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Pessoal meu server é SQLITE 8.60, e estou com um probleminha, aliás 2 probleminhas. O primeiro é que por exemplo se eu tiver 500 manas ou healths tanto faz , isso acontece com todas potions, se eu tiver com 500 na bp, quando uso só aparece 100, ai quando acaba as 100 recomeça a contagem. o segundo pro é que se usar potion no chão ao invés de cair a poça no chão, nada acontece e aparece o erro, [24/03/2014 01:01:17] [Error - Action Interface] 

[24/03/2014 01:01:17] data/actions/scripts/liquids/potions.lua:onUse
[24/03/2014 01:01:17] Description: 
[24/03/2014 01:01:17] (luaDoDecayItem) Item not found.
 
 
Vou postar aqui meu script, me ajudem por favor !!!
 
 
[LUA]<action itemid="7588-7591;8472;8473;7618;7620;8704" event="script" value="liquids/potions.lua"/>[/LUA]
 
 
 
[LUA]local config = {
 
removeOnUse = "yes",
 
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
 
splashable = "no",
 
range = -1,
 
realAnimation = "yes", -- make text effect visible only for players in range 1x1
 
multiplier = {
health = 1.0,
mana = 1.0
}
}
 
 
 
config.removeOnUse = getBooleanFromString(config.removeOnUse)
 
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
 
config.splashable = getBooleanFromString(config.splashable)
 
config.realAnimation = getBooleanFromString(config.realAnimation)
 
 
local POTIONS = {
[8704] = {empty = 7636, splash = 42, health = {45, 95}}, -- small health potion
[7618] = {empty = 7636, splash = 42, health = {100, 180}}, -- health potion
[7588] = {empty = 7634, splash = 42, health = {200, 300}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 42, health = {450, 500}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 42, health = {600, 750}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
 
[7620] = {empty = 7636, splash = 47, mana = {40, 130}}, -- mana potion
[7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 47, mana = {120, 250}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion
 
[8472] = {empty = 7635, splash = 43, health = {200, 300}, mana = {100, 150}, level = 80, vocations = {3, 7}, vocStr = "paladins"}
}
 
 
 
local exhaust = createConditionObject(CONDITION_EXHAUST)
 
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
 
 
 
function onUse(cid, item, fromPosition, itemEx, toPosition)
 
local potion = POTIONS[item.itemid]
 
if(not potion) then
 
return false
 
end
 
 
if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
 
if(not config.splashable) then
 
return false
 
end
 
 
if(toPosition.x == CONTAINER_POSITION) then
 
toPosition = getThingPosition(item.uid)
 
end
 
 
doDecayItem(doCreateItem(POOL, potion.splash, toPosition))
 
doRemoveItem(item.uid, 1)
 
if(not potion.empty or config.removeOnUse) then
 
return true
 
end
 
 
if(fromPosition.x ~= CONTAINER_POSITION) then
 
doCreateItem(potion.empty, fromPosition)
 
else
 
doPlayerAddItem(cid, potion.empty, 1)
 
end
 
 
return true
 
end
 
 
if(hasCondition(cid, CONDITION_EXHAUST)) then
 
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
 
return true
 
end
 
 
if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
 
doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
 
return true
 
end
 
 
if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getCreaturePosition(cid), getCreaturePosition(itemEx.uid)) > config.range) then
 
return false
 
end
 
 
local health = potion.health
 
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.multiplier.health))) then
 
return false
 
end
 
 
local mana = potion.mana
 
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.multiplier.mana))) then
 
return false
 
end
 
 
doSendMagicEffect(getThingPosition(itemEx.uid), CONST_ME_MAGIC_BLUE)
 
if(not config.realAnimation) then
 
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1)
 
else
 
for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), 1, 1)) do
 
if(isPlayer(tid)) then
 
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
 
end
 
end
 
end
 
 
doAddCondition(cid, exhaust)
 
doRemoveItem(item.uid, 1)
 
if(not potion.empty or config.removeOnUse) then
 
return true
 
end
 
 
if(fromPosition.x ~= CONTAINER_POSITION) then
 
doCreateItem(potion.empty, fromPosition)
 
else
 
doPlayerAddItem(cid, potion.empty, 1)
 
end
 
 
return true
 
end[/LUA]

 

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Postado

Olha Primeiramente tenta usa o Spoiler para facilitar.

 

Tente esse daqui

local config = {
removeOnUse = "no",
usableOnTarget = "yes", -- can be used on target? (fe. healing friend)
splashable = "yes",
range = -1,
area = {1, 1} -- if not set correctly, the message will be sent only to user of the item
}
 
local multiplier = {
health = 1.0,
mana = 1.0
}
 
local POTIONS = {
[8704] = {empty = 7636, splash = 42, health = {50, 100}}, -- small health potion
[7618] = {empty = 7636, splash = 42, health = {100, 200}}, -- health potion
[7588] = {empty = 7634, splash = 42, health = {200, 400}, level = 50, vocations = {3, 4, 7, 8}, vocStr = "knights and paladins"}, -- strong health potion
[7591] = {empty = 7635, splash = 42, health = {500, 700}, level = 80, vocations = {4, 8}, vocStr = "knights"}, -- great health potion
[8473] = {empty = 7635, splash = 42, health = {800, 1000}, level = 130, vocations = {4, 8}, vocStr = "knights"}, -- ultimate health potion
 
[7620] = {empty = 7636, splash = 47, mana = {70, 130}}, -- mana potion
[7589] = {empty = 7634, splash = 47, mana = {110, 190}, level = 50, vocations = {1, 2, 3, 5, 6, 7}, vocStr = "sorcerers, druids and paladins"}, -- strong mana potion
[7590] = {empty = 7635, splash = 47, mana = {200, 300}, level = 80, vocations = {1, 2, 5, 6}, vocStr = "sorcerers and druids"}, -- great mana potion
 
[8472] = {empty = 7635, splash = 43, health = {200, 400}, mana = {110, 190}, level = 80, vocations = {3, 7}, vocStr = "paladins"} -- great spirit potion
}
 
for index, potion in pairs(POTIONS) do
if(type(index) == 'number')then
for k, v in pairs(config) do
if(not potion[k]) then
potion[k] = v
end
end
 
if(potion.removeOnUse) then
potion.removeOnUse = getBooleanFromString(potion.removeOnUse)
end
 
if(potion.usableOnTarget) then
potion.usableOnTarget = getBooleanFromString(potion.usableOnTarget)
end
 
if(potion.splashable) then
potion.splashable = getBooleanFromString(potion.splashable)
end
 
if(type(potion.health) == 'table' and table.maxn(potion.health) > 1) then
potion.health[1] = math.ceil(potion.health[1] * multiplier.health)
potion.health[2] = math.ceil(potion.health[2] * multiplier.health)
else
potion.health = nil
end
 
 
if(type(potion.mana) == 'table' and table.maxn(potion.mana) > 1) then
potion.mana[1] = math.ceil(potion.mana[1] * multiplier.mana)
potion.mana[2] = math.ceil(potion.mana[2] * multiplier.mana)
else
potion.mana = nil
end
 
POTIONS[index] = potion
end
end
 
function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
return false
end
 
if(not isPlayer(itemEx.uid) or (not potion.usableOnTarget and cid ~= itemEx.uid)) then
if(not potion.splashable or not potion.splash) then
return false
end
 
if(toPosition.x == CONTAINER_POSITION) then
toPosition = getThingPosition(item.uid)
end
 
doDecayItem(doCreateItem(POOL, potion.splash, toPosition))
doRemoveItem(item.uid, 1)
if(not potion.empty or potion.removeOnUse) then
return true
end
 
if(fromPosition.x ~= CONTAINER_POSITION) then
doCreateItem(potion.empty, fromPosition)
else
doPlayerAddItem(cid, potion.empty, 1)
end
 
return true
end
 
if(((potion.level and getPlayerLevel(itemEx.uid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(itemEx.uid)))) and
not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_MONSTER, false, cid)
return true
end
 
if(potion.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getThingPosition(cid), getThingPosition(itemEx.uid)) > potion.range and not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_CANUSEFAR)) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_TOOFARAWAY)
return true
end
 
if(potion.health and not doTargetCombatHealth(cid, itemEx.uid, COMBAT_HEALING, potion.health[1], potion.health[2], CONST_ME_MAGIC_BLUE, false)) then
return false
end
 
if(potion.mana and not doTargetCombatMana(cid, itemEx.uid, potion.mana[1], potion.mana[2], CONST_ME_MAGIC_BLUE, false)) then
return false
end
 
if(type(potion.area) == 'table' and table.maxn(potion.area) > 1) then
for i, tid in ipairs(getSpectators(getThingPosition(itemEx.uid), potion.area[1], potion.area[2])) do
if(isPlayer(tid)) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, tid)
end
end
else
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, itemEx.uid)
if(itemEx.uid ~= cid) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_MONSTER, false, cid)
end
end
 
doRemoveItem(item.uid, 1)
if(not potion.empty or potion.removeOnUse) then
return true
end
 
if(fromPosition.x ~= CONTAINER_POSITION) then
doCreateItem(potion.empty, fromPosition)
else
doPlayerAddItem(cid, potion.empty, 1)
end
 
return true
end

Meu novo projeto.

 

http://oi58.tinypic.com/2yplmrk.jpg

 

 

 

Postado
  • Autor

Seguinte amigo, me fala uma coisa, se sabe onde baixo Sources ? me tire uma duvida , se eu pegar uma source do forggoten 8.6 e compilar , ela serve pro meu server? vi aqui q esse problema tem q ter as source, mas não sei mexer.

 

 

http://forums.otserv.com.br/showthread.php?155459-Arrumando-Bug-Das-Runas-Na-Hotkey

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