Postado Abril 4, 2014 11 anos Gente preciso muito da ajuda de vcs, o meu problema é que, sabe aquele vial of oil e também aquele vial of blood (id 2006), que se usa na POI , banshee etc? simplismente quando vou comprar no NPC, que falo trade , aparece lá Vial of Oil , mas não não o oleo dentro, só aparece o vial vazio.. e se eu pegar um vial desses, matar um bixo e for coletar o sangue, não coleta. me ajudem por favor... valeus!!!
Postado Abril 4, 2014 11 anos Autor script do NPC local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end local shopModule = ShopModule:new() npcHandler:addModule(shopModule) local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid function creatureSayCallback(cid, type, msg) -- Place all your code in here. Remember that hi, bye and all that stuff is already handled by the npcsystem, so you do not have to take care of that yourself. if (not npcHandler:isFocused(cid)) then return false end if msgcontains(msg, 'vial') then npcHandler:say('We have a special offer right now for depositing vials. Are you interested in hearing it?', cid) talk_state = 1 elseif msgcontains(msg, 'yes') and talk_state == 1 then npcHandler:say('Great! I\'ve signed you up for our bonus for lottery {ticket}. From now on, you will have the chance to win the potion belt addon!', cid) talk_state = 0 elseif msgcontains(msg, 'ticket') then npcHandler:say('Would you like to get a lottery ticket instead of the {deposit} for your vials.', cid) talk_state = 1 elseif msgcontains(msg, 'deposit') and talk_state == 1 then if getPlayerItemCount(cid, 7636) >= 100 or getPlayerItemCount(cid, 7635) >= 100 or getPlayerItemCount(cid, 7634) >= 100 then npcHandler:say('Here, take this lottery ticket and let\'s hope you got some luck', cid) if doPlayerRemoveItem(cid, 7636,100) or doPlayerRemoveItem(cid, 7635,100) or doPlayerRemoveItem(cid, 7634,100) then doPlayerAddItem(cid, 5957, 1) talk_state = 0 else npcHandler:say('Sorry you need 100 empty vials to you from the lottery ticket', cid) talkState[talkUser] = 0 end elseif msgcontains(msg, 'no') and (talk_state >= 1 and talk_state <= 3) then npcHandler:say('Ok thanks.', cid) talk_state = 0 end return TRUE end end -- Storage IDs -- fmage = 22005 smage = 22006 fsummoner = 22011 ssummoner = 22012 newaddon = 'Ah, right! The fluid belt! Here you go.' noitems = 'You do not have it!.' noitems2 = 'You do not have all the required items.' already = 'It seems you already have this addon, don\'t you try to mock me!' function MageFirst(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if isPremium(cid) then addon = getPlayerStorageValue(cid,fmage) if addon == -1 then if getPlayerItemCount(cid,5958) >= 1 then if doPlayerRemoveItem(cid,5958,1) then npcHandler:say('Ah, right! The mage fluid belt! Here you go.') doSendMagicEffect(getCreaturePosition(cid), 13) setPlayerStorageValue(cid,fmage,1) if getPlayerSex(cid) == 1 then doPlayerAddOutfit(cid, 133, 1) elseif getPlayerSex(cid) == 0 then doPlayerAddOutfit(cid, 138, 1) end end else selfSay(noitems) end else selfSay(already) end end end function SummonerFirst(cid, message, keywords, parameters, node) if(not npcHandler:isFocused(cid)) then return false end if isPremium(cid) then addon = getPlayerStorageValue(cid,fsummoner) if addon == -1 then if getPlayerItemCount(cid,5958) >= 1 then if doPlayerRemoveItem(cid,5958,1) then npcHandler:say('Ah, right! The summoner fluid belt! Here you go.') doSendMagicEffect(getCreaturePosition(cid), 13) setPlayerStorageValue(cid,fsummoner,1) if getPlayerSex(cid) == 1 then doPlayerAddOutfit(cid, 133, 1) elseif getPlayerSex(cid) == 0 then doPlayerAddOutfit(cid, 138, 1) end end else selfSay(noitems) end else selfSay(already) end end end -------------------------------------------------SHOP--------------------------------------------------------- shopModule:addBuyableItem({'health potion'}, 7618, 45, 1, 'health potion') shopModule:addBuyableItem({'mana potion'}, 7620, 50, 1, 'mana potion') shopModule:addBuyableItem({'strong health'}, 7588, 100, 1, 'strong health potion') shopModule:addBuyableItem({'vial of oil'}, 2006, 15, 11, 'vial of oil') shopModule:addBuyableItem({'vial of water'}, 2006, 15, 9, 'vial of water') shopModule:addBuyableItem({'strong mana'}, 7589, 80, 1, 'strong mana potion') shopModule:addBuyableItem({'great health'}, 7591, 190, 1, 'great health potion') shopModule:addBuyableItem({'great mana'}, 7590, 120, 1, 'great mana potion') shopModule:addBuyableItem({'great spirit'}, 8472, 190, 1, 'great spirit potion') shopModule:addBuyableItem({'ultimate health'}, 8473, 310, 1, 'ultimate health potion') shopModule:addSellableItem({'normal potion flask', 'normal flask'}, 7636, 5, 'empty small potion flask') shopModule:addSellableItem({'strong potion flask', 'strong flask'}, 7634, 10, 'empty strong potion flask') shopModule:addSellableItem({'great potion flask', 'great flask'}, 7635, 15, 'empty great potion flask') shopModule:addBuyableItemContainer({'bp hp'}, 2000, 7618, 900, 1, 'backpack of health potions') shopModule:addBuyableItemContainer({'bp mp'}, 2001, 7620, 1000, 1, 'backpack of mana potions') shopModule:addBuyableItemContainer({'bp shp'}, 2000, 7588, 2000, 1, 'backpack of strong health potions') shopModule:addBuyableItemContainer({'bp smp'}, 2001, 7589, 1600, 1, 'backpack of strong mana potions') shopModule:addBuyableItemContainer({'bp ghp'}, 2000, 7591, 3800, 1, 'backpack of great health potions') shopModule:addBuyableItemContainer({'bp gmp'}, 2001, 7590, 2400, 1, 'backpack of great mana potions') shopModule:addBuyableItemContainer({'bp gsp'}, 1999, 8472, 3820, 1, 'backpack of great spirit potions') shopModule:addBuyableItemContainer({'bp uhp'}, 2000, 8473, 6200, 1, 'backpack of ultimate health potions') -------- node1 = keywordHandler:addKeyword({'mage fluid belt'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To get mage fluid belt you need give me the winning lottery ticket. Do you have it with you?'}) node1:addChildKeyword({'yes'}, MageFirst, {}) node1:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true}) node4 = keywordHandler:addKeyword({'mage'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To get mage fluid belt you need give me the winning lottery ticket. Do you have it with you?'}) node4:addChildKeyword({'yes'}, MageFirst, {}) node4:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true}) node2 = keywordHandler:addKeyword({'summoner fluid belt'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To get summoner fluid belt you need give me the winning lottery ticket. Do you have it with you?'}) node2:addChildKeyword({'yes'}, SummonerFirst, {}) node2:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true}) node3 = keywordHandler:addKeyword({'summoner'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'To get summoner fluid belt you need give me the winning lottery ticket. Do you have it with you?'}) node3:addChildKeyword({'yes'}, SummonerFirst, {}) node3:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Alright then. Come back when you got all neccessary items.', reset = true}) npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
Postado Abril 11, 2014 11 anos Olá, bom dia. Não entendi se o problema é:Vender o Vial Vazio ou se ele não pega os líquidos. The Last Man Standing - 100% funcional
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