,1,0,0,0,1,0,0,0},

{0,0,0,0,1,1,1,0,0,0,0},

{0,0,0,0,0,2,0,0,0,0,0},

{0,0,0,0,1,1,1,0,0,0,0},

{0,0,0,1,0,0,0,1,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

}

local arr5= {

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,1,0,1,0,1,0,0,0},

{0,0,0,0,1,1,1,0,0,0,0},

{0,0,0,1,1,2,1,1,0,0,0},

{0,0,0,0,1,1,1,0,0,0,0},

{0,0,0,1,0,1,0,1,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

{0,0,0,0,0,0,0,0,0,0,0},

}

local area1 = createCombatArea(arr1)

local area2 = createCombatArea(arr2)

local area3 = createCombatArea(arr3)

local area4 = createCombatArea(arr4)

local area5 = createCombatArea(arr5)

setCombatArea(combat1, area1)

setCombatArea(combat2, area2)

setCombatArea(combat3, area3)

setCombatArea(combat4, area4)

setCombatArea(combat5, area5)

local function onCastSpell1(parameters)

doCombat(parameters.cid, parameters.combat1, parameters.var)

end

local function onCastSpell2(parameters)

doCombat(parameters.cid, parameters.combat2, parameters.var)

end

local function onCastSpell3(parameters)

doCombat(parameters.cid, parameters.combat3, parameters.var)

end

local function onCastSpell4(parameters)

doCombat(parameters.cid, parameters.combat4, parameters.var)

end

local function onCastSpell5(parameters)

doCombat(parameters.cid, parameters.combat5, parameters.var)

end

function onCastSpell(cid, var)

local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5 }

addEvent(onCastSpell1, 100, parameters)

addEvent(onCastSpell2, 450, parameters)

addEvent(onCastSpell3, 750, parameters)

addEvent(onCastSpell4, 990, parameters)

addEvent(onCastSpell5, 1190, parameters)

end

V
á em
Data > Spells > Spells.XML
, lá adicione isso:

<instant name="Element Attack" words="Exevo Element" lvl="200" mana="3600

" prem="0" range="3" blockwalls="1" exhaustion="0" needlearn="0" script="attack/element attack.lua">

<vocation name="Sorcerer"/>

<vocation name="Master Sorcerer"/>

<vocation name="Druid"/>

<vocation name="Elder Druid"/>

</instant>

A
gora salve e feche, agora é só abrir seu servidor e usa-lá.

[*]
Vídeo
para demonstração:

Bom, é isso..

Abraços.

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Postado
  • Autor

Sim, fui eu que fiz.

Spell não laga o servidor.

Abraços.

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