Postado Abril 14, 2014 11 anos Olá bom Dia Criei um monstro ela da tipo "exevo mas dead" ou seja (mortarea) ele quando executa esse areaeffect ele acaba afetando os monstros iguais a ele queria deixar ele não toem dano com death! A script é essa <?xml version="1.0" encoding="UTF-8"?> <monster name="Danger" nameDescription="a Danger" race="undead" experience="50000" speed="260" manacost="390"> <health now="1000000" max="1000000"/> <look type="354" head="0" body="0" legs="0" feet="0" corpse="6068"/> <targetchange interval="2000" chance="50"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="0"/> <flag runonhealth="300"/> </flags> <attacks> <attack name="melee" interval="2000" skill="85" attack="80"/> <attack name="lifedrain" interval="3000" chance="10" length="7" spread="3" min="0" max="-350"> <attribute key="areaEffect" value="poff"/> </attack> <attack name="death" interval="2000" chance="8000" length="7" spread="3" speedchange="-20000"> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="death" interval="2000" chance="8000" target="1" radius="10" min="20000" max="-20000"> <attribute key="areaEffect" value="deatharea"/> <attribute key="shootEffect" value="deatharea"/> </attack> <attack name="death" interval="2000" chance="9000" radius="10" target="0" min="20000" max="-20000"> <attribute key="areaEffect" value="death"/> </attack> <attack name="speed" interval="1000" chance="5000" radius="8" target="0" speedchange="-10000"> <attribute key="areaEffect" value="poff"/> </attack> </attacks> <defenses armor="45" defense="45"> <defense name="healing" interval="1000" chance="10" min="50" max="100"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <elements> <element physicalPercent="15"/> </elements> <immunities> <immunity ice="1"/> <immunity fire="1"/> <immunity earth="1"/> <immunity paralyze="1"/> <immunity lifedrain="1"/> <immunity invisible="1"/> <immunity Death="100"/> </immunities> <voices interval="3000" chance="500"> <voice sentence="!muahahahahah"/> <voice sentence="HISSSS"/> </voices> <loot> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2538" countmax="1" chance1="20000" chancemax="0"/> <item id="10518" chance="100000"> <inside> <item id="2160" countmax="1000" chance1="100000" chancemax="2000000"/> <item id="2157" countmax="50" chance1="229922" chancemax="2000000"/> <item id="2528" chance="1333"/> <item id="7441" chance="2222"/> </inside> </item> </loot> </monster>
Postado Abril 14, 2014 11 anos Solução <immunity Death="100"/> mude pra <immunity Death="1"/> E aproveitando, lá nos ataques, mude min="20000" pra min="-20000" Porque sem o - ele faz é curar, e não hitar.
Participe da conversa
Você pode postar agora e se cadastrar mais tarde. Se você tem uma conta, faça o login para postar com sua conta.