Postado Fevereiro 4, 2014 11 anos Boa maninhos , Minha Order está bugada , primeiro o pokémon fica travado ao andar . O order ao ser usado parece que não reconhece a árvore e fica apenas como ordem de movimento e não para o uso de headbutt (como se não houvesse árvore ) . Arquivo Order.lua local dirpref = { [1] = {[NORTH] = {[1] = {NORTH}, [2] = {EAST, WEST}, [3] = {NORTHEAST, NORTHWEST}}, [EAST] = {[1] = {EAST}, [2] = {NORTH, SOUTH}, [3] = {NORTHEAST, SOUTHEAST}}, [sOUTH] = {[1] = {SOUTH}, [2] = {EAST, WEST}, [3] = {SOUTHEAST, SOUTHWEST}}, [WEST] = {[1] = {WEST}, [2] = {SOUTH, NORTH}, [3] = {NORTHWEST, SOUTHWEST}}, [NORTHEAST] = {[1] = {NORTH, EAST}, [2] = {NORTHEAST}, [3] = {SOUTH, WEST}}, [sOUTHEAST] = {[1] = {SOUTH, EAST}, [2] = {SOUTHEAST}, [3] = {NORTH, WEST}}, [sOUTHWEST] = {[1] = {SOUTH, WEST}, [2] = {SOUTHWEST}, [3] = {NORTH, EAST}}, [NORTHWEST] = {[1] = {NORTH, WEST}, [2] = {NORTHWEST}, [3] = {EAST, SOUTH}}}, [2] = {[NORTH] = {[1] = {NORTH}, [2] = {WEST, EAST}, [3] = {NORTHWEST, NORTHEAST}}, [EAST] = {[1] = {EAST}, [2] = {SOUTH, NORTH}, [3] = {SOUTHEAST, NORTHEAST}}, [sOUTH] = {[1] = {SOUTH}, [2] = {WEST, EAST}, [3] = {SOUTHWEST, SOUTHEAST}}, [WEST] = {[1] = {WEST}, [2] = {NORTH, SOUTH}, [3] = {SOUTHWEST, NORTHWEST}}, [NORTHEAST] = {[1] = {EAST, NORTH}, [2] = {NORTHEAST}, [3] = {WEST, SOUTH}}, [sOUTHEAST] = {[1] = {EAST, SOUTH}, [2] = {SOUTHEAST}, [3] = {WEST, NORTH}}, [sOUTHWEST] = {[1] = {WEST, SOUTH}, [2] = {SOUTHWEST}, [3] = {EAST, NORTH}}, [NORTHWEST] = {[1] = {WEST, NORTH}, [2] = {NORTHWEST}, [3] = {SOUTH, EAST}}}, } function doPushCreature(uid,direction,distance,time) if isCreature(uid) == TRUE then local rand = (2*math.random(0,1))-1 local rand2 = math.random(-1,0) if direction == 0 then signal = {0,rand,-rand,rand,-rand,0,-1,-1,-1,0,0,0} elseif direction == 1 then signal = {1,1,1,0,0,0,0,rand,-rand,rand,-rand,0} elseif direction == 2 then signal = {0,rand,-rand,rand,-rand,0,1,1,1,0,0,0} elseif direction == 3 then signal = {-1,-1,-1,0,0,0,0,rand,-rand,rand,-rand,0} elseif direction == 4 then signal = {-1,rand2,(-rand2)-1,0,1,rand2+1,rand2,0} elseif direction == 5 then signal = {1,-rand2,-((-rand2)-1),0,1,rand2+1,rand2,0} elseif direction == 6 then signal = {-1,rand2,(-rand2)-1,0,-1,(-rand2)-1,rand2,0} else signal = {1,-rand2,-((-rand2)-1),0,-1,(-rand2)-1,rand2,0} end local pos = getThingPos(uid) nsig = #signal nvar = 0 repeat nvar = nvar+1 newpos = {x=pos.x+(signal[nvar]),y=pos.y+(signal[(nsig/2)+nvar]),z=pos.z} newtile = {x=newpos.x,y=newpos.y,z=newpos.z,stackpos=0} until getTileThingByPos(newtile).uid ~= 0 and hasProperty(getTileThingByPos(newtile).uid,3) == FALSE and queryTileAddThing(uid,newpos) == 1 or nvar == (nsig/2) if distance == nil or distance == 1 then doTeleportThing(uid,newpos,TRUE) else distance = distance-1 doTeleportThing(uid,newpos,TRUE) if time ~= nil then addEvent(doPushCreature,time,uid,direction,distance,time) else addEvent(doPushCreature,500,uid,direction,distance,500) end end end end function doComparePosition(pos1, pos2) if pos1.x == pos2.x and pos1.y == pos2.y and pos1.z == pos2.z then return true end return false end function walkTo(cid, direction, finalp, useExtraMoveOrder) if not isCreature(cid) then return true end doChangeSpeed(cid, 5) local x = getThingPos(cid) local ratedelaywalk = 1 local finalpos = {x = finalp.x, y = finalp.y, z = finalp.z} if not canWalkOnPos(finalpos, false, false, true, true, true) then finalpos = getClosestFreeTile(cid, finalpos) end if not finalpos then return false end local dir = getDirectionToWalk(cid, finalpos, 2, 0, 0, false, true, 300) if dir and tonumber(dir) ~= nil and tonumber(dir) >= 0 and tonumber(dir) <= 7 then if dir >= 4 then ratedelaywalk = 0.4 end doPushCreature(cid, dir, 1, getNextStepDelay(cid, dir) * ratedelaywalk) return getNextStepDelay(cid, dir) * ratedelaywalk elseif useExtraMoveOrder then local random = math.random(1, 2) for ta = 1, 3 do for tb = 1, #dirpref[random][direction][ta] do local y = getPosByDir(getThingPos(cid), dirpref[random][direction][ta][tb]) local w = getCreatureLP(cid) local z = getDirectionTo(y, getThingPos(cid)) -- direção q vai marcar local j = getDirectionTo(getThingPos(cid), y) -- direção q ele vai if canWalkOnPos(y, true, false, true, true, true) and w ~= j then if dirpref[random][direction][ta][tb] >= 4 then ratedelaywalk = 0.5 end doPushCreature(cid, dirpref[random][direction][ta][tb], 1, getNextStepDelay(cid, dirpref[random][direction][ta][tb]) * ratedelaywalk) markLP(cid, z) return getNextStepDelay(cid, dirpref[random][direction][ta][tb]) * ratedelaywalk end end end end return false end function getCreatureLP(cid) return getPlayerStorageValue(cid, 197) end function markLP(cid, dir) setPlayerStorageValue(cid, 197, dir) end function markPos(sid, pos) if not isCreature(sid) then return end setPlayerStorageValue(sid, 145, pos.x) setPlayerStorageValue(sid, 146, pos.y) setPlayerStorageValue(sid, 147, pos.z) end function markFlyingPos(sid, pos) if not isCreature(sid) then return end setPlayerStorageValue(sid, 33145, pos.x) setPlayerStorageValue(sid, 33146, pos.y) setPlayerStorageValue(sid, 33147, pos.z) end function getFlyingMarkedPos(sid) if not isCreature(sid) then return end local xx = getPlayerStorageValue(sid, 33145) local yy = getPlayerStorageValue(sid, 33146) local zz = getPlayerStorageValue(sid, 33147) return {x = xx, y = yy, z = zz, stackpos = 0} end function getMarkedPos(sid) if not isCreature(sid) then return end local xx = getPlayerStorageValue(sid, 145) local yy = getPlayerStorageValue(sid, 146) local zz = getPlayerStorageValue(sid, 147) return {x = xx, y = yy, z = zz} end function getOwnerPos(sid) if not isCreature(sid) then return end local xx = getPlayerStorageValue(sid, 148) local yy = getPlayerStorageValue(sid, 149) local zz = getPlayerStorageValue(sid, 150) return {x = xx, y = yy, z = zz} end function markOwnerPos(sid, pos) if not isCreature(sid) then return end setPlayerStorageValue(sid, 148, pos.x) setPlayerStorageValue(sid, 149, pos.y) setPlayerStorageValue(sid, 150, pos.z) end function recheck(sid, skill, pos) if not isCreature(sid) then return end local cid = getCreatureMaster(sid) if skill == "cut" then local item = getTileItemById(pos, 2767) doCreatureSay(sid, "CUT!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 141) doTransformItem(item.uid, 6216) local function growBush() doTransformItem(getTileItemById(pos, 6216).uid, 2767) end addEvent(growBush, intervalToRegrowBushAndStones * 1000) elseif skill == "rock smash" then local item = getTileItemById(pos, 1285) doCreatureSay(sid, "ROCK SMASH!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 118) doTransformItem(item.uid, 3610) local function growRock() doTransformItem(getTileItemById(pos, 3610).uid, 1285) end addEvent(growRock, intervalToRegrowBushAndStones * 1000) elseif skill == "headbutt" then local monsters = {"Ekans", "Pidgey", "Caterpie", "Spearow", "Pidgeotto", "Paras", "Weedle", "Taillow", "Illumise", "Nincada", "Volbeat", "Pineco", "Cascoon", "Silcoon", "Anorith", "Yanma"} doCreateMonster(monsters[math.random(#monsters)], getPlayerPosition(cid)) local item = getTileItemById(pos, 2706) doCreatureSay(sid, "HEADBUTT!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 119) doTransformItem(item.uid, 2705) local function growHead() doTransformItem(getTileItemById(pos, 2705).uid, 2706) end addEvent(growHead, intervalToRegrowBushAndStones * 5000) elseif skill == "dig" then local item = getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}) doCreatureSay(sid, "DIG!", TALKTYPE_MONSTER) markPos(sid, {x=1,y=1,z=7}) doFaceCreature(sid, pos) doSendMagicEffect(getThingPos(item.uid), 3) doTransformItem(item.uid, item.itemid+1) local function closeHole() doTransformItem(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).uid, item.itemid) end addEvent(closeHole, intervalToRegrowBushAndStones * 1000) elseif skill == "fly" then local pokemon = flys[getPokemonName(getCreatureSummons(cid)[1])] doPlayerSendTextMessage(cid, 27, "Type \"up\" or \"h1\" to fly higher and \"down\" or \"h2\" to fly lower.") doChangeSpeed(cid, -getCreatureSpeed(cid)) local speed = 500 + PlayerSpeed/5 + getSpeed(sid) * 6 * speedRate doChangeSpeed(cid, speed) setPlayerStorageValue(cid, 54844, speed) doSetCreatureOutfit(cid, {lookType = pokemon[1] + 351}, -1) doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1])) doRemoveCreature(getCreatureSummons(cid)[1]) setPlayerStorageValue(cid, 17000, 1) return true elseif skill == "ride" then local pokemon = rides[getPokemonName(getCreatureSummons(cid)[1])] doChangeSpeed(cid, -getCreatureSpeed(cid)) local speed = 150 + PlayerSpeed + getSpeed(sid) * 5 * speedRate doChangeSpeed(cid, speed) setPlayerStorageValue(cid, 54844, speed) doSetCreatureOutfit(cid, {lookType = pokemon[1] + 351}, -1) doItemSetAttribute(getPlayerSlotItem(cid, 8).uid, "hp", getCreatureHealth(getCreatureSummons(cid)[1]) / getCreatureMaxHealth(getCreatureSummons(cid)[1])) doRemoveCreature(getCreatureSummons(cid)[1]) setPlayerStorageValue(cid, 17001, 1) return true end if getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y or isCreature(getCreatureTarget(getCreatureMaster(sid))) then doRegainSpeed(sid) markPos(sid, {x=1,y=1,z=7}) return true end addEvent(recheck, 120, sid) end function goThere(sid, thepos, skill, target, rept) if not isCreature(sid) then return true end if getCreatureNoMove(sid) or getCreatureHideHealth(sid) or isSleeping(sid) then return true end if thepos.x ~= getMarkedPos(sid).x or thepos.y ~= getMarkedPos(sid).y then return true end if isCreature(getCreatureTarget(getCreatureMaster(sid))) and target == false or (rept and rept <= 0) then doRegainSpeed(sid) markPos(sid, {x=1,y=1,z=7}) return true end if (skill == "ride" or skill == "fly") and getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 then local currentPos = getThingPos(getCreatureMaster(sid)) local summonPos = getThingPos(sid) local masterPos = getCreatureLastPosition(sid) if (getThingPos(sid).x == getThingPos(getCreatureMaster(sid)).x and getThingPos(sid).y == getThingPos(getCreatureMaster(sid)).y) or (currentPos.x == masterPos.x and currentPos.y == masterPos.y) then recheck(sid, skill, thepos) return true end if currentPos.x == thepos.x and currentPos.y == thepos.y then if getDirectionTo(getThingPos(sid), getThingPos(getCreatureMaster(sid))) <= 3 then doRegainSpeed(sid) local ndelay = getNextStepDelay(sid, 0) doTeleportThing(sid, thepos, true) doChangeSpeed(sid, -getCreatureSpeed(sid)) markPos(sid, getThingPos(getCreatureMaster(sid))) addEvent(goThere, ndelay, sid, getMarkedPos(sid), skill, target) else doChangeSpeed(sid, - getCreatureSpeed(sid)) doRegainSpeed(sid) markPos(sid, getThingPos(getCreatureMaster(sid))) local x = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly") doChangeSpeed(sid, - getCreatureSpeed(sid)) addEvent(goThere, x, sid, getMarkedPos(sid), skill, target) end return true else markPos(sid, getThingPos(getCreatureMaster(sid))) doChangeSpeed(sid, - getCreatureSpeed(sid)) doRegainSpeed(sid) local ndelay = getNextStepDelay(sid, 0) if getDirectionTo(getThingPos(sid), getMarkedPos(sid)) >= 4 then local x = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly") else doTeleportThing(sid, getPosByDir(getThingPos(sid), getDirectionTo(getThingPos(sid), getMarkedPos(sid)))) end doChangeSpeed(sid, - getCreatureSpeed(sid)) addEvent(goThere, x and x or ndelay, sid, getMarkedPos(sid), skill, target) return true end addEvent(recheck, 350, sid, skill, thepos) return true end if getThingPos(sid).x == getMarkedPos(sid).x and getThingPos(sid).y == getMarkedPos(sid).y then if isCreature(getCreatureTarget(sid)) then doFaceCreature(sid, getThingPos(getCreatureTarget(sid))) end addEvent(recheck, 350, sid, skill, thepos) return true end if (getOwnerPos(sid).x ~= getThingPos(getCreatureMaster(sid)).x or getOwnerPos(sid).y ~= getThingPos(getCreatureMaster(sid)).y) and isCreature(getCreatureTarget(getCreatureMaster(sid))) == false and skill == "move" then doRegainSpeed(sid) markPos(sid, {x=1,y=1,z=7}) return true end doRegainSpeed(sid) local holeid = thepos holeid.stackpos = 0 holeid = getTileThingByPos(holeid).itemid if getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 and (not isWalkable(getPosByDir(getThingPos(sid), getDirectionTo(getThingPos(sid), getMarkedPos(sid))), true, false, false, true) or isInArray(specialabilities["digholes"], holeid)) then if isGhostPokemon(sid) and getPlayerStorageValue(getCreatureMaster(sid), 990) <= 0 then local todir = getDirectionTo(getThingPos(sid), getMarkedPos(sid)) if todir <= 3 then doTeleportThing(sid, getMarkedPos(sid), true) else local gotopos = getPosByDir(getThingPos(sid), dirpref[math.random(1, 2)][todir][1][math.random(1, 2)]) doTeleportThing(sid, gotopos, true) addEvent(goThere, getNextStepDelay(sid, 0), sid, getMarkedPos(sid), skill, target) return true end end doFaceCreature(sid, getMarkedPos(sid)) addEvent(recheck, 180, sid, skill, thepos) doChangeSpeed(sid, - getCreatureSpeed(sid)) return true end local ret = 0 if getDistanceBetween(getThingPos(sid), getMarkedPos(sid)) <= 1 then ret = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly" or isGhostPokemon(sid)) if not tonumber(ret) then doFaceCreature(sid, getMarkedPos(sid)) addEvent(recheck, 180, sid, skill, thepos) doChangeSpeed(sid, - getCreatureSpeed(sid)) return true end else ret = walkTo(sid, getDirectionTo(getThingPos(sid), getMarkedPos(sid)), getMarkedPos(sid), skill == "ride" or skill == "fly" or not isGhostPokemon(sid))-- and isSightClear(getThingPos(sid), getMarkedPos(sid), false))) end if not tonumber(ret) then doPlayerSendCancel(getCreatureMaster(sid), "Destination is not reachable.") markPos(sid, {x=1,y=1,z=7}) return true end doChangeSpeed(sid, - getCreatureSpeed(sid)) addEvent(goThere, tonumber(ret), sid, getMarkedPos(sid), skill, target, rept and rept - 1 or 22) end
Postado Fevereiro 4, 2014 11 anos O tópico foi movido para a área correta, preste mais atenção da próxima vez! Leia as regras do fórum: http://tibiaking.com/forum/topic/1281-regras-gerais/?p=7680 Este tópico foi movido: De: "OTServ → Suporte OTServ → Suporte de Scripts" Para: "OTServ → Suporte OTServ → Suporte de Servidores Diferentes" 愛"A alma permanece em suas criações" 平(Não dou suporte por mensagem privada.)
Participe da conversa
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