Postado Maio 17, 2014 11 anos Passa o Jack Fate.xml 愛"A alma permanece em suas criações" 平(Não dou suporte por mensagem privada.)
Postado Maio 17, 2014 11 anos Autor local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local Topic = {} -- OTServ event handling functions start function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end -- OTServ event handling functions end function greetCallback(cid) Topic[cid] = 1 return true end function creatureSayCallback(cid, type, msg) if not npcHandler:isFocused(cid) then return false elseif msgcontains(msg, 'yalsadasdahar') then npcHandler:say("Do you seek a passage to Yalahar for " .. (getConfigInfo("freeTravel") and "free?" or "275 gold?"), cid) Topic[cid] = 1 elseif Topic[cid] == 1 and msgcontains(msg, 'yes') then local storage = 88775 if doPlayerRemoveMoney(cid, 275) == true then if getPlayerStorageValue(cid, storage) == 1 then npcHandler:say('And, here we go!', cid) npcHandler:releaseFocus(cid) doSendMagicEffect(getThingPos(cid), CONST_ME_TELEPORT) local yalahar = {x = 32816, y = 31272, z = 6} doTeleportThing(cid, yalahar) doSendMagicEffect(yalahar, CONST_ME_TELEPORT) Topic[cid] = 0 else npcHandler:say('You have not helped Wyrdin! Come back when you have done so.', cid) Topic[cid] = 0 end else npcHandler:say('You do not have enough money.', cid) Topic[cid] = 0 end end return true end local travelNode = keywordHandler:addKeyword({'ethno'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Ethno for 170 gold?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 170, destination = {x=32048, y=31974, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) local travelNode = keywordHandler:addKeyword({'gengia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Gengia for 180 gold?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 180, destination = {x=32071, y=32182, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) local travelNode = keywordHandler:addKeyword({'oken'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Oken for 180 gold?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 180, destination = {x=1081, y=1171, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) local travelNode = keywordHandler:addKeyword({'pyre'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Pyre for 180 gold?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 180, destination = {x=1337, y=1601, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) local travelNode = keywordHandler:addKeyword({'aridia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Aridia for 180 gold?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 180, destination = {x=2593, y=2562, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) local travelNode = keywordHandler:addKeyword({'narmonia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Narmonia for 180 gold?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 180, destination = {x=2743, y=2461, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) local travelNode = keywordHandler:addKeyword({'travian'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Travian for 180 gold?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 180, destination = {x=6027, y=8054, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) local travelNode = keywordHandler:addKeyword({'lupius'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Lupius for 180 gold?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 180, destination = {x=3017, y=2614, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) local travelNode = keywordHandler:addKeyword({'urenas'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Urenas for 180 gold?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = true, level = 0, cost = 180, destination = {x=2954, y=2808, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) local travelNode = keywordHandler:addKeyword({'ankrahmun'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Ankrahmun for 90 gold?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 90, destination = {x=33092, y=32883, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) local travelNode = keywordHandler:addKeyword({'darashia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Darashia for 200 gold?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 200, destination = {x=33289, y=32480, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) local travelNode = keywordHandler:addKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you seek a passage to Thais for 180 gold?'}) travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 180, destination = {x=32310, y=32210, z=6} }) travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'We would like to serve you some time.'}) keywordHandler:addKeyword({'passage'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Where do you want to go? To Ethno, Gengia, Pyre, Aridia, Narmonia, Travian, Lupius, Urenas, Ankrahmun, Darashia and Thais?'}) keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Where do you want to go? To Ethno, Gengia, Pyre, Aridia, Narmonia, Travian, Lupius, Urenas, Ankrahmun, Darashia and Thais?'}) keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I\'m the captain of this sailing ship.'}) keywordHandler:addKeyword({'captain'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I\'m the captain of this sailing ship.'}) npcHandler:setCallback(CALLBACK_GREET, greetCallback) npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new())
Postado Maio 17, 2014 11 anos Não cara, não quero o Jack Fate.lua, quero o Jack Fate.xml 愛"A alma permanece em suas criações" 平(Não dou suporte por mensagem privada.)
Postado Maio 17, 2014 11 anos Autor Eles estavam iguais e eu não tinha percebido xml e lua tava a mesma coisa, resolvi o problema já ! Me diz como faço pra tirar aqueles Warming das houses. Editado Maio 17, 2014 11 anos por maresoft (veja o histórico de edições)
Postado Maio 17, 2014 11 anos SE for o caso de deletar, você pode ir "data/world/" e encontrar o nome do arquivo que está escrito geralmente assim: "nome_do_mapa-house.xml". E apagar as tags das casas que foram citadas no erro do Launcher. Ou, pode optar por criá-las no MapEditor. Choose your destiny. Boa sorte. Gosta do meu trabalho? Curta e siga a página do meu projeto de 2016 e 2017 (Lab Z Games) que trará vários servidores OTServs. Atenciosamente,Adriano Swatt' Para ver meus tutoriais acesse meu perfil.
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