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  Galera, boa noite !

 

   É o seguinte quando o jogador mata o monstro Vulcongra ele morre porem não vira corpse, fica parado 

como se estivesse vivo, creio que seja um bug simples, porem não vi nada errado no script.

   Vou postar para vocês verem se conseguem detectar o problema:

 

são dois scripts do mesmo monstro no meu servidor, não sei se tem influencia mais vou postar os dois.

<?xml version="1.0" encoding="UTF-8"?><monster name="Vulcongra" nameDescription="vulcongra" race="blood" experience="1100" speed="390" manacost="0">
  <health now="1600" max="1600"/>
  <look type="509" corpse="18476"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="90" defense="10"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
<attacks>
<attack name="melee" interval="2000" skill="90" attack="110"/>
<attack name="fire" interval="2000" chance="17" range="7" radius="4" target="1" min="-60" max="-250">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="firefield" interval="2000" chance="15" range="7" radius="4" target="1">
<attribute key="shootEffect" value="fire"/>
</attack>
<attack name="fire" interval="2000" chance="17" length="8" spread="3" min="-70" max="-350">
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
  <defenses armor="55" defense="55">    
  </defenses>
<elements> 
<element deathPercent="-10"/> 
<element icePercent="+10"/>
</elements>
  <immunities>
    <immunity fire="100"/>
    <immunity earth="100"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="100"/>
    <immunity invisible="100"/>
  </immunities> 
<voices interval="5000" chance="10">
<voice sentence="Fuchah! Fuchah!"/>
<voice sentence="Fuchah!"/>
<voice sentence="Yag! Yag! Yag!"/>
</voices>   
  <loot>
  <item id="2148" countmax="100" chance="30000"/><!-- Gold Coins -->
<item id="2152" countmax="10" chance="13333"/><!-- Platium Coins --> 
  <item id="2676" countmax="15" chance="13333"/><!-- Bananas -->
        <item id="2187" chance="380"/><!-- Wand of Inferno -->             
        <item id="2207" chance="360"/><!-- Sword Ring -->
        <item id="2392" chance="330"/><!-- Fire Sword -->
        <item id="7899" chance="300"/><!-- Magma Coat -->
        <item id="7890" chance="450"/><!-- Magma Amulet --> 
        <item id="18424" chance="380"/><!-- Magma Clump -->             
        <item id="10553" chance="360"/><!-- Fiery Heart -->
        <item id="18425" chance="330"/><!-- Blazing Bone -->
        <item id="18417" chance="300"/><!-- Brown Crystal Splinter -->
        <item id="18420" chance="450"/><!-- Red Crystal Fragment -->              
        <item id="13757" chance="360"/><!-- Coal -->
        <item id="7589" chance="330"/><!-- SMP -->
        <item id="7588" chance="300"/><!-- SHP -->  
   
</loot>
</monster>

---------------------------------------------------------------------------------------------------------------------------------------

<?xml version="1.0" encoding="UTF-8"?><monster name="Vulcongra" nameDescription="vulcongra" race="blood" experience="1100" speed="290" manacost="0">
  <health now="1600" max="1600"/>
  <look type="509" corpse="18476"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="90" defense="10"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
<attacks>
<attack name="melee" interval="2000" skill="90" attack="90"/>
<attack name="fire" interval="2000" chance="17" range="7" radius="4" target="1" min="-60" max="-250">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="firefield" interval="2000" chance="15" range="7" radius="4" target="1">
<attribute key="shootEffect" value="fire"/>
</attack>
<attack name="fire" interval="2000" chance="17" length="8" spread="3" min="-70" max="-350">
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
  <defenses armor="55" defense="55">    
  </defenses>
<elements> 
<element deathPercent="-10"/> 
<element icePercent="+10"/>
</elements>
  <immunities>
    <immunity fire="100"/>
    <immunity earth="100"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="100"/>
    <immunity invisible="100"/>
  </immunities> 
<voices interval="5000" chance="10">
<voice sentence="Fuchah! Fuchah!"/>
<voice sentence="Fuchah!"/>
<voice sentence="Yag! Yag! Yag!"/>
</voices>   
  <loot>
  <item id="2148" countmax="100" chance="30000"/> 
  <item id="2148" countmax="100" chance="33333"/> 
<item id="2152" countmax="2" chance="33333"/> 
  <item id="2676" countmax="15" chance="33333"/>
        <item id="2187" chance="1080"/>             
        <item id="2207" chance="1600"/>
        <item id="2392" chance="500"/>
        <item id="7899" chance="500"/>
        <item id="7890" chance="450"/>   
   
</loot>
</monster>

creio que não tem a ver com ter dois scripts do vulcongra em monsters, porem varios outros seguem esse padrão.

 

 

 

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Postado
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Jamilson não uso. Porém uma coisa que notei se eu mato ele com o GOD, ele morre normalmente porem se é um jogador que mata ele n morre.

Postado
  • Autor
<?xml version="1.0" encoding="UTF-8"?>
<creaturescripts>


<event type="preparedeath" name="Arena" event="script" value="Arena.lua"/>
<event type="login" name="PlayerLogin" event="script" value="login.lua"/>
<event type="advance" name="AdvanceSave" event="script" value="advancesave.lua"/>
<event type="MailReceive" name="Mail" event="script" value="mail.lua"/>
<event type="reportbug" name="SaveReportBug" script="reportbug.lua"/>
<event type="logout" name="demonOakLogout" event="script" value="demonOakLogout.lua"/>
<event type="death" name="demonOakDeath" event="script" value="demonOakDeath.lua"/>
<event type="kill" name="PlayerKill" event="script" value="arenakill.lua"/>
<event type="death" name="PythiusTheRotten" event="script" value="PythiusTheRotten.lua"/>
<event type="advance" name="fullmh" event="script" value="fullmh.lua"/>
<event type="combat" name="partyAndGuildProtection" event="script" value="partyandguildprotection.lua"/>
<event type="death" name="SkullAmulet" event="script" value="preparedeath.lua"/>
<event type="login" name="FirstItems" script="firstitems.lua"/>
<event type="login" name="Welcome" script="welcome.lua"/>
     <event type="login" name="ExpToken" event="script" value="xp.lua"/>
     <event type="advance" name="LevelRecompense" event="script" value="recompenselvl.lua"/>
<event type="kill" name="task_count" event="script" value="task_count.lua"/>
<event type="death" name="fury" event="script" value="fury.lua"/>
<event type="death" name="wrath" event="script" value="wrath.lua"/>
<event type="death" name="spite" event="script" value="spite.lua"/>
<event type="death" name="scorn" event="script" value="scorn.lua"/>
<event type="death" name="snake" event="script" value="snake.lua"/>
<event type="death" name="Versperoth" event="script" value="Versperoth.lua"/>
  <event type="kill" name="KillingInTheNameOf" event="script" value="killinginthenameof.lua"/>


<!-- ban -->
<event type="login" name="FimPremium" event="script" value="fimpremium.lua"/>
<event type="channelrequest" name="Ban_Type" event="script" value="ban/type.lua"/>
<event type="channelrequest" name="Ban_Action" event="script" value="ban/action.lua"/>
<event type="textedit" name="Ban_Finish" event="script" value="ban/finish.lua"/>


<!-- VIP EXP -->
<event type="login" name="ExpVip" script="vipexp.lua"/>


<!-- Dota -->
<event type="death" name="ga1" event="script" value="ga1.lua"/>
<event type="death" name="ga2" event="script" value="ga2.lua"/>
     <event type="death" name="ga3" event="script" value="ga3.lua"/>
     <event type="death" name="gv1" event="script" value="gv1.lua"/>
     <event type="death" name="gv2" event="script" value="gv2.lua"/>
<event type="death" name="gv3" event="script" value="gv3.lua"/>


<!-- Zombie Event -->
<event type="statschange" name="zombieevent" event="script" value="zombievent.lua"/>


<!-- WoE -->
<event type="death" name="empe_broken" event="script" value="empe_broken.lua"/>
<event type="death" name="pre_empes" event="script" value="pre_empes.lua"/>
<event type="statschange" name="empe_dmg" event="script" value="empe_dmg.lua"/>
<event type="login" name="reg_vs_guard" event="script" value="vs_guard.lua"/>
<event type="statschange" name="vs_guard" event="script" value="vs_guard.lua"/>


<!-- Inquisition Full Quest -->
<event type="kill" name="inquisitionPortals" script="Inquisition.lua"/>


<!-- <event type="think" name="Idle" event="script" value="idle.lua"/> -->
<event type="think" name="SkullCheck" event="script" value="skullcheck.lua"/>




</creaturescripts>

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