Postado Fevereiro 21, 2014 11 anos Windows 7 64bits. OTX 2.51Error: [21/2/2014 3:56:39] [Error - Action Interface] [21/2/2014 3:56:39] data/actions/scripts/other/enchantements/enchant-armor.lua:onUse [21/2/2014 3:56:39] Description: [21/2/2014 3:56:39] ...ctions/scripts/other/enchantements/enchant-armor.lua:27: attempt to call field 'get' (a nil value) [21/2/2014 3:56:39] stack traceback: [21/2/2014 3:56:39] ...ctions/scripts/other/enchantements/enchant-armor.lua:27: in function <...ctions/scripts/other/enchantements/enchant-armor.lua:18> Script: local messagetype = MESSAGE_EVENT_ORANGE local fetishs = { [7800] = {chance = 100, amount = 1, set = setItemArmor, get = getItemArmor, name = "armor"}, [7801] = {chance = 80, amount = 2, set = setItemArmor, get = getItemArmor, name = "armor"}, [7802] = {chance = 60, amount = 3, set = setItemArmor, get = getItemArmor, name = "armor"}, [7803] = {chance = 40, amount = 4, set = setItemArmor, get = getItemArmor, name = "armor", destroy = TRUE}, [7804] = {chance = 20, amount = 5, set = setItemArmor, get = getItemArmor, name = "armor", destroy = TRUE}, [7850] = {chance = 100, amount = 5, set = setItemArmor, get = getItemArmor, name = "armor"}, -- only given when access >= 5 } local minmax = { min1 = 7800, -- minimum of the random fetishs for access < 5 max1 = 7804, -- maximum of the random fetishs for access < 5 min2 = 7850, -- minimum of the random fetishs for access >= 5 max2 = 7850, -- maximum of the random fetishs for access >= 5 } -- WARNING: look further down and your eyes will burn. -- function onUse(cid, item, fromPosition, itemEx, toPosition) if item.actionid == 0 then local new = getPlayerAccess(cid) >= 5 and math.random(minmax.min2, minmax.max2) or math.random(minmax.min1, minmax.max1) local text = "You remove the dust and revealed that it is a "..fetishs[new].chance.."% fetish for "..fetishs[new].name.." +"..fetishs[new].amount.."."..(fetishs[new].destroy ~= nil and " It has a slight chance of breaking your item." or "") doPlayerSendTextMessage(cid, messagetype, text) doSetItemActionId(item.uid, new) doSetItemSpecialDescription(item.uid, text) --setItemName(item.uid, fetishs[new].chance.."% fetish for "..fetishs[new].name.." +"..fetishs[new].amount) elseif fetishs[item.actionid] ~= nil then if fetishs[item.actionid].get(itemEx.uid) > 0 then if itemEx.actionid < 105 then local amount = math.max(0, itemEx.actionid - 100) local chance = math.random(0, 100) local text = fetishs[item.actionid].name.." enchant on "..getItemNameById(itemEx.itemid).." failed." if chance <= fetishs[item.actionid].chance then fetishs[item.actionid].set(itemEx.uid, (fetishs[item.actionid].get(itemEx.uid)+fetishs[item.actionid].amount)) text = getItemNameById(itemEx.itemid).." "..fetishs[item.actionid].name.." +"..fetishs[item.actionid].amount.."." elseif fetishs[item.actionid].destroy ~= nil or fetishs[item.actionid].destroy == TRUE then if math.random(0, 1) == 1 then doRemoveItem(itemEx.uid) text = getItemNameById(itemEx.itemid).." has been destroyed." end end doPlayerSendTextMessage(cid, messagetype, text) doSetItemActionId(itemEx.uid, 100+(amount+1)) setItemName(itemEx.uid, getItemNameById(itemEx.itemid).." (Level "..(amount+1)..")") doSendMagicEffect(toPosition, (chance <= fetishs[item.actionid].chance and 13 or 2)) doSendAnimatedText(toPosition, (chance <= fetishs[item.actionid].chance and "Success!" or "Failed!"),(chance <= fetishs[item.actionid].chance and TEXTCOLOR_WHITE or TEXTCOLOR_RED)) doRemoveItem(item.uid) else doPlayerSendCancel(cid, "This weapon has already been enchanted 5 times.") end else doPlayerSendCancel(cid, "This item may not be enchanted.") end else doPlayerSendCancel(cid, "Sorry, not possible.") end return TRUE end
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