Ir para conteúdo

Featured Replies

Postado
local focus = 0
local talk_start = 0
local target = 0
local days = 0

function onThingMove(creature, thing, oldpos, oldstackpos)

end


function onCreatureAppear(creature)

end


function onCreatureDisappear(cid, pos)
  	if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
  	end
end


function onCreatureTurn(creature)

end


function msgcontains(txt, str)
  	return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end


function msgcontains(txt, str)
  	return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end


function onCreatureSay(cid, type, msg)
  	msg = string.lower(msg)

  	if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
 		selfSay('Hi ' .. creatureGetName(cid) .. '! what you want mortal?')
 		focus = cid
 		talk_start = os.clock()

	elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
  		selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.')

  	elseif focus == cid then
		talk_start = os.clock()


		if msgcontains(msg, 'energyze necklace') or msgcontains(msg, 'energyze') then
			selfSay('I can energyze your necklace for 50k, do you want energyze?')
			talk_state = 1

		elseif talk_state == 1 then
			if msgcontains(msg, 'yes') then
                        if doPlayerRemoveItem(cid,2197,1) == 1 then
 			doPlayerSendTextMessage(cid,22,"Voce Energizou seu Elemental necklace.")
  			buy(cid,13682,getCount(msg),50000)
					selfSay('energyze the elemental necklace sucessfull.')
				else
					selfSay('Sorry, you do not have elemental necklace.')
				end
			end
			talk_state = 0

		elseif msgcontains(msg, 'energyze spirit amulet') or msgcontains(msg, 'energyze') then
			selfSay('I can energyze your amulet for 100k, do you want energyze?')
			talk_state = 2

		elseif talk_state == 2 then
			if msgcontains(msg, 'yes') then
                        if doPlayerRemoveItem(cid,2173,1) == 1 then
  			buy(cid,13683,getCount(msg),100000)
 			doPlayerSendTextMessage(cid,22,"Voce Energizou seu Spirit elemental necklace.")
					selfSay('energyze the spirit necklace sucessfull.')
				else
					selfSay('Sorry, you do not have one spirit elemental necklace.')
				end
			end
			talk_state = 0

		elseif msgcontains(msg, 'energyze magic amulet') or msgcontains(msg, 'energyze') then
			selfSay('I can energyze your magic amulet for 150k, do you want energyze?')
			talk_state = 3

		elseif talk_state == 3 then
			if msgcontains(msg, 'yes') then
                        if doPlayerRemoveItem(cid,2125,1) == 1 then
  			buy(cid,13684,getCount(msg),150000)
 			doPlayerSendTextMessage(cid,22,"Voce Energizou seu Magic elemental amulet.")
					selfSay('energyze the magic amulet sucessfull.')
				else
					selfSay('Sorry, you do not have one magic amulet.')
				end
			end
			talk_state = 0


		elseif msgcontains(msg, 'elemental necklace') then
			selfSay('You change a mysterious, dragon breath, scorpion, platinum, fluids and vampire tooth,change all for a Elemental necklace?')
			talk_state = 4

		elseif talk_state == 4 then
			if msgcontains(msg, 'yes') then
            if doPlayerRemoveItem(cid,2201,1) == 0 then 
                elseif doPlayerRemoveItem(cid,2198,1) == 0 then
                elseif doPlayerRemoveItem(cid,2170,1) == 0 then
                elseif doPlayerRemoveItem(cid,2171,1) == 0 then
                elseif doPlayerRemoveItem(cid,2172,1) == 0 then 
                elseif doPlayerRemoveItem(cid,2161,1) == 0 then 
  		elseif doPlayerAddItem(cid,2197,1) == 0 then 
					selfSay('change the amulet\'s for one elemental necklace sucessfull.')
				else
					selfSay('change the amulet\'s for one elemental necklace sucessfull.')
				end
			end
			talk_state = 0


		elseif msgcontains(msg, 'spirit elemental necklace') then
			selfSay('You change a need a Ialamar, frozzen, sickness, Samantha, Mastafar, priest and eletric, change for a Spirit Elemental amulet?')
			talk_state = 5

		elseif talk_state == 5 then
			if msgcontains(msg, 'yes') then
            if doPlayerRemoveItem(cid,2129,1) == 0 then 
                elseif doPlayerRemoveItem(cid,2199,1) == 0 then
                elseif doPlayerRemoveItem(cid,2135,1) == 0 then
                elseif doPlayerRemoveItem(cid,2126,1) == 0 then
                elseif doPlayerRemoveItem(cid,2131,1) == 0 then 
                elseif doPlayerRemoveItem(cid,2130,1) == 0 then 
                elseif doPlayerRemoveItem(cid,2133,1) == 0 then 
		elseif doPlayerAddItem(cid,2173,1) == 0 then 
					selfSay('change the amulet\'s for one spirit elemental necklace sucessfull.')
				else
					selfSay('change the amulet\'s for one spirit elemental necklace sucessfull.')
				end
			end
			talk_state = 0

		elseif msgcontains(msg, 'magic elemental amulet') then
			selfSay('You change a Merlian, relic of the hell, Broonier, Thordain, dark wyzard, angel and gaya,change all for Elemental magic amulet?')
			talk_state = 6

		elseif talk_state == 6 then
			if msgcontains(msg, 'yes') then
            if doPlayerRemoveItem(cid,2138,1) == 0 then 
                elseif doPlayerRemoveItem(cid,2139,1) == 0 then
                elseif doPlayerRemoveItem(cid,2142,1) == 0 then
                elseif doPlayerRemoveItem(cid,2200,1) == 0 then
                elseif doPlayerRemoveItem(cid,2196,1) == 0 then 
                elseif doPlayerRemoveItem(cid,2132,1) == 0 then 
                elseif doPlayerRemoveItem(cid,2136,1) == 0 then 
		elseif doPlayerAddItem(cid,2125,1) == 0 then 
					selfSay('change the amulet\'s for one elemental magic amulet sucessfull.')
				else
					selfSay('change the amulet\'s for one elemental magic amulet sucessfull.')
				end
			end
			talk_state = 0

		elseif msgcontains(msg, 'bless') or msgcontains(msg, 'blessing') then
		getPlayerBlessing(cid,1)
		getPlayerBlessing(cid,2)
		getPlayerBlessing(cid,3)
		getPlayerBlessing(cid,4)
		getPlayerBlessing(cid,5)
			selfSay('deseja compra o bless ?')
			talk_state = 7

		elseif talk_state == 7 then
			if msgcontains(msg, 'yes') then
			if pay(cid,1000000) then
			doPlayerAddBlessing(cid, 1)
			doPlayerAddBlessing(cid, 2)
			doPlayerAddBlessing(cid, 3)
			doPlayerAddBlessing(cid, 4)
			doPlayerAddBlessing(cid, 5)
			doPlayerSendTextMessage(cid,22,"Você recebeu a benção de Isolda.")
				else
					selfSay('Desculpe, mas voce não tem Ruby Coin suficiente.')
				end
			end
			talk_state = 0
			
			elseif msgcontains(msg, 'reset') then
			selfSay('You realy want reset your character?')
			talk_state = 8

		elseif msgcontains(msg, 'yes') then
 			if getPlayerVocation(cid) < 13 then
 				selfSay('Sorry, only gods can reset.')
 				talk_state = 0
 			elseif getPlayerLevel(cid) < 500 then
				selfSay('Sorry, you need level 500 to reset your character.')
				talk_state = 0
			elseif not isPremium(cid) then
				selfSay('Sorry, you must be premium to reset.')
				talk_state = 0
                        elseif doPlayerRemoveItem(cid,13685,50) == 1 then
				doPlayerSetLevel(cid, -(getPlayerLevel(cid)-8))
				doSendAnimatedText(getPlayerPosition(cid), "Reseted", TEXTCOLOR_LIGHTGREEN)
				doSendMagicEffect(getPlayerPosition(cid),14)
				doPlayerSendTextMessage(cid,21,"You are returned to level 8.")
				talk_state = 0
			else
				selfSay('You dont have money for reset your character.')
				talk_state = 1
			end

			talk_state = 0
			

	elseif msgcontains(msg, 'offer') then
                selfSay('I can do an element item or energyze your element item, i only need all "necklace", "amulet" ou "magics" amulet, also can bless a little mortal and reset a god!')

        elseif msgcontains(msg, 'necklace') then
                selfSay('I only need a mysterious, dragon breath, scorpion, platinum, fluids and vampire tooth, accept change all for a Elemental necklace?')
        elseif msgcontains(msg, 'amulet') then
                selfSay('I only need a Ialamar, frozzen, sickness, Samantha, Mastafar, priest and eletric, accept change all for a Spirit Elemental amulet?')
        elseif msgcontains(msg, 'magics') then
                selfSay('I only need a Merlian, relic of the hell, Broonier, Thordain, dark wyzard, angel and gaya, accept change all for a Elemental magic amulet?')


				
  		elseif msgcontains(msg, 'bye')  and getDistanceToCreature(cid) < 4 then
  			selfSay('Good bye, ' .. creatureGetName(cid) .. '!')
  			focus = 0
  			talk_start = 0
  		end
  	end


function onCreatureChangeOutfit(creature)

end


function onThink()
	doNpcSetCreatureFocus(focus)
  	if (os.clock() - talk_start) > 30 then
  		if focus > 0 then
  			selfSay('Next Please...')
  		end
  			focus = 0
  	end
 	if focus ~= 0 then
 		if getDistanceToCreature(focus) > 5 then
 			selfSay('Good bye then.')
 			focus = 0
 		end
 	end
end
end

deu erro na hora de setar o level, alguem ajude em uma função de 7.92 onde eu consiga voltar o level pra 8.

lembrando o servidor é 7.92..

por favor alguem me ajuda

 

Lua Script Error: [Npc interface]
data/npc/scripts/isolda.lua:onCreatureSay
 
data/npc/scripts/isolda.lua:206: attempt to call global 'doPlayerSetLevel' (a nil value)

Editado por azzouks (veja o histórico de edições)

  • Respostas 9
  • Visualizações 1.5k
  • Created
  • Última resposta

Top Posters In This Topic

Postado

Teste assim:

 

local focus = 0
local talk_start = 0
local target = 0
local days = 0

function onThingMove(creature, thing, oldpos, oldstackpos)

end


function onCreatureAppear(creature)

end


function onCreatureDisappear(cid, pos)
      if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
      end
end


function onCreatureTurn(creature)

end


function msgcontains(txt, str)
      return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end


function msgcontains(txt, str)
      return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end


function onCreatureSay(cid, type, msg)
      msg = string.lower(msg)

      if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
         selfSay('Hi ' .. creatureGetName(cid) .. '! what you want mortal?')
         focus = cid
         talk_start = os.clock()

    elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
          selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.')

      elseif focus == cid then
        talk_start = os.clock()


        if msgcontains(msg, 'energyze necklace') or msgcontains(msg, 'energyze') then
            selfSay('I can energyze your necklace for 50k, do you want energyze?')
            talk_state = 1

        elseif talk_state == 1 then
            if msgcontains(msg, 'yes') then
                        if doPlayerRemoveItem(cid,2197,1) == 1 then
             doPlayerSendTextMessage(cid,22,"Voce Energizou seu Elemental necklace.")
              buy(cid,13682,getCount(msg),50000)
                    selfSay('energyze the elemental necklace sucessfull.')
                else
                    selfSay('Sorry, you do not have elemental necklace.')
                end
            end
            talk_state = 0

        elseif msgcontains(msg, 'energyze spirit amulet') or msgcontains(msg, 'energyze') then
            selfSay('I can energyze your amulet for 100k, do you want energyze?')
            talk_state = 2

        elseif talk_state == 2 then
            if msgcontains(msg, 'yes') then
                        if doPlayerRemoveItem(cid,2173,1) == 1 then
              buy(cid,13683,getCount(msg),100000)
             doPlayerSendTextMessage(cid,22,"Voce Energizou seu Spirit elemental necklace.")
                    selfSay('energyze the spirit necklace sucessfull.')
                else
                    selfSay('Sorry, you do not have one spirit elemental necklace.')
                end
            end
            talk_state = 0

        elseif msgcontains(msg, 'energyze magic amulet') or msgcontains(msg, 'energyze') then
            selfSay('I can energyze your magic amulet for 150k, do you want energyze?')
            talk_state = 3

        elseif talk_state == 3 then
            if msgcontains(msg, 'yes') then
                        if doPlayerRemoveItem(cid,2125,1) == 1 then
              buy(cid,13684,getCount(msg),150000)
             doPlayerSendTextMessage(cid,22,"Voce Energizou seu Magic elemental amulet.")
                    selfSay('energyze the magic amulet sucessfull.')
                else
                    selfSay('Sorry, you do not have one magic amulet.')
                end
            end
            talk_state = 0


        elseif msgcontains(msg, 'elemental necklace') then
            selfSay('You change a mysterious, dragon breath, scorpion, platinum, fluids and vampire tooth,change all for a Elemental necklace?')
            talk_state = 4

        elseif talk_state == 4 then
            if msgcontains(msg, 'yes') then
            if doPlayerRemoveItem(cid,2201,1) == 0 then
                elseif doPlayerRemoveItem(cid,2198,1) == 0 then
                elseif doPlayerRemoveItem(cid,2170,1) == 0 then
                elseif doPlayerRemoveItem(cid,2171,1) == 0 then
                elseif doPlayerRemoveItem(cid,2172,1) == 0 then
                elseif doPlayerRemoveItem(cid,2161,1) == 0 then
          elseif doPlayerAddItem(cid,2197,1) == 0 then
                    selfSay('change the amulet\'s for one elemental necklace sucessfull.')
                else
                    selfSay('change the amulet\'s for one elemental necklace sucessfull.')
                end
            end
            talk_state = 0


        elseif msgcontains(msg, 'spirit elemental necklace') then
            selfSay('You change a need a Ialamar, frozzen, sickness, Samantha, Mastafar, priest and eletric, change for a Spirit Elemental amulet?')
            talk_state = 5

        elseif talk_state == 5 then
            if msgcontains(msg, 'yes') then
            if doPlayerRemoveItem(cid,2129,1) == 0 then
                elseif doPlayerRemoveItem(cid,2199,1) == 0 then
                elseif doPlayerRemoveItem(cid,2135,1) == 0 then
                elseif doPlayerRemoveItem(cid,2126,1) == 0 then
                elseif doPlayerRemoveItem(cid,2131,1) == 0 then
                elseif doPlayerRemoveItem(cid,2130,1) == 0 then
                elseif doPlayerRemoveItem(cid,2133,1) == 0 then
        elseif doPlayerAddItem(cid,2173,1) == 0 then
                    selfSay('change the amulet\'s for one spirit elemental necklace sucessfull.')
                else
                    selfSay('change the amulet\'s for one spirit elemental necklace sucessfull.')
                end
            end
            talk_state = 0

        elseif msgcontains(msg, 'magic elemental amulet') then
            selfSay('You change a Merlian, relic of the hell, Broonier, Thordain, dark wyzard, angel and gaya,change all for Elemental magic amulet?')
            talk_state = 6

        elseif talk_state == 6 then
            if msgcontains(msg, 'yes') then
            if doPlayerRemoveItem(cid,2138,1) == 0 then
                elseif doPlayerRemoveItem(cid,2139,1) == 0 then
                elseif doPlayerRemoveItem(cid,2142,1) == 0 then
                elseif doPlayerRemoveItem(cid,2200,1) == 0 then
                elseif doPlayerRemoveItem(cid,2196,1) == 0 then
                elseif doPlayerRemoveItem(cid,2132,1) == 0 then
                elseif doPlayerRemoveItem(cid,2136,1) == 0 then
        elseif doPlayerAddItem(cid,2125,1) == 0 then
                    selfSay('change the amulet\'s for one elemental magic amulet sucessfull.')
                else
                    selfSay('change the amulet\'s for one elemental magic amulet sucessfull.')
                end
            end
            talk_state = 0

        elseif msgcontains(msg, 'bless') or msgcontains(msg, 'blessing') then
        getPlayerBlessing(cid,1)
        getPlayerBlessing(cid,2)
        getPlayerBlessing(cid,3)
        getPlayerBlessing(cid,4)
        getPlayerBlessing(cid,5)
            selfSay('deseja compra o bless ?')
            talk_state = 7

        elseif talk_state == 7 then
            if msgcontains(msg, 'yes') then
            if pay(cid,1000000) then
            doPlayerAddBlessing(cid, 1)
            doPlayerAddBlessing(cid, 2)
            doPlayerAddBlessing(cid, 3)
            doPlayerAddBlessing(cid, 4)
            doPlayerAddBlessing(cid, 5)
            doPlayerSendTextMessage(cid,22,"Você recebeu a benção de Isolda.")
                else
                    selfSay('Desculpe, mas voce não tem Ruby Coin suficiente.')
                end
            end
            talk_state = 0
            
            elseif msgcontains(msg, 'reset') then
            selfSay('You realy want reset your character?')
            talk_state = 8

        elseif msgcontains(msg, 'yes') then
             if getPlayerVocation(cid) < 13 then
                 selfSay('Sorry, only gods can reset.')
                 talk_state = 0
             elseif getPlayerLevel(cid) < 500 then
                selfSay('Sorry, you need level 500 to reset your character.')
                talk_state = 0
            elseif not isPremium(cid) then
                selfSay('Sorry, you must be premium to reset.')
                talk_state = 0
            elseif doPlayerRemoveItem(cid,13685,50) == 1 then
        local CheckExp = getPlayerExperience(cid)
                doPlayerAddExperience(cid, -CheckExp)
                doSendAnimatedText(getPlayerPosition(cid), "Reseted", TEXTCOLOR_LIGHTGREEN)
                doSendMagicEffect(getPlayerPosition(cid),14)
                doPlayerSendTextMessage(cid,21,"You are returned to level 8.")
                doPlayerAddExperience(cid, 800)
                talk_state = 0
            else
                selfSay('You dont have money for reset your character.')
                talk_state = 1
            end

            talk_state = 0
            

    elseif msgcontains(msg, 'offer') then
                selfSay('I can do an element item or energyze your element item, i only need all "necklace", "amulet" ou "magics" amulet, also can bless a little mortal and reset a god!')

        elseif msgcontains(msg, 'necklace') then
                selfSay('I only need a mysterious, dragon breath, scorpion, platinum, fluids and vampire tooth, accept change all for a Elemental necklace?')
        elseif msgcontains(msg, 'amulet') then
                selfSay('I only need a Ialamar, frozzen, sickness, Samantha, Mastafar, priest and eletric, accept change all for a Spirit Elemental amulet?')
        elseif msgcontains(msg, 'magics') then
                selfSay('I only need a Merlian, relic of the hell, Broonier, Thordain, dark wyzard, angel and gaya, accept change all for a Elemental magic amulet?')


                
          elseif msgcontains(msg, 'bye')  and getDistanceToCreature(cid) < 4 then
              selfSay('Good bye, ' .. creatureGetName(cid) .. '!')
              focus = 0
              talk_start = 0
          end
      end


function onCreatureChangeOutfit(creature)

end


function onThink()
    doNpcSetCreatureFocus(focus)
      if (os.clock() - talk_start) > 30 then
          if focus > 0 then
              selfSay('Next Please...')
          end
              focus = 0
      end
     if focus ~= 0 then
         if getDistanceToCreature(focus) > 5 then
             selfSay('Good bye then.')
             focus = 0
         end
     end
end
end

 

Boa sorte.

Editado por Adriano SwaTT (veja o histórico de edições)

Gosta do meu trabalho?

Curta e siga a página do meu projeto de 2016 e 2017 (Lab Z Games) que trará vários servidores OTServs.

 

Atenciosamente,
Adriano Swatt'

 

Para ver meus tutoriais acesse meu perfil.

 

cbCyOSZ.png

Postado
  • Autor
desse jeito da esse erro 
Lua Script Error: [Npc interface]
data/npc/scripts/isolda.lua:onCreatureSay
 
data/npc/scripts/isolda.lua:206: attempt to call global 'getPlayerExperience' (a nil value)
 
coloquei assim:
local focus = 0
local talk_start = 0
local target = 0
local days = 0

function onThingMove(creature, thing, oldpos, oldstackpos)

end


function onCreatureAppear(creature)

end


function onCreatureDisappear(cid, pos)
      if focus == cid then
          selfSay('Good bye then.')
          focus = 0
          talk_start = 0
      end
end


function onCreatureTurn(creature)

end


function msgcontains(txt, str)
      return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end


function msgcontains(txt, str)
      return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end


function onCreatureSay(cid, type, msg)
      msg = string.lower(msg)

      if (msgcontains(msg, 'hi') and (focus == 0)) and getDistanceToCreature(cid) < 4 then
         selfSay('Hi ' .. creatureGetName(cid) .. '! what you want mortal?')
         focus = cid
         talk_start = os.clock()

    elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
          selfSay('Sorry, ' .. creatureGetName(cid) .. '! I talk to you in a minute.')

      elseif focus == cid then
        talk_start = os.clock()


        if msgcontains(msg, 'energyze necklace') or msgcontains(msg, 'energyze') then
            selfSay('I can energyze your necklace for 50k, do you want energyze?')
            talk_state = 1

        elseif talk_state == 1 then
            if msgcontains(msg, 'yes') then
                        if doPlayerRemoveItem(cid,2197,1) == 1 then
             doPlayerSendTextMessage(cid,22,"Voce Energizou seu Elemental necklace.")
              buy(cid,13682,getCount(msg),50000)
                    selfSay('energyze the elemental necklace sucessfull.')
                else
                    selfSay('Sorry, you do not have elemental necklace.')
                end
            end
            talk_state = 0

        elseif msgcontains(msg, 'energyze spirit amulet') or msgcontains(msg, 'energyze') then
            selfSay('I can energyze your amulet for 100k, do you want energyze?')
            talk_state = 2

        elseif talk_state == 2 then
            if msgcontains(msg, 'yes') then
                        if doPlayerRemoveItem(cid,2173,1) == 1 then
              buy(cid,13683,getCount(msg),100000)
             doPlayerSendTextMessage(cid,22,"Voce Energizou seu Spirit elemental necklace.")
                    selfSay('energyze the spirit necklace sucessfull.')
                else
                    selfSay('Sorry, you do not have one spirit elemental necklace.')
                end
            end
            talk_state = 0

        elseif msgcontains(msg, 'energyze magic amulet') or msgcontains(msg, 'energyze') then
            selfSay('I can energyze your magic amulet for 150k, do you want energyze?')
            talk_state = 3

        elseif talk_state == 3 then
            if msgcontains(msg, 'yes') then
                        if doPlayerRemoveItem(cid,2125,1) == 1 then
              buy(cid,13684,getCount(msg),150000)
             doPlayerSendTextMessage(cid,22,"Voce Energizou seu Magic elemental amulet.")
                    selfSay('energyze the magic amulet sucessfull.')
                else
                    selfSay('Sorry, you do not have one magic amulet.')
                end
            end
            talk_state = 0


        elseif msgcontains(msg, 'elemental necklace') then
            selfSay('You change a mysterious, dragon breath, scorpion, platinum, fluids and vampire tooth,change all for a Elemental necklace?')
            talk_state = 4

        elseif talk_state == 4 then
            if msgcontains(msg, 'yes') then
            if doPlayerRemoveItem(cid,2201,1) == 0 then
                elseif doPlayerRemoveItem(cid,2198,1) == 0 then
                elseif doPlayerRemoveItem(cid,2170,1) == 0 then
                elseif doPlayerRemoveItem(cid,2171,1) == 0 then
                elseif doPlayerRemoveItem(cid,2172,1) == 0 then
                elseif doPlayerRemoveItem(cid,2161,1) == 0 then
          elseif doPlayerAddItem(cid,2197,1) == 0 then
                    selfSay('change the amulet\'s for one elemental necklace sucessfull.')
                else
                    selfSay('change the amulet\'s for one elemental necklace sucessfull.')
                end
            end
            talk_state = 0


        elseif msgcontains(msg, 'spirit elemental necklace') then
            selfSay('You change a need a Ialamar, frozzen, sickness, Samantha, Mastafar, priest and eletric, change for a Spirit Elemental amulet?')
            talk_state = 5

        elseif talk_state == 5 then
            if msgcontains(msg, 'yes') then
            if doPlayerRemoveItem(cid,2129,1) == 0 then
                elseif doPlayerRemoveItem(cid,2199,1) == 0 then
                elseif doPlayerRemoveItem(cid,2135,1) == 0 then
                elseif doPlayerRemoveItem(cid,2126,1) == 0 then
                elseif doPlayerRemoveItem(cid,2131,1) == 0 then
                elseif doPlayerRemoveItem(cid,2130,1) == 0 then
                elseif doPlayerRemoveItem(cid,2133,1) == 0 then
        elseif doPlayerAddItem(cid,2173,1) == 0 then
                    selfSay('change the amulet\'s for one spirit elemental necklace sucessfull.')
                else
                    selfSay('change the amulet\'s for one spirit elemental necklace sucessfull.')
                end
            end
            talk_state = 0

        elseif msgcontains(msg, 'magic elemental amulet') then
            selfSay('You change a Merlian, relic of the hell, Broonier, Thordain, dark wyzard, angel and gaya,change all for Elemental magic amulet?')
            talk_state = 6

        elseif talk_state == 6 then
            if msgcontains(msg, 'yes') then
            if doPlayerRemoveItem(cid,2138,1) == 0 then
                elseif doPlayerRemoveItem(cid,2139,1) == 0 then
                elseif doPlayerRemoveItem(cid,2142,1) == 0 then
                elseif doPlayerRemoveItem(cid,2200,1) == 0 then
                elseif doPlayerRemoveItem(cid,2196,1) == 0 then
                elseif doPlayerRemoveItem(cid,2132,1) == 0 then
                elseif doPlayerRemoveItem(cid,2136,1) == 0 then
        elseif doPlayerAddItem(cid,2125,1) == 0 then
                    selfSay('change the amulet\'s for one elemental magic amulet sucessfull.')
                else
                    selfSay('change the amulet\'s for one elemental magic amulet sucessfull.')
                end
            end
            talk_state = 0

        elseif msgcontains(msg, 'bless') or msgcontains(msg, 'blessing') then
        getPlayerBlessing(cid,1)
        getPlayerBlessing(cid,2)
        getPlayerBlessing(cid,3)
        getPlayerBlessing(cid,4)
        getPlayerBlessing(cid,5)
            selfSay('deseja compra o bless ?')
            talk_state = 7

        elseif talk_state == 7 then
            if msgcontains(msg, 'yes') then
            if pay(cid,1000000) then
            doPlayerAddBlessing(cid, 1)
            doPlayerAddBlessing(cid, 2)
            doPlayerAddBlessing(cid, 3)
            doPlayerAddBlessing(cid, 4)
            doPlayerAddBlessing(cid, 5)
            doPlayerSendTextMessage(cid,22,"Você recebeu a benção de Isolda.")
                else
                    selfSay('Desculpe, mas voce não tem Ruby Coin suficiente.')
                end
            end
            talk_state = 0
            
            elseif msgcontains(msg, 'reset') then
            selfSay('You realy want reset your character?')
            talk_state = 8

        elseif msgcontains(msg, 'yes') then
             if getPlayerVocation(cid) < 13 then
                 selfSay('Sorry, only gods can reset.')
                 talk_state = 0
             elseif getPlayerLevel(cid) < 500 then
                selfSay('Sorry, you need level 500 to reset your character.')
                talk_state = 0
            elseif not isPremium(cid) then
                selfSay('Sorry, you must be premium to reset.')
                talk_state = 0
            elseif doPlayerRemoveItem(cid,13685,50) == 1 then
                doPlayerAddExp(cid, -1800000000)
                doSendAnimatedText(getPlayerPosition(cid), "Reseted", TEXTCOLOR_LIGHTGREEN)
                doSendMagicEffect(getPlayerPosition(cid),14)
                doPlayerSendTextMessage(cid,21,"You are returned to level 8.")
                talk_state = 0
            else
                selfSay('You dont have money for reset your character.')
                talk_state = 1
            end

            talk_state = 0
            

    elseif msgcontains(msg, 'offer') then
                selfSay('I can do an element item or energyze your element item, i only need all "necklace", "amulet" ou "magics" amulet, also can bless a little mortal and reset a god!')

        elseif msgcontains(msg, 'necklace') then
                selfSay('I only need a mysterious, dragon breath, scorpion, platinum, fluids and vampire tooth, accept change all for a Elemental necklace?')
        elseif msgcontains(msg, 'amulet') then
                selfSay('I only need a Ialamar, frozzen, sickness, Samantha, Mastafar, priest and eletric, accept change all for a Spirit Elemental amulet?')
        elseif msgcontains(msg, 'magics') then
                selfSay('I only need a Merlian, relic of the hell, Broonier, Thordain, dark wyzard, angel and gaya, accept change all for a Elemental magic amulet?')


                
          elseif msgcontains(msg, 'bye')  and getDistanceToCreature(cid) < 4 then
              selfSay('Good bye, ' .. creatureGetName(cid) .. '!')
              focus = 0
              talk_start = 0
          end
      end


function onCreatureChangeOutfit(creature)

end


function onThink()
    doNpcSetCreatureFocus(focus)
      if (os.clock() - talk_start) > 30 then
          if focus > 0 then
              selfSay('Next Please...')
          end
              focus = 0
      end
     if focus ~= 0 then
         if getDistanceToCreature(focus) > 5 then
             selfSay('Good bye then.')
             focus = 0
         end
     end
end
end

mas nao volta a exp :/ aparece "reseted" "you returned to level 8" pega o money mas nao volta o level nem tira a exp

Editado por azzouks (veja o histórico de edições)

Postado

Tem que testar se o seu está como:

doPlayerAddExp

ou

doPlayerAddExperience

 

Teste o dois modos..

Lembre-se de que não é bom por para remover este número enorme de experiência, e sim usar o modo que checa quanto o player tem e remove o necessário.

 

Editei o meu post, teste-o novamente.

Gosta do meu trabalho?

Curta e siga a página do meu projeto de 2016 e 2017 (Lab Z Games) que trará vários servidores OTServs.

 

Atenciosamente,
Adriano Swatt'

 

Para ver meus tutoriais acesse meu perfil.

 

cbCyOSZ.png

Participe da conversa

Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.

Visitante
Responder

Quem Está Navegando 0

  • Nenhum usuário registrado visualizando esta página.

Estatísticas dos Fóruns

  • Tópicos 96.9k
  • Posts 519.7k

Informação Importante

Confirmação de Termo