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Olá eu tava utilizando um Script. Eu ia usa esse script como uma base em um bang aqui só que deu um erro aqui quando eu fiz a instalação e fui usa no servidor.

 

156bgh5.jpg

 

 

Vo passa meu script que eu fiz a modificação na base de level 

--Lumberjack by: Lwkass
--Version: 1.1.5
 
--Configs--
local configs = {
 sign = {{level = {8,20}, quant = {1,2}, percent = 20},
         {level = {21,40}, quant = {2,3}, percent = 25},
         {level = {41,45}, quant = {3,6}, percent = 30},
         {level = {46,60}, quant = {6,8}, percent = 35},
         {level = {61,65}, quant = {8,10}, percent = 40},
         {level = {66,75}, quant = {10,12}, percent = 45},
         {level = {76,100}, quant = {12,14}, percent = 50},
         {level = {101,180}, quant = {14,16}, percent = 55},
         {level = {181,250}, quant = {16,18}, percent = 60},
         {level = {251,300}, quant = {18,20}, percent = 65},
         {level = {400}, quant = {20,30}, percent = 90}},
 stones = {1285, 1356},
 gold = {{2154, 'all'}},
 stone_delay = 15,
 MaxLevel = 400
}
--END Configs--
function onUse(cid, item, fromPosition, itemEx, toPosition)
local STORAGE_SKILL_LEVEL = 20000
local STORAGE_SKILL_TRY = 20001  
local skillLevel = getPlayerStorageValue(cid,STORAGE_SKILL_LEVEL)
local skillTry = getPlayerStorageValue(cid,STORAGE_SKILL_TRY)
local objeto2 = getThingFromPos(toPosition)
local player = getCreaturePosition(cid)
 
  if skillLevel == -1 then 
   setPlayerStorageValue(cid,STORAGE_SKILL_LEVEL,1)
  end
  for Q = 1, #configs.sign do
    if configs.sign[Q].level[2] == nil then
    configs.sign[Q].level[2] = configs.sign[Q].level[1]
    end
     if skillLevel >= configs.sign[Q].level[1] and skillLevel <= configs.sign[Q].level[2] then
     quant = math.random(configs.sign[Q].quant[1],configs.sign[Q].quant[2])
     percent = configs.sign[Q].percent
      break
     end
  end
 for i = 1, #configs.stones do
  if objeto2.itemid == configs.stones then
    if math.random(1,100) <= percent then
    possible_gold = {{},{}}
        for h = 1, #configs.gold do
          if configs.gold[h][2] == objeto2.itemid then
           possible_gold[1][#possible_gold[1]+1] = configs.gold[h][1] 
          else
            if configs.gold[h][2] == 'all' then
             possible_gold[2][#possible_gold[2]+1] = configs.gold[h][1]
            end
          end
        end
      if possible_gold[1][1] == nil and possible_gold[2][1] == nil then    
       doPlayerSendTextMessage(cid,22,"This stone can not be mined.")
      elseif possible_gold[1][1] ~= nil then    
        doPlayerAddItem(cid,possible_gold[1][math.random(1,#possible_gold[1])],quant)
      elseif possible_gold[1][1] == nil and possible_gold[2][1] ~= nil then    
        doPlayerAddItem(cid,possible_gold[2][math.random(1,#possible_gold[2])],quant)    
      end
     if possible_gold[1][1] ~= nil or possible_gold[2][1] ~= nil then
      if skillTry >= 0 then
        setPlayerStorageValue(cid,STORAGE_SKILL_TRY,skillTry + 1) 
      else 
       setPlayerStorageValue(cid,STORAGE_SKILL_TRY,1)
      end
      doSendMagicEffect(getCreaturePosition(cid), 12)
      doPlayerSendTextMessage(cid,22,"You got "..quant.." gold "..getItemNameById(objeto2.itemid)..".")
      doSendAnimatedText(getCreaturePosition(cid), ''..quant..'', 192, cid) 
      setItemName(objeto2.uid, 'A remains of '..getItemNameById(objeto2.itemid))
      doSendMagicEffect(toPosition, 3)
      addEvent(dostoneReturn,configs.stone_delay * 1000,toPosition,objeto2.itemid)
      doTransformItem(objeto2.uid, 3610)
      break
     end
    else
     doPlayerSendCancel(cid,"You got nothing") 
     doSendMagicEffect(toPosition, 3)
     setItemName(objeto2.uid, 'A remains of '..getItemNameById(objeto2.itemid))
     doSendAnimatedText(getCreaturePosition(cid), 'Fail!', 180, cid)
     addEvent(dostoneReturn,configs.stone_delay * 1000,toPosition,objeto2.itemid)
     doTransformItem(objeto2.uid, 3610)
     break
    end
  else
   doPlayerSendCancel(cid,"You can only mine stones")
  end
 end
  if skillTry >= ((skillLevel+1)*3)  then
    if skillLevel == configs.MaxLevel then
     doPlayerSendTextMessage(cid, 22, "Max level reached in mining.")
     setPlayerStorageValue(cid,STORAGE_SKILL_TRY,0)
    else
     setPlayerStorageValue(cid,STORAGE_SKILL_LEVEL,skillLevel + 1)
     setPlayerStorageValue(cid,STORAGE_SKILL_TRY,0)
     doPlayerSendTextMessage(cid, 22, "You advanced from level ".. skillLevel .." to level ".. skillLevel + 1 .." in Mining.")
     doSendMagicEffect(getCreaturePosition(cid),14)
     doSendAnimatedText(getCreaturePosition(cid), 'Advance!', 18, cid)
    end
  end
end
 
 function dostoneReturn(itemposition,oldid)
 local pos = getThingfromPos(itemposition)
  doTransformItem(pos.uid,oldid)
  setItemName(pos.uid, getItemNameById(oldid))
  doSendMagicEffect(itemposition,math.random(28,30))
 end

 

Meu novo projeto.

 

http://oi58.tinypic.com/2yplmrk.jpg

 

 

 

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